Documentation ¶
Index ¶
- type GraphicsImpl
- func (impl *GraphicsImpl) ActiveTexture(t graphics.Texture)
- func (impl *GraphicsImpl) AttachShader(p graphics.Program, s graphics.Shader)
- func (impl *GraphicsImpl) BindBuffer(target graphics.Enum, b graphics.Buffer)
- func (impl *GraphicsImpl) BindFragDataLocation(p graphics.Program, color uint32, name string)
- func (impl *GraphicsImpl) BindFramebuffer(target graphics.Enum, fb graphics.Buffer)
- func (impl *GraphicsImpl) BindRenderbuffer(target graphics.Enum, renderbuffer graphics.Buffer)
- func (impl *GraphicsImpl) BindTexture(target graphics.Enum, t graphics.Texture)
- func (impl *GraphicsImpl) BindVertexArray(a uint32)
- func (impl *GraphicsImpl) BlendEquation(mode graphics.Enum)
- func (impl *GraphicsImpl) BlendFunc(sFactor, dFactor graphics.Enum)
- func (impl *GraphicsImpl) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, ...)
- func (impl *GraphicsImpl) BufferData(target graphics.Enum, size int, data unsafe.Pointer, usage graphics.Enum)
- func (impl *GraphicsImpl) CheckFramebufferStatus(target graphics.Enum) graphics.Enum
- func (impl *GraphicsImpl) Clear(mask graphics.Enum)
- func (impl *GraphicsImpl) ClearColor(red, green, blue, alpha float32)
- func (impl *GraphicsImpl) CompileShader(s graphics.Shader)
- func (impl *GraphicsImpl) CreateProgram() graphics.Program
- func (impl *GraphicsImpl) CreateShader(ty graphics.Enum) graphics.Shader
- func (impl *GraphicsImpl) CullFace(mode graphics.Enum)
- func (impl *GraphicsImpl) DeleteBuffer(b graphics.Buffer)
- func (impl *GraphicsImpl) DeleteFramebuffer(fb graphics.Buffer)
- func (impl *GraphicsImpl) DeleteProgram(p graphics.Program)
- func (impl *GraphicsImpl) DeleteRenderbuffer(rb graphics.Buffer)
- func (impl *GraphicsImpl) DeleteShader(s graphics.Shader)
- func (impl *GraphicsImpl) DeleteTexture(v graphics.Texture)
- func (impl *GraphicsImpl) DeleteVertexArray(a uint32)
- func (impl *GraphicsImpl) DepthMask(flag bool)
- func (impl *GraphicsImpl) Disable(e graphics.Enum)
- func (impl *GraphicsImpl) DrawArrays(mode graphics.Enum, first int32, count int32)
- func (impl *GraphicsImpl) DrawBuffers(buffers []uint32)
- func (impl *GraphicsImpl) DrawElements(mode graphics.Enum, count int32, ty graphics.Enum, indices unsafe.Pointer)
- func (impl *GraphicsImpl) Enable(e graphics.Enum)
- func (impl *GraphicsImpl) EnableVertexAttribArray(a uint32)
- func (impl *GraphicsImpl) Finish()
- func (impl *GraphicsImpl) Flush()
- func (impl *GraphicsImpl) FramebufferRenderbuffer(target, attachment, renderbuffertarget graphics.Enum, ...)
- func (impl *GraphicsImpl) FramebufferTexture2D(target, attachment, textarget graphics.Enum, texture graphics.Texture, ...)
