utf8

package
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Published: Feb 29, 2012 License: BSD-3-Clause Imports: 1 Imported by: 0

Documentation

Overview

Package utf8 implements functions and constants to support text encoded in UTF-8. It includes functions to translate between runes and UTF-8 byte sequences.

Index

Constants

View Source
const (
	RuneError = unicode.ReplacementChar // the "error" Rune or "replacement character".
	RuneSelf  = 0x80                    // characters below Runeself are represented as themselves in a single byte.
	UTFMax    = 4                       // maximum number of bytes of a UTF-8 encoded Unicode character.
)

Numbers fundamental to the encoding.

Variables

This section is empty.

Functions

func DecodeLastRune

func DecodeLastRune(p []byte) (r rune, size int)

DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and its width in bytes. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.

func DecodeLastRuneInString

func DecodeLastRuneInString(s string) (r rune, size int)

DecodeLastRuneInString is like DecodeLastRune but its input is a string. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.

func DecodeRune

func DecodeRune(p []byte) (r rune, size int)

DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and its width in bytes. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.

func DecodeRuneInString

func DecodeRuneInString(s string) (r rune, size int)

DecodeRuneInString is like DecodeRune but its input is a string. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.

func EncodeRune

func EncodeRune(p []byte, r rune) int

EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. It returns the number of bytes written.

func FullRune

func FullRune(p []byte) bool

FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. An invalid encoding is considered a full Rune since it will convert as a width-1 error rune.

func FullRuneInString

func FullRuneInString(s string) bool

FullRuneInString is like FullRune but its input is a string.

func RuneCount

func RuneCount(p []byte) int

RuneCount returns the number of runes in p. Erroneous and short encodings are treated as single runes of width 1 byte.

func RuneCountInString

func RuneCountInString(s string) (n int)

RuneCountInString is like RuneCount but its input is a string.

func RuneLen

func RuneLen(r rune) int

RuneLen returns the number of bytes required to encode the rune.

func RuneStart

func RuneStart(b byte) bool

RuneStart reports whether the byte could be the first byte of an encoded rune. Second and subsequent bytes always have the top two bits set to 10.

func Valid

func Valid(p []byte) bool

Valid reports whether p consists entirely of valid UTF-8-encoded runes.

func ValidString

func ValidString(s string) bool

ValidString reports whether s consists entirely of valid UTF-8-encoded runes.

Types

This section is empty.

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