Documentation ¶
Overview ¶
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Index ¶
- Constants
- Variables
- func Bind(address string) (net.Listener, error)
- func DispatchAccountListener(conn *Conn, svc AccountListener, token uint32, method uint32, data []byte) error
- func DispatchAccountService(conn *Conn, svc AccountService, token uint32, method uint32, data []byte) error
- func DispatchAuthenticationListener(conn *Conn, svc AuthenticationListener, token uint32, method uint32, ...) error
- func DispatchAuthenticationService(conn *Conn, svc AuthenticationService, token uint32, method uint32, ...) error
- func DispatchChallengeListener(conn *Conn, svc ChallengeListener, token uint32, method uint32, data []byte) error
- func DispatchClubMembershipListener(conn *Conn, svc ClubMembershipListener, token uint32, method uint32, ...) error
- func DispatchClubMembershipService(conn *Conn, svc ClubMembershipService, token uint32, method uint32, ...) error
- func DispatchConnectionService(conn *Conn, svc ConnectionService, token uint32, method uint32, data []byte) error
- func DispatchFriendsListener(conn *Conn, svc FriendsListener, token uint32, method uint32, data []byte) error
- func DispatchFriendsService(conn *Conn, svc FriendsService, token uint32, method uint32, data []byte) error
- func DispatchGameUtilitiesService(conn *Conn, svc GameUtilitiesService, token uint32, method uint32, data []byte) error
- func DispatchPresenceListener(conn *Conn, svc PresenceListener, token uint32, method uint32, data []byte) error
- func DispatchPresenceService(conn *Conn, svc PresenceService, token uint32, method uint32, data []byte) error
- func DispatchReportService(conn *Conn, svc ReportService, token uint32, method uint32, data []byte) error
- func DispatchResourcesService(conn *Conn, svc ResourcesService, token uint32, method uint32, data []byte) error
- func DispatchUserManagerListener(conn *Conn, svc UserManagerListener, token uint32, method uint32, data []byte) error
- func DispatchUserManagerService(conn *Conn, svc UserManagerService, token uint32, method uint32, data []byte) error
- func GenerateTicket() string
- type AccountListener
- type AccountService
- type AuthenticationListener
- type AuthenticationService
- type Backend
- type ChallengeListener
- type ClubMembershipListener
- type ClubMembershipService
- type Conn
- func (c *Conn) AccountListener_Request_OnAccountStateUpdated(args *v1.AccountStateNotification) error
- func (c *Conn) AccountListener_Request_OnGameAccountStateUpdated(args *v1.GameAccountStateNotification) error
- func (c *Conn) AccountListener_Request_OnGameAccountsUpdated(args *v1.GameAccountNotification) error
- func (c *Conn) AccountListener_Request_OnGameSessionUpdated(args *v1.GameAccountSessionNotification) error
- func (c *Conn) AccountService_Request_GetAccountState(args *v1.GetAccountStateRequest) (*v1.GetAccountStateResponse, error)
- func (c *Conn) AccountService_Request_GetAuthorizedData(args *v1.GetAuthorizedDataRequest) (*v1.GetAuthorizedDataResponse, error)
- func (c *Conn) AccountService_Request_GetCAISInfo(args *v1.GetCAISInfoRequest) (*v1.GetCAISInfoResponse, error)
- func (c *Conn) AccountService_Request_GetGameAccountState(args *v1.GetGameAccountStateRequest) (*v1.GetGameAccountStateResponse, error)
- func (c *Conn) AccountService_Request_GetGameSessionInfo(args *v1.GetGameSessionInfoRequest) (*v1.GetGameSessionInfoResponse, error)
- func (c *Conn) AccountService_Request_GetGameTimeRemainingInfo(args *v1.GetGameTimeRemainingInfoRequest) (*v1.GetGameTimeRemainingInfoResponse, error)
- func (c *Conn) AccountService_Request_GetLicenses(args *v1.GetLicensesRequest) (*v1.GetLicensesResponse, error)
- func (c *Conn) AccountService_Request_GetSignedAccountState(args *v1.GetSignedAccountStateRequest) (*v1.GetSignedAccountStateResponse, error)
- func (c *Conn) AccountService_Request_ResolveAccount(args *v1.ResolveAccountRequest) (*v1.ResolveAccountResponse, error)
- func (c *Conn) AccountService_Request_Subscribe(args *v1.SubscriptionUpdateRequest) (*v1.SubscriptionUpdateResponse, error)
- func (c *Conn) AccountService_Request_Unsubscribe(args *v1.SubscriptionUpdateRequest) error
- func (c *Conn) AuthenticationListener_Request_OnGameAccountSelected(args *v1.GameAccountSelectedRequest) error
- func (c *Conn) AuthenticationListener_Request_OnLogonComplete(args *v1.LogonResult) error
- func (c *Conn) AuthenticationListener_Request_OnLogonQueueEnd() error
- func (c *Conn) AuthenticationListener_Request_OnLogonQueueUpdate(args *v1.LogonQueueUpdateRequest) error
- func (c *Conn) AuthenticationListener_Request_OnLogonUpdate(args *v1.LogonUpdateRequest) error
- func (c *Conn) AuthenticationListener_Request_OnMemModuleLoad(args *v1.MemModuleLoadRequest) (*v1.MemModuleLoadResponse, error)
- func (c *Conn) AuthenticationListener_Request_OnModuleLoad(args *v1.ModuleLoadRequest) error
- func (c *Conn) AuthenticationListener_Request_OnModuleMessage(args *v1.ModuleMessageRequest) error
- func (c *Conn) AuthenticationListener_Request_OnServerStateChange(args *v1.ServerStateChangeRequest) error
- func (c *Conn) AuthenticationListener_Request_OnVersionInfoUpdated(args *v1.VersionInfoNotification) error
- func (c *Conn) AuthenticationService_Request_GenerateSSOToken(args *v1.GenerateSSOTokenRequest) (*v1.GenerateSSOTokenResponse, error)
- func (c *Conn) AuthenticationService_Request_GenerateWebCredentials(args *v1.GenerateWebCredentialsRequest) (*v1.GenerateWebCredentialsResponse, error)
- func (c *Conn) AuthenticationService_Request_Logon(args *v1.LogonRequest) error
- func (c *Conn) AuthenticationService_Request_ModuleMessage(args *v1.ModuleMessageRequest) error
- func (c *Conn) AuthenticationService_Request_ModuleNotify(args *v1.ModuleNotification) error
- func (c *Conn) AuthenticationService_Request_SelectGameAccount(args *v1.SelectGameAccountRequest) error
- func (c *Conn) AuthenticationService_Request_SelectGameAccount_DEPRECATED(args *protocol.EntityId) error
- func (c *Conn) AuthenticationService_Request_VerifyWebCredentials(args *v1.VerifyWebCredentialsRequest) error
- func (c *Conn) ChallengeListener_Request_OnExternalChallenge(args *v1.ChallengeExternalRequest) error
- func (c *Conn) ChallengeListener_Request_OnExternalChallengeResult(args *v1.ChallengeExternalResult) error
- func (c *Conn) Close() error
- func (c *Conn) ClubMembershipListener_Request_OnClubAdded(args *membership.ClubAddedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnClubRemoved(args *membership.ClubRemovedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnReceivedInvitationAdded(args *membership.ReceivedInvitationAddedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnReceivedInvitationRemoved(args *membership.ReceivedInvitationRemovedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnSharedSettingsChanged(args *membership.SharedSettingsChangedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnStreamMentionAdded(args *membership.StreamMentionAddedNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnStreamMentionAdvanceViewTime(args *membership.StreamMentionAdvanceViewTimeNotification) error
- func (c *Conn) ClubMembershipListener_Request_OnStreamMentionRemoved(args *membership.StreamMentionRemovedNotification) error
- func (c *Conn) ClubMembershipService_Request_AdvanceStreamMentionViewTime(args *membership.AdvanceStreamMentionViewTimeRequest) error
- func (c *Conn) ClubMembershipService_Request_GetState(args *membership.GetStateRequest) (*membership.GetStateResponse, error)
- func (c *Conn) ClubMembershipService_Request_GetStreamMentions(args *membership.GetStreamMentionsRequest) (*membership.GetStreamMentionsResponse, error)
- func (c *Conn) ClubMembershipService_Request_RemoveStreamMentions(args *membership.RemoveStreamMentionsRequest) error
- func (c *Conn) ClubMembershipService_Request_Subscribe(args *membership.SubscribeRequest) (*membership.SubscribeResponse, error)
- func (c *Conn) ClubMembershipService_Request_Unsubscribe(args *membership.UnsubscribeRequest) error
- func (c *Conn) ClubMembershipService_Request_UpdateClubSharedSettings(args *membership.UpdateClubSharedSettingsRequest) error
- func (c *Conn) Connect() error
- func (c *Conn) ConnectionService_Request_Bind(args *v1.BindRequest) (*v1.BindResponse, error)
- func (c *Conn) ConnectionService_Request_Connect(args *v1.ConnectRequest) (*v1.ConnectResponse, error)
- func (c *Conn) ConnectionService_Request_Echo(args *v1.EchoRequest) (*v1.EchoResponse, error)
- func (c *Conn) ConnectionService_Request_Encrypt(args *v1.EncryptRequest) error
- func (c *Conn) ConnectionService_Request_ForceDisconnect(args *v1.DisconnectNotification) error
- func (c *Conn) ConnectionService_Request_KeepAlive() error
- func (c *Conn) ConnectionService_Request_RequestDisconnect(args *v1.DisconnectRequest) error
- func (c *Conn) Dispatch(header *p.Header, data []byte)
- func (c *Conn) Emit(h *p.Header, data proto.Message)
- func (c *Conn) FriendsListener_Request_OnFriendAdded(args *v1.FriendNotification) error
- func (c *Conn) FriendsListener_Request_OnFriendRemoved(args *v1.FriendNotification) error
- func (c *Conn) FriendsListener_Request_OnReceivedInvitationAdded(args *v1.InvitationNotification) error
- func (c *Conn) FriendsListener_Request_OnReceivedInvitationRemoved(args *v1.InvitationNotification) error
- func (c *Conn) FriendsListener_Request_OnSentInvitationAdded(args *v1.SentInvitationAddedNotification) error
- func (c *Conn) FriendsListener_Request_OnSentInvitationRemoved(args *v1.SentInvitationRemovedNotification) error
- func (c *Conn) FriendsListener_Request_OnUpdateFriendState(args *v1.UpdateFriendStateNotification) error
- func (c *Conn) FriendsService_Request_AcceptInvitation(args *v1.AcceptInvitationRequest) error
- func (c *Conn) FriendsService_Request_CreateFriendship(args *v1.CreateFriendshipRequest) error
- func (c *Conn) FriendsService_Request_DeclineInvitation(args *v1.DeclineInvitationRequest) error
- func (c *Conn) FriendsService_Request_GetFriendList(args *v1.GetFriendListRequest) (*v1.GetFriendListResponse, error)
- func (c *Conn) FriendsService_Request_IgnoreInvitation(args *v1.IgnoreInvitationRequest) error
- func (c *Conn) FriendsService_Request_RemoveFriend(args *v1.RemoveFriendRequest) error
- func (c *Conn) FriendsService_Request_RevokeAllInvitations(args *v1.RevokeAllInvitationsRequest) error
- func (c *Conn) FriendsService_Request_RevokeInvitation(args *v1.RevokeInvitationRequest) error
- func (c *Conn) FriendsService_Request_SendInvitation(args *v1.SendInvitationRequest) error
- func (c *Conn) FriendsService_Request_Subscribe(args *v1.SubscribeRequest) (*v1.SubscribeResponse, error)
- func (c *Conn) FriendsService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
- func (c *Conn) FriendsService_Request_UpdateFriendState(args *v1.UpdateFriendStateRequest) error
- func (c *Conn) FriendsService_Request_ViewFriends(args *v1.ViewFriendsRequest) (*v1.ViewFriendsResponse, error)
- func (c *Conn) GameUtilitiesService_Request_GetAllValuesForAttribute(args *v1.GetAllValuesForAttributeRequest) (*v1.GetAllValuesForAttributeResponse, error)
- func (c *Conn) GameUtilitiesService_Request_OnGameAccountOffline(args *v1.GameAccountOfflineNotification) error
- func (c *Conn) GameUtilitiesService_Request_OnGameAccountOnline(args *v1.GameAccountOnlineNotification) error
- func (c *Conn) GameUtilitiesService_Request_PresenceChannelCreated(args *v1.PresenceChannelCreatedRequest) error
- func (c *Conn) GameUtilitiesService_Request_ProcessClientRequest(args *v1.ClientRequest) (*v1.ClientResponse, error)
- func (c *Conn) GameUtilitiesService_Request_ProcessServerRequest(args *v1.ServerRequest) (*v1.ServerResponse, error)
- func (c *Conn) GameUtilitiesService_Request_RegisterUtilities(args *v1.RegisterUtilitiesRequest) (*v1.RegisterUtilitiesResponse, error)
- func (c *Conn) GameUtilitiesService_Request_UnregisterUtilities(args *v1.UnregisterUtilitiesRequest) error
- func (c *Conn) Handle()
- func (c *Conn) PresenceListener_Request_OnStateChanged(args *v1.StateChangedNotification) error
- func (c *Conn) PresenceListener_Request_OnSubscribe(args *v1.SubscribeNotification) error
- func (c *Conn) PresenceService_Request_BatchSubscribe(args *v1.BatchSubscribeRequest) (*v1.BatchSubscribeResponse, error)
- func (c *Conn) PresenceService_Request_BatchUnsubscribe(args *v1.BatchUnsubscribeRequest) error
- func (c *Conn) PresenceService_Request_Query(args *v1.QueryRequest) (*v1.QueryResponse, error)
- func (c *Conn) PresenceService_Request_Subscribe(args *v1.SubscribeRequest) error
- func (c *Conn) PresenceService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
- func (c *Conn) PresenceService_Request_Update(args *v1.UpdateRequest) error
- func (c *Conn) Read(b []byte) (int, error)
- func (c *Conn) ReadHeader() (*p.Header, []byte, error)
- func (c *Conn) ReadMsgBytes() ([]byte, error)
- func (c *Conn) ReportService_Request_SubmitReport(args *v2.SubmitReportRequest) error
- func (c *Conn) Request(servicehash, method uint32, data proto.Message) (*p.Header, []byte, error)
- func (c *Conn) ResourcesService_Request_GetContentHandle(args *v1.ContentHandleRequest) (*protocol.ContentHandle, error)
- func (c *Conn) SendResponse(token uint32, v proto.Message)
- func (c *Conn) SendResponseCode(token uint32, status Status)
- func (c *Conn) SendResponseMessage(useStatus bool, status Status, token uint32, v proto.Message)
- func (c *Conn) SendResponseOK(token uint32, v proto.Message)
- func (c *Conn) UserManagerListener_Request_OnBlockedPlayerAdded(args *v1.BlockedPlayerAddedNotification) error
- func (c *Conn) UserManagerListener_Request_OnBlockedPlayerRemoved(args *v1.BlockedPlayerRemovedNotification) error
- func (c *Conn) UserManagerListener_Request_OnRecentPlayersAdded(args *v1.RecentPlayersAddedNotification) error
- func (c *Conn) UserManagerListener_Request_OnRecentPlayersRemoved(args *v1.RecentPlayersRemovedNotification) error
- func (c *Conn) UserManagerService_Request_AddRecentPlayers(args *v1.AddRecentPlayersRequest) error
- func (c *Conn) UserManagerService_Request_BlockPlayer(args *v1.BlockPlayerRequest) error
- func (c *Conn) UserManagerService_Request_BlockPlayerForSession(args *v1.BlockPlayerRequest) error
- func (c *Conn) UserManagerService_Request_ClearRecentPlayers(args *v1.ClearRecentPlayersRequest) error
- func (c *Conn) UserManagerService_Request_Subscribe(args *v1.SubscribeRequest) (*v1.SubscribeResponse, error)
- func (c *Conn) UserManagerService_Request_UnblockPlayer(args *v1.UnblockPlayerRequest) error
- func (c *Conn) UserManagerService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
- type ConnectionService
- type EmptyAccountListener
- func (e EmptyAccountListener) OnAccountStateUpdated(conn *Conn, token uint32, args *v1.AccountStateNotification)
- func (e EmptyAccountListener) OnGameAccountStateUpdated(conn *Conn, token uint32, args *v1.GameAccountStateNotification)
- func (e EmptyAccountListener) OnGameAccountsUpdated(conn *Conn, token uint32, args *v1.GameAccountNotification)
- func (e EmptyAccountListener) OnGameSessionUpdated(conn *Conn, token uint32, args *v1.GameAccountSessionNotification)
- type EmptyAccountService
- func (e EmptyAccountService) GetAccountState(conn *Conn, token uint32, args *v1.GetAccountStateRequest)
- func (e EmptyAccountService) GetAuthorizedData(conn *Conn, token uint32, args *v1.GetAuthorizedDataRequest)
- func (e EmptyAccountService) GetCAISInfo(conn *Conn, token uint32, args *v1.GetCAISInfoRequest)
- func (e EmptyAccountService) GetGameAccountState(conn *Conn, token uint32, args *v1.GetGameAccountStateRequest)
- func (e EmptyAccountService) GetGameSessionInfo(conn *Conn, token uint32, args *v1.GetGameSessionInfoRequest)
- func (e EmptyAccountService) GetGameTimeRemainingInfo(conn *Conn, token uint32, args *v1.GetGameTimeRemainingInfoRequest)
- func (e EmptyAccountService) GetLicenses(conn *Conn, token uint32, args *v1.GetLicensesRequest)
- func (e EmptyAccountService) GetSignedAccountState(conn *Conn, token uint32, args *v1.GetSignedAccountStateRequest)
- func (e EmptyAccountService) ResolveAccount(conn *Conn, token uint32, args *v1.ResolveAccountRequest)
- func (e EmptyAccountService) Subscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
- func (e EmptyAccountService) Unsubscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
- type EmptyAuthenticationListener
- func (e EmptyAuthenticationListener) OnGameAccountSelected(conn *Conn, token uint32, args *v1.GameAccountSelectedRequest)
- func (e EmptyAuthenticationListener) OnLogonComplete(conn *Conn, token uint32, args *v1.LogonResult)
- func (e EmptyAuthenticationListener) OnLogonQueueEnd(conn *Conn, token uint32, args *protocol.NoData)
- func (e EmptyAuthenticationListener) OnLogonQueueUpdate(conn *Conn, token uint32, args *v1.LogonQueueUpdateRequest)
- func (e EmptyAuthenticationListener) OnLogonUpdate(conn *Conn, token uint32, args *v1.LogonUpdateRequest)
- func (e EmptyAuthenticationListener) OnMemModuleLoad(conn *Conn, token uint32, args *v1.MemModuleLoadRequest)
- func (e EmptyAuthenticationListener) OnModuleLoad(conn *Conn, token uint32, args *v1.ModuleLoadRequest)
- func (e EmptyAuthenticationListener) OnModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
- func (e EmptyAuthenticationListener) OnServerStateChange(conn *Conn, token uint32, args *v1.ServerStateChangeRequest)
- func (e EmptyAuthenticationListener) OnVersionInfoUpdated(conn *Conn, token uint32, args *v1.VersionInfoNotification)
- type EmptyAuthenticationService
- func (e EmptyAuthenticationService) GenerateSSOToken(conn *Conn, token uint32, args *v1.GenerateSSOTokenRequest)
- func (e EmptyAuthenticationService) GenerateWebCredentials(conn *Conn, token uint32, args *v1.GenerateWebCredentialsRequest)
- func (e EmptyAuthenticationService) Logon(conn *Conn, token uint32, args *v1.LogonRequest)
- func (e EmptyAuthenticationService) ModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
- func (e EmptyAuthenticationService) ModuleNotify(conn *Conn, token uint32, args *v1.ModuleNotification)
- func (e EmptyAuthenticationService) SelectGameAccount(conn *Conn, token uint32, args *v1.SelectGameAccountRequest)
- func (e EmptyAuthenticationService) SelectGameAccount_DEPRECATED(conn *Conn, token uint32, args *protocol.EntityId)
- func (e EmptyAuthenticationService) VerifyWebCredentials(conn *Conn, token uint32, args *v1.VerifyWebCredentialsRequest)
- type EmptyChallengeListener
- type EmptyClubMembershipListener
- func (e EmptyClubMembershipListener) OnClubAdded(conn *Conn, token uint32, args *membership.ClubAddedNotification)
- func (e EmptyClubMembershipListener) OnClubRemoved(conn *Conn, token uint32, args *membership.ClubRemovedNotification)
- func (e EmptyClubMembershipListener) OnReceivedInvitationAdded(conn *Conn, token uint32, args *membership.ReceivedInvitationAddedNotification)
- func (e EmptyClubMembershipListener) OnReceivedInvitationRemoved(conn *Conn, token uint32, ...)
