teeworlds 0.7 protocol library for go
A client side network protocol implementation of the game teeworlds.
high level api for ease of use
The package teeworlds7 implements a high level client library. Designed for ease of use.
package main
import (
"fmt"
"os"
"github.com/teeworlds-go/protocol/messages7"
"github.com/teeworlds-go/protocol/snapshot7"
"github.com/teeworlds-go/protocol/teeworlds7"
)
func main() {
client := teeworlds7.NewClient()
client.Name = "nameless tee"
// Register your callback for incoming chat messages
// For a full list of all callbacks see: https://github.com/teeworlds-go/protocol/tree/master/teeworlds7/user_hooks.go
client.OnChat(func(msg *messages7.SvChat, defaultAction teeworlds7.DefaultAction) error {
// the default action prints the chat message to the console
// if this is not called and you don't print it your self the chat will not be visible
err := defaultAction()
if err != nil {
return err
}
if msg.Message == "!ping" {
// Send reply in chat using the SendChat() action
// For a full list of all actions see: https://github.com/teeworlds-go/protocol/tree/master/teeworlds7/user_actions.go
return client.SendChat("pong")
}
return nil
})
client.OnSnapshot(func(snap *snapshot7.Snapshot, defaultAction teeworlds7.DefaultAction) error {
fmt.Printf("got snap with %d items\n", len(snap.Items))
for _, character := range client.Game.Snap.Characters {
fmt.Printf(" got tee at %.2f %.2f\n", float32(character.X)/32.0, float32(character.Y)/32.0)
}
char, found, err := client.SnapFindCharacter(client.LocalClientId)
if err != nil {
return err
}
if !found {
return nil
}
fmt.Printf(" we are at %d %d\n", char.X/32, char.Y/32)
client.Right()
return nil
})
err := client.Connect("127.0.0.1", 8303)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
}
Example usages:
low level api for power users
The packages chunk7, messages7, network7, packer, protocol7 Implement the low level 0.7 teeworlds protocol. Use them if you want to build something advanced such as a custom proxy.
projects using protocol