- func (impl *GraphicsImpl) GenBuffer() graphics.Buffer
- func (impl *GraphicsImpl) GenFramebuffer() graphics.Buffer
- func (impl *GraphicsImpl) GenRenderbuffer() graphics.Buffer
- func (impl *GraphicsImpl) GenTexture() graphics.Texture
- func (impl *GraphicsImpl) GenVertexArray() uint32
- func (impl *GraphicsImpl) GenerateMipmap(t graphics.Enum)
- func (impl *GraphicsImpl) GetAttribLocation(p graphics.Program, name string) int32
- func (impl *GraphicsImpl) GetError() uint32
- func (impl *GraphicsImpl) GetProgramInfoLog(p graphics.Program) string
- func (impl *GraphicsImpl) GetProgramiv(p graphics.Program, pname graphics.Enum, params *int32)
- func (impl *GraphicsImpl) GetShaderInfoLog(s graphics.Shader) string
- func (impl *GraphicsImpl) GetShaderiv(s graphics.Shader, pname graphics.Enum, params *int32)
- func (impl *GraphicsImpl) GetUniformLocation(p graphics.Program, name string) int32
- func (impl *GraphicsImpl) LinkProgram(p graphics.Program)
- func (impl *GraphicsImpl) PolygonMode(face, mode graphics.Enum)
- func (impl *GraphicsImpl) PolygonOffset(factor float32, units float32)
- func (impl *GraphicsImpl) Ptr(data interface{}) unsafe.Pointer
- func (impl *GraphicsImpl) PtrOffset(offset int) unsafe.Pointer
- func (impl *GraphicsImpl) ReadBuffer(src graphics.Enum)
- func (impl *GraphicsImpl) RenderbufferStorage(target graphics.Enum, internalformat graphics.Enum, width int32, height int32)
- func (impl *GraphicsImpl) RenderbufferStorageMultisample(target graphics.Enum, samples int32, internalformat graphics.Enum, width int32, ...)
- func (impl *GraphicsImpl) Scissor(x, y, w, h int32)
- func (impl *GraphicsImpl) ShaderSource(s graphics.Shader, source string)
- func (impl *GraphicsImpl) TexImage2D(target graphics.Enum, level, intfmt, width, height, border int32, ...)
- func (impl *GraphicsImpl) TexImage2DMultisample(target graphics.Enum, samples int32, intfmt graphics.Enum, width int32, ...)
- func (impl *GraphicsImpl) TexParameterf(target, pname graphics.Enum, param float32)
- func (impl *GraphicsImpl) TexParameterfv(target, pname graphics.Enum, params *float32)
- func (impl *GraphicsImpl) TexParameteri(target, pname graphics.Enum, param int32)
- func (impl *GraphicsImpl) TexStorage3D(target graphics.Enum, level int32, intfmt uint32, width, height, depth int32)
- func (impl *GraphicsImpl) TexSubImage3D(target graphics.Enum, level, xoff, yoff, zoff, width, height, depth int32, ...)
- func (impl *GraphicsImpl) Uniform1f(location int32, v float32)
- func (impl *GraphicsImpl) Uniform1fv(location int32, values []float32)
- func (impl *GraphicsImpl) Uniform1i(location int32, v int32)
- func (impl *GraphicsImpl) Uniform1iv(location int32, values []int32)
- func (impl *GraphicsImpl) Uniform3f(location int32, v0, v1, v2 float32)
- func (impl *GraphicsImpl) Uniform3fv(location int32, values []float32)
- func (impl *GraphicsImpl) Uniform4f(location int32, v0, v1, v2, v3 float32)
- func (impl *GraphicsImpl) Uniform4fv(location int32, values []float32)
- func (impl *GraphicsImpl) UniformMatrix4fv(location, count int32, transpose bool, value interface{})
- func (impl *GraphicsImpl) UseProgram(p graphics.Program)
- func (impl *GraphicsImpl) VertexAttribIPointer(dst uint32, size int32, ty graphics.Enum, stride int32, ptr unsafe.Pointer)
- func (impl *GraphicsImpl) VertexAttribPointer(dst uint32, size int32, ty graphics.Enum, normalized bool, stride int32, ...)
