protocol

package
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Published: Jul 23, 2018 License: AGPL-3.0 Imports: 18 Imported by: 0

Documentation

Overview

Package protocol implements the network bootstrapping protocols. It contains the node-to-node communication layer to administer private networks.

Index

Constants

This section is empty.

Variables

View Source
var (
	ErrInvalidProtectionMode = errors.New("invalid protection mode")
	ErrInvalidOperation      = errors.New("invalid operation")
)

Errors returned by bootstrap.

View Source
var (
	// PrivateCoordinatedConfigPID is the protocol for receiving network
	// configuration updates in a private network.
	// Network participants should implement this protocol.
	PrivateCoordinatedConfigPID = protocol.ID("/indigo/node/bootstrap/private/coordinated/config/v1.0.0")

	// PrivateCoordinatedProposePID is the protocol for receiving network update
	// proposals from peers.
	// Network participants should implement this protocol.
	PrivateCoordinatedProposePID = protocol.ID("/indigo/node/bootstrap/private/coordinated/propose/v1.0.0")
)
View Source
var (
	// PrivateCoordinatorHandshakePID is the protocol for handling handshake
	// messages and sending the network participants list.
	// Only the network coordinator should implement this protocol.
	PrivateCoordinatorHandshakePID = protocol.ID("/indigo/node/bootstrap/private/coordinator/handshake/v1.0.0")

	// PrivateCoordinatorProposePID is the protocol for receiving network update
	// proposals from peers.
	// Only the network coordinator should implement this protocol.
	PrivateCoordinatorProposePID = protocol.ID("/indigo/node/bootstrap/private/coordinator/propose/v1.0.0")

	// PrivateCoordinatorVotePID is the protocol for receiving votes
	// from network participants.
	// Only the network coordinator should implement this protocol.
	PrivateCoordinatorVotePID = protocol.ID("/indigo/node/bootstrap/private/coordinator/vote/v1.0.0")
)
View Source
var (
	ErrUnknownNode = errors.New("unknown node: no addresses available")
)

Errors used by the coordinator.

View Source
var (
	Participants = &view.View{
		Name:        "indigo-node/views/bootstrap/participants",
		Description: "number of network participants",
		Measure:     participants.Measure,
		Aggregation: view.LastValue(),
	}
)

Views exposed by the bootstrap app.

Functions

func Disconnect

func Disconnect(
	ctx context.Context,
	host ihost.Host,
	peerID peer.ID,
)

Disconnect disconnects from the given peer.

func DisconnectUnauthorized

func DisconnectUnauthorized(
	ctx context.Context,
	host ihost.Host,
	networkConfig protector.NetworkConfig,
)

DisconnectUnauthorized disconnects from all unauthorized peers.

Types

type CoordinatedHandler

type CoordinatedHandler struct {
	// contains filtered or unexported fields
}

CoordinatedHandler is the handler for a non-coordinator node in a private network that has a coordinator.

func (*CoordinatedHandler) Accept

func (h *CoordinatedHandler) Accept(ctx context.Context, peerID peer.ID) error

Accept broadcasts a signed message to accept a proposal to add or remove a node.

func (*CoordinatedHandler) AddNode

func (h *CoordinatedHandler) AddNode(ctx context.Context, peerID peer.ID, addr multiaddr.Multiaddr, info []byte) error

AddNode sends a proposal to add the node to the coordinator. Only the coordinator is allowed to make changes to the network config.

func (*CoordinatedHandler) Close

func (h *CoordinatedHandler) Close(ctx context.Context)

Close removes the protocol handlers.

func (*CoordinatedHandler) CompleteBootstrap

func (h *CoordinatedHandler) CompleteBootstrap(context.Context) error

CompleteBootstrap can't be used by a coordinated node. Only the coordinator can complete the bootstrap phase.

func (*CoordinatedHandler) HandleConfigUpdate

func (h *CoordinatedHandler) HandleConfigUpdate(
	ctx context.Context,
	span *monitoring.Span,
	stream inet.Stream,
	codec streamutil.Codec,
) error