- func (e EmptyClubMembershipListener) OnSharedSettingsChanged(conn *Conn, token uint32, args *membership.SharedSettingsChangedNotification)
- func (e EmptyClubMembershipListener) OnStreamMentionAdded(conn *Conn, token uint32, args *membership.StreamMentionAddedNotification)
- func (e EmptyClubMembershipListener) OnStreamMentionAdvanceViewTime(conn *Conn, token uint32, ...)
- func (e EmptyClubMembershipListener) OnStreamMentionRemoved(conn *Conn, token uint32, args *membership.StreamMentionRemovedNotification)
- type EmptyClubMembershipService
- func (e EmptyClubMembershipService) AdvanceStreamMentionViewTime(conn *Conn, token uint32, args *membership.AdvanceStreamMentionViewTimeRequest)
- func (e EmptyClubMembershipService) GetState(conn *Conn, token uint32, args *membership.GetStateRequest)
- func (e EmptyClubMembershipService) GetStreamMentions(conn *Conn, token uint32, args *membership.GetStreamMentionsRequest)
- func (e EmptyClubMembershipService) RemoveStreamMentions(conn *Conn, token uint32, args *membership.RemoveStreamMentionsRequest)
- func (e EmptyClubMembershipService) Subscribe(conn *Conn, token uint32, args *membership.SubscribeRequest)
- func (e EmptyClubMembershipService) Unsubscribe(conn *Conn, token uint32, args *membership.UnsubscribeRequest)
- func (e EmptyClubMembershipService) UpdateClubSharedSettings(conn *Conn, token uint32, args *membership.UpdateClubSharedSettingsRequest)
- type EmptyConnectionService
- func (e EmptyConnectionService) Bind(conn *Conn, token uint32, args *v1.BindRequest)
- func (e EmptyConnectionService) Connect(conn *Conn, token uint32, args *v1.ConnectRequest)
- func (e EmptyConnectionService) Echo(conn *Conn, token uint32, args *v1.EchoRequest)
- func (e EmptyConnectionService) Encrypt(conn *Conn, token uint32, args *v1.EncryptRequest)
- func (e EmptyConnectionService) ForceDisconnect(conn *Conn, token uint32, args *v1.DisconnectNotification)
- func (e EmptyConnectionService) KeepAlive(conn *Conn, token uint32, args *protocol.NoData)
- func (e EmptyConnectionService) RequestDisconnect(conn *Conn, token uint32, args *v1.DisconnectRequest)
- type EmptyFriendsListener
- func (e EmptyFriendsListener) OnFriendAdded(conn *Conn, token uint32, args *v1.FriendNotification)
- func (e EmptyFriendsListener) OnFriendRemoved(conn *Conn, token uint32, args *v1.FriendNotification)
- func (e EmptyFriendsListener) OnReceivedInvitationAdded(conn *Conn, token uint32, args *v1.InvitationNotification)
- func (e EmptyFriendsListener) OnReceivedInvitationRemoved(conn *Conn, token uint32, args *v1.InvitationNotification)
- func (e EmptyFriendsListener) OnSentInvitationAdded(conn *Conn, token uint32, args *v1.SentInvitationAddedNotification)
- func (e EmptyFriendsListener) OnSentInvitationRemoved(conn *Conn, token uint32, args *v1.SentInvitationRemovedNotification)
- func (e EmptyFriendsListener) OnUpdateFriendState(conn *Conn, token uint32, args *v1.UpdateFriendStateNotification)
- type EmptyFriendsService
- func (e EmptyFriendsService) AcceptInvitation(conn *Conn, token uint32, args *v1.AcceptInvitationRequest)
- func (e EmptyFriendsService) CreateFriendship(conn *Conn, token uint32, args *v1.CreateFriendshipRequest)
- func (e EmptyFriendsService) DeclineInvitation(conn *Conn, token uint32, args *v1.DeclineInvitationRequest)
- func (e EmptyFriendsService) GetFriendList(conn *Conn, token uint32, args *v1.GetFriendListRequest)
- func (e EmptyFriendsService) IgnoreInvitation(conn *Conn, token uint32, args *v1.IgnoreInvitationRequest)
- func (e EmptyFriendsService) RemoveFriend(conn *Conn, token uint32, args *v1.RemoveFriendRequest)
- func (e EmptyFriendsService) RevokeAllInvitations(conn *Conn, token uint32, args *v1.RevokeAllInvitationsRequest)
- func (e EmptyFriendsService) RevokeInvitation(conn *Conn, token uint32, args *v1.RevokeInvitationRequest)
- func (e EmptyFriendsService) SendInvitation(conn *Conn, token uint32, args *v1.SendInvitationRequest)
- func (e EmptyFriendsService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
- func (e EmptyFriendsService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
- func (e EmptyFriendsService) UpdateFriendState(conn *Conn, token uint32, args *v1.UpdateFriendStateRequest)
- func (e EmptyFriendsService) ViewFriends(conn *Conn, token uint32, args *v1.ViewFriendsRequest)
- type EmptyGameUtilitiesService
- func (e EmptyGameUtilitiesService) GetAllValuesForAttribute(conn *Conn, token uint32, args *v1.GetAllValuesForAttributeRequest)
- func (e EmptyGameUtilitiesService) OnGameAccountOffline(conn *Conn, token uint32, args *v1.GameAccountOfflineNotification)
- func (e EmptyGameUtilitiesService) OnGameAccountOnline(conn *Conn, token uint32, args *v1.GameAccountOnlineNotification)
- func (e EmptyGameUtilitiesService) PresenceChannelCreated(conn *Conn, token uint32, args *v1.PresenceChannelCreatedRequest)
- func (e EmptyGameUtilitiesService) ProcessClientRequest(conn *Conn, token uint32, args *v1.ClientRequest)
- func (e EmptyGameUtilitiesService) ProcessServerRequest(conn *Conn, token uint32, args *v1.ServerRequest)
- func (e EmptyGameUtilitiesService) RegisterUtilities(conn *Conn, token uint32, args *v1.RegisterUtilitiesRequest)
- func (e EmptyGameUtilitiesService) UnregisterUtilities(conn *Conn, token uint32, args *v1.UnregisterUtilitiesRequest)
- type EmptyPresenceListener
- type EmptyPresenceService
- func (e EmptyPresenceService) BatchSubscribe(conn *Conn, token uint32, args *v1.BatchSubscribeRequest)
- func (e EmptyPresenceService) BatchUnsubscribe(conn *Conn, token uint32, args *v1.BatchUnsubscribeRequest)
- func (e EmptyPresenceService) Query(conn *Conn, token uint32, args *v1.QueryRequest)
- func (e EmptyPresenceService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
- func (e EmptyPresenceService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
- func (e EmptyPresenceService) Update(conn *Conn, token uint32, args *v1.UpdateRequest)
- type EmptyReportService
- type EmptyResourcesService
- type EmptyUserManagerListener
- func (e EmptyUserManagerListener) OnBlockedPlayerAdded(conn *Conn, token uint32, args *v1.BlockedPlayerAddedNotification)
- func (e EmptyUserManagerListener) OnBlockedPlayerRemoved(conn *Conn, token uint32, args *v1.BlockedPlayerRemovedNotification)
- func (e EmptyUserManagerListener) OnRecentPlayersAdded(conn *Conn, token uint32, args *v1.RecentPlayersAddedNotification)
- func (e EmptyUserManagerListener) OnRecentPlayersRemoved(conn *Conn, token uint32, args *v1.RecentPlayersRemovedNotification)
- type EmptyUserManagerService
- func (e EmptyUserManagerService) AddRecentPlayers(conn *Conn, token uint32, args *v1.AddRecentPlayersRequest)
- func (e EmptyUserManagerService) BlockPlayer(conn *Conn, token uint32, args *v1.BlockPlayerRequest)
- func (e EmptyUserManagerService) BlockPlayerForSession(conn *Conn, token uint32, args *v1.BlockPlayerRequest)
- func (e EmptyUserManagerService) ClearRecentPlayers(conn *Conn, token uint32, args *v1.ClearRecentPlayersRequest)
- func (e EmptyUserManagerService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
- func (e EmptyUserManagerService) UnblockPlayer(conn *Conn, token uint32, args *v1.UnblockPlayerRequest)
- func (e EmptyUserManagerService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
- type FriendsListener
- type FriendsService
- type GameUtilitiesService
- type Listener
- func (l *Listener) Accept() (*Conn, error)
- func (s *Listener) Bind(conn *Conn, token uint32, args *v1.BindRequest)
- func (s *Listener) Connect(conn *Conn, token uint32, args *v1.ConnectRequest)
- func (s *Listener) Echo(conn *Conn, token uint32, args *v1.EchoRequest)
- func (s *Listener) Encrypt(conn *Conn, token uint32, args *v1.EncryptRequest)
- func (s *Listener) ForceDisconnect(conn *Conn, token uint32, args *v1.DisconnectNotification)
- func (s *Listener) GenerateSSOToken(conn *Conn, token uint32, args *v1.GenerateSSOTokenRequest)
- func (s *Listener) GenerateWebCredentials(conn *Conn, token uint32, args *v1.GenerateWebCredentialsRequest)
- func (s *Listener) GetAccountState(conn *Conn, token uint32, args *v1.GetAccountStateRequest)
- func (l *Listener) GetAllValuesForAttribute(conn *Conn, token uint32, args *v1.GetAllValuesForAttributeRequest)
- func (s *Listener) GetAuthorizedData(conn *Conn, token uint32, args *v1.GetAuthorizedDataRequest)
- func (s *Listener) GetCAISInfo(conn *Conn, token uint32, args *v1.GetCAISInfoRequest)
- func (s *Listener) GetGameAccountState(conn *Conn, token uint32, args *v1.GetGameAccountStateRequest)
- func (s *Listener) GetGameSessionInfo(conn *Conn, token uint32, args *v1.GetGameSessionInfoRequest)
- func (s *Listener) GetGameTimeRemainingInfo(conn *Conn, token uint32, args *v1.GetGameTimeRemainingInfoRequest)
- func (s *Listener) GetLicenses(conn *Conn, token uint32, args *v1.GetLicensesRequest)
- func (s *Listener) GetSignedAccountState(conn *Conn, token uint32, args *v1.GetSignedAccountStateRequest)
- func (lst *Listener) HandleLoginGet(rw http.ResponseWriter, r *http.Request)
- func (lst *Listener) HandleLoginPost(rw http.ResponseWriter, r *http.Request)
- func (l *Listener) HandleRealmJoinRequest(conn *Conn, token uint32, params map[string]*protocol.Variant)
- func (l *Listener) HandleRealmListRequest(conn *Conn, token uint32, params map[string]*protocol.Variant)
- func (l *Listener) HandleRealmListTicketRequest(conn *Conn, token uint32, params map[string]*protocol.Variant)
- func (l *Listener) JoinRealm(realm *gcore.Realm, conn *Conn, token uint32, ...)
- func (s *Listener) KeepAlive(conn *Conn, token uint32, args *protocol.NoData)
- func (s *Listener) Logon(conn *Conn, token uint32, args *v1.LogonRequest)
- func (s *Listener) ModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
- func (s *Listener) ModuleNotify(conn *Conn, token uint32, args *v1.ModuleNotification)
- func (l *Listener) OnGameAccountOffline(conn *Conn, token uint32, args *v1.GameAccountOfflineNotification)
- func (l *Listener) OnGameAccountOnline(conn *Conn, token uint32, args *v1.GameAccountOnlineNotification)
- func (l *Listener) PresenceChannelCreated(conn *Conn, token uint32, args *v1.PresenceChannelCreatedRequest)
- func (l *Listener) ProcessClientRequest(conn *Conn, token uint32, args *v1.ClientRequest)
- func (l *Listener) ProcessServerRequest(conn *Conn, token uint32, args *v1.ServerRequest)
- func (l *Listener) RegisterUtilities(conn *Conn, token uint32, args *v1.RegisterUtilitiesRequest)
- func (s *Listener) RequestDisconnect(conn *Conn, token uint32, args *v1.DisconnectRequest)
- func (s *Listener) ResolveAccount(conn *Conn, token uint32, args *v1.ResolveAccountRequest)
- func (s *Listener) SelectGameAccount(conn *Conn, token uint32, args *v1.SelectGameAccountRequest)
- func (s *Listener) SelectGameAccount_DEPRECATED(conn *Conn, token uint32, args *protocol.EntityId)
- func (lst *Listener) Serve() error
- func (s *Listener) Subscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
- func (l *Listener) UnregisterUtilities(conn *Conn, token uint32, args *v1.UnregisterUtilitiesRequest)
- func (s *Listener) Unsubscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
- func (s *Listener) VerifyWebCredentials(conn *Conn, token uint32, args *v1.VerifyWebCredentialsRequest)
- type PresenceListener
- type PresenceService
- type RealmHandle
- type ReportService
- type ResourcesService
- type Status
- type UserManagerListener
- type UserManagerService
Constants ¶
const ( REALM_FLAG_NONE = 0x00 REALM_FLAG_VERSION_MISMATCH = 0x01 REALM_FLAG_OFFLINE = 0x02 REALM_FLAG_SPECIFYBUILD = 0x04 REALM_FLAG_UNK1 = 0x08 REALM_FLAG_UNK2 = 0x10 REALM_FLAG_RECOMMENDED = 0x20 REALM_FLAG_NEW = 0x40 REALM_FLAG_FULL = 0x80 )
const AccountListenerHash = 0x54DFDA17
const AccountServiceHash = 0x62DA0891
const AuthenticationListenerHash = 0x71240E35
const AuthenticationServiceHash = 0x0DECFC01
const Cert = `` /* 6167-byte string literal not displayed */
const ChallengeListenerHash = 0xBBDA171F
const ClubMembershipListenerHash = 0x2B34597B
const ClubMembershipServiceHash = 0x94B94786
const ConnectionServiceHash = 0x65446991
const FriendsListenerHash = 0x6F259A13
const FriendsServiceHash = 0xA3DDB1BD
const GameUtilitiesServiceHash = 0x3FC1274D
const Key = `` /* 1674-byte string literal not displayed */
const PresenceListenerHash = 0x890AB85F
const PresenceServiceHash = 0xFA0796FF
const ReportServiceHash = 0x3A4218FB
const ResourcesServiceHash = 0xECBE75BA
const UserManagerListenerHash = 0xBC872C22
const UserManagerServiceHash = 0x3E19268A
Variables ¶
var (
RealmTypes = []uint32{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
}
)
var (
ResponseService = uint32(0xFE)
)
Functions ¶
func DispatchAccountListener ¶
func DispatchAccountService ¶
func DispatchFriendsListener ¶
func DispatchFriendsService ¶
func DispatchPresenceService ¶
func DispatchReportService ¶
func GenerateTicket ¶
func GenerateTicket() string
Types ¶
type AccountListener ¶
type AccountListener interface { OnAccountStateUpdated(*Conn, uint32, *v1.AccountStateNotification) OnGameAccountStateUpdated(*Conn, uint32, *v1.GameAccountStateNotification) OnGameAccountsUpdated(*Conn, uint32, *v1.GameAccountNotification) OnGameSessionUpdated(*Conn, uint32, *v1.GameAccountSessionNotification) }
type AccountService ¶
type AccountService interface { ResolveAccount(*Conn, uint32, *v1.ResolveAccountRequest) Subscribe(*Conn, uint32, *v1.SubscriptionUpdateRequest) Unsubscribe(*Conn, uint32, *v1.SubscriptionUpdateRequest) GetAccountState(*Conn, uint32, *v1.GetAccountStateRequest) GetGameAccountState(*Conn, uint32, *v1.GetGameAccountStateRequest) GetLicenses(*Conn, uint32, *v1.GetLicensesRequest) GetGameTimeRemainingInfo(*Conn, uint32, *v1.GetGameTimeRemainingInfoRequest) GetGameSessionInfo(*Conn, uint32, *v1.GetGameSessionInfoRequest) GetCAISInfo(*Conn, uint32, *v1.GetCAISInfoRequest) GetAuthorizedData(*Conn, uint32, *v1.GetAuthorizedDataRequest) GetSignedAccountState(*Conn, uint32, *v1.GetSignedAccountStateRequest) }
