Documentation ¶
Index ¶
- Constants
- Variables
- func ErrorCreateGameInstanceFailed(format string, args ...interface{}) *errors.Error
- func ErrorDeleteGameFailed(format string, args ...interface{}) *errors.Error
- func ErrorDeleteSaveFailed(format string, args ...interface{}) *errors.Error
- func ErrorGameConnectionNotFound(format string, args ...interface{}) *errors.Error
- func ErrorGameFileNotFound(format string, args ...interface{}) *errors.Error
- func ErrorGameInstanceNotAccessible(format string, args ...interface{}) *errors.Error
- func ErrorIceCandidateFailed(format string, args ...interface{}) *errors.Error
- func ErrorInvalidGameFile(format string, args ...interface{}) *errors.Error
- func ErrorListGameFailed(format string, args ...interface{}) *errors.Error
- func ErrorLoadSaveFailed(format string, args ...interface{}) *errors.Error
- func ErrorOpenGameConnectionFailed(format string, args ...interface{}) *errors.Error
- func ErrorOperationFailed(format string, args ...interface{}) *errors.Error
- func ErrorRestartFailed(format string, args ...interface{}) *errors.Error
- func ErrorRoomSessionNotAccessible(format string, args ...interface{}) *errors.Error
- func ErrorSaveGameFailed(format string, args ...interface{}) *errors.Error
- func ErrorSavedGameNotFound(format string, args ...interface{}) *errors.Error
- func ErrorSdpAnswerFailed(format string, args ...interface{}) *errors.Error
- func ErrorUnknownError(format string, args ...interface{}) *errors.Error
- func ErrorUploadFileFailed(format string, args ...interface{}) *errors.Error
- func IsCreateGameInstanceFailed(err error) bool
- func IsDeleteGameFailed(err error) bool
- func IsDeleteSaveFailed(err error) bool
- func IsGameConnectionNotFound(err error) bool
- func IsGameFileNotFound(err error) bool
- func IsGameInstanceNotAccessible(err error) bool
- func IsIceCandidateFailed(err error) bool
- func IsInvalidGameFile(err error) bool
- func IsListGameFailed(err error) bool
- func IsLoadSaveFailed(err error) bool
- func IsOpenGameConnectionFailed(err error) bool
- func IsOperationFailed(err error) bool
- func IsRestartFailed(err error) bool
- func IsRoomSessionNotAccessible(err error) bool
- func IsSaveGameFailed(err error) bool
- func IsSavedGameNotFound(err error) bool
- func IsSdpAnswerFailed(err error) bool
- func IsUnknownError(err error) bool
- func IsUploadFileFailed(err error) bool
- func RegisterGamingServer(s grpc.ServiceRegistrar, srv GamingServer)
- type CreateGameInstanceRequest
- func (*CreateGameInstanceRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameInstanceRequest) GetEmulatorType() string
- func (x *CreateGameInstanceRequest) GetGame() string
- func (x *CreateGameInstanceRequest) GetRoomId() int64
- func (*CreateGameInstanceRequest) ProtoMessage()
- func (x *CreateGameInstanceRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameInstanceRequest) Reset()
- func (x *CreateGameInstanceRequest) String() string
- type CreateGameInstanceResponse
- func (*CreateGameInstanceResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameInstanceResponse) GetInstanceId() string
- func (x *CreateGameInstanceResponse) GetLeaseId() int64
- func (x *CreateGameInstanceResponse) GetRoomId() int64
- func (*CreateGameInstanceResponse) ProtoMessage()
- func (x *CreateGameInstanceResponse) ProtoReflect() protoreflect.Message
- func (x *CreateGameInstanceResponse) Reset()
- func (x *CreateGameInstanceResponse) String() string
- type DeleteGameFileRequest
- func (*DeleteGameFileRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameFileRequest) GetGames() []string
- func (*DeleteGameFileRequest) ProtoMessage()
- func (x *DeleteGameFileRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameFileRequest) Reset()
- func (x *DeleteGameFileRequest) String() string
- type DeleteGameFileResponse
- func (*DeleteGameFileResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameFileResponse) GetDeleted() int32