- func (impl *GraphicsImpl) Viewport(x, y, width, height int32)
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GraphicsImpl ¶
type GraphicsImpl struct { }
GraphicsImpl is the graphics provider for the mobile implementation of OpenGL.
func InitOpenGLES2 ¶
func InitOpenGLES2() (*GraphicsImpl, error)
InitOpenGLES2 initializes the OpenGL ES 2 graphics provider and sets it to be the current provider for the module.
func (*GraphicsImpl) ActiveTexture ¶
func (impl *GraphicsImpl) ActiveTexture(t graphics.Texture)
ActiveTexture selects the active texture unit
func (*GraphicsImpl) AttachShader ¶
func (impl *GraphicsImpl) AttachShader(p graphics.Program, s graphics.Shader)
AttachShader attaches a shader object to a program object
func (*GraphicsImpl) BindBuffer ¶
func (impl *GraphicsImpl) BindBuffer(target graphics.Enum, b graphics.Buffer)
BindBuffer binds a buffer to the OpenGL target specified by enum
func (*GraphicsImpl) BindFragDataLocation ¶
func (impl *GraphicsImpl) BindFragDataLocation(p graphics.Program, color uint32, name string)
BindFragDataLocation binds a user-defined varying out variable to a fragment shader color number. NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) BindFramebuffer ¶
func (impl *GraphicsImpl) BindFramebuffer(target graphics.Enum, fb graphics.Buffer)
BindFramebuffer binds a framebuffer to a framebuffer target
func (*GraphicsImpl) BindRenderbuffer ¶
func (impl *GraphicsImpl) BindRenderbuffer(target graphics.Enum, renderbuffer graphics.Buffer)
BindRenderbuffer binds a renderbuffer to a renderbuffer target
func (*GraphicsImpl) BindTexture ¶
func (impl *GraphicsImpl) BindTexture(target graphics.Enum, t graphics.Texture)
BindTexture binds a texture to the OpenGL target specified by enum
func (*GraphicsImpl) BindVertexArray ¶
func (impl *GraphicsImpl) BindVertexArray(a uint32)
BindVertexArray binds a vertex array object NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) BlendEquation ¶
func (impl *GraphicsImpl) BlendEquation(mode graphics.Enum)
BlendEquation specifies the equation used for both the RGB and alpha blend equations
func (*GraphicsImpl) BlendFunc ¶
func (impl *GraphicsImpl) BlendFunc(sFactor, dFactor graphics.Enum)
BlendFunc specifies the pixel arithmetic for the blend fucntion
func (*GraphicsImpl) BlitFramebuffer ¶
func (impl *GraphicsImpl) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask graphics.Bitfield, filter graphics.Enum)
BlitFramebuffer copies a block of pixels from one framebuffer object to another
func (*GraphicsImpl) BufferData ¶
func (impl *GraphicsImpl) BufferData(target graphics.Enum, size int, data unsafe.Pointer, usage graphics.Enum)
BufferData creates a new data store for the bound buffer object.
func (*GraphicsImpl) CheckFramebufferStatus ¶
func (impl *GraphicsImpl) CheckFramebufferStatus(target graphics.Enum) graphics.Enum
CheckFramebufferStatus checks the completeness status of a framebuffer
func (*GraphicsImpl) Clear ¶
func (impl *GraphicsImpl) Clear(mask graphics.Enum)
Clear clears the window buffer specified in mask
func (*GraphicsImpl) ClearColor ¶
func (impl *GraphicsImpl) ClearColor(red, green, blue, alpha float32)
ClearColor specifies the RGBA value used to clear the color buffers
func (*GraphicsImpl) CompileShader ¶
func (impl *GraphicsImpl) CompileShader(s graphics.Shader)
CompileShader compiles the shader object
func (*GraphicsImpl) CreateProgram ¶
func (impl *GraphicsImpl) CreateProgram() graphics.Program
CreateProgram creates a new shader program object
func (*GraphicsImpl) CreateShader ¶
func (impl *GraphicsImpl) CreateShader(ty graphics.Enum) graphics.Shader
CreateShader creates a new shader object