type AuthenticationListener ¶
type AuthenticationListener interface { OnModuleLoad(*Conn, uint32, *v1.ModuleLoadRequest) OnModuleMessage(*Conn, uint32, *v1.ModuleMessageRequest) OnServerStateChange(*Conn, uint32, *v1.ServerStateChangeRequest) OnLogonComplete(*Conn, uint32, *v1.LogonResult) OnMemModuleLoad(*Conn, uint32, *v1.MemModuleLoadRequest) OnLogonUpdate(*Conn, uint32, *v1.LogonUpdateRequest) OnVersionInfoUpdated(*Conn, uint32, *v1.VersionInfoNotification) OnLogonQueueUpdate(*Conn, uint32, *v1.LogonQueueUpdateRequest) OnLogonQueueEnd(*Conn, uint32, *protocol.NoData) OnGameAccountSelected(*Conn, uint32, *v1.GameAccountSelectedRequest) }
type AuthenticationService ¶
type AuthenticationService interface { Logon(*Conn, uint32, *v1.LogonRequest) ModuleNotify(*Conn, uint32, *v1.ModuleNotification) ModuleMessage(*Conn, uint32, *v1.ModuleMessageRequest) SelectGameAccount_DEPRECATED(*Conn, uint32, *protocol.EntityId) GenerateSSOToken(*Conn, uint32, *v1.GenerateSSOTokenRequest) SelectGameAccount(*Conn, uint32, *v1.SelectGameAccountRequest) VerifyWebCredentials(*Conn, uint32, *v1.VerifyWebCredentialsRequest) GenerateWebCredentials(*Conn, uint32, *v1.GenerateWebCredentialsRequest) }
type Backend ¶
type Backend interface { GetAccount(user string) (*gcore.Account, []gcore.GameAccount, error) StoreKey(user, locale, platform string, K []byte) StoreLoginTicket(user, ticket string, expiry time.Time) GetTicket(ticket string) (string, time.Time) AccountID(user string) uint64 InfoHandler() http.Handler ListRealms() []gcore.Realm }
type ChallengeListener ¶
type ChallengeListener interface { OnExternalChallenge(*Conn, uint32, *v1.ChallengeExternalRequest) OnExternalChallengeResult(*Conn, uint32, *v1.ChallengeExternalResult) }
type ClubMembershipListener ¶
type ClubMembershipListener interface { OnClubAdded(*Conn, uint32, *membership.ClubAddedNotification) OnClubRemoved(*Conn, uint32, *membership.ClubRemovedNotification) OnReceivedInvitationAdded(*Conn, uint32, *membership.ReceivedInvitationAddedNotification) OnReceivedInvitationRemoved(*Conn, uint32, *membership.ReceivedInvitationRemovedNotification) OnStreamMentionAdded(*Conn, uint32, *membership.StreamMentionAddedNotification) OnStreamMentionRemoved(*Conn, uint32, *membership.StreamMentionRemovedNotification) OnStreamMentionAdvanceViewTime(*Conn, uint32, *membership.StreamMentionAdvanceViewTimeNotification) }
type ClubMembershipService ¶
type ClubMembershipService interface { Subscribe(*Conn, uint32, *membership.SubscribeRequest) Unsubscribe(*Conn, uint32, *membership.UnsubscribeRequest) GetState(*Conn, uint32, *membership.GetStateRequest) GetStreamMentions(*Conn, uint32, *membership.GetStreamMentionsRequest) RemoveStreamMentions(*Conn, uint32, *membership.RemoveStreamMentionsRequest) AdvanceStreamMentionViewTime(*Conn, uint32, *membership.AdvanceStreamMentionViewTimeRequest) }
type Conn ¶
type Conn struct { SecretData [64]byte // contains filtered or unexported fields }
func (*Conn) AccountListener_Request_OnAccountStateUpdated ¶
func (c *Conn) AccountListener_Request_OnAccountStateUpdated(args *v1.AccountStateNotification) error
func (*Conn) AccountListener_Request_OnGameAccountStateUpdated ¶
func (c *Conn) AccountListener_Request_OnGameAccountStateUpdated(args *v1.GameAccountStateNotification) error
func (*Conn) AccountListener_Request_OnGameAccountsUpdated ¶
func (c *Conn) AccountListener_Request_OnGameAccountsUpdated(args *v1.GameAccountNotification) error
func (*Conn) AccountListener_Request_OnGameSessionUpdated ¶
func (c *Conn) AccountListener_Request_OnGameSessionUpdated(args *v1.GameAccountSessionNotification) error
func (*Conn) AccountService_Request_GetAccountState ¶
func (c *Conn) AccountService_Request_GetAccountState(args *v1.GetAccountStateRequest) (*v1.GetAccountStateResponse, error)
func (*Conn) AccountService_Request_GetAuthorizedData ¶
func (c *Conn) AccountService_Request_GetAuthorizedData(args *v1.GetAuthorizedDataRequest) (*v1.GetAuthorizedDataResponse, error)
func (*Conn) AccountService_Request_GetCAISInfo ¶
func (c *Conn) AccountService_Request_GetCAISInfo(args *v1.GetCAISInfoRequest) (*v1.GetCAISInfoResponse, error)
func (*Conn) AccountService_Request_GetGameAccountState ¶
func (c *Conn) AccountService_Request_GetGameAccountState(args *v1.GetGameAccountStateRequest) (*v1.GetGameAccountStateResponse, error)
func (*Conn) AccountService_Request_GetGameSessionInfo ¶
func (c *Conn) AccountService_Request_GetGameSessionInfo(args *v1.GetGameSessionInfoRequest) (*v1.GetGameSessionInfoResponse, error)
func (*Conn) AccountService_Request_GetGameTimeRemainingInfo ¶
func (c *Conn) AccountService_Request_GetGameTimeRemainingInfo(args *v1.GetGameTimeRemainingInfoRequest) (*v1.GetGameTimeRemainingInfoResponse, error)
func (*Conn) AccountService_Request_GetLicenses ¶
func (c *Conn) AccountService_Request_GetLicenses(args *v1.GetLicensesRequest) (*v1.GetLicensesResponse, error)
func (*Conn) AccountService_Request_GetSignedAccountState ¶
func (c *Conn) AccountService_Request_GetSignedAccountState(args *v1.GetSignedAccountStateRequest) (*v1.GetSignedAccountStateResponse, error)
func (*Conn) AccountService_Request_ResolveAccount ¶
func (c *Conn) AccountService_Request_ResolveAccount(args *v1.ResolveAccountRequest) (*v1.ResolveAccountResponse, error)
func (*Conn) AccountService_Request_Subscribe ¶
func (c *Conn) AccountService_Request_Subscribe(args *v1.SubscriptionUpdateRequest) (*v1.SubscriptionUpdateResponse, error)
func (*Conn) AccountService_Request_Unsubscribe ¶
func (c *Conn) AccountService_Request_Unsubscribe(args *v1.SubscriptionUpdateRequest) error
func (*Conn) AuthenticationListener_Request_OnGameAccountSelected ¶
func (c *Conn) AuthenticationListener_Request_OnGameAccountSelected(args *v1.GameAccountSelectedRequest) error
func (*Conn) AuthenticationListener_Request_OnLogonComplete ¶
func (c *Conn) AuthenticationListener_Request_OnLogonComplete(args *v1.LogonResult) error
func (*Conn) AuthenticationListener_Request_OnLogonQueueEnd ¶
func (*Conn) AuthenticationListener_Request_OnLogonQueueUpdate ¶
func (c *Conn) AuthenticationListener_Request_OnLogonQueueUpdate(args *v1.LogonQueueUpdateRequest) error
func (*Conn) AuthenticationListener_Request_OnLogonUpdate ¶
func (c *Conn) AuthenticationListener_Request_OnLogonUpdate(args *v1.LogonUpdateRequest) error
func (*Conn) AuthenticationListener_Request_OnMemModuleLoad ¶
func (c *Conn) AuthenticationListener_Request_OnMemModuleLoad(args *v1.MemModuleLoadRequest) (*v1.MemModuleLoadResponse, error)
func (*Conn) AuthenticationListener_Request_OnModuleLoad ¶
func (c *Conn) AuthenticationListener_Request_OnModuleLoad(args *v1.ModuleLoadRequest) error
func (*Conn) AuthenticationListener_Request_OnModuleMessage ¶
func (c *Conn) AuthenticationListener_Request_OnModuleMessage(args *v1.ModuleMessageRequest) error
func (*Conn) AuthenticationListener_Request_OnServerStateChange ¶
func (c *Conn) AuthenticationListener_Request_OnServerStateChange(args *v1.ServerStateChangeRequest) error
func (*Conn) AuthenticationListener_Request_OnVersionInfoUpdated ¶
func (c *Conn) AuthenticationListener_Request_OnVersionInfoUpdated(args *v1.VersionInfoNotification) error
func (*Conn) AuthenticationService_Request_GenerateSSOToken ¶
func (c *Conn) AuthenticationService_Request_GenerateSSOToken(args *v1.GenerateSSOTokenRequest) (*v1.GenerateSSOTokenResponse, error)
func (*Conn) AuthenticationService_Request_GenerateWebCredentials ¶
func (c *Conn) AuthenticationService_Request_GenerateWebCredentials(args *v1.GenerateWebCredentialsRequest) (*v1.GenerateWebCredentialsResponse, error)
func (*Conn) AuthenticationService_Request_Logon ¶
func (c *Conn) AuthenticationService_Request_Logon(args *v1.LogonRequest) error
func (*Conn) AuthenticationService_Request_ModuleMessage ¶
func (c *Conn) AuthenticationService_Request_ModuleMessage(args *v1.ModuleMessageRequest) error
func (*Conn) AuthenticationService_Request_ModuleNotify ¶
func (c *Conn) AuthenticationService_Request_ModuleNotify(args *v1.ModuleNotification) error
func (*Conn) AuthenticationService_Request_SelectGameAccount ¶
func (c *Conn) AuthenticationService_Request_SelectGameAccount(args *v1.SelectGameAccountRequest) error
func (*Conn) AuthenticationService_Request_VerifyWebCredentials ¶
func (c *Conn) AuthenticationService_Request_VerifyWebCredentials(args *v1.VerifyWebCredentialsRequest) error
func (*Conn) ChallengeListener_Request_OnExternalChallenge ¶
func (c *Conn) ChallengeListener_Request_OnExternalChallenge(args *v1.ChallengeExternalRequest) error
func (*Conn) ChallengeListener_Request_OnExternalChallengeResult ¶
func (c *Conn) ChallengeListener_Request_OnExternalChallengeResult(args *v1.ChallengeExternalResult) error
func (*Conn) ClubMembershipListener_Request_OnClubAdded ¶
func (c *Conn) ClubMembershipListener_Request_OnClubAdded(args *membership.ClubAddedNotification) error
func (*Conn) ClubMembershipListener_Request_OnClubRemoved ¶
func (c *Conn) ClubMembershipListener_Request_OnClubRemoved(args *membership.ClubRemovedNotification) error
func (*Conn) ClubMembershipListener_Request_OnReceivedInvitationAdded ¶
func (c *Conn) ClubMembershipListener_Request_OnReceivedInvitationAdded(args *membership.ReceivedInvitationAddedNotification) error
func (*Conn) ClubMembershipListener_Request_OnReceivedInvitationRemoved ¶
func (c *Conn) ClubMembershipListener_Request_OnReceivedInvitationRemoved(args *membership.ReceivedInvitationRemovedNotification) error
func (*Conn) ClubMembershipListener_Request_OnSharedSettingsChanged ¶
func (c *Conn) ClubMembershipListener_Request_OnSharedSettingsChanged(args *membership.SharedSettingsChangedNotification) error
func (*Conn) ClubMembershipListener_Request_OnStreamMentionAdded ¶
func (c *Conn) ClubMembershipListener_Request_OnStreamMentionAdded(args *membership.StreamMentionAddedNotification) error
func (*Conn) ClubMembershipListener_Request_OnStreamMentionAdvanceViewTime ¶
func (c *Conn) ClubMembershipListener_Request_OnStreamMentionAdvanceViewTime(args *membership.StreamMentionAdvanceViewTimeNotification) error
func (*Conn) ClubMembershipListener_Request_OnStreamMentionRemoved ¶
func (c *Conn) ClubMembershipListener_Request_OnStreamMentionRemoved(args *membership.StreamMentionRemovedNotification) error
func (*Conn) ClubMembershipService_Request_AdvanceStreamMentionViewTime ¶
func (c *Conn) ClubMembershipService_Request_AdvanceStreamMentionViewTime(args *membership.AdvanceStreamMentionViewTimeRequest) error
func (*Conn) ClubMembershipService_Request_GetState ¶
func (c *Conn) ClubMembershipService_Request_GetState(args *membership.GetStateRequest) (*membership.GetStateResponse, error)
func (*Conn) ClubMembershipService_Request_GetStreamMentions ¶
func (c *Conn) ClubMembershipService_Request_GetStreamMentions(args *membership.GetStreamMentionsRequest) (*membership.GetStreamMentionsResponse, error)
func (*Conn) ClubMembershipService_Request_RemoveStreamMentions ¶
func (c *Conn) ClubMembershipService_Request_RemoveStreamMentions(args *membership.RemoveStreamMentionsRequest) error
func (*Conn) ClubMembershipService_Request_Subscribe ¶
func (c *Conn) ClubMembershipService_Request_Subscribe(args *membership.SubscribeRequest) (*membership.SubscribeResponse, error)
func (*Conn) ClubMembershipService_Request_Unsubscribe ¶
func (c *Conn) ClubMembershipService_Request_Unsubscribe(args *membership.UnsubscribeRequest) error
func (*Conn) ClubMembershipService_Request_UpdateClubSharedSettings ¶
func (c *Conn) ClubMembershipService_Request_UpdateClubSharedSettings(args *membership.UpdateClubSharedSettingsRequest) error
func (*Conn) ConnectionService_Request_Bind ¶
func (c *Conn) ConnectionService_Request_Bind(args *v1.BindRequest) (*v1.BindResponse, error)
func (*Conn) ConnectionService_Request_Connect ¶
func (c *Conn) ConnectionService_Request_Connect(args *v1.ConnectRequest) (*v1.ConnectResponse, error)
func (*Conn) ConnectionService_Request_Echo ¶
func (c *Conn) ConnectionService_Request_Echo(args *v1.EchoRequest) (*v1.EchoResponse, error)
func (*Conn) ConnectionService_Request_Encrypt ¶
func (c *Conn) ConnectionService_Request_Encrypt(args *v1.EncryptRequest) error
func (*Conn) ConnectionService_Request_ForceDisconnect ¶
func (c *Conn) ConnectionService_Request_ForceDisconnect(args *v1.DisconnectNotification) error
func (*Conn) ConnectionService_Request_KeepAlive ¶
func (*Conn) ConnectionService_Request_RequestDisconnect ¶
func (c *Conn) ConnectionService_Request_RequestDisconnect(args *v1.DisconnectRequest) error
func (*Conn) FriendsListener_Request_OnFriendAdded ¶
func (c *Conn) FriendsListener_Request_OnFriendAdded(args *v1.FriendNotification) error
func (*Conn) FriendsListener_Request_OnFriendRemoved ¶
func (c *Conn) FriendsListener_Request_OnFriendRemoved(args *v1.FriendNotification) error
func (*Conn) FriendsListener_Request_OnReceivedInvitationAdded ¶
func (c *Conn) FriendsListener_Request_OnReceivedInvitationAdded(args *v1.InvitationNotification) error
func (*Conn) FriendsListener_Request_OnReceivedInvitationRemoved ¶
func (c *Conn) FriendsListener_Request_OnReceivedInvitationRemoved(args *v1.InvitationNotification) error
func (*Conn) FriendsListener_Request_OnSentInvitationAdded ¶
func (c *Conn) FriendsListener_Request_OnSentInvitationAdded(args *v1.SentInvitationAddedNotification) error
func (*Conn) FriendsListener_Request_OnSentInvitationRemoved ¶
func (c *Conn) FriendsListener_Request_OnSentInvitationRemoved(args *v1.SentInvitationRemovedNotification) error