- func (*DeleteGameFileResponse) ProtoMessage()
- func (x *DeleteGameFileResponse) ProtoReflect() protoreflect.Message
- func (x *DeleteGameFileResponse) Reset()
- func (x *DeleteGameFileResponse) String() string
- type DeleteGameInstanceRequest
- func (*DeleteGameInstanceRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameInstanceRequest) GetForce() bool
- func (x *DeleteGameInstanceRequest) GetRoomId() int64
- func (*DeleteGameInstanceRequest) ProtoMessage()
- func (x *DeleteGameInstanceRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameInstanceRequest) Reset()
- func (x *DeleteGameInstanceRequest) String() string
- type DeleteGameInstanceResponse
- func (*DeleteGameInstanceResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameInstanceResponse) GetRoomId() int64
- func (*DeleteGameInstanceResponse) ProtoMessage()
- func (x *DeleteGameInstanceResponse) ProtoReflect() protoreflect.Message
- func (x *DeleteGameInstanceResponse) Reset()
- func (x *DeleteGameInstanceResponse) String() string
- type DeleteMemberConnectionRequest
- func (*DeleteMemberConnectionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteMemberConnectionRequest) GetRoomId() int64
- func (x *DeleteMemberConnectionRequest) GetUserId() int64
- func (*DeleteMemberConnectionRequest) ProtoMessage()
- func (x *DeleteMemberConnectionRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteMemberConnectionRequest) Reset()
- func (x *DeleteMemberConnectionRequest) String() string
- type DeleteMemberConnectionResponse
- func (*DeleteMemberConnectionResponse) Descriptor() ([]byte, []int)deprecated
- func (*DeleteMemberConnectionResponse) ProtoMessage()
- func (x *DeleteMemberConnectionResponse) ProtoReflect() protoreflect.Message
- func (x *DeleteMemberConnectionResponse) Reset()
- func (x *DeleteMemberConnectionResponse) String() string
- type DeleteSaveRequest
- type DeleteSaveResponse
- type Emulator
- func (*Emulator) Descriptor() ([]byte, []int)deprecated
- func (x *Emulator) GetGames() int32
- func (x *Emulator) GetName() string
- func (x *Emulator) GetProvider() string
- func (x *Emulator) GetSupportGraphicSetting() bool
- func (x *Emulator) GetSupportSaving() bool
- func (*Emulator) ProtoMessage()
- func (x *Emulator) ProtoReflect() protoreflect.Message
- func (x *Emulator) Reset()
- func (x *Emulator) String() string
- type GameFileMetadata
- func (*GameFileMetadata) Descriptor() ([]byte, []int)deprecated
- func (x *GameFileMetadata) GetMapper() string
- func (x *GameFileMetadata) GetMirroring() string
- func (x *GameFileMetadata) GetName() string
- func (x *GameFileMetadata) GetSize() int32
- func (x *GameFileMetadata) GetUploadTime() int64
- func (*GameFileMetadata) ProtoMessage()
- func (x *GameFileMetadata) ProtoReflect() protoreflect.Message
- func (x *GameFileMetadata) Reset()
- func (x *GameFileMetadata) String() string
- type GameInstanceStats
- func (*GameInstanceStats) Descriptor() ([]byte, []int)deprecated
- func (x *GameInstanceStats) GetActiveConnections() int32
- func (x *GameInstanceStats) GetConnections() int32
- func (x *GameInstanceStats) GetGame() string
- func (x *GameInstanceStats) GetRoomId() int64
- func (x *GameInstanceStats) GetUptime() int64
- func (*GameInstanceStats) ProtoMessage()
- func (x *GameInstanceStats) ProtoReflect() protoreflect.Message
- func (x *GameInstanceStats) Reset()
- func (x *GameInstanceStats) String() string
- type GamingClient
- type GamingServer
- type GetControllersRequest
- func (*GetControllersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetControllersRequest) GetRoomId() int64
- func (*GetControllersRequest) ProtoMessage()
- func (x *GetControllersRequest) ProtoReflect() protoreflect.Message
- func (x *GetControllersRequest) Reset()
- func (x *GetControllersRequest) String() string
- type GetControllersResponse
- func (*GetControllersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetControllersResponse) GetController1() int64
