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Types ¶
type SignModeHandler ¶
type SignModeHandler interface { // DefaultMode is the default mode that is to be used with this handler if no // other mode is specified. This can be useful for testing and CLI usage DefaultMode() signingv1beta1.SignMode // Modes is the list of modes supporting by this handler Modes() []signingv1beta1.SignMode // GetSignBytes returns the sign bytes for the provided SignMode, SignerData and Tx, // or an error GetSignBytes(mode signingv1beta1.SignMode, data SignerData, tx *txv1beta1.Tx) ([]byte, error) }
SignModeHandler defines a interface to be implemented by types which will handle SignMode's by generating sign bytes from a Tx and SignerData
type SignModeHandlerMap ¶
type SignModeHandlerMap struct {
// contains filtered or unexported fields
}
SignModeHandlerMap is SignModeHandler that aggregates multiple SignModeHandler's into a single handler
func NewSignModeHandlerMap ¶
func NewSignModeHandlerMap(defaultMode signingv1beta1.SignMode, handlers []SignModeHandler) SignModeHandlerMap
NewSignModeHandlerMap returns a new SignModeHandlerMap with the provided defaultMode and handlers
func (SignModeHandlerMap) DefaultMode ¶
func (h SignModeHandlerMap) DefaultMode() signingv1beta1.SignMode
DefaultMode implements SignModeHandler.DefaultMode
func (SignModeHandlerMap) GetSignBytes ¶
func (h SignModeHandlerMap) GetSignBytes(mode signingv1beta1.SignMode, data SignerData, tx *txv1beta1.Tx) ([]byte, error)
DefaultMode implements SignModeHandler.GetSignBytes
func (SignModeHandlerMap) Modes ¶
func (h SignModeHandlerMap) Modes() []signingv1beta1.SignMode
Modes implements SignModeHandler.Modes
type SignerData ¶
type SignerData struct { // The address of the signer. // // In case of multisigs, this should be the multisig's address. Address string // ChainID is the chain that this transaction is targeted ChainID string // AccountNumber is the account number of the signer. // // In case of multisigs, this should be the multisig account number. AccountNumber uint64 // Sequence is the account sequence number of the signer that is used // for replay protection. This field is only useful for Legacy Amino signing, // since in SIGN_MODE_DIRECT the account sequence is already in the signer // info. // // In case of multisigs, this should be the multisig sequence. Sequence uint64 // PubKey is the public key of the signer. // // In case of multisigs, this should be the pubkey of the member of the // multisig that is signing the current sign doc. PubKey fwcryptotypes.PubKey }
SignerData is the specific information needed to sign a transaction that generally isn't included in the transaction body itself
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