func (*Conn) FriendsListener_Request_OnUpdateFriendState ¶
func (c *Conn) FriendsListener_Request_OnUpdateFriendState(args *v1.UpdateFriendStateNotification) error
func (*Conn) FriendsService_Request_AcceptInvitation ¶
func (c *Conn) FriendsService_Request_AcceptInvitation(args *v1.AcceptInvitationRequest) error
func (*Conn) FriendsService_Request_CreateFriendship ¶
func (c *Conn) FriendsService_Request_CreateFriendship(args *v1.CreateFriendshipRequest) error
func (*Conn) FriendsService_Request_DeclineInvitation ¶
func (c *Conn) FriendsService_Request_DeclineInvitation(args *v1.DeclineInvitationRequest) error
func (*Conn) FriendsService_Request_GetFriendList ¶
func (c *Conn) FriendsService_Request_GetFriendList(args *v1.GetFriendListRequest) (*v1.GetFriendListResponse, error)
func (*Conn) FriendsService_Request_IgnoreInvitation ¶
func (c *Conn) FriendsService_Request_IgnoreInvitation(args *v1.IgnoreInvitationRequest) error
func (*Conn) FriendsService_Request_RemoveFriend ¶
func (c *Conn) FriendsService_Request_RemoveFriend(args *v1.RemoveFriendRequest) error
func (*Conn) FriendsService_Request_RevokeAllInvitations ¶
func (c *Conn) FriendsService_Request_RevokeAllInvitations(args *v1.RevokeAllInvitationsRequest) error
func (*Conn) FriendsService_Request_RevokeInvitation ¶
func (c *Conn) FriendsService_Request_RevokeInvitation(args *v1.RevokeInvitationRequest) error
func (*Conn) FriendsService_Request_SendInvitation ¶
func (c *Conn) FriendsService_Request_SendInvitation(args *v1.SendInvitationRequest) error
func (*Conn) FriendsService_Request_Subscribe ¶
func (c *Conn) FriendsService_Request_Subscribe(args *v1.SubscribeRequest) (*v1.SubscribeResponse, error)
func (*Conn) FriendsService_Request_Unsubscribe ¶
func (c *Conn) FriendsService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
func (*Conn) FriendsService_Request_UpdateFriendState ¶
func (c *Conn) FriendsService_Request_UpdateFriendState(args *v1.UpdateFriendStateRequest) error
func (*Conn) FriendsService_Request_ViewFriends ¶
func (c *Conn) FriendsService_Request_ViewFriends(args *v1.ViewFriendsRequest) (*v1.ViewFriendsResponse, error)
func (*Conn) GameUtilitiesService_Request_GetAllValuesForAttribute ¶
func (c *Conn) GameUtilitiesService_Request_GetAllValuesForAttribute(args *v1.GetAllValuesForAttributeRequest) (*v1.GetAllValuesForAttributeResponse, error)
func (*Conn) GameUtilitiesService_Request_OnGameAccountOffline ¶
func (c *Conn) GameUtilitiesService_Request_OnGameAccountOffline(args *v1.GameAccountOfflineNotification) error
func (*Conn) GameUtilitiesService_Request_OnGameAccountOnline ¶
func (c *Conn) GameUtilitiesService_Request_OnGameAccountOnline(args *v1.GameAccountOnlineNotification) error
func (*Conn) GameUtilitiesService_Request_PresenceChannelCreated ¶
func (c *Conn) GameUtilitiesService_Request_PresenceChannelCreated(args *v1.PresenceChannelCreatedRequest) error
func (*Conn) GameUtilitiesService_Request_ProcessClientRequest ¶
func (c *Conn) GameUtilitiesService_Request_ProcessClientRequest(args *v1.ClientRequest) (*v1.ClientResponse, error)
func (*Conn) GameUtilitiesService_Request_ProcessServerRequest ¶
func (c *Conn) GameUtilitiesService_Request_ProcessServerRequest(args *v1.ServerRequest) (*v1.ServerResponse, error)
func (*Conn) GameUtilitiesService_Request_RegisterUtilities ¶
func (c *Conn) GameUtilitiesService_Request_RegisterUtilities(args *v1.RegisterUtilitiesRequest) (*v1.RegisterUtilitiesResponse, error)
func (*Conn) GameUtilitiesService_Request_UnregisterUtilities ¶
func (c *Conn) GameUtilitiesService_Request_UnregisterUtilities(args *v1.UnregisterUtilitiesRequest) error
func (*Conn) PresenceListener_Request_OnStateChanged ¶
func (c *Conn) PresenceListener_Request_OnStateChanged(args *v1.StateChangedNotification) error
func (*Conn) PresenceListener_Request_OnSubscribe ¶
func (c *Conn) PresenceListener_Request_OnSubscribe(args *v1.SubscribeNotification) error
func (*Conn) PresenceService_Request_BatchSubscribe ¶
func (c *Conn) PresenceService_Request_BatchSubscribe(args *v1.BatchSubscribeRequest) (*v1.BatchSubscribeResponse, error)
func (*Conn) PresenceService_Request_BatchUnsubscribe ¶
func (c *Conn) PresenceService_Request_BatchUnsubscribe(args *v1.BatchUnsubscribeRequest) error
func (*Conn) PresenceService_Request_Query ¶
func (c *Conn) PresenceService_Request_Query(args *v1.QueryRequest) (*v1.QueryResponse, error)
func (*Conn) PresenceService_Request_Subscribe ¶
func (c *Conn) PresenceService_Request_Subscribe(args *v1.SubscribeRequest) error
func (*Conn) PresenceService_Request_Unsubscribe ¶
func (c *Conn) PresenceService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
func (*Conn) PresenceService_Request_Update ¶
func (c *Conn) PresenceService_Request_Update(args *v1.UpdateRequest) error
func (*Conn) ReadMsgBytes ¶
func (*Conn) ReportService_Request_SubmitReport ¶
func (c *Conn) ReportService_Request_SubmitReport(args *v2.SubmitReportRequest) error
func (*Conn) ResourcesService_Request_GetContentHandle ¶
func (c *Conn) ResourcesService_Request_GetContentHandle(args *v1.ContentHandleRequest) (*protocol.ContentHandle, error)
func (*Conn) SendResponseCode ¶
func (*Conn) SendResponseMessage ¶
func (*Conn) UserManagerListener_Request_OnBlockedPlayerAdded ¶
func (c *Conn) UserManagerListener_Request_OnBlockedPlayerAdded(args *v1.BlockedPlayerAddedNotification) error
func (*Conn) UserManagerListener_Request_OnBlockedPlayerRemoved ¶
func (c *Conn) UserManagerListener_Request_OnBlockedPlayerRemoved(args *v1.BlockedPlayerRemovedNotification) error
func (*Conn) UserManagerListener_Request_OnRecentPlayersAdded ¶
func (c *Conn) UserManagerListener_Request_OnRecentPlayersAdded(args *v1.RecentPlayersAddedNotification) error
func (*Conn) UserManagerListener_Request_OnRecentPlayersRemoved ¶
func (c *Conn) UserManagerListener_Request_OnRecentPlayersRemoved(args *v1.RecentPlayersRemovedNotification) error
func (*Conn) UserManagerService_Request_AddRecentPlayers ¶
func (c *Conn) UserManagerService_Request_AddRecentPlayers(args *v1.AddRecentPlayersRequest) error
func (*Conn) UserManagerService_Request_BlockPlayer ¶
func (c *Conn) UserManagerService_Request_BlockPlayer(args *v1.BlockPlayerRequest) error
func (*Conn) UserManagerService_Request_BlockPlayerForSession ¶
func (c *Conn) UserManagerService_Request_BlockPlayerForSession(args *v1.BlockPlayerRequest) error
func (*Conn) UserManagerService_Request_ClearRecentPlayers ¶
func (c *Conn) UserManagerService_Request_ClearRecentPlayers(args *v1.ClearRecentPlayersRequest) error
func (*Conn) UserManagerService_Request_Subscribe ¶
func (c *Conn) UserManagerService_Request_Subscribe(args *v1.SubscribeRequest) (*v1.SubscribeResponse, error)
func (*Conn) UserManagerService_Request_UnblockPlayer ¶
func (c *Conn) UserManagerService_Request_UnblockPlayer(args *v1.UnblockPlayerRequest) error
func (*Conn) UserManagerService_Request_Unsubscribe ¶
func (c *Conn) UserManagerService_Request_Unsubscribe(args *v1.UnsubscribeRequest) error
type ConnectionService ¶
type ConnectionService interface { Connect(*Conn, uint32, *v1.ConnectRequest) Bind(*Conn, uint32, *v1.BindRequest) Echo(*Conn, uint32, *v1.EchoRequest) ForceDisconnect(*Conn, uint32, *v1.DisconnectNotification) KeepAlive(*Conn, uint32, *protocol.NoData) Encrypt(*Conn, uint32, *v1.EncryptRequest) RequestDisconnect(*Conn, uint32, *v1.DisconnectRequest) }
type EmptyAccountListener ¶
type EmptyAccountListener struct{}
func (EmptyAccountListener) OnAccountStateUpdated ¶
func (e EmptyAccountListener) OnAccountStateUpdated(conn *Conn, token uint32, args *v1.AccountStateNotification)
func (EmptyAccountListener) OnGameAccountStateUpdated ¶
func (e EmptyAccountListener) OnGameAccountStateUpdated(conn *Conn, token uint32, args *v1.GameAccountStateNotification)
func (EmptyAccountListener) OnGameAccountsUpdated ¶
func (e EmptyAccountListener) OnGameAccountsUpdated(conn *Conn, token uint32, args *v1.GameAccountNotification)
func (EmptyAccountListener) OnGameSessionUpdated ¶
func (e EmptyAccountListener) OnGameSessionUpdated(conn *Conn, token uint32, args *v1.GameAccountSessionNotification)
type EmptyAccountService ¶
type EmptyAccountService struct{}
func (EmptyAccountService) GetAccountState ¶
func (e EmptyAccountService) GetAccountState(conn *Conn, token uint32, args *v1.GetAccountStateRequest)
func (EmptyAccountService) GetAuthorizedData ¶
func (e EmptyAccountService) GetAuthorizedData(conn *Conn, token uint32, args *v1.GetAuthorizedDataRequest)
func (EmptyAccountService) GetCAISInfo ¶
func (e EmptyAccountService) GetCAISInfo(conn *Conn, token uint32, args *v1.GetCAISInfoRequest)
func (EmptyAccountService) GetGameAccountState ¶
func (e EmptyAccountService) GetGameAccountState(conn *Conn, token uint32, args *v1.GetGameAccountStateRequest)
func (EmptyAccountService) GetGameSessionInfo ¶
func (e EmptyAccountService) GetGameSessionInfo(conn *Conn, token uint32, args *v1.GetGameSessionInfoRequest)
func (EmptyAccountService) GetGameTimeRemainingInfo ¶
func (e EmptyAccountService) GetGameTimeRemainingInfo(conn *Conn, token uint32, args *v1.GetGameTimeRemainingInfoRequest)
func (EmptyAccountService) GetLicenses ¶
func (e EmptyAccountService) GetLicenses(conn *Conn, token uint32, args *v1.GetLicensesRequest)
func (EmptyAccountService) GetSignedAccountState ¶
func (e EmptyAccountService) GetSignedAccountState(conn *Conn, token uint32, args *v1.GetSignedAccountStateRequest)
func (EmptyAccountService) ResolveAccount ¶
func (e EmptyAccountService) ResolveAccount(conn *Conn, token uint32, args *v1.ResolveAccountRequest)
func (EmptyAccountService) Subscribe ¶
func (e EmptyAccountService) Subscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
func (EmptyAccountService) Unsubscribe ¶
func (e EmptyAccountService) Unsubscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
type EmptyAuthenticationListener ¶
type EmptyAuthenticationListener struct{}
func (EmptyAuthenticationListener) OnGameAccountSelected ¶
func (e EmptyAuthenticationListener) OnGameAccountSelected(conn *Conn, token uint32, args *v1.GameAccountSelectedRequest)
func (EmptyAuthenticationListener) OnLogonComplete ¶
func (e EmptyAuthenticationListener) OnLogonComplete(conn *Conn, token uint32, args *v1.LogonResult)
func (EmptyAuthenticationListener) OnLogonQueueEnd ¶
func (e EmptyAuthenticationListener) OnLogonQueueEnd(conn *Conn, token uint32, args *protocol.NoData)
func (EmptyAuthenticationListener) OnLogonQueueUpdate ¶
func (e EmptyAuthenticationListener) OnLogonQueueUpdate(conn *Conn, token uint32, args *v1.LogonQueueUpdateRequest)
func (EmptyAuthenticationListener) OnLogonUpdate ¶
func (e EmptyAuthenticationListener) OnLogonUpdate(conn *Conn, token uint32, args *v1.LogonUpdateRequest)
func (EmptyAuthenticationListener) OnMemModuleLoad ¶
func (e EmptyAuthenticationListener) OnMemModuleLoad(conn *Conn, token uint32, args *v1.MemModuleLoadRequest)
func (EmptyAuthenticationListener) OnModuleLoad ¶
func (e EmptyAuthenticationListener) OnModuleLoad(conn *Conn, token uint32, args *v1.ModuleLoadRequest)
func (EmptyAuthenticationListener) OnModuleMessage ¶
func (e EmptyAuthenticationListener) OnModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
func (EmptyAuthenticationListener) OnServerStateChange ¶
func (e EmptyAuthenticationListener) OnServerStateChange(conn *Conn, token uint32, args *v1.ServerStateChangeRequest)
func (EmptyAuthenticationListener) OnVersionInfoUpdated ¶
func (e EmptyAuthenticationListener) OnVersionInfoUpdated(conn *Conn, token uint32, args *v1.VersionInfoNotification)
type EmptyAuthenticationService ¶
type EmptyAuthenticationService struct{}
func (EmptyAuthenticationService) GenerateSSOToken ¶
func (e EmptyAuthenticationService) GenerateSSOToken(conn *Conn, token uint32, args *v1.GenerateSSOTokenRequest)
func (EmptyAuthenticationService) GenerateWebCredentials ¶
func (e EmptyAuthenticationService) GenerateWebCredentials(conn *Conn, token uint32, args *v1.GenerateWebCredentialsRequest)
func (EmptyAuthenticationService) Logon ¶
func (e EmptyAuthenticationService) Logon(conn *Conn, token uint32, args *v1.LogonRequest)
func (EmptyAuthenticationService) ModuleMessage ¶
func (e EmptyAuthenticationService) ModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
func (EmptyAuthenticationService) ModuleNotify ¶
func (e EmptyAuthenticationService) ModuleNotify(conn *Conn, token uint32, args *v1.ModuleNotification)
func (EmptyAuthenticationService) SelectGameAccount ¶
func (e EmptyAuthenticationService) SelectGameAccount(conn *Conn, token uint32, args *v1.SelectGameAccountRequest)
func (EmptyAuthenticationService) SelectGameAccount_DEPRECATED ¶
func (e EmptyAuthenticationService) SelectGameAccount_DEPRECATED(conn *Conn, token uint32, args *protocol.EntityId)
func (EmptyAuthenticationService) VerifyWebCredentials ¶
func (e EmptyAuthenticationService) VerifyWebCredentials(conn *Conn, token uint32, args *v1.VerifyWebCredentialsRequest)
type EmptyChallengeListener ¶
type EmptyChallengeListener struct{}
func (EmptyChallengeListener) OnExternalChallenge ¶
func (e EmptyChallengeListener) OnExternalChallenge(conn *Conn, token uint32, args *v1.ChallengeExternalRequest)
func (EmptyChallengeListener) OnExternalChallengeResult ¶
func (e EmptyChallengeListener) OnExternalChallengeResult(conn *Conn, token uint32, args *v1.ChallengeExternalResult)
type EmptyClubMembershipListener ¶
type EmptyClubMembershipListener struct{}
func (EmptyClubMembershipListener) OnClubAdded ¶
func (e EmptyClubMembershipListener) OnClubAdded(conn *Conn, token uint32, args *membership.ClubAddedNotification)
func (EmptyClubMembershipListener) OnClubRemoved ¶
func (e EmptyClubMembershipListener) OnClubRemoved(conn *Conn, token uint32, args *membership.ClubRemovedNotification)