- func (x *GetControllersResponse) GetController2() int64
- func (x *GetControllersResponse) GetRoomId() int64
- func (*GetControllersResponse) ProtoMessage()
- func (x *GetControllersResponse) ProtoReflect() protoreflect.Message
- func (x *GetControllersResponse) Reset()
- func (x *GetControllersResponse) String() string
- type GetEmulatorSpeedRequest
- func (*GetEmulatorSpeedRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetEmulatorSpeedRequest) GetRoomId() int64
- func (*GetEmulatorSpeedRequest) ProtoMessage()
- func (x *GetEmulatorSpeedRequest) ProtoReflect() protoreflect.Message
- func (x *GetEmulatorSpeedRequest) Reset()
- func (x *GetEmulatorSpeedRequest) String() string
- type GetEmulatorSpeedResponse
- func (*GetEmulatorSpeedResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetEmulatorSpeedResponse) GetRate() float64
- func (*GetEmulatorSpeedResponse) ProtoMessage()
- func (x *GetEmulatorSpeedResponse) ProtoReflect() protoreflect.Message
- func (x *GetEmulatorSpeedResponse) Reset()
- func (x *GetEmulatorSpeedResponse) String() string
- type GetEndpointStatsRequest
- type GetEndpointStatsResponse
- func (*GetEndpointStatsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetEndpointStatsResponse) GetCpuUsage() int32
- func (x *GetEndpointStatsResponse) GetEmulatorCount() int32
- func (x *GetEndpointStatsResponse) GetMemoryTotal() int64
- func (x *GetEndpointStatsResponse) GetMemoryUsed() int64
- func (x *GetEndpointStatsResponse) GetUptime() int64
- func (*GetEndpointStatsResponse) ProtoMessage()
- func (x *GetEndpointStatsResponse) ProtoReflect() protoreflect.Message
- func (x *GetEndpointStatsResponse) Reset()
- func (x *GetEndpointStatsResponse) String() string
- type GetGameInstanceStatsRequest
- func (*GetGameInstanceStatsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameInstanceStatsRequest) GetRoomId() int64
- func (*GetGameInstanceStatsRequest) ProtoMessage()
- func (x *GetGameInstanceStatsRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameInstanceStatsRequest) Reset()
- func (x *GetGameInstanceStatsRequest) String() string
- type GetGameInstanceStatsResponse
- func (*GetGameInstanceStatsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameInstanceStatsResponse) GetStats() *GameInstanceStats
- func (*GetGameInstanceStatsResponse) ProtoMessage()
- func (x *GetGameInstanceStatsResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameInstanceStatsResponse) Reset()
- func (x *GetGameInstanceStatsResponse) String() string
- type GetGraphicOptionsRequest
- func (*GetGraphicOptionsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGraphicOptionsRequest) GetRoomId() int64
- func (*GetGraphicOptionsRequest) ProtoMessage()
- func (x *GetGraphicOptionsRequest) ProtoReflect() protoreflect.Message
- func (x *GetGraphicOptionsRequest) Reset()
- func (x *GetGraphicOptionsRequest) String() string
- type GetGraphicOptionsResponse
- func (*GetGraphicOptionsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGraphicOptionsResponse) GetGrayscale() bool
- func (x *GetGraphicOptionsResponse) GetHighResOpen() bool
- func (x *GetGraphicOptionsResponse) GetReverseColor() bool
- func (*GetGraphicOptionsResponse) ProtoMessage()
- func (x *GetGraphicOptionsResponse) ProtoReflect() protoreflect.Message
- func (x *GetGraphicOptionsResponse) Reset()
- func (x *GetGraphicOptionsResponse) String() string
- type GetServerICECandidateRequest
- func (*GetServerICECandidateRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetServerICECandidateRequest) GetRoomId() int64
- func (x *GetServerICECandidateRequest) GetUserId() int64
- func (*GetServerICECandidateRequest) ProtoMessage()
- func (x *GetServerICECandidateRequest) ProtoReflect() protoreflect.Message
- func (x *GetServerICECandidateRequest) Reset()
- func (x *GetServerICECandidateRequest) String() string
- type GetServerICECandidateResponse