HandleConfigUpdate receives updates to the network configuration.

func (*CoordinatedHandler) HandlePropose

func (h *CoordinatedHandler) HandlePropose(
	ctx context.Context,
	span *monitoring.Span,
	stream inet.Stream,
	codec streamutil.Codec,
) error

HandlePropose handles an incoming network update proposal.

func (*CoordinatedHandler) Handshake

func (h *CoordinatedHandler) Handshake(ctx context.Context) error

Handshake connects to the coordinator for the initial handshake. The node is expected to receive the network configuration during that handshake.

func (*CoordinatedHandler) Reject

func (h *CoordinatedHandler) Reject(ctx context.Context, peerID peer.ID) error

Reject ignores a proposal to add or remove a node.

func (*CoordinatedHandler) RemoveNode

func (h *CoordinatedHandler) RemoveNode(ctx context.Context, peerID peer.ID) error

RemoveNode sends a proposal to remove the node to the coordinator. The coordinator will notify each node that needs to sign their agreement. The node will then eventually be removed if enough participants agree.

type CoordinatorHandler

type CoordinatorHandler struct {
	// contains filtered or unexported fields
}

CoordinatorHandler is the handler for the coordinator of a private network.

func (*CoordinatorHandler) Accept

func (h *CoordinatorHandler) Accept(ctx context.Context, peerID peer.ID) error

Accept accepts a proposal to add or remove a node and notifies network participants.

func (*CoordinatorHandler) AddNode

func (h *CoordinatorHandler) AddNode(ctx context.Context, peerID peer.ID, addr multiaddr.Multiaddr, info []byte) error

AddNode adds the node to the network configuration and notifies network participants.

func (*CoordinatorHandler) Close

func (h *CoordinatorHandler) Close(ctx context.Context)

Close removes the protocol handlers.

func (*CoordinatorHandler) CompleteBootstrap

func (h *CoordinatorHandler) CompleteBootstrap(ctx context.Context) error

CompleteBootstrap completes the bootstrap phase and notifies white-listed network participants.

func (*CoordinatorHandler) HandleHandshake

func (h *CoordinatorHandler) HandleHandshake(
	ctx context.Context,
	span *monitoring.Span,
	stream inet.Stream,
	codec streamutil.Codec,
) error

HandleHandshake handles an incoming handshake and responds with the network configuration if handshake succeeds.

func (*CoordinatorHandler) HandlePropose

func (h *CoordinatorHandler) HandlePropose(
	ctx context.Context,
	span *monitoring.Span,
	stream inet.Stream,
	codec streamutil.Codec,
) error

HandlePropose handles an incoming network update proposal.

func (*CoordinatorHandler) HandleVote

func (h *CoordinatorHandler) HandleVote(
	ctx context.Context,
	span *monitoring.Span,
	stream inet.Stream,
	codec streamutil.Codec,
) error

HandleVote handles an incoming vote.

func (*CoordinatorHandler) Handshake

func (h *CoordinatorHandler) Handshake(ctx context.Context) error

Handshake sends the current network configuration to all participants.

func (*CoordinatorHandler) Reject

func (h *CoordinatorHandler) Reject(ctx context.Context, peerID peer.ID) error

Reject ignores a proposal to add or remove a node.

func (*CoordinatorHandler) RemoveNode

func (h *CoordinatorHandler) RemoveNode(ctx context.Context, peerID peer.ID) error

RemoveNode removes a node from the network configuration and notifies network participants.

func (*CoordinatorHandler) SendNetworkConfig

func (h *CoordinatorHandler) SendNetworkConfig(ctx context.Context)

SendNetworkConfig sends the current network configuration to all white-listed participants. It logs errors but swallows them.

func (*CoordinatorHandler) SendProposal

func (h *CoordinatorHandler) SendProposal(ctx context.Context, req *proposal.Request)

SendProposal sends a network update proposal to all participants. The proposal contains a random challenge and needs to be signed by participants to confirm their agreement.