func (EmptyClubMembershipListener) OnReceivedInvitationAdded ¶
func (e EmptyClubMembershipListener) OnReceivedInvitationAdded(conn *Conn, token uint32, args *membership.ReceivedInvitationAddedNotification)
func (EmptyClubMembershipListener) OnReceivedInvitationRemoved ¶
func (e EmptyClubMembershipListener) OnReceivedInvitationRemoved(conn *Conn, token uint32, args *membership.ReceivedInvitationRemovedNotification)
func (EmptyClubMembershipListener) OnSharedSettingsChanged ¶
func (e EmptyClubMembershipListener) OnSharedSettingsChanged(conn *Conn, token uint32, args *membership.SharedSettingsChangedNotification)
func (EmptyClubMembershipListener) OnStreamMentionAdded ¶
func (e EmptyClubMembershipListener) OnStreamMentionAdded(conn *Conn, token uint32, args *membership.StreamMentionAddedNotification)
func (EmptyClubMembershipListener) OnStreamMentionAdvanceViewTime ¶
func (e EmptyClubMembershipListener) OnStreamMentionAdvanceViewTime(conn *Conn, token uint32, args *membership.StreamMentionAdvanceViewTimeNotification)
func (EmptyClubMembershipListener) OnStreamMentionRemoved ¶
func (e EmptyClubMembershipListener) OnStreamMentionRemoved(conn *Conn, token uint32, args *membership.StreamMentionRemovedNotification)
type EmptyClubMembershipService ¶
type EmptyClubMembershipService struct{}
func (EmptyClubMembershipService) AdvanceStreamMentionViewTime ¶
func (e EmptyClubMembershipService) AdvanceStreamMentionViewTime(conn *Conn, token uint32, args *membership.AdvanceStreamMentionViewTimeRequest)
func (EmptyClubMembershipService) GetState ¶
func (e EmptyClubMembershipService) GetState(conn *Conn, token uint32, args *membership.GetStateRequest)
func (EmptyClubMembershipService) GetStreamMentions ¶
func (e EmptyClubMembershipService) GetStreamMentions(conn *Conn, token uint32, args *membership.GetStreamMentionsRequest)
func (EmptyClubMembershipService) RemoveStreamMentions ¶
func (e EmptyClubMembershipService) RemoveStreamMentions(conn *Conn, token uint32, args *membership.RemoveStreamMentionsRequest)
func (EmptyClubMembershipService) Subscribe ¶
func (e EmptyClubMembershipService) Subscribe(conn *Conn, token uint32, args *membership.SubscribeRequest)
func (EmptyClubMembershipService) Unsubscribe ¶
func (e EmptyClubMembershipService) Unsubscribe(conn *Conn, token uint32, args *membership.UnsubscribeRequest)
func (EmptyClubMembershipService) UpdateClubSharedSettings ¶
func (e EmptyClubMembershipService) UpdateClubSharedSettings(conn *Conn, token uint32, args *membership.UpdateClubSharedSettingsRequest)
type EmptyConnectionService ¶
type EmptyConnectionService struct{}
func (EmptyConnectionService) Bind ¶
func (e EmptyConnectionService) Bind(conn *Conn, token uint32, args *v1.BindRequest)
func (EmptyConnectionService) Connect ¶
func (e EmptyConnectionService) Connect(conn *Conn, token uint32, args *v1.ConnectRequest)
func (EmptyConnectionService) Echo ¶
func (e EmptyConnectionService) Echo(conn *Conn, token uint32, args *v1.EchoRequest)
func (EmptyConnectionService) Encrypt ¶
func (e EmptyConnectionService) Encrypt(conn *Conn, token uint32, args *v1.EncryptRequest)
func (EmptyConnectionService) ForceDisconnect ¶
func (e EmptyConnectionService) ForceDisconnect(conn *Conn, token uint32, args *v1.DisconnectNotification)
func (EmptyConnectionService) KeepAlive ¶
func (e EmptyConnectionService) KeepAlive(conn *Conn, token uint32, args *protocol.NoData)
func (EmptyConnectionService) RequestDisconnect ¶
func (e EmptyConnectionService) RequestDisconnect(conn *Conn, token uint32, args *v1.DisconnectRequest)
type EmptyFriendsListener ¶
type EmptyFriendsListener struct{}
func (EmptyFriendsListener) OnFriendAdded ¶
func (e EmptyFriendsListener) OnFriendAdded(conn *Conn, token uint32, args *v1.FriendNotification)
func (EmptyFriendsListener) OnFriendRemoved ¶
func (e EmptyFriendsListener) OnFriendRemoved(conn *Conn, token uint32, args *v1.FriendNotification)
func (EmptyFriendsListener) OnReceivedInvitationAdded ¶
func (e EmptyFriendsListener) OnReceivedInvitationAdded(conn *Conn, token uint32, args *v1.InvitationNotification)
func (EmptyFriendsListener) OnReceivedInvitationRemoved ¶
func (e EmptyFriendsListener) OnReceivedInvitationRemoved(conn *Conn, token uint32, args *v1.InvitationNotification)
func (EmptyFriendsListener) OnSentInvitationAdded ¶
func (e EmptyFriendsListener) OnSentInvitationAdded(conn *Conn, token uint32, args *v1.SentInvitationAddedNotification)
func (EmptyFriendsListener) OnSentInvitationRemoved ¶
func (e EmptyFriendsListener) OnSentInvitationRemoved(conn *Conn, token uint32, args *v1.SentInvitationRemovedNotification)
func (EmptyFriendsListener) OnUpdateFriendState ¶
func (e EmptyFriendsListener) OnUpdateFriendState(conn *Conn, token uint32, args *v1.UpdateFriendStateNotification)
type EmptyFriendsService ¶
type EmptyFriendsService struct{}
func (EmptyFriendsService) AcceptInvitation ¶
func (e EmptyFriendsService) AcceptInvitation(conn *Conn, token uint32, args *v1.AcceptInvitationRequest)
func (EmptyFriendsService) CreateFriendship ¶
func (e EmptyFriendsService) CreateFriendship(conn *Conn, token uint32, args *v1.CreateFriendshipRequest)
func (EmptyFriendsService) DeclineInvitation ¶
func (e EmptyFriendsService) DeclineInvitation(conn *Conn, token uint32, args *v1.DeclineInvitationRequest)
func (EmptyFriendsService) GetFriendList ¶
func (e EmptyFriendsService) GetFriendList(conn *Conn, token uint32, args *v1.GetFriendListRequest)
func (EmptyFriendsService) IgnoreInvitation ¶
func (e EmptyFriendsService) IgnoreInvitation(conn *Conn, token uint32, args *v1.IgnoreInvitationRequest)
func (EmptyFriendsService) RemoveFriend ¶
func (e EmptyFriendsService) RemoveFriend(conn *Conn, token uint32, args *v1.RemoveFriendRequest)
func (EmptyFriendsService) RevokeAllInvitations ¶
func (e EmptyFriendsService) RevokeAllInvitations(conn *Conn, token uint32, args *v1.RevokeAllInvitationsRequest)
func (EmptyFriendsService) RevokeInvitation ¶
func (e EmptyFriendsService) RevokeInvitation(conn *Conn, token uint32, args *v1.RevokeInvitationRequest)
func (EmptyFriendsService) SendInvitation ¶
func (e EmptyFriendsService) SendInvitation(conn *Conn, token uint32, args *v1.SendInvitationRequest)
func (EmptyFriendsService) Subscribe ¶
func (e EmptyFriendsService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
func (EmptyFriendsService) Unsubscribe ¶
func (e EmptyFriendsService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
func (EmptyFriendsService) UpdateFriendState ¶
func (e EmptyFriendsService) UpdateFriendState(conn *Conn, token uint32, args *v1.UpdateFriendStateRequest)
func (EmptyFriendsService) ViewFriends ¶
func (e EmptyFriendsService) ViewFriends(conn *Conn, token uint32, args *v1.ViewFriendsRequest)
type EmptyGameUtilitiesService ¶
type EmptyGameUtilitiesService struct{}
func (EmptyGameUtilitiesService) GetAllValuesForAttribute ¶
func (e EmptyGameUtilitiesService) GetAllValuesForAttribute(conn *Conn, token uint32, args *v1.GetAllValuesForAttributeRequest)
func (EmptyGameUtilitiesService) OnGameAccountOffline ¶
func (e EmptyGameUtilitiesService) OnGameAccountOffline(conn *Conn, token uint32, args *v1.GameAccountOfflineNotification)
func (EmptyGameUtilitiesService) OnGameAccountOnline ¶
func (e EmptyGameUtilitiesService) OnGameAccountOnline(conn *Conn, token uint32, args *v1.GameAccountOnlineNotification)
func (EmptyGameUtilitiesService) PresenceChannelCreated ¶
func (e EmptyGameUtilitiesService) PresenceChannelCreated(conn *Conn, token uint32, args *v1.PresenceChannelCreatedRequest)
func (EmptyGameUtilitiesService) ProcessClientRequest ¶
func (e EmptyGameUtilitiesService) ProcessClientRequest(conn *Conn, token uint32, args *v1.ClientRequest)
func (EmptyGameUtilitiesService) ProcessServerRequest ¶
func (e EmptyGameUtilitiesService) ProcessServerRequest(conn *Conn, token uint32, args *v1.ServerRequest)
func (EmptyGameUtilitiesService) RegisterUtilities ¶
func (e EmptyGameUtilitiesService) RegisterUtilities(conn *Conn, token uint32, args *v1.RegisterUtilitiesRequest)
func (EmptyGameUtilitiesService) UnregisterUtilities ¶
func (e EmptyGameUtilitiesService) UnregisterUtilities(conn *Conn, token uint32, args *v1.UnregisterUtilitiesRequest)
type EmptyPresenceListener ¶
type EmptyPresenceListener struct{}
func (EmptyPresenceListener) OnStateChanged ¶
func (e EmptyPresenceListener) OnStateChanged(conn *Conn, token uint32, args *v1.StateChangedNotification)
func (EmptyPresenceListener) OnSubscribe ¶
func (e EmptyPresenceListener) OnSubscribe(conn *Conn, token uint32, args *v1.SubscribeNotification)
type EmptyPresenceService ¶
type EmptyPresenceService struct{}
func (EmptyPresenceService) BatchSubscribe ¶
func (e EmptyPresenceService) BatchSubscribe(conn *Conn, token uint32, args *v1.BatchSubscribeRequest)
func (EmptyPresenceService) BatchUnsubscribe ¶
func (e EmptyPresenceService) BatchUnsubscribe(conn *Conn, token uint32, args *v1.BatchUnsubscribeRequest)
func (EmptyPresenceService) Query ¶
func (e EmptyPresenceService) Query(conn *Conn, token uint32, args *v1.QueryRequest)
func (EmptyPresenceService) Subscribe ¶
func (e EmptyPresenceService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
func (EmptyPresenceService) Unsubscribe ¶
func (e EmptyPresenceService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
func (EmptyPresenceService) Update ¶
func (e EmptyPresenceService) Update(conn *Conn, token uint32, args *v1.UpdateRequest)
type EmptyReportService ¶
type EmptyReportService struct{}
func (EmptyReportService) SubmitReport ¶
func (e EmptyReportService) SubmitReport(conn *Conn, token uint32, args *v2.SubmitReportRequest)
type EmptyResourcesService ¶
type EmptyResourcesService struct{}
func (EmptyResourcesService) GetContentHandle ¶
func (e EmptyResourcesService) GetContentHandle(conn *Conn, token uint32, args *v1.ContentHandleRequest)
type EmptyUserManagerListener ¶
type EmptyUserManagerListener struct{}
func (EmptyUserManagerListener) OnBlockedPlayerAdded ¶
func (e EmptyUserManagerListener) OnBlockedPlayerAdded(conn *Conn, token uint32, args *v1.BlockedPlayerAddedNotification)
func (EmptyUserManagerListener) OnBlockedPlayerRemoved ¶
func (e EmptyUserManagerListener) OnBlockedPlayerRemoved(conn *Conn, token uint32, args *v1.BlockedPlayerRemovedNotification)
func (EmptyUserManagerListener) OnRecentPlayersAdded ¶
func (e EmptyUserManagerListener) OnRecentPlayersAdded(conn *Conn, token uint32, args *v1.RecentPlayersAddedNotification)
func (EmptyUserManagerListener) OnRecentPlayersRemoved ¶
func (e EmptyUserManagerListener) OnRecentPlayersRemoved(conn *Conn, token uint32, args *v1.RecentPlayersRemovedNotification)
type EmptyUserManagerService ¶
type EmptyUserManagerService struct{}
func (EmptyUserManagerService) AddRecentPlayers ¶
func (e EmptyUserManagerService) AddRecentPlayers(conn *Conn, token uint32, args *v1.AddRecentPlayersRequest)
func (EmptyUserManagerService) BlockPlayer ¶
func (e EmptyUserManagerService) BlockPlayer(conn *Conn, token uint32, args *v1.BlockPlayerRequest)
func (EmptyUserManagerService) BlockPlayerForSession ¶
func (e EmptyUserManagerService) BlockPlayerForSession(conn *Conn, token uint32, args *v1.BlockPlayerRequest)
func (EmptyUserManagerService) ClearRecentPlayers ¶
func (e EmptyUserManagerService) ClearRecentPlayers(conn *Conn, token uint32, args *v1.ClearRecentPlayersRequest)
func (EmptyUserManagerService) Subscribe ¶
func (e EmptyUserManagerService) Subscribe(conn *Conn, token uint32, args *v1.SubscribeRequest)
func (EmptyUserManagerService) UnblockPlayer ¶
func (e EmptyUserManagerService) UnblockPlayer(conn *Conn, token uint32, args *v1.UnblockPlayerRequest)
func (EmptyUserManagerService) Unsubscribe ¶
func (e EmptyUserManagerService) Unsubscribe(conn *Conn, token uint32, args *v1.UnsubscribeRequest)
type FriendsListener ¶
type FriendsListener interface { OnFriendAdded(*Conn, uint32, *v1.FriendNotification) OnFriendRemoved(*Conn, uint32, *v1.FriendNotification) OnReceivedInvitationAdded(*Conn, uint32, *v1.InvitationNotification) OnReceivedInvitationRemoved(*Conn, uint32, *v1.InvitationNotification) OnSentInvitationAdded(*Conn, uint32, *v1.SentInvitationAddedNotification) OnSentInvitationRemoved(*Conn, uint32, *v1.SentInvitationRemovedNotification) OnUpdateFriendState(*Conn, uint32, *v1.UpdateFriendStateNotification) }
type FriendsService ¶
type FriendsService interface { Subscribe(*Conn, uint32, *v1.SubscribeRequest) SendInvitation(*Conn, uint32, *v1.SendInvitationRequest) AcceptInvitation(*Conn, uint32, *v1.AcceptInvitationRequest) RevokeInvitation(*Conn, uint32, *v1.RevokeInvitationRequest) DeclineInvitation(*Conn, uint32, *v1.DeclineInvitationRequest) IgnoreInvitation(*Conn, uint32, *v1.IgnoreInvitationRequest) RemoveFriend(*Conn, uint32, *v1.RemoveFriendRequest) ViewFriends(*Conn, uint32, *v1.ViewFriendsRequest) UpdateFriendState(*Conn, uint32, *v1.UpdateFriendStateRequest) Unsubscribe(*Conn, uint32, *v1.UnsubscribeRequest) RevokeAllInvitations(*Conn, uint32, *v1.RevokeAllInvitationsRequest) GetFriendList(*Conn, uint32, *v1.GetFriendListRequest) CreateFriendship(*Conn, uint32, *v1.CreateFriendshipRequest) }
type GameUtilitiesService ¶
type GameUtilitiesService interface { ProcessClientRequest(*Conn, uint32, *v1.ClientRequest) PresenceChannelCreated(*Conn, uint32, *v1.PresenceChannelCreatedRequest) ProcessServerRequest(*Conn, uint32, *v1.ServerRequest) OnGameAccountOnline(*Conn, uint32, *v1.GameAccountOnlineNotification) OnGameAccountOffline(*Conn, uint32, *v1.GameAccountOfflineNotification) GetAllValuesForAttribute(*Conn, uint32, *v1.GetAllValuesForAttributeRequest) RegisterUtilities(*Conn, uint32, *v1.RegisterUtilitiesRequest) UnregisterUtilities(*Conn, uint32, *v1.UnregisterUtilitiesRequest) }
type Listener ¶