- func (*GetServerICECandidateResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetServerICECandidateResponse) GetCandidates() []string
- func (*GetServerICECandidateResponse) ProtoMessage()
- func (x *GetServerICECandidateResponse) ProtoReflect() protoreflect.Message
- func (x *GetServerICECandidateResponse) Reset()
- func (x *GetServerICECandidateResponse) String() string
- type ICECandidateRequest
- func (*ICECandidateRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ICECandidateRequest) GetCandidate() string
- func (x *ICECandidateRequest) GetRoomId() int64
- func (x *ICECandidateRequest) GetUserId() int64
- func (*ICECandidateRequest) ProtoMessage()
- func (x *ICECandidateRequest) ProtoReflect() protoreflect.Message
- func (x *ICECandidateRequest) Reset()
- func (x *ICECandidateRequest) String() string
- type ICECandidateResponse
- func (*ICECandidateResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ICECandidateResponse) GetRoomId() int64
- func (x *ICECandidateResponse) GetUserId() int64
- func (*ICECandidateResponse) ProtoMessage()
- func (x *ICECandidateResponse) ProtoReflect() protoreflect.Message
- func (x *ICECandidateResponse) Reset()
- func (x *ICECandidateResponse) String() string
- type ListGameInstancesRequest
- type ListGameInstancesResponse
- func (*ListGameInstancesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameInstancesResponse) GetInstances() []*GameInstanceStats
- func (*ListGameInstancesResponse) ProtoMessage()
- func (x *ListGameInstancesResponse) ProtoReflect() protoreflect.Message
- func (x *ListGameInstancesResponse) Reset()
- func (x *ListGameInstancesResponse) String() string
- type ListGamesRequest
- func (*ListGamesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGamesRequest) GetPage() int32
- func (x *ListGamesRequest) GetPageSize() int32
- func (*ListGamesRequest) ProtoMessage()
- func (x *ListGamesRequest) ProtoReflect() protoreflect.Message
- func (x *ListGamesRequest) Reset()
- func (x *ListGamesRequest) String() string
- type ListGamesResponse
- func (*ListGamesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGamesResponse) GetGames() []*GameFileMetadata
- func (x *ListGamesResponse) GetTotal() int32
- func (*ListGamesResponse) ProtoMessage()
- func (x *ListGamesResponse) ProtoReflect() protoreflect.Message
- func (x *ListGamesResponse) Reset()
- func (x *ListGamesResponse) String() string
- type ListSavesRequest
- func (*ListSavesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListSavesRequest) GetPage() int32
- func (x *ListSavesRequest) GetPageSize() int32
- func (x *ListSavesRequest) GetRoomId() int64
- func (*ListSavesRequest) ProtoMessage()
- func (x *ListSavesRequest) ProtoReflect() protoreflect.Message
- func (x *ListSavesRequest) Reset()
- func (x *ListSavesRequest) String() string
- type ListSavesResponse
- func (*ListSavesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListSavesResponse) GetSaves() []*Save
- func (x *ListSavesResponse) GetTotal() int32
- func (*ListSavesResponse) ProtoMessage()
- func (x *ListSavesResponse) ProtoReflect() protoreflect.Message
- func (x *ListSavesResponse) Reset()
- func (x *ListSavesResponse) String() string
- type ListSupportedEmulatorsRequest
- func (*ListSupportedEmulatorsRequest) Descriptor() ([]byte, []int)deprecated
- func (*ListSupportedEmulatorsRequest) ProtoMessage()
- func (x *ListSupportedEmulatorsRequest) ProtoReflect() protoreflect.Message
- func (x *ListSupportedEmulatorsRequest) Reset()
- func (x *ListSupportedEmulatorsRequest) String() string
- type ListSupportedEmulatorsResponse
- func (*ListSupportedEmulatorsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListSupportedEmulatorsResponse) GetEmulators() []*Emulator
- func (*ListSupportedEmulatorsResponse) ProtoMessage()
- func (x *ListSupportedEmulatorsResponse) ProtoReflect() protoreflect.Message
- func (x *ListSupportedEmulatorsResponse) Reset()
- func (x *ListSupportedEmulatorsResponse) String() string
- type LoadSaveRequest
- func (*LoadSