Documentation ¶
Overview ¶
Package vm provides virtual machine abstractions for QEMU.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var MachineOptionsSchema = schematypes.Object{ MetaData: schematypes.MetaData{ Title: "Machine Options", Description: `Limitations and default values for the virtual machine configuration. Tasks with machine images that doesn't satisfy these limitations will be resolved 'malformed-payload'.`, }, Properties: schematypes.Properties{ "maxMemory": schematypes.Integer{ MetaData: schematypes.MetaData{ Title: "Max Memory", Description: `Maximum allowed virtual machine memory in MiB. This is also the default memory if the machine image doesn't specify memory requirements. If the machine specifies a memory higher than this, the task will fail to run.`, }, Minimum: 0, Maximum: 1024 * 1024, }, }, Required: []string{ "maxMemory", }, }
MachineOptionsSchema is the schema for MachineOptions.
Functions ¶
This section is empty.
Types ¶
type Image ¶
type Image interface { DiskFile() string // Primary disk file to be used as boot disk. Format() string // Image format 'qcow2', 'raw', etc. Machine() Machine // Machine configuration. Release() // Free resources held by this image instance. }
An Image provides an instance of a virtual machine image that a virtual machine can be started from.
type Machine ¶
type Machine struct { UUID string `json:"uuid"` Memory int `json:"memory,omitempty"` Network struct { Device string `json:"device"` MAC string `json:"mac"` } `json:"network"` Keyboard struct { Layout string `json:"layout"` } `json:"keyboard"` Sound *struct { Device string `json:"device"` Controller string `json:"controller"` } `json:"sound,omitempty"` }
Machine specifies arguments for various QEMU options.
This only allows certain arguments to be specified.
func LoadMachine ¶
LoadMachine will load machine definition from file
func (Machine) Options ¶
func (m Machine) Options() MachineOptions
Options will return a set of MachineOptions that allows the current machine definition, and otherwise contains sane defaults. This is for utilities only.
func (*Machine) SetDefaults ¶
func (m *Machine) SetDefaults(options MachineOptions) error
SetDefaults will validate limitations and set defaults from options
type MachineOptions ¶
type MachineOptions struct {
MaxMemory int `json:"maxMemory"`
}
MachineOptions specifies the limits on the virtual machine limits, default values and options.
type MutableImage ¶
type MutableImage interface { Image Package(targetFile string) error // Package the as zstd compressed tar archive }
A MutableImage is an instance of a virtual machine image similar to to Image, except that it can also be packaged into a compressed image tar archive as used for input by image manager.
type Network ¶
type Network interface { NetDev(ID string) string // Argument for the QEMU -netdev option SetHandler(handler http.Handler) // Set http.Handler for 169.254.169.254:80 Release() // Release the network after use }
A Network provides a -netdev argument for QEMU, isolation and an HTTP server that will handle requests for 169.254.169.254. Ensuring that the requests orignates from the virtual machine wit hthe -netdev argument.
type VirtualMachine ¶
type VirtualMachine struct { Done <-chan struct{} // Closed when the virtual machine is done Error error // Error, to be read after Done is closed // contains filtered or unexported fields }
VirtualMachine holds the QEMU process and associated resources. This is useful as the VM remains alive in the ResultSet stage, as we use guest tools to copy files from the virtual machine.
func NewVirtualMachine ¶
func NewVirtualMachine( machineOptions MachineOptions, image Image, network Network, socketFolder, cdrom1, cdrom2 string, monitor runtime.Monitor, ) (*VirtualMachine, error)
NewVirtualMachine constructs a new virtual machine using the given machineOptions, image, network and cdroms.
Returns engines.MalformedPayloadError if machineOptions and image definition are conflicting. If this returns an error, caller is responsible for releasing all resources, otherwise, they will be held by the VirtualMachine object.
func (*VirtualMachine) Kill ¶
func (vm *VirtualMachine) Kill()
Kill the virtual machine, can only be called after Start()
func (*VirtualMachine) Screenshot ¶
func (vm *VirtualMachine) Screenshot() (image.Image, error)
Screenshot takes a screenshot of the virtual machine screen as is running.
func (*VirtualMachine) SetHTTPHandler ¶
func (vm *VirtualMachine) SetHTTPHandler(handler http.Handler)
SetHTTPHandler sets the HTTP handler for the meta-data service.
func (*VirtualMachine) VNCSocket ¶
func (vm *VirtualMachine) VNCSocket() string
VNCSocket returns the path to VNC socket, empty-string if closed.