type Listener struct { Backend Backend RESTAddress string HostExternal string // contains filtered or unexported fields }
func (*Listener) Connect ¶
func (s *Listener) Connect(conn *Conn, token uint32, args *v1.ConnectRequest)
func (*Listener) Encrypt ¶
func (s *Listener) Encrypt(conn *Conn, token uint32, args *v1.EncryptRequest)
func (*Listener) ForceDisconnect ¶
func (s *Listener) ForceDisconnect(conn *Conn, token uint32, args *v1.DisconnectNotification)
func (*Listener) GenerateSSOToken ¶
func (s *Listener) GenerateSSOToken(conn *Conn, token uint32, args *v1.GenerateSSOTokenRequest)
func (*Listener) GenerateWebCredentials ¶
func (s *Listener) GenerateWebCredentials(conn *Conn, token uint32, args *v1.GenerateWebCredentialsRequest)
func (*Listener) GetAccountState ¶
func (s *Listener) GetAccountState(conn *Conn, token uint32, args *v1.GetAccountStateRequest)
func (*Listener) GetAllValuesForAttribute ¶
func (l *Listener) GetAllValuesForAttribute(conn *Conn, token uint32, args *v1.GetAllValuesForAttributeRequest)
func (l *Listener) GetAchievementsFile(conn *Conn, token uint32, args *v1.GetAchievementsFileRequest) { conn.SendResponseCode(token, ERROR_RPC_NOT_IMPLEMENTED) }
func (*Listener) GetAuthorizedData ¶
func (s *Listener) GetAuthorizedData(conn *Conn, token uint32, args *v1.GetAuthorizedDataRequest)
func (*Listener) GetCAISInfo ¶
func (s *Listener) GetCAISInfo(conn *Conn, token uint32, args *v1.GetCAISInfoRequest)
func (*Listener) GetGameAccountState ¶
func (s *Listener) GetGameAccountState(conn *Conn, token uint32, args *v1.GetGameAccountStateRequest)
func (*Listener) GetGameSessionInfo ¶
func (s *Listener) GetGameSessionInfo(conn *Conn, token uint32, args *v1.GetGameSessionInfoRequest)
func (*Listener) GetGameTimeRemainingInfo ¶
func (s *Listener) GetGameTimeRemainingInfo(conn *Conn, token uint32, args *v1.GetGameTimeRemainingInfoRequest)
func (*Listener) GetLicenses ¶
func (s *Listener) GetLicenses(conn *Conn, token uint32, args *v1.GetLicensesRequest)
func (*Listener) GetSignedAccountState ¶
func (s *Listener) GetSignedAccountState(conn *Conn, token uint32, args *v1.GetSignedAccountStateRequest)
func (*Listener) HandleLoginGet ¶
func (lst *Listener) HandleLoginGet(rw http.ResponseWriter, r *http.Request)
func (*Listener) HandleLoginPost ¶
func (lst *Listener) HandleLoginPost(rw http.ResponseWriter, r *http.Request)
func (*Listener) HandleRealmJoinRequest ¶
func (*Listener) HandleRealmListRequest ¶
func (*Listener) HandleRealmListTicketRequest ¶
func (*Listener) ModuleMessage ¶
func (s *Listener) ModuleMessage(conn *Conn, token uint32, args *v1.ModuleMessageRequest)
func (*Listener) ModuleNotify ¶
func (s *Listener) ModuleNotify(conn *Conn, token uint32, args *v1.ModuleNotification)
func (*Listener) OnGameAccountOffline ¶
func (l *Listener) OnGameAccountOffline(conn *Conn, token uint32, args *v1.GameAccountOfflineNotification)
func (*Listener) OnGameAccountOnline ¶
func (l *Listener) OnGameAccountOnline(conn *Conn, token uint32, args *v1.GameAccountOnlineNotification)
func (*Listener) PresenceChannelCreated ¶
func (l *Listener) PresenceChannelCreated(conn *Conn, token uint32, args *v1.PresenceChannelCreatedRequest)
func (*Listener) ProcessClientRequest ¶
func (l *Listener) ProcessClientRequest(conn *Conn, token uint32, args *v1.ClientRequest)
func (*Listener) ProcessServerRequest ¶
func (l *Listener) ProcessServerRequest(conn *Conn, token uint32, args *v1.ServerRequest)
func (l *Listener) GetPlayerVariables(conn *Conn, token uint32, args *v1.GetPlayerVariablesRequest) { conn.SendResponseCode(token, ERROR_RPC_NOT_IMPLEMENTED) }
func (*Listener) RegisterUtilities ¶
func (l *Listener) RegisterUtilities(conn *Conn, token uint32, args *v1.RegisterUtilitiesRequest)
func (*Listener) RequestDisconnect ¶
func (s *Listener) RequestDisconnect(conn *Conn, token uint32, args *v1.DisconnectRequest)
func (*Listener) ResolveAccount ¶
func (s *Listener) ResolveAccount(conn *Conn, token uint32, args *v1.ResolveAccountRequest)
func (*Listener) SelectGameAccount ¶
func (s *Listener) SelectGameAccount(conn *Conn, token uint32, args *v1.SelectGameAccountRequest)
func (*Listener) SelectGameAccount_DEPRECATED ¶
func (*Listener) Subscribe ¶
func (s *Listener) Subscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
func (s *Listener) IsIgrAddress(conn *Conn, token uint32, args *v1.IsIgrAddressRequest) { conn.SendResponseCode(token, ERROR_RPC_NOT_IMPLEMENTED) }
func (*Listener) UnregisterUtilities ¶
func (l *Listener) UnregisterUtilities(conn *Conn, token uint32, args *v1.UnregisterUtilitiesRequest)
func (*Listener) Unsubscribe ¶
func (s *Listener) Unsubscribe(conn *Conn, token uint32, args *v1.SubscriptionUpdateRequest)
func (*Listener) VerifyWebCredentials ¶
func (s *Listener) VerifyWebCredentials(conn *Conn, token uint32, args *v1.VerifyWebCredentialsRequest)
type PresenceListener ¶
type PresenceListener interface { OnSubscribe(*Conn, uint32, *v1.SubscribeNotification) OnStateChanged(*Conn, uint32, *v1.StateChangedNotification) }
type PresenceService ¶
type PresenceService interface { Subscribe(*Conn, uint32, *v1.SubscribeRequest) Unsubscribe(*Conn, uint32, *v1.UnsubscribeRequest) Update(*Conn, uint32, *v1.UpdateRequest) Query(*Conn, uint32, *v1.QueryRequest) BatchSubscribe(*Conn, uint32, *v1.BatchSubscribeRequest) BatchUnsubscribe(*Conn, uint32, *v1.BatchUnsubscribeRequest) }
type RealmHandle ¶
func (RealmHandle) GetAddress ¶
func (rh RealmHandle) GetAddress() uint32
func (RealmHandle) String ¶
func (rh RealmHandle) String() string
type ReportService ¶
type ReportService interface {
SubmitReport(*Conn, uint32, *v2.SubmitReportRequest)
}
type ResourcesService ¶
type ResourcesService interface {
GetContentHandle(*Conn, uint32, *v1.ContentHandleRequest)
}
type Status ¶
type Status uint32
const ( ERROR_OK Status = 0x00000000 ERROR_INTERNAL Status = 0x00000001 ERROR_TIMED_OUT Status = 0x00000002 ERROR_DENIED Status = 0x00000003 ERROR_NOT_EXISTS Status = 0x00000004 ERROR_NOT_STARTED Status = 0x00000005 ERROR_IN_PROGRESS Status = 0x00000006 ERROR_INVALID_ARGS Status = 0x00000007 ERROR_INVALID_SUBSCRIBER Status = 0x00000008 ERROR_WAITING_FOR_DEPENDENCY Status = 0x00000009 ERROR_NO_AUTH Status = 0x0000000A ERROR_PARENTAL_CONTROL_RESTRICTION Status = 0x0000000B ERROR_NO_GAME_ACCOUNT Status = 0x0000000C ERROR_NOT_IMPLEMENTED Status = 0x0000000D ERROR_OBJECT_REMOVED Status = 0x0000000E ERROR_INVALID_ENTITY_ID Status = 0x0000000F ERROR_INVALID_ENTITY_ACCOUNT_ID Status = 0x00000010 ERROR_INVALID_ENTITY_GAME_ACCOUNT_ID Status = 0x00000011 ERROR_INVALID_AGENT_ID Status = 0x00000013 ERROR_INVALID_TARGET_ID Status = 0x00000014 ERROR_MODULE_NOT_LOADED Status = 0x00000015 ERROR_MODULE_NO_ENTRY_POINT Status = 0x00000016 ERROR_MODULE_SIGNATURE_INCORRECT Status = 0x00000017 ERROR_MODULE_CREATE_FAILED Status = 0x00000018 ERROR_NO_PROGRAM Status = 0x00000019 ERROR_API_NOT_READY Status = 0x0000001B ERROR_BAD_VERSION Status = 0x0000001C ERROR_ATTRIBUTE_TOO_MANY_ATTRIBUTES_SET Status = 0x0000001D ERROR_ATTRIBUTE_MAX_SIZE_EXCEEDED Status = 0x0000001E ERROR_ATTRIBUTE_QUOTA_EXCEEDED Status = 0x0000001F ERROR_SERVER_POOL_SERVER_DISAPPEARED Status = 0x00000020 ERROR_SERVER_IS_PRIVATE Status = 0x00000021 ERROR_DISABLED Status = 0x00000022 ERROR_MODULE_NOT_FOUND Status = 0x00000024 ERROR_SERVER_BUSY Status = 0x00000025 ERROR_NO_BATTLETAG Status = 0x00000026 ERROR_INCOMPLETE_PROFANITY_FILTERS Status = 0x00000027 ERROR_INVALID_REGION Status = 0x00000028 ERROR_EXISTS_ALREADY Status = 0x00000029 ERROR_INVALID_SERVER_THUMBPRINT Status = 0x0000002A ERROR_PHONE_LOCK Status = 0x0000002B ERROR_SQUELCHED Status = 0x0000002C ERROR_TARGET_OFFLINE Status = 0x0000002D ERROR_BAD_SERVER Status = 0x0000002E ERROR_NO_COOKIE Status = 0x0000002F ERROR_EXPIRED_COOKIE Status = 0x00000030 ERROR_TOKEN_NOT_FOUND Status = 0x00000031 ERROR_GAME_ACCOUNT_NO_TIME Status = 0x00000032 ERROR_GAME_ACCOUNT_NO_PLAN Status = 0x00000033 ERROR_GAME_ACCOUNT_BANNED Status = 0x00000034 ERROR_GAME_ACCOUNT_SUSPENDED Status = 0x00000035 ERROR_GAME_ACCOUNT_ALREADY_SELECTED Status = 0x00000036 ERROR_GAME_ACCOUNT_CANCELLED Status = 0x00000037 ERROR_GAME_ACCOUNT_CREATION_DISABLED Status = 0x00000038 ERROR_GAME_ACCOUNT_LOCKED Status = 0x00000039 ERROR_SESSION_DUPLICATE Status = 0x0000003C ERROR_SESSION_DISCONNECTED Status = 0x0000003D ERROR_SESSION_DATA_CHANGED Status = 0x0000003E ERROR_SESSION_UPDATE_FAILED Status = 0x0000003F ERROR_SESSION_NOT_FOUND Status = 0x00000040 ERROR_ADMIN_KICK Status = 0x00000046 ERROR_UNPLANNED_MAINTENANCE Status = 0x00000047 ERROR_PLANNED_MAINTENANCE Status = 0x00000048 ERROR_SERVICE_FAILURE_ACCOUNT Status = 0x00000049 ERROR_SERVICE_FAILURE_SESSION Status = 0x0000004A ERROR_SERVICE_FAILURE_AUTH Status = 0x0000004B ERROR_SERVICE_FAILURE_RISK Status = 0x0000004C ERROR_BAD_PROGRAM Status = 0x0000004D ERROR_BAD_LOCALE Status = 0x0000004E ERROR_BAD_PLATFORM Status = 0x0000004F ERROR_LOCALE_RESTRICTED_LA Status = 0x00000051 ERROR_LOCALE_RESTRICTED_RU Status = 0x00000052 ERROR_LOCALE_RESTRICTED_KO Status = 0x00000053 ERROR_LOCALE_RESTRICTED_TW Status = 0x00000054 ERROR_LOCALE_RESTRICTED Status = 0x00000055 ERROR_ACCOUNT_NEEDS_MAINTENANCE Status = 0x00000056 ERROR_MODULE_API_ERROR Status = 0x00000057 ERROR_MODULE_BAD_CACHE_HANDLE Status = 0x00000058 ERROR_MODULE_ALREADY_LOADED Status = 0x00000059 ERROR_NETWORK_BLACKLISTED Status = 0x0000005A ERROR_EVENT_PROCESSOR_SLOW Status = 0x0000005B ERROR_SERVER_SHUTTING_DOWN Status = 0x0000005C ERROR_NETWORK_NOT_PRIVILEGED Status = 0x0000005D ERROR_TOO_MANY_OUTSTANDING_REQUESTS Status = 0x0000005E ERROR_NO_ACCOUNT_REGISTERED Status = 0x0000005F ERROR_BATTLENET_ACCOUNT_BANNED Status = 0x00000060 ERROR_OK_DEPRECATED Status = 0x00000064 ERROR_SERVER_IN_MODE_ZOMBIE Status = 0x00000065 ERROR_LOGON_MODULE_REQUIRED Status = 0x000001F4 ERROR_LOGON_MODULE_NOT_CONFIGURED Status = 0x000001F5 ERROR_LOGON_MODULE_TIMEOUT Status = 0x000001F6 ERROR_LOGON_AGREEMENT_REQUIRED Status = 0x000001FE ERROR_LOGON_AGREEMENT_NOT_CONFIGURED Status = 0x000001FF ERROR_LOGON_INVALID_SERVER_PROOF Status = 0x00000208 ERROR_LOGON_WEB_VERIFY_TIMEOUT Status = 0x00000209 ERROR_LOGON_INVALID_AUTH_TOKEN Status = 0x0000020A ERROR_CHALLENGE_SMS_TOO_SOON Status = 0x00000258 ERROR_CHALLENGE_SMS_THROTTLED Status = 0x00000259 ERROR_CHALLENGE_SMS_TEMP_OUTAGE Status = 0x0000025A ERROR_CHALLENGE_NO_CHALLENGE Status = 0x0000025B ERROR_CHALLENGE_NOT_PICKED Status = 0x0000025C ERROR_CHALLENGE_ALREADY_PICKED Status = 0x0000025D ERROR_CHALLENGE_IN_PROGRESS Status = 0x0000025E ERROR_CONFIG_FORMAT_INVALID Status = 0x000002BC ERROR_CONFIG_NOT_FOUND Status = 0x000002BD ERROR_CONFIG_RETRIEVE_FAILED Status = 0x000002BE ERROR_NETWORK_MODULE_BUSY Status = 0x000003E8 ERROR_NETWORK_MODULE_CANT_RESOLVE_ADDRESS Status = 0x000003E9 ERROR_NETWORK_MODULE_CONNECTION_REFUSED Status = 0x000003EA ERROR_NETWORK_MODULE_INTERRUPTED Status = 0x000003EB ERROR_NETWORK_MODULE_CONNECTION_ABORTED Status = 0x000003EC ERROR_NETWORK_MODULE_CONNECTION_RESET Status = 0x000003ED ERROR_NETWORK_MODULE_BAD_ADDRESS Status = 0x000003EE ERROR_NETWORK_MODULE_NOT_READY Status = 0x000003EF ERROR_NETWORK_MODULE_ALREADY_CONNECTED Status = 0x000003F0 ERROR_NETWORK_MODULE_CANT_CREATE_SOCKET Status = 0x000003F1 ERROR_NETWORK_MODULE_NETWORK_UNREACHABLE Status = 0x000003F2 ERROR_NETWORK_MODULE_SOCKET_PERMISSION_DENIED Status = 0x000003F3 ERROR_NETWORK_MODULE_NOT_INITIALIZED Status = 0x000003F4 ERROR_NETWORK_MODULE_NO_SSL_CERTIFICATE_FOR_PEER Status = 0x000003F5 ERROR_NETWORK_MODULE_NO_SSL_COMMON_NAME_FOR_CERTIFICATE Status = 0x000003F6 ERROR_NETWORK_MODULE_SSL_COMMON_NAME_DOES_NOT_MATCH_REMOTE_ENDPOINT Status = 0x000003F7 ERROR_NETWORK_MODULE_SOCKET_CLOSED Status = 0x000003F8 ERROR_NETWORK_MODULE_SSL_PEER_IS_NOT_REGISTERED_IN_CERTBUNDLE Status = 0x000003F9 ERROR_NETWORK_MODULE_SSL_INITIALIZE_LOW_FIRST Status = 0x000003FA ERROR_NETWORK_MODULE_SSL_CERT_BUNDLE_READ_ERROR Status = 0x000003FB ERROR_NETWORK_MODULE_NO_CERT_BUNDLE Status = 0x000003FC ERROR_NETWORK_MODULE_FAILED_TO_DOWNLOAD_CERT_BUNDLE Status = 0x000003FD ERROR_NETWORK_MODULE_NOT_READY_TO_READ Status = 0x000003FE ERROR_NETWORK_MODULE_OPENSSL_X509_OK Status = 0x000004B0 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_GET_ISSUER_CERT Status = 0x000004B1 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_GET_CRL Status = 0x000004B2 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_DECRYPT_CERT_SIGNATURE Status = 0x000004B3 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_DECRYPT_CRL_SIGNATURE Status = 0x000004B4 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY Status = 0x000004B5 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_SIGNATURE_FAILURE Status = 0x000004B6 ERROR_NETWORK_MODULE_OPENSSL_X509_CRL_SIGNATURE_FAILURE Status = 0x000004B7 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_NOT_YET_VALID Status = 0x000004B8 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_HAS_EXPIRED Status = 0x000004B9 ERROR_NETWORK_MODULE_OPENSSL_X509_CRL_NOT_YET_VALID Status = 0x000004BA ERROR_NETWORK_MODULE_OPENSSL_X509_CRL_HAS_EXPIRED Status = 0x000004BB ERROR_NETWORK_MODULE_OPENSSL_X509_ERROR_IN_CERT_NOT_BEFORE_FIELD Status = 0x000004BC ERROR_NETWORK_MODULE_OPENSSL_X509_ERROR_IN_CERT_NOT_AFTER_FIELD Status = 0x000004BD ERROR_NETWORK_MODULE_OPENSSL_X509_ERROR_IN_CRL_LAST_UPDATE_FIELD Status = 0x000004BE ERROR_NETWORK_MODULE_OPENSSL_X509_ERROR_IN_CRL_NEXT_UPDATE_FIELD Status = 0x000004BF ERROR_NETWORK_MODULE_OPENSSL_X509_OUT_OF_MEM Status = 0x000004C0 ERROR_NETWORK_MODULE_OPENSSL_X509_DEPTH_ZERO_SELF_SIGNED_CERT Status = 0x000004C1 ERROR_NETWORK_MODULE_OPENSSL_X509_SELF_SIGNED_CERT_IN_CHAIN Status = 0x000004C2 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_GET_ISSUER_CERT_LOCALLY Status = 0x000004C3 