Documentation ¶
Overview ¶
Package tunnel is a server/client package that enables to proxy public connections to your local machine over a tunnel connection from the local machine to the public server.
Index ¶
- Variables
- type Backoff
- type Client
- type ClientConfig
- type ClientState
- type ClientStateChange
- type Server
- func (s *Server) AddAddr(l net.Listener, ip net.IP, identifier string)
- func (s *Server) AddHost(host, identifier string)
- func (s *Server) DeleteAddr(l net.Listener, ip net.IP)
- func (s *Server) DeleteHost(host string)
- func (s *Server) OnConnect(identifier string, fn func() error)
- func (s *Server) OnDisconnect(identifier string, fn func() error)
- func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request)
- type ServerConfig
Constants ¶
This section is empty.
Variables ¶
var ErrRedialAborted = errors.New("unable to restore the connection, aborting")
ErrRedialAborted is emitted on ClientClosed event, when backoff policy used by a client decided no more reconnection attempts must be made.
Functions ¶
This section is empty.
Types ¶
type Backoff ¶
type Backoff interface { // Next returns the duration to sleep before retrying reconnections. // If the returned value is negative, the retry is aborted. NextBackOff() time.Duration // Reset is used to signal a reconnection was successful and next // call to Next should return desired time duration for 1st reconnection // attempt. Reset() }
Backoff defines behavior of staggering reconnection retries.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is responsible for creating a control connection to a tunnel server, creating new tunnels and proxy them to tunnel server.
func NewClient ¶
func NewClient(cfg *ClientConfig) (*Client, error)
NewClient creates a new tunnel that is established between the serverAddr and localAddr. It exits if it can't create a new control connection to the server. If localAddr is empty client will always try to proxy to a local port.
func (*Client) Start ¶
func (c *Client) Start()
Start starts the client and connects to the server with the identifier. client.FetchIdentifier() will be used if it's not nil. It's supports reconnecting with exponential backoff intervals when the connection to the server disconnects. Call client.Close() to shutdown the client completely. A successful connection will cause StartNotify() to receive a value.
func (*Client) StartNotify ¶
StartNotify returns a channel that receives a single value when the client established a successful connection to the server.
type ClientConfig ¶
type ClientConfig struct { // Identifier is the secret token that needs to be passed to the server. // Required if FetchIdentifier is not set. Identifier string // FetchIdentifier can be used to fetch identifier. Required if Identifier // is not set. FetchIdentifier func() (string, error) // ServerAddr defines the TCP address of the tunnel server to be connected. // Required if FetchServerAddr is not set. ServerAddr string // FetchServerAddr can be used to fetch tunnel server address. // Required if ServerAddress is not set. FetchServerAddr func() (string, error) // LocalAddr defines the TCP address of the local server. This is optional // if you want to specify a single TCP address. Otherwise the client will // always proxy to 127.0.0.1:incomingPort, where incomingPort is the // tunnelserver's public exposed Port. LocalAddr string // FetchLocalAddr is used for looking up TCP address of the server, // which an incoming connection should be proxied to. // // If port-based routing is used, this field is required for tunneling to // function properly. Otherwise you'll be forwarding traffic to random // ports and this is usually not desired. // // If IP-based routing is used this field may be nil, in that case // "127.0.0.1:port" will be used instead. // // It can be used for http tunneling provided that LocalAddr is "". FetchLocalAddr func(port int) (string, error) // Debug enables debug mode, enable only if you want to debug the server. Debug bool // Log defines the logger. If nil a default logging.Logger is used. Log logging.Logger Transport http.RoundTripper // StateChanges receives state transition details each time client // connection state changes. The channel is expected to be sufficiently // buffered to keep up with event pace. // // If nil, no information about state transitions are dispatched // by the library. StateChanges chan<- *ClientStateChange // Backoff is used to control behavior of staggering reconnection loop. // // If nil, default backoff policy is used which makes a client to never // give up on reconnection. // // If custom backoff is used, client will emit ErrRedialAborted set // with ClientClosed event when no more reconnection atttemps should // be made. Backoff Backoff // YamuxConfig defines the config which passed to every new yamux.Session. If nil // yamux.DefaultConfig() is used. YamuxConfig *yamux.Config }
ClientConfig defines the configuration for the Client
type ClientState ¶
type ClientState uint32
ClientState represents client connection state to tunnel server.
const ( ClientUnknown ClientState = iota ClientStarted ClientConnecting ClientConnected ClientDisconnected ClientClosed // keep it always last )
ClientState enumeration.
func (ClientState) String ¶
func (i ClientState) String() string
type ClientStateChange ¶
type ClientStateChange struct { Identifier string Previous ClientState Current ClientState Error error }
ClientStateChange represents single client state transition.
func (*ClientStateChange) String ¶
func (cs *ClientStateChange) String() string
Strings implements the fmt.Stringer interface.
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
Server is responsible for proxying public connections to the client over a tunnel connection. It also listens to control messages from the client.
func NewServer ¶
func NewServer(cfg *ServerConfig) (*Server, error)
NewServer creates a new Server. The defaults are used if config is nil.
func (*Server) AddAddr ¶
AddAddr starts accepting connections on listener l, routing every connection to a tunnel client given by the identifier.
When ip parameter is nil, all connections accepted from the listener are routed to the tunnel client specified by the identifier (port-based routing).
When ip parameter is non-nil, only those connections are routed whose local address matches the specified ip (ip-based routing).
If l listens on multiple interfaces it's desirable to call AddAddr multiple times with the same l value but different ip one.
func (*Server) DeleteAddr ¶
DeleteAddr stops listening for connections on the given listener.
Upon return no more connections will be tunneled, but as the method does not close the listener, so any ongoing connection won't get interrupted.
func (*Server) DeleteHost ¶
DeleteHost deletes the given virtual host. Once removed any request to this host is denied.
func (*Server) OnConnect ¶
OnConnect invokes a callback for client with given identifier, when it establishes a control session. After a client is connected, the associated function is also removed and needs to be added again.
func (*Server) OnDisconnect ¶
OnDisconnect calls the function when the client connected with the associated identifier disconnects from the server. After a client is disconnected, the associated function is also removed and needs to be added again.
type ServerConfig ¶
type ServerConfig struct { // StateChanges receives state transition details each time client // connection state changes. The channel is expected to be sufficiently // buffered to keep up with event pace. // // If nil, no information about state transitions are dispatched // by the library. StateChanges chan<- *ClientStateChange // Director is a function that modifies HTTP request into a new HTTP request // before sending to client. If nil no modifications are done. Director func(*http.Request) // Debug enables debug mode, enable only if you want to debug the server Debug bool // Log defines the logger. If nil a default logging.Logger is used. Log logging.Logger // YamuxConfig defines the config which passed to every new yamux.Session. If nil // yamux.DefaultConfig() is used. YamuxConfig *yamux.Config }
ServerConfig defines the configuration for the Server