func (*GraphicsImpl) CullFace ¶
func (impl *GraphicsImpl) CullFace(mode graphics.Enum)
CullFace specifies whether to use front or back face culling
func (*GraphicsImpl) DeleteBuffer ¶
func (impl *GraphicsImpl) DeleteBuffer(b graphics.Buffer)
DeleteBuffer deletes the OpenGL buffer object
func (*GraphicsImpl) DeleteFramebuffer ¶
func (impl *GraphicsImpl) DeleteFramebuffer(fb graphics.Buffer)
DeleteFramebuffer deletes the framebuffer object
func (*GraphicsImpl) DeleteProgram ¶
func (impl *GraphicsImpl) DeleteProgram(p graphics.Program)
DeleteProgram deletes the shader program object
func (*GraphicsImpl) DeleteRenderbuffer ¶
func (impl *GraphicsImpl) DeleteRenderbuffer(rb graphics.Buffer)
DeleteRenderbuffer deletes the renderbuffer object
func (*GraphicsImpl) DeleteShader ¶
func (impl *GraphicsImpl) DeleteShader(s graphics.Shader)
DeleteShader deletes the shader object
func (*GraphicsImpl) DeleteTexture ¶
func (impl *GraphicsImpl) DeleteTexture(v graphics.Texture)
DeleteTexture deletes the specified texture
func (*GraphicsImpl) DeleteVertexArray ¶
func (impl *GraphicsImpl) DeleteVertexArray(a uint32)
DeleteVertexArray deletes an OpenGL VAO NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) DepthMask ¶
func (impl *GraphicsImpl) DepthMask(flag bool)
DepthMask enables or disables writing into the depth buffer
func (*GraphicsImpl) Disable ¶
func (impl *GraphicsImpl) Disable(e graphics.Enum)
Disable disables various GL capabilities.
func (*GraphicsImpl) DrawArrays ¶
func (impl *GraphicsImpl) DrawArrays(mode graphics.Enum, first int32, count int32)
DrawArrays renders primitives from array data
func (*GraphicsImpl) DrawBuffers ¶
func (impl *GraphicsImpl) DrawBuffers(buffers []uint32)
DrawBuffers specifies a list of color buffers to be drawn into NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) DrawElements ¶
func (impl *GraphicsImpl) DrawElements(mode graphics.Enum, count int32, ty graphics.Enum, indices unsafe.Pointer)
DrawElements renders primitives from array data
func (*GraphicsImpl) Enable ¶
func (impl *GraphicsImpl) Enable(e graphics.Enum)
Enable enables various GL capabilities
func (*GraphicsImpl) EnableVertexAttribArray ¶
func (impl *GraphicsImpl) EnableVertexAttribArray(a uint32)
EnableVertexAttribArray enables a vertex attribute array
func (*GraphicsImpl) Finish ¶
func (impl *GraphicsImpl) Finish()
Finish blocks until the effects of all previously called GL commands are complete
func (*GraphicsImpl) Flush ¶
func (impl *GraphicsImpl) Flush()
Flush forces the execution of GL commands that have been buffered
func (*GraphicsImpl) FramebufferRenderbuffer ¶
func (impl *GraphicsImpl) FramebufferRenderbuffer(target, attachment, renderbuffertarget graphics.Enum, renderbuffer graphics.Buffer)
FramebufferRenderbuffer attaches a renderbuffer as a logical buffer of a framebuffer object
func (*GraphicsImpl) FramebufferTexture2D ¶
func (impl *GraphicsImpl) FramebufferTexture2D(target, attachment, textarget graphics.Enum, texture graphics.Texture, level int32)
FramebufferTexture2D attaches a texture object to a framebuffer
func (*GraphicsImpl) GenBuffer ¶
func (impl *GraphicsImpl) GenBuffer() graphics.Buffer
GenBuffer creates an OpenGL buffer object
func (*GraphicsImpl) GenFramebuffer ¶
func (impl *GraphicsImpl) GenFramebuffer() graphics.Buffer
GenFramebuffer generates a OpenGL framebuffer object
func (*GraphicsImpl) GenRenderbuffer ¶
func (impl *GraphicsImpl) GenRenderbuffer() graphics.Buffer
GenRenderbuffer generates a OpenGL renderbuffer object
func (*GraphicsImpl) GenTexture ¶
func (impl *GraphicsImpl) GenTexture() graphics.Texture
GenTexture creates an OpenGL texture object