ERROR_NETWORK_MODULE_OPENSSL_X509_UNABLE_TO_VERIFY_LEAF_SIGNATURE Status = 0x000004C4 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_CHAIN_TOO_LONG Status = 0x000004C5 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_REVOKED Status = 0x000004C6 ERROR_NETWORK_MODULE_OPENSSL_X509_INVALID_CA Status = 0x000004C7 ERROR_NETWORK_MODULE_OPENSSL_X509_PATH_LENGTH_EXCEEDED Status = 0x000004C8 ERROR_NETWORK_MODULE_OPENSSL_X509_INVALID_PURPOSE Status = 0x000004C9 ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_UNTRUSTED Status = 0x000004CA ERROR_NETWORK_MODULE_OPENSSL_X509_CERT_REJECTED Status = 0x000004CB ERROR_NETWORK_MODULE_OPENSSL_X509_SUBJECT_ISSUER_MISMATCH Status = 0x000004CC ERROR_NETWORK_MODULE_OPENSSL_X509_AKID_SKID_MISMATCH Status = 0x000004CD ERROR_NETWORK_MODULE_OPENSSL_X509_AKID_ISSUER_SERIAL_MISMATCH Status = 0x000004CE ERROR_NETWORK_MODULE_OPENSSL_X509_KEYUSAGE_NO_CERTSIGN Status = 0x000004CF ERROR_NETWORK_MODULE_OPENSSL_X509_APPLICATION_VERIFICATION Status = 0x000004D0 ERROR_NETWORK_MODULE_SCHANNEL_CANNOT_FIND_OS_VERSION Status = 0x00000514 ERROR_NETWORK_MODULE_SCHANNEL_OS_NOT_SUPPORTED Status = 0x00000515 ERROR_NETWORK_MODULE_SCHANNEL_LOADLIBRARY_FAIL Status = 0x00000516 ERROR_NETWORK_MODULE_SCHANNEL_CANNOT_FIND_INTERFACE Status = 0x00000517 ERROR_NETWORK_MODULE_SCHANNEL_INIT_FAIL Status = 0x00000518 ERROR_NETWORK_MODULE_SCHANNEL_FUNCTION_CALL_FAIL Status = 0x00000519 ERROR_NETWORK_MODULE_SCHANNEL_X509_UNABLE_TO_GET_ISSUER_CERT Status = 0x00000546 ERROR_NETWORK_MODULE_SCHANNEL_X509_TIME_INVALID Status = 0x00000547 ERROR_NETWORK_MODULE_SCHANNEL_X509_SIGNATURE_INVALID Status = 0x00000548 ERROR_NETWORK_MODULE_SCHANNEL_X509_UNABLE_TO_VERIFY_LEAF_SIGNATURE Status = 0x00000549 ERROR_NETWORK_MODULE_SCHANNEL_X509_SELF_SIGNED_LEAF_CERTIFICATE Status = 0x0000054A ERROR_NETWORK_MODULE_SCHANNEL_X509_UNHANDLED_ERROR Status = 0x0000054B ERROR_NETWORK_MODULE_SCHANNEL_X509_SELF_SIGNED_CERT_IN_CHAIN Status = 0x0000054C ERROR_WEBSOCKET_HANDSHAKE Status = 0x00000578 ERROR_NETWORK_MODULE_DURANGO_UNKNOWN Status = 0x000005DC ERROR_NETWORK_MODULE_DURANGO_MALFORMED_HOST_NAME Status = 0x000005DD ERROR_NETWORK_MODULE_DURANGO_INVALID_CONNECTION_RESPONSE Status = 0x000005DE ERROR_NETWORK_MODULE_DURANGO_INVALID_CA_CERT Status = 0x000005DF ERROR_RPC_WRITE_FAILED Status = 0x00000BB8 ERROR_RPC_SERVICE_NOT_BOUND Status = 0x00000BB9 ERROR_RPC_TOO_MANY_REQUESTS Status = 0x00000BBA ERROR_RPC_PEER_UNKNOWN Status = 0x00000BBB ERROR_RPC_PEER_UNAVAILABLE Status = 0x00000BBC ERROR_RPC_PEER_DISCONNECTED Status = 0x00000BBD ERROR_RPC_REQUEST_TIMED_OUT Status = 0x00000BBE ERROR_RPC_CONNECTION_TIMED_OUT Status = 0x00000BBF ERROR_RPC_MALFORMED_RESPONSE Status = 0x00000BC0 ERROR_RPC_ACCESS_DENIED Status = 0x00000BC1 ERROR_RPC_INVALID_SERVICE Status = 0x00000BC2 ERROR_RPC_INVALID_METHOD Status = 0x00000BC3 ERROR_RPC_INVALID_OBJECT Status = 0x00000BC4 ERROR_RPC_MALFORMED_REQUEST Status = 0x00000BC5 ERROR_RPC_QUOTA_EXCEEDED Status = 0x00000BC6 ERROR_RPC_NOT_IMPLEMENTED Status = 0x00000BC7 ERROR_RPC_SERVER_ERROR Status = 0x00000BC8 ERROR_RPC_SHUTDOWN Status = 0x00000BC9 ERROR_RPC_DISCONNECT Status = 0x00000BCA ERROR_RPC_DISCONNECT_IDLE Status = 0x00000BCB ERROR_RPC_PROTOCOL_ERROR Status = 0x00000BCC ERROR_RPC_NOT_READY Status = 0x00000BCD ERROR_RPC_FORWARD_FAILED Status = 0x00000BCE ERROR_RPC_ENCRYPTION_FAILED Status = 0x00000BCF ERROR_RPC_INVALID_ADDRESS Status = 0x00000BD0 ERROR_RPC_METHOD_DISABLED Status = 0x00000BD1 ERROR_RPC_SHARD_NOT_FOUND Status = 0x00000BD2 ERROR_RPC_INVALID_CONNECTION_ID Status = 0x00000BD3 ERROR_RPC_NOT_CONNECTED Status = 0x00000BD4 ERROR_RPC_INVALID_CONNECTION_STATE Status = 0x00000BD5 ERROR_RPC_SERVICE_ALREADY_REGISTERED Status = 0x00000BD6 ERROR_PRESENCE_INVALID_FIELD_ID Status = 0x00000FA0 ERROR_PRESENCE_NO_VALID_SUBSCRIBERS Status = 0x00000FA1 ERROR_PRESENCE_ALREADY_SUBSCRIBED Status = 0x00000FA2 ERROR_PRESENCE_CONSUMER_NOT_FOUND Status = 0x00000FA3 ERROR_PRESENCE_CONSUMER_IS_NULL Status = 0x00000FA4 ERROR_PRESENCE_TEMPORARY_OUTAGE Status = 0x00000FA5 ERROR_PRESENCE_TOO_MANY_SUBSCRIPTIONS Status = 0x00000FA6 ERROR_PRESENCE_SUBSCRIPTION_CANCELLED Status = 0x00000FA7 ERROR_PRESENCE_RICH_PRESENCE_PARSE_ERROR Status = 0x00000FA8 ERROR_PRESENCE_RICH_PRESENCE_XML_ERROR Status = 0x00000FA9 ERROR_PRESENCE_RICH_PRESENCE_LOAD_ERROR Status = 0x00000FAA ERROR_FRIENDS_TOO_MANY_SENT_INVITATIONS Status = 0x00001389 ERROR_FRIENDS_TOO_MANY_RECEIVED_INVITATIONS Status = 0x0000138A ERROR_FRIENDS_FRIENDSHIP_ALREADY_EXISTS Status = 0x0000138B ERROR_FRIENDS_FRIENDSHIP_DOES_NOT_EXIST Status = 0x0000138C ERROR_FRIENDS_INVITATION_ALREADY_EXISTS Status = 0x0000138D ERROR_FRIENDS_INVALID_INVITATION Status = 0x0000138E ERROR_FRIENDS_ALREADY_SUBSCRIBED Status = 0x0000138F ERROR_FRIENDS_ACCOUNT_BLOCKED Status = 0x00001391 ERROR_FRIENDS_NOT_SUBSCRIBED Status = 0x00001392 ERROR_FRIENDS_INVALID_ROLE_ID Status = 0x00001393 ERROR_FRIENDS_DISABLED_ROLE_ID Status = 0x00001394 ERROR_FRIENDS_NOTE_MAX_SIZE_EXCEEDED Status = 0x00001395 ERROR_FRIENDS_UPDATE_FRIEND_STATE_FAILED Status = 0x00001396 ERROR_FRIENDS_INVITEE_AT_MAX_FRIENDS Status = 0x00001397 ERROR_FRIENDS_INVITER_AT_MAX_FRIENDS Status = 0x00001398 ERROR_PLATFORM_STORAGE_FILE_WRITE_DENIED Status = 0x00001770 ERROR_WHISPER_UNDELIVERABLE Status = 0x00001B58 ERROR_WHISPER_MAX_SIZE_EXCEEDED Status = 0x00001B59 ERROR_USER_MANAGER_ALREADY_BLOCKED Status = 0x00001F40 ERROR_USER_MANAGER_NOT_BLOCKED Status = 0x00001F41 ERROR_USER_MANAGER_CANNOT_BLOCK_SELF Status = 0x00001F42 ERROR_USER_MANAGER_ALREADY_REGISTERED Status = 0x00001F43 ERROR_USER_MANAGER_NOT_REGISTERED Status = 0x00001F44 ERROR_USER_MANAGER_TOO_MANY_BLOCKED_ENTITIES Status = 0x00001F45 ERROR_USER_MANAGER_TOO_MANY_IDS Status = 0x00001F47 ERROR_USER_MANAGER_BLOCK_RECORD_UNAVAILABLE Status = 0x00001F4F ERROR_USER_MANAGER_BLOCK_ENTITY_FAILED Status = 0x00001F50 ERROR_USER_MANAGER_UNBLOCK_ENTITY_FAILED Status = 0x00001F51 ERROR_USER_MANAGER_CANNOT_BLOCK_FRIEND Status = 0x00001F53 ERROR_SOCIAL_NETWORK_DB_EXCEPTION Status = 0x00002328 ERROR_SOCIAL_NETWORK_DENIAL_FROM_PROVIDER Status = 0x00002329 ERROR_SOCIAL_NETWORK_INVALID_SNS_ID Status = 0x0000232A ERROR_SOCIAL_NETWORK_CANT_SEND_TO_PROVIDER Status = 0x0000232B ERROR_SOCIAL_NETWORK_EX_COMM_FAILED Status = 0x0000232C ERROR_SOCIAL_NETWORK_DISABLED Status = 0x0000232D ERROR_SOCIAL_NETWORK_MISSING_REQUEST_PARAM Status = 0x0000232E ERROR_SOCIAL_NETWORK_UNSUPPORTED_OAUTH_VERSION Status = 0x0000232F ERROR_CHANNEL_FULL Status = 0x00002710 ERROR_CHANNEL_NO_CHANNEL Status = 0x00002711 ERROR_CHANNEL_NOT_MEMBER Status = 0x00002712 ERROR_CHANNEL_ALREADY_MEMBER Status = 0x00002713 ERROR_CHANNEL_NO_SUCH_MEMBER Status = 0x00002714 ERROR_CHANNEL_INVALID_CHANNEL_ID Status = 0x00002716 ERROR_CHANNEL_NO_SUCH_INVITATION Status = 0x00002718 ERROR_CHANNEL_TOO_MANY_INVITATIONS Status = 0x00002719 ERROR_CHANNEL_INVITATION_ALREADY_EXISTS Status = 0x0000271A ERROR_CHANNEL_INVALID_CHANNEL_SIZE Status = 0x0000271B ERROR_CHANNEL_INVALID_ROLE_ID Status = 0x0000271C ERROR_CHANNEL_ROLE_NOT_ASSIGNABLE Status = 0x0000271D ERROR_CHANNEL_INSUFFICIENT_PRIVILEGES Status = 0x0000271E ERROR_CHANNEL_INSUFFICIENT_PRIVACY_LEVEL Status = 0x0000271F ERROR_CHANNEL_INVALID_PRIVACY_LEVEL Status = 0x00002720 ERROR_CHANNEL_TOO_MANY_CHANNELS_JOINED Status = 0x00002721 ERROR_CHANNEL_INVITATION_ALREADY_SUBSCRIBED Status = 0x00002722 ERROR_CHANNEL_INVALID_CHANNEL_DELEGATE Status = 0x00002723 ERROR_CHANNEL_SLOT_ALREADY_RESERVED Status = 0x00002724 ERROR_CHANNEL_SLOT_NOT_RESERVED Status = 0x00002725 ERROR_CHANNEL_NO_RESERVED_SLOTS_AVAILABLE Status = 0x00002726 ERROR_CHANNEL_INVALID_ROLE_SET Status = 0x00002727 ERROR_CHANNEL_REQUIRE_FRIEND_VALIDATION Status = 0x00002728 ERROR_CHANNEL_MEMBER_OFFLINE Status = 0x00002729 ERROR_CHANNEL_RECEIVED_TOO_MANY_INVITATIONS Status = 0x0000272A ERROR_CHANNEL_INVITATION_INVALID_GAME_ACCOUNT_SELECTED Status = 0x0000272B ERROR_CHANNEL_UNREACHABLE Status = 0x0000272C ERROR_CHANNEL_INVITATION_NOT_SUBSCRIBED Status = 0x0000272D ERROR_CHANNEL_INVALID_MESSAGE_SIZE Status = 0x0000272E ERROR_CHANNEL_MAX_MESSAGE_SIZE_EXCEEDED Status = 0x0000272F ERROR_CHANNEL_CONFIG_NOT_FOUND Status = 0x00002730 ERROR_CHANNEL_INVALID_CHANNEL_TYPE Status = 0x00002731 ERROR_LOCAL_STORAGE_FILE_OPEN_ERROR Status = 0x00002AF8 ERROR_LOCAL_STORAGE_FILE_CREATE_ERROR Status = 0x00002AF9 ERROR_LOCAL_STORAGE_FILE_READ_ERROR Status = 0x00002AFA ERROR_LOCAL_STORAGE_FILE_WRITE_ERROR Status = 0x00002AFB ERROR_LOCAL_STORAGE_FILE_DELETE_ERROR Status = 0x00002AFC ERROR_LOCAL_STORAGE_FILE_COPY_ERROR Status = 0x00002AFD ERROR_LOCAL_STORAGE_FILE_DECOMPRESS_ERROR Status = 0x00002AFE ERROR_LOCAL_STORAGE_FILE_HASH_MISMATCH Status = 0x00002AFF ERROR_LOCAL_STORAGE_FILE_USAGE_MISMATCH Status = 0x00002B00 ERROR_LOCAL_STORAGE_DATABASE_INIT_ERROR Status = 0x00002B01 ERROR_LOCAL_STORAGE_DATABASE_NEEDS_REBUILD Status = 0x00002B02 ERROR_LOCAL_STORAGE_DATABASE_INSERT_ERROR Status = 0x00002B03 ERROR_LOCAL_STORAGE_DATABASE_LOOKUP_ERROR Status = 0x00002B04 ERROR_LOCAL_STORAGE_DATABASE_UPDATE_ERROR Status = 0x00002B05 ERROR_LOCAL_STORAGE_DATABASE_DELETE_ERROR Status = 0x00002B06 ERROR_LOCAL_STORAGE_DATABASE_SHRINK_ERROR Status = 0x00002B07 ERROR_LOCAL_STORAGE_CACHE_CRAWL_ERROR Status = 0x00002B08 ERROR_LOCAL_STORAGE_DATABASE_INDEX_TRIGGER_ERROR Status = 0x00002B09 ERROR_LOCAL_STORAGE_DATABASE_REBUILD_IN_PROGRESS Status = 0x00002B0A ERROR_LOCAL_STORAGE_OK_BUT_NOT_IN_CACHE Status = 0x00002B0B ERROR_LOCAL_STORAGE_DATABASE_REBUILD_INTERRUPTED Status = 0x00002B0D ERROR_LOCAL_STORAGE_DATABASE_NOT_INITIALIZED Status = 0x00002B0E ERROR_LOCAL_STORAGE_DIRECTORY_CREATE_ERROR Status = 0x00002B0F ERROR_LOCAL_STORAGE_FILEKEY_NOT_FOUND Status = 0x00002B10 ERROR_LOCAL_STORAGE_NOT_AVAILABLE_ON_SERVER Status = 0x00002B11 ERROR_REGISTRY_CREATE_KEY_ERROR Status = 0x00002EE0 ERROR_REGISTRY_OPEN_KEY_ERROR Status = 0x00002EE1 ERROR_REGISTRY_READ_ERROR Status = 0x00002EE2 ERROR_REGISTRY_WRITE_ERROR Status = 0x00002EE3 ERROR_REGISTRY_TYPE_ERROR Status = 0x00002EE4 ERROR_REGISTRY_DELETE_ERROR Status = 0x00002EE5 ERROR_REGISTRY_ENCRYPT_ERROR Status = 0x00002EE6 ERROR_REGISTRY_DECRYPT_ERROR Status = 0x00002EE7 ERROR_REGISTRY_KEY_SIZE_ERROR Status = 0x00002EE8 ERROR_REGISTRY_VALUE_SIZE_ERROR Status = 0x00002EE9 ERROR_REGISTRY_NOT_FOUND Status = 0x00002EEB ERROR_REGISTRY_MALFORMED_STRING Status = 0x00002EEC ERROR_INTERFACE_ALREADY_CONNECTED Status = 0x000032C8 ERROR_INTERFACE_NOT_READY Status = 0x000032C9 ERROR_INTERFACE_OPTION_KEY_TOO_LARGE Status = 0x000032CA ERROR_INTERFACE_OPTION_VALUE_TOO_LARGE Status = 0x000032CB ERROR_INTERFACE_OPTION_KEY_INVALID_UTF8_STRING Status = 0x000032CC ERROR_INTERFACE_OPTION_VALUE_INVALID_UTF8_STRING Status = 0x000032CD ERROR_HTTP_COULDNT_RESOLVE Status = 0x000036B0 ERROR_HTTP_COULDNT_CONNECT Status = 0x000036B1 ERROR_HTTP_TIMEOUT Status = 0x000036B2 ERROR_HTTP_FAILED Status = 0x000036B3 ERROR_HTTP_MALFORMED_URL Status = 0x000036B4 ERROR_HTTP_DOWNLOAD_ABORTED Status = 0x000036B5 ERROR_HTTP_COULDNT_WRITE_FILE Status = 0x000036B6 ERROR_HTTP_TOO_MANY_REDIRECTS Status = 0x000036B7 ERROR_HTTP_COULDNT_OPEN_FILE Status = 0x000036B8 ERROR_HTTP_COULDNT_CREATE_FILE Status = 0x000036B9 ERROR_HTTP_COULDNT_READ_FILE Status = 0x000036BA ERROR_HTTP_COULDNT_RENAME_FILE Status = 0x000036BB ERROR_HTTP_COULDNT_CREATE_DIRECTORY Status = 0x000036BC ERROR_HTTP_CURL_IS_NOT_READY Status = 0x000036BD ERROR_HTTP_CANCELLED Status = 0x000036BE ERROR_HTTP_FILE_NOT_FOUND Status = 0x00003844 ERROR_ACCOUNT_MISSING_CONFIG Status = 0x00004650 ERROR_ACCOUNT_DATA_NOT_FOUND Status = 0x00004651 ERROR_ACCOUNT_ALREADY_SUBSCRIBED Status = 0x00004652 ERROR_ACCOUNT_NOT_SUBSCRIBED Status = 0x00004653 ERROR_ACCOUNT_FAILED_TO_PARSE_TIMEZONE_DATA Status = 0x00004654 ERROR_ACCOUNT_LOAD_FAILED Status = 0x00004655 ERROR_ACCOUNT_LOAD_CANCELLED Status = 0x00004656 ERROR_ACCOUNT_DATABASE_INVALIDATE_FAILED Status = 0x00004657 ERROR_ACCOUNT_CACHE_INVALIDATE_FAILED Status = 0x00004658 ERROR_ACCOUNT_SUBSCRIPTION_PENDING Status = 0x00004659 ERROR_ACCOUNT_UNKNOWN_REGION Status = 0x0000465A ERROR_ACCOUNT_DATA_FAILED_TO_PARSE Status = 0x0000465B ERROR_ACCOUNT_UNDERAGE Status = 0x0000465C ERROR_ACCOUNT_IDENTITY_CHECK_PENDING Status = 0x0000465D ERROR_ACCOUNT_IDENTITY_UNVERIFIED Status = 0x0000465E ERROR_DATABASE_BINDING_COUNT_MISMATCH Status = 0x00004A38 ERROR_DATABASE_BINDING_PARSE_FAIL Status = 0x00004A39 ERROR_DATABASE_RESULTSET_COLUMNS_MISMATCH Status = 0x00004A3A ERROR_DATABASE_DEADLOCK Status = 0x00004A3B ERROR_DATABASE_DUPLICATE_KEY Status = 0x00004A3C ERROR_DATABASE_CANNOT_CONNECT Status = 0x00004A3D ERROR_DATABASE_STATEMENT_FAILED Status = 0x00004A3E ERROR_DATABASE_TRANSACTION_NOT_STARTED Status = 0x00004A3F ERROR_DATABASE_TRANSACTION_NOT_ENDED Status = 0x00004A40 ERROR_DATABASE_TRANSACTION_LEAK Status = 0x00004A41 ERROR_DATABASE_TRANSACTION_STATE_BAD Status = 0x00004A42 ERROR_DATABASE_SERVER_GONE Status = 0x00004A43 ERROR_DATABASE_QUERY_TIMEOUT Status = 0x00004A44 ERROR_DATABASE_BINDING_NOT_NULLABLE Status = 0x00004A9C ERROR_DATABASE_BINDING_INVALID_INTEGER Status = 0x00004A9D ERROR_DATABASE_BINDING_INVALID_FLOAT Status = 0x00004A9E ERROR_DATABASE_BINDING_INVALID_TEMPORAL Status = 0x00004A9F ERROR_DATABASE_BINDING_INVALID_PROTOBUF Status = 0x00004AA0 ERROR_PARTY_INVALID_PARTY_ID Status = 0x00004E20 ERROR_PARTY_ALREADY_IN_PARTY Status = 0x00004E21 ERROR_PARTY_NOT_IN_PARTY Status = 0x00004E22 ERROR_PARTY_INVITATION_UNDELIVERABLE Status = 0x00004E23 ERROR_PARTY_INVITATION_ALREADY_EXISTS Status = 0x00004E24 ERROR_PARTY_TOO_MANY_PARTY_INVITATIONS Status = 0x00004E25 ERROR_PARTY_TOO_MANY_RECEIVED_INVITATIONS Status = 0x00004E26 ERROR_PARTY_NO_SUCH_TYPE Status = 0x00004E27 ERROR_GAMES_NO_SUCH_FACTORY Status = 0x000055F0 ERROR_GAMES_NO_SUCH_GAME Status = 0x000055F1 