cache

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Published: Sep 9, 2015 License: GPL-3.0 Imports: 4 Imported by: 0

Documentation

Overview

Package cache provides interface and implementation of a cache algorithms.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Cache

type Cache struct {
	// contains filtered or unexported fields
}

Cache is a 'cache map'.

func NewCache

func NewCache(cacher Cacher) *Cache

NewCache creates a new 'cache map'. The cacher is optional and may be nil.

func (*Cache) Capacity

func (r *Cache) Capacity() int

Capacity returns cache capacity.

func (*Cache) Close

func (r *Cache) Close() error

Close closes the 'cache map' and releases all 'cache node'.

func (*Cache) Delete

func (r *Cache) Delete(ns, key uint64, onDel func()) bool

Delete removes and ban 'cache node' with the given namespace and key. A banned 'cache node' will never inserted into the 'cache tree'. Ban only attributed to the particular 'cache node', so when a 'cache node' is recreated it will not be banned.

If onDel is not nil, then it will be executed if such 'cache node' doesn't exist or once the 'cache node' is released.

Delete return true is such 'cache node' exist.

func (*Cache) Evict

func (r *Cache) Evict(ns, key uint64) bool

Evict evicts 'cache node' with the given namespace and key. This will simply call Cacher.Evict.

Evict return true is such 'cache node' exist.

func (*Cache) EvictAll

func (r *Cache) EvictAll()

EvictAll evicts all 'cache node'. This will simply call Cacher.EvictAll.

func (*Cache) EvictNS

func (r *Cache) EvictNS(ns uint64)

EvictNS evicts 'cache node' with the given namespace. This will simply call Cacher.EvictNS.

func (*Cache) Get

func (r *Cache) Get(ns, key uint64, setFunc func() (size int, value Value)) *Handle

Get gets 'cache node' with the given namespace and key. If cache node is not found and setFunc is not nil, Get will atomically creates the 'cache node' by calling setFunc. Otherwise Get will returns nil.

The returned 'cache handle' should be released after use by calling Release method.

func (*Cache) Nodes

func (r *Cache) Nodes() int

Nodes returns number of 'cache node' in the map.

func (*Cache) SetCapacity

func (r *Cache) SetCapacity(capacity int)

SetCapacity sets cache capacity.

func (*Cache) Size

func (r *Cache) Size() int

Size returns sums of 'cache node' size in the map.

type CacheGetter

type CacheGetter struct {
	Cache *Cache
	NS    uint64
}

func (*CacheGetter) Get

func (g *CacheGetter) Get(key uint64, setFunc func() (size int, value Value)) *Handle

type Cacher

type Cacher interface {
	// Capacity returns cache capacity.
	Capacity() int

	// SetCapacity sets cache capacity.
	SetCapacity(capacity int)

	// Promote promotes the 'cache node'.
	Promote(n *Node)

	// Ban evicts the 'cache node' and prevent subsequent 'promote'.
	Ban(n *Node)

	// Evict evicts the 'cache node'.
	Evict(n *Node)

	// EvictNS evicts 'cache node' with the given namespace.
	EvictNS(ns uint64)

	// EvictAll evicts all 'cache node'.
	EvictAll()

	// Close closes the 'cache tree'
	Close() error
}

Cacher provides interface to implements a caching functionality. An implementation must be goroutine-safe.

func NewLRU

func NewLRU(capacity int) Cacher

NewLRU create a new LRU-cache.

type Handle

type Handle struct {
	// contains filtered or unexported fields
}

func (*Handle) Release

func (h *Handle) Release()

func (*Handle) Value

func (h *Handle) Value() Value

type Node

type Node struct {
	CacheData unsafe.Pointer
	// contains filtered or unexported fields
}

Node is a 'cache node'.

func (*Node) GetHandle

func (n *Node) GetHandle() *Handle

GetHandle returns an handle for this 'cache node'.

func (*Node) Key

func (n *Node) Key() uint64

Key returns this 'cache node' key.

func (*Node) NS

func (n *Node) NS() uint64

NS returns this 'cache node' namespace.

func (*Node) Ref

func (n *Node) Ref() int32

Ref returns this 'cache node' ref counter.

func (*Node) Size

func (n *Node) Size() int

Size returns this 'cache node' size.

func (*Node) Value

func (n *Node) Value() Value

Value returns this 'cache node' value.

type Value

type Value interface{}

Value is a 'cacheable object'. It may implements util.Releaser, if so the the Release method will be called once object is released.

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