func (*GraphicsImpl) GenVertexArray ¶
func (impl *GraphicsImpl) GenVertexArray() uint32
GenVertexArray creates an OpoenGL VAO NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) GenerateMipmap ¶
func (impl *GraphicsImpl) GenerateMipmap(t graphics.Enum)
GenerateMipmap generates mipmaps for a specified texture target
func (*GraphicsImpl) GetAttribLocation ¶
func (impl *GraphicsImpl) GetAttribLocation(p graphics.Program, name string) int32
GetAttribLocation returns the location of a attribute variable
func (*GraphicsImpl) GetError ¶
func (impl *GraphicsImpl) GetError() uint32
GetError returns the next error
func (*GraphicsImpl) GetProgramInfoLog ¶
func (impl *GraphicsImpl) GetProgramInfoLog(p graphics.Program) string
GetProgramInfoLog returns the information log for a program object
func (*GraphicsImpl) GetProgramiv ¶
GetProgramiv returns a parameter from the program object
func (*GraphicsImpl) GetShaderInfoLog ¶
func (impl *GraphicsImpl) GetShaderInfoLog(s graphics.Shader) string
GetShaderInfoLog returns the information log for a shader object
func (*GraphicsImpl) GetShaderiv ¶
GetShaderiv returns a parameter from the shader object
func (*GraphicsImpl) GetUniformLocation ¶
func (impl *GraphicsImpl) GetUniformLocation(p graphics.Program, name string) int32
GetUniformLocation returns the location of a uniform variable
func (*GraphicsImpl) LinkProgram ¶
func (impl *GraphicsImpl) LinkProgram(p graphics.Program)
LinkProgram links a program object
func (*GraphicsImpl) PolygonMode ¶
func (impl *GraphicsImpl) PolygonMode(face, mode graphics.Enum)
PolygonMode sets a polygon rasterization mode.
func (*GraphicsImpl) PolygonOffset ¶
func (impl *GraphicsImpl) PolygonOffset(factor float32, units float32)
PolygonOffset sets the scale and units used to calculate depth values
func (*GraphicsImpl) Ptr ¶
func (impl *GraphicsImpl) Ptr(data interface{}) unsafe.Pointer
Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address. NOTE: Shamelessly ripped from: github.com/go-gl/gl/blob/master/v3.3-core/gl/conversions.go Thanks, guys!
func (*GraphicsImpl) PtrOffset ¶
func (impl *GraphicsImpl) PtrOffset(offset int) unsafe.Pointer
PtrOffset takes a pointer offset and returns a GL-compatible pointer. Useful for functions such as glVertexAttribPointer that take pointer parameters indicating an offset rather than an absolute memory address.
func (*GraphicsImpl) ReadBuffer ¶
func (impl *GraphicsImpl) ReadBuffer(src graphics.Enum)
ReadBuffer specifies the color buffer source for pixels NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) RenderbufferStorage ¶
func (impl *GraphicsImpl) RenderbufferStorage(target graphics.Enum, internalformat graphics.Enum, width int32, height int32)
RenderbufferStorage establishes the format and dimensions of a renderbuffer
func (*GraphicsImpl) RenderbufferStorageMultisample ¶
func (impl *GraphicsImpl) RenderbufferStorageMultisample(target graphics.Enum, samples int32, internalformat graphics.Enum, width int32, height int32)
RenderbufferStorageMultisample establishes the format and dimensions of a renderbuffer
func (*GraphicsImpl) Scissor ¶
func (impl *GraphicsImpl) Scissor(x, y, w, h int32)
Scissor clips to a rectangle with the location and dimensions specified.
func (*GraphicsImpl) ShaderSource ¶
func (impl *GraphicsImpl) ShaderSource(s graphics.Shader, source string)
ShaderSource replaces the source code for a shader object.
func (*GraphicsImpl) TexImage2D ¶
func (impl *GraphicsImpl) TexImage2D(target graphics.Enum, level, intfmt, width, height, border int32, format graphics.Enum, ty graphics.Enum, ptr unsafe.Pointer, dataLength int)
TexImage2D writes a 2D texture image.
