Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Case ¶
type Case struct { // A payload that will be passed to the sandbox and plugin Payload string // The plugin under test. This should be the name that is registered Plugin string // JSON configuration for the plugin PluginConfig string // Whether or not plugin.Stopped() should return true PluginSuccess bool // Whether or not engine.ResultSet.Success() should return true EngineSuccess bool // If a regular expression is specified here, it must be in the sandbox log MatchLog string // If a regular expression is specified here, it must _not_ be in the sandbox log NotMatchLog string // A mocked out queue client QueueMock *client.MockQueue // Override the default generated TaskID TaskID string // Override the default generated TaskID RunID int // A testing struct can be useful inside for assertions TestStruct *testing.T // Each of these functions is called at the time specified in the name BeforeBuildSandbox func(Options) AfterBuildSandbox func(Options) BeforeStarted func(Options) AfterStarted func(Options) BeforeStopped func(Options) AfterStopped func(Options) BeforeFinished func(Options) AfterFinished func(Options) BeforeDisposed func(Options) AfterDisposed func(Options) }
The Case is a testcase for a plugin. This specifies a few ways to ensure that the plugin has done what is expected. It works very closely with mockengine and using the functions part of the payload to modify how that works is very useful.
type Options ¶
type Options struct { Environment *runtime.Environment SandboxBuilder engines.SandboxBuilder Engine engines.Engine ResultSet engines.ResultSet Plugin plugins.Plugin TaskPlugin plugins.TaskPlugin }
The Options contains options available to any of the Before* or After* functions in plugintest.Case
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