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Types ¶
type BGR ¶
type BGR struct { // Pix holds the image's pixels, in B, G, R order. The pixel at // (x, y) starts at Pix[(y-Rect.Min.Y)*Stride + (x-Rect.Min.X)*3]. Pix []byte // Stride is the Pix stride (in bytes) between vertically adjacent pixels. Stride int // Rect is the image's bounds. Rect image.Rectangle }
func (*BGR) ColorModel ¶
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