func (*GraphicsImpl) TexImage2DMultisample ¶
func (impl *GraphicsImpl) TexImage2DMultisample(target graphics.Enum, samples int32, intfmt graphics.Enum, width int32, height int32, fixedsamplelocations bool)
TexImage2DMultisample establishes the data storage, format, dimensions, and number of samples of a multisample texture's image
func (*GraphicsImpl) TexParameterf ¶
func (impl *GraphicsImpl) TexParameterf(target, pname graphics.Enum, param float32)
TexParameterf sets a float texture parameter
func (*GraphicsImpl) TexParameterfv ¶
func (impl *GraphicsImpl) TexParameterfv(target, pname graphics.Enum, params *float32)
TexParameterfv sets a float texture parameter
func (*GraphicsImpl) TexParameteri ¶
func (impl *GraphicsImpl) TexParameteri(target, pname graphics.Enum, param int32)
TexParameteri sets a float texture parameter
func (*GraphicsImpl) TexStorage3D ¶
func (impl *GraphicsImpl) TexStorage3D(target graphics.Enum, level int32, intfmt uint32, width, height, depth int32)
TexStorage3D simultaneously specifies storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) TexSubImage3D ¶
func (impl *GraphicsImpl) TexSubImage3D(target graphics.Enum, level, xoff, yoff, zoff, width, height, depth int32, fmt, ty graphics.Enum, ptr unsafe.Pointer)
TexSubImage3D specifies a three-dimensonal texture subimage NOTE: not implemented in OpenGL ES 2
func (*GraphicsImpl) Uniform1f ¶
func (impl *GraphicsImpl) Uniform1f(location int32, v float32)
Uniform1f specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform1fv ¶
func (impl *GraphicsImpl) Uniform1fv(location int32, values []float32)
Uniform1fv specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform1i ¶
func (impl *GraphicsImpl) Uniform1i(location int32, v int32)
Uniform1i specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform1iv ¶
func (impl *GraphicsImpl) Uniform1iv(location int32, values []int32)
Uniform1iv specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform3f ¶
func (impl *GraphicsImpl) Uniform3f(location int32, v0, v1, v2 float32)
Uniform3f specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform3fv ¶
func (impl *GraphicsImpl) Uniform3fv(location int32, values []float32)
Uniform3fv specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform4f ¶
func (impl *GraphicsImpl) Uniform4f(location int32, v0, v1, v2, v3 float32)
Uniform4f specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) Uniform4fv ¶
func (impl *GraphicsImpl) Uniform4fv(location int32, values []float32)
Uniform4fv specifies the value of a uniform variable for the current program object
func (*GraphicsImpl) UniformMatrix4fv ¶
func (impl *GraphicsImpl) UniformMatrix4fv(location, count int32, transpose bool, value interface{})
UniformMatrix4fv specifies the value of a uniform variable for the current program object. NOTE: value should be a mgl.Mat4 or []mgl.Mat4, else it will panic.
func (*GraphicsImpl) UseProgram ¶
func (impl *GraphicsImpl) UseProgram(p graphics.Program)
UseProgram installs a program object as part of the current rendering state
func (*GraphicsImpl) VertexAttribIPointer ¶
func (impl *GraphicsImpl) VertexAttribIPointer(dst uint32, size int32, ty graphics.Enum, stride int32, ptr unsafe.Pointer)
VertexAttribIPointer uses a bound buffer to define vertex attribute data. Only integer types are accepted by this function. Note: not implemented in OpenGL ES 2
func (*GraphicsImpl) VertexAttribPointer ¶
func (impl *GraphicsImpl) VertexAttribPointer(dst uint32, size int32, ty graphics.Enum, normalized bool, stride int32, ptr unsafe.Pointer)
VertexAttribPointer uses a bound buffer to define vertex attribute data.
The size argument specifies the number of components per attribute, between 1-4. The stride argument specifies the byte offset between consecutive vertex attributes.
func (*GraphicsImpl) Viewport ¶
func (impl *GraphicsImpl) Viewport(x, y, width, height int32)
Viewport sets the viewport, an affine transformation that normalizes device coordinates to window coordinates.