ERROR_GAMES_NO_SUCH_REQUEST Status = 0x000055F2 ERROR_GAMES_NO_SUCH_PARTY_MEMBER Status = 0x000055F3 ERROR_RESOURCES_OFFLINE Status = 0x000059D8 ERROR_GAME_SERVER_CREATE_GAME_REFUSED Status = 0x00005DC0 ERROR_GAME_SERVER_ADD_PLAYERS_REFUSED Status = 0x00005DC1 ERROR_GAME_SERVER_REMOVE_PLAYERS_REFUSED Status = 0x00005DC2 ERROR_GAME_SERVER_FINISH_GAME_REFUSED Status = 0x00005DC3 ERROR_GAME_SERVER_NO_SUCH_GAME Status = 0x00005DC4 ERROR_GAME_SERVER_NO_SUCH_PLAYER Status = 0x00005DC5 ERROR_GAME_SERVER_CREATE_GAME_REFUSED_TRANSIENT Status = 0x00005DF2 ERROR_GAME_SERVER_ADD_PLAYERS_REFUSED_TRANSIENT Status = 0x00005DF3 ERROR_GAME_SERVER_REMOVE_PLAYERS_REFUSED_TRANSIENT Status = 0x00005DF4 ERROR_GAME_SERVER_FINISH_GAME_REFUSED_TRANSIENT Status = 0x00005DF5 ERROR_GAME_SERVER_CREATE_GAME_REFUSED_BUSY Status = 0x00005E24 ERROR_GAME_SERVER_ADD_PLAYERS_REFUSED_BUSY Status = 0x00005E25 ERROR_GAME_SERVER_REMOVE_PLAYERS_REFUSED_BUSY Status = 0x00005E26 ERROR_GAME_SERVER_FINISH_GAME_REFUSED_BUSY Status = 0x00005E27 ERROR_GAME_MASTER_INVALID_FACTORY Status = 0x000061A8 ERROR_GAME_MASTER_INVALID_GAME Status = 0x000061A9 ERROR_GAME_MASTER_GAME_FULL Status = 0x000061AA ERROR_GAME_MASTER_REGISTER_FAILED Status = 0x000061AB ERROR_GAME_MASTER_NO_GAME_SERVER Status = 0x000061AC ERROR_GAME_MASTER_NO_UTILITY_SERVER Status = 0x000061AD ERROR_GAME_MASTER_NO_GAME_VERSION Status = 0x000061AE ERROR_GAME_MASTER_GAME_JOIN_FAILED Status = 0x000061AF ERROR_GAME_MASTER_ALREADY_REGISTERED Status = 0x000061B0 ERROR_GAME_MASTER_NO_FACTORY Status = 0x000061B1 ERROR_GAME_MASTER_MULTIPLE_GAME_VERSIONS Status = 0x000061B2 ERROR_GAME_MASTER_INVALID_PLAYER Status = 0x000061B3 ERROR_GAME_MASTER_INVALID_GAME_REQUEST Status = 0x000061B4 ERROR_GAME_MASTER_INSUFFICIENT_PRIVILEGES Status = 0x000061B5 ERROR_GAME_MASTER_ALREADY_IN_GAME Status = 0x000061B6 ERROR_GAME_MASTER_INVALID_GAME_SERVER_RESPONSE Status = 0x000061B7 ERROR_GAME_MASTER_GAME_ACCOUNT_LOOKUP_FAILED Status = 0x000061B8 ERROR_GAME_MASTER_GAME_ENTRY_CANCELLED Status = 0x000061B9 ERROR_GAME_MASTER_GAME_ENTRY_ABORTED_CLIENT_DROPPED Status = 0x000061BA ERROR_GAME_MASTER_GAME_ENTRY_ABORTED_BY_SERVICE Status = 0x000061BB ERROR_GAME_MASTER_NO_AVAILABLE_CAPACITY Status = 0x000061BC ERROR_GAME_MASTER_INVALID_TEAM_ID Status = 0x000061BD ERROR_GAME_MASTER_CREATION_IN_PROGRESS Status = 0x000061BE ERROR_NOTIFICATION_INVALID_CLIENT_ID Status = 0x00006590 ERROR_NOTIFICATION_DUPLICATE_NAME Status = 0x00006591 ERROR_NOTIFICATION_NAME_NOT_FOUND Status = 0x00006592 ERROR_NOTIFICATION_INVALID_SERVER Status = 0x00006593 ERROR_NOTIFICATION_QUOTA_EXCEEDED Status = 0x00006594 ERROR_NOTIFICATION_INVALID_NOTIFICATION_TYPE Status = 0x00006595 ERROR_NOTIFICATION_UNDELIVERABLE Status = 0x00006596 ERROR_NOTIFICATION_UNDELIVERABLE_TEMPORARY Status = 0x00006597 ERROR_ACHIEVEMENTS_NOTHING_TO_UPDATE Status = 0x00006D60 ERROR_ACHIEVEMENTS_INVALID_PARAMS Status = 0x00006D61 ERROR_ACHIEVEMENTS_NOT_REGISTERED Status = 0x00006D62 ERROR_ACHIEVEMENTS_NOT_READY Status = 0x00006D63 ERROR_ACHIEVEMENTS_FAILED_TO_PARSE_STATIC_DATA Status = 0x00006D64 ERROR_ACHIEVEMENTS_UNKNOWN_ID Status = 0x00006D65 ERROR_ACHIEVEMENTS_MISSING_SNAPSHOT Status = 0x00006D66 ERROR_ACHIEVEMENTS_ALREADY_REGISTERED Status = 0x00006D67 ERROR_ACHIEVEMENTS_TOO_MANY_REGISTRATIONS Status = 0x00006D68 ERROR_ACHIEVEMENTS_ALREADY_IN_PROGRESS Status = 0x00006D69 ERROR_ACHIEVEMENTS_TEMPORARY_OUTAGE Status = 0x00006D6A ERROR_ACHIEVEMENTS_INVALID_PROGRAMID Status = 0x00006D6B ERROR_ACHIEVEMENTS_MISSING_RECORD Status = 0x00006D6C ERROR_ACHIEVEMENTS_REGISTRATION_PENDING Status = 0x00006D6D ERROR_ACHIEVEMENTS_ENTITY_ID_NOT_FOUND Status = 0x00006D6E ERROR_ACHIEVEMENTS_ACHIEVEMENT_ID_NOT_FOUND Status = 0x00006D6F ERROR_ACHIEVEMENTS_CRITERIA_ID_NOT_FOUND Status = 0x00006D70 ERROR_ACHIEVEMENTS_STATIC_DATA_MISMATCH Status = 0x00006D71 ERROR_ACHIEVEMENTS_WRONG_THREAD Status = 0x00006D72 ERROR_ACHIEVEMENTS_CALLBACK_IS_NULL Status = 0x00006D73 ERROR_ACHIEVEMENTS_AUTO_REGISTER_PENDING Status = 0x00006D74 ERROR_ACHIEVEMENTS_NOT_INITIALIZED Status = 0x00006D75 ERROR_ACHIEVEMENTS_ACHIEVEMENT_ID_ALREADY_EXISTS Status = 0x00006D76 ERROR_ACHIEVEMENTS_FAILED_TO_DOWNLOAD_STATIC_DATA Status = 0x00006D77 ERROR_ACHIEVEMENTS_STATIC_DATA_NOT_FOUND Status = 0x00006D78 ERROR_GAME_UTILITY_SERVER_VARIABLE_REQUEST_REFUSED Status = 0x000084D1 ERROR_GAME_UTILITY_SERVER_WRONG_NUMBER_OF_VARIABLES_RETURNED Status = 0x000084D2 ERROR_GAME_UTILITY_SERVER_CLIENT_REQUEST_REFUSED Status = 0x000084D3 ERROR_GAME_UTILITY_SERVER_PRESENCE_CHANNEL_CREATED_REFUSED Status = 0x000084D4 ERROR_GAME_UTILITY_SERVER_VARIABLE_REQUEST_REFUSED_TRANSIENT Status = 0x00008502 ERROR_GAME_UTILITY_SERVER_CLIENT_REQUEST_REFUSED_TRANSIENT Status = 0x00008503 ERROR_GAME_UTILITY_SERVER_PRESENCE_CHANNEL_CREATED_REFUSED_TRANSIENT Status = 0x00008504 ERROR_GAME_UTILITY_SERVER_SERVER_REQUEST_REFUSED_TRANSIENT Status = 0x00008505 ERROR_GAME_UTILITY_SERVER_VARIABLE_REQUEST_REFUSED_BUSY Status = 0x00008534 ERROR_GAME_UTILITY_SERVER_CLIENT_REQUEST_REFUSED_BUSY Status = 0x00008535 ERROR_GAME_UTILITY_SERVER_PRESENCE_CHANNEL_CREATED_REFUSED_BUSY Status = 0x00008536 ERROR_GAME_UTILITY_SERVER_SERVER_REQUEST_REFUSED_BUSY Status = 0x00008537 ERROR_GAME_UTILITY_SERVER_NO_SERVER Status = 0x00008598 ERROR_IDENTITY_INSUFFICIENT_DATA Status = 0x0000A028 ERROR_IDENTITY_TOO_MANY_RESULTS Status = 0x0000A029 ERROR_IDENTITY_BAD_ID Status = 0x0000A02A ERROR_IDENTITY_NO_ACCOUNT_BLOB Status = 0x0000A02B ERROR_RISK_CHALLENGE_ACTION Status = 0x0000A410 ERROR_RISK_DELAY_ACTION Status = 0x0000A411 ERROR_RISK_THROTTLE_ACTION Status = 0x0000A412 ERROR_RISK_ACCOUNT_LOCKED Status = 0x0000A413 ERROR_RISK_CS_DENIED Status = 0x0000A414 ERROR_RISK_DISCONNECT_ACCOUNT Status = 0x0000A415 ERROR_RISK_CHECK_SKIPPED Status = 0x0000A416 ERROR_REPORT_UNAVAILABLE Status = 0x0000AFC8 ERROR_REPORT_TOO_LARGE Status = 0x0000AFC9 ERROR_REPORT_UNKNOWN_TYPE Status = 0x0000AFCA ERROR_REPORT_ATTRIBUTE_INVALID Status = 0x0000AFCB ERROR_REPORT_ATTRIBUTE_QUOTA_EXCEEDED Status = 0x0000AFCC ERROR_REPORT_UNCONFIRMED Status = 0x0000AFCD ERROR_REPORT_NOT_CONNECTED Status = 0x0000AFCE ERROR_REPORT_REJECTED Status = 0x0000AFCF ERROR_REPORT_TOO_MANY_REQUESTS Status = 0x0000AFD0 ERROR_ACCOUNT_ALREADY_REGISTERD Status = 0x0000BB80 ERROR_ACCOUNT_NOT_REGISTERED Status = 0x0000BB81 ERROR_ACCOUNT_REGISTRATION_PENDING Status = 0x0000BB82 ERROR_MEMCACHED_CLIENT_NO_ERROR Status = 0x00010000 ERROR_MEMCACHED_CLIENT_KEY_NOT_FOUND Status = 0x00010001 ERROR_MEMCACHED_KEY_EXISTS Status = 0x00010002 ERROR_MEMCACHED_VALUE_TO_LARGE Status = 0x00010003 ERROR_MEMCACHED_INVALID_ARGS Status = 0x00010004 ERROR_MEMCACHED_ITEM_NOT_STORED Status = 0x00010005 ERROR_MEMCACHED_NON_NUMERIC_VALUE Status = 0x00010006 ERROR_MEMCACHED_WRONG_SERVER Status = 0x00010007 ERROR_MEMCACHED_AUTHENTICATION_ERROR Status = 0x00010008 ERROR_MEMCACHED_AUTHENTICATION_CONTINUE Status = 0x00010009 ERROR_MEMCACHED_UNKNOWN_COMMAND Status = 0x0001000A ERROR_MEMCACHED_OUT_OF_MEMORY Status = 0x0001000B ERROR_MEMCACHED_NOT_SUPPORTED Status = 0x0001000C ERROR_MEMCACHED_INTERNAL_ERROR Status = 0x0001000D ERROR_MEMCACHED_TEMPORARY_FAILURE Status = 0x0001000E ERROR_MEMCACHED_CLIENT_ALREADY_CONNECTED Status = 0x000186A0 ERROR_MEMCACHED_CLIENT_BAD_CONFIG Status = 0x000186A1 ERROR_MEMCACHED_CLIENT_NOT_CONNECTED Status = 0x000186A2 ERROR_MEMCACHED_CLIENT_TIMEOUT Status = 0x000186A3 ERROR_MEMCACHED_CLIENT_ABORTED Status = 0x000186A4 ERROR_UTIL_SERVER_FAILED_TO_SERIALIZE Status = 0x80000064 ERROR_UTIL_SERVER_DISCONNECTED_FROM_BATTLENET Status = 0x80000065 ERROR_UTIL_SERVER_TIMED_OUT Status = 0x80000066 ERROR_UTIL_SERVER_NO_METERING_DATA Status = 0x80000067 ERROR_UTIL_SERVER_FAIL_PERMISSION_CHECK Status = 0x80000068 ERROR_UTIL_SERVER_UNKNOWN_REALM Status = 0x80000069 ERROR_UTIL_SERVER_MISSING_SESSION_KEY Status = 0x8000006A ERROR_UTIL_SERVER_MISSING_VIRTUAL_REALM Status = 0x8000006B ERROR_UTIL_SERVER_INVALID_SESSION_KEY Status = 0x8000006C ERROR_UTIL_SERVER_MISSING_REALM_LIST Status = 0x8000006D ERROR_UTIL_SERVER_INVALID_IDENTITY_ARGS Status = 0x8000006E ERROR_UTIL_SERVER_SESSION_OBJECT_MISSING Status = 0x8000006F ERROR_UTIL_SERVER_INVALID_BNET_SESSION Status = 0x80000070 ERROR_UTIL_SERVER_INVALID_VIRTUAL_REALM Status = 0x80000071 ERROR_UTIL_SERVER_INVALID_CLIENT_ADDRESS Status = 0x80000072 ERROR_UTIL_SERVER_FAILED_TO_SERIALIZE_RESPONSE Status = 0x80000073 ERROR_UTIL_SERVER_UNKNOWN_REQUEST Status = 0x80000074 ERROR_UTIL_SERVER_UNABLE_TO_GENERATE_JOIN_TICKET Status = 0x80000075 ERROR_UTIL_SERVER_UNABLE_TO_GENERATE_REALM_LIST_TICKET Status = 0x80000076 ERROR_UTIL_SERVER_ACCOUNT_DENIED Status = 0x80000077 ERROR_UTIL_SERVER_INVALID_WOW_ACCOUNT Status = 0x80000078 ERROR_UTIL_SERVER_UNABLE_TO_STORE_SESSION Status = 0x80000079 ERROR_UTIL_SERVER_SESSION_ALREADY_CREATED Status = 0x8000007A ERROR_USER_SERVER_FAILED_TO_SERIALIZE Status = 0x800000C8 ERROR_USER_SERVER_DISCONNECTED_FROM_UTIL Status = 0x800000C9 ERROR_USER_SERVER_SESSION_DUPLICATE Status = 0x800000CA ERROR_USER_SERVER_FAILED_TO_DISABLE_BILLING Status = 0x800000CB ERROR_USER_SERVER_PLAYER_DISCONNECTED Status = 0x800000CC ERROR_USER_SERVER_FAILED_TO_PARSE_ACCOUNT_STATE Status = 0x800000CD ERROR_USER_SERVER_ACCOUNT_LOAD_CANCELLED Status = 0x800000CE ERROR_USER_SERVER_BAD_PLATFORM Status = 0x800000CF ERROR_USER_SERVER_BAD_VIRTUAL_REALM Status = 0x800000D0 ERROR_USER_SERVER_LOCALE_RESTRICTED Status = 0x800000D1 ERROR_USER_SERVER_MISSING_PROPASS Status = 0x800000D2 ERROR_USER_SERVER_BAD_WOW_ACCOUNT Status = 0x800000D3 ERROR_USER_SERVER_BAD_BNET_ACCOUNT Status = 0x800000D4 ERROR_USER_SERVER_FAILED_TO_PARSE_GAME_ACCOUNT_STATE Status = 0x800000D5 ERROR_USER_SERVER_FAILED_TO_PARSE_GAME_TIME_REMAINING Status = 0x800000D6 ERROR_USER_SERVER_FAILED_TO_PARSE_GAME_SESSION_INFO Status = 0x800000D7 ERROR_USER_SERVER_ACCOUNT_STATE_POORLY_FORMED Status = 0x800000D8 ERROR_USER_SERVER_GAME_ACCOUNT_STATE_POORLY_FORMED Status = 0x800000D9 ERROR_USER_SERVER_GAME_TIME_REMAINING_POORLY_FORMED Status = 0x800000DA ERROR_USER_SERVER_GAME_SESSION_INFO_POORLY_FORMED Status = 0x800000DB ERROR_USER_SERVER_BAD_SESSION_TRACKER_STATE Status = 0x800000DC ERROR_USER_SERVER_FAILED_TO_PARSE_CAIS_INFO Status = 0x800000DD ERROR_USER_SERVER_GAME_SESSION_DISCONNECTED Status = 0x800000DE ERROR_USER_SERVER_VERSION_MISMATCH Status = 0x800000DF ERROR_USER_SERVER_ACCOUNT_SUSPENDED Status = 0x800000E0 ERROR_USER_SERVER_NOT_PERMITTED_ON_REALM Status = 0x800000E1 ERROR_USER_SERVER_LOGIN_FAILED_CONNECT Status = 0x800000E2 ERROR_WOW_SERVICES_TIMED_OUT Status = 0x8000012C ERROR_WOW_SERVICES_INVALID_REALM_LIST_TICKET Status = 0x8000012D ERROR_WOW_SERVICES_INVALID_JOIN_TICKET Status = 0x8000012E ERROR_WOW_SERVICES_INVALID_SERVER_ADDRESSES Status = 0x8000012F ERROR_WOW_SERVICES_INVALID_SECRET_BLOB Status = 0x80000130 ERROR_WOW_SERVICES_NO_REALM_JOIN_IP_FOUND Status = 0x80000131 ERROR_WOW_SERVICES_DENIED_REALM_LIST_TICKET Status = 0x80000132 ERROR_WOW_SERVICES_MISSING_GAME_ACCOUNT Status = 0x80000133 ERROR_WOW_SERVICES_LOGON_INVALID_AUTH_TOKEN Status = 0x80000134 ERROR_WOW_SERVICES_NO_AVAILABLE_REALMS Status = 0x80000135 ERROR_WOW_SERVICES_FAILED_TO_PARSE_DISPATCH Status = 0x80000136 ERROR_WOW_SERVICES_MISSING_METERING_FILE Status = 0x80000137 ERROR_WOW_SERVICES_LOGIN_INVALID_CONTENT_TYPE Status = 0x80000138 ERROR_WOW_SERVICES_LOGIN_UNABLE_TO_DECODE Status = 0x80000139 ERROR_WOW_SERVICES_LOGIN_POST_ERROR Status = 0x8000013A ERROR_WOW_SERVICES_AUTHENTICATOR_PARSE_FAILED Status = 0x8000013B ERROR_WOW_SERVICES_LEGAL_PARSE_FAILED Status = 0x8000013C ERROR_WOW_SERVICES_LOGIN_AUTHENTICATION_PARSE_FAILED Status = 0x8000013D ERROR_WOW_SERVICES_USER_MUST_ACCEPT_LEGAL Status = 0x8000013E ERROR_WOW_SERVICES_DISCONNECTED Status = 0x8000013F ERROR_WOW_SERVICES_NO_HANDLER_FOR_DISPATCH Status = 0x80000140 ERROR_WOW_SERVICES_PRE_DISPATCH_HANDLER_FAILED Status = 0x80000141 ERROR_WOW_SERVICES_CRITICAL_STREAMING_ERROR Status = 0x80000142 ERROR_WOW_SERVICES_WORLD_LOAD_ERROR Status = 0x80000143 ERROR_WOW_SERVICES_LOGIN_FAILED Status = 0x80000144 ERROR_WOW_SERVICES_LOGIN_FAILED_ON_CHALLENGE Status = 0x80000145 ERROR_WOW_SERVICES_NO_PREPAID_TIME Status = 0x80000146 ERROR_WOW_SERVICES_SUBSCRIPTION_EXPIRED Status = 0x80000147 ERROR_WOW_SERVICES_CANT_CONNECT Status = 0x80000148 )
type UserManagerListener ¶
type UserManagerListener interface { OnBlockedPlayerAdded(*Conn, uint32, *v1.BlockedPlayerAddedNotification) OnBlockedPlayerRemoved(*Conn, uint32, *v1.BlockedPlayerRemovedNotification) OnRecentPlayersAdded(*Conn, uint32, *v1.RecentPlayersAddedNotification) OnRecentPlayersRemoved(*Conn, uint32, *v1.RecentPlayersRemovedNotification) }
type UserManagerService ¶
type UserManagerService interface { Subscribe(*Conn, uint32, *v1.SubscribeRequest) AddRecentPlayers(*Conn, uint32, *v1.AddRecentPlayersRequest) ClearRecentPlayers(*Conn, uint32, *v1.ClearRecentPlayersRequest) BlockPlayer(*Conn, uint32, *v1.BlockPlayerRequest) UnblockPlayer(*Conn, uint32, *v1.UnblockPlayerRequest) BlockPlayerForSession(*Conn, uint32, *v1.BlockPlayerRequest) Unsubscribe(*Conn, uint32, *v1.UnsubscribeRequest) }
Source Files ¶
- account_service.go
- authentication_service.go
- client.go
- conn.go
- connection_service.go
- error_codes.go
- game_utilities_service.go
- login_rest.go
- tls_keys.go
- x_svc_AccountListener.go
- x_svc_AccountService.go
- x_svc_AuthenticationListener.go
- x_svc_AuthenticationService.go
- x_svc_ChallengeListener.go
- x_svc_ClubMembershipListener.go
- x_svc_ClubMembershipService.go
- x_svc_ConnectionService.go
- x_svc_FriendsListener.go
- x_svc_FriendsService.go
- x_svc_GameUtilitiesService.go
- x_svc_PresenceListener.go
- x_svc_PresenceService.go
- x_svc_ReportService.go
- x_svc_ResourcesService.go
- x_svc_UserManagerListener.go
- x_svc_UserManagerService.go