func (*CoordinatorHandler) ValidateSender

func (h *CoordinatorHandler) ValidateSender(ctx context.Context, peerID peer.ID) error

ValidateSender rejects unauthorized requests. This should already be done at the connection level by our protector component, but it's always better to have multi-level security.

type Handler

type Handler interface {
	// Handshake performs a network handshake.
	// This should be done when the node starts.
	Handshake(context.Context) error

	// AddNode adds a node to the network. Depending on the underlying
	// protocol, adding the node might require other node's approval
	// or even be rejected.
	AddNode(context.Context, peer.ID, multiaddr.Multiaddr, []byte) error

	// RemoveNode removes a node from the network.
	// Depending on the underlying protocol, removing the node might require
	// other node's approval or even be rejected.
	RemoveNode(context.Context, peer.ID) error

	// Accept accepts a proposal to add or remove a node (identified
	// by its PeerID).
	Accept(context.Context, peer.ID) error

	// Reject rejects a proposal to add or remove a node (identified
	// by its PeerID).
	Reject(context.Context, peer.ID) error

	// CompleteBootstrap completes the network bootstrapping phase.
	CompleteBootstrap(context.Context) error

	// Close closes all resources used by the protocol handler.
	Close(context.Context)
}

Handler defines the methods to bootstrap and administer a network.

func New

func New(
	host ihost.Host,
	streamProvider streamutil.Provider,
	networkMode *protector.NetworkMode,
	networkConfig protector.NetworkConfig,
	store proposal.Store,
) (Handler, error)

New creates the right instance of the Handler interface depending on the network parameters. It will register protocols to handle network requests.

func NewCoordinatedHandler

func NewCoordinatedHandler(
	host ihost.Host,
	streamProvider streamutil.Provider,
	networkMode *protector.NetworkMode,
	networkConfig protector.NetworkConfig,
	proposalStore proposal.Store,
) Handler

NewCoordinatedHandler returns a Handler for a non-coordinator node.

func NewCoordinatorHandler

func NewCoordinatorHandler(
	host ihost.Host,
	streamProvider streamutil.Provider,
	networkConfig protector.NetworkConfig,
	proposalStore proposal.Store,
) Handler

NewCoordinatorHandler returns a Handler for a coordinator node.

type PublicNetworkHandler

type PublicNetworkHandler struct{}

PublicNetworkHandler is the handler for public networks. Public networks are completely open, so this handler doesn't do anything.

func (*PublicNetworkHandler) Accept

func (h *PublicNetworkHandler) Accept(context.Context, peer.ID) error

Accept can't be used in a public network. You can directly connect to any node freely.

func (*PublicNetworkHandler) AddNode

func (h *PublicNetworkHandler) AddNode(context.Context, peer.ID, multiaddr.Multiaddr, []byte) error

AddNode can't be used in a public network. You can directly connect to any node freely.

func (*PublicNetworkHandler) Close

Close doesn't do anything.

func (*PublicNetworkHandler) CompleteBootstrap

func (h *PublicNetworkHandler) CompleteBootstrap(context.Context) error

CompleteBootstrap can't be used in a public network. There is no bootstrapping phase in such networks.

func (*PublicNetworkHandler) Handshake

func (h *PublicNetworkHandler) Handshake(context.Context) error

Handshake can't be used in a public network. You can directly connect to any node freely.

func (*PublicNetworkHandler) Reject

func (h *PublicNetworkHandler) Reject(context.Context, peer.ID) error

Reject can't be used in a public network. You can directly connect to any node freely.

func (*PublicNetworkHandler) RemoveNode

func (h *PublicNetworkHandler) RemoveNode(context.Context, peer.ID) error

RemoveNode can't be used in a public network. You can directly connect to any node freely.

Directories

Path Synopsis
Package mockprotocol is a generated GoMock package.
Package mockprotocol is a generated GoMock package.
Package proposal implements a store for network update proposals.
Package proposal implements a store for network update proposals.
mocks
Package mockproposal is a generated GoMock package.
Package mockproposal is a generated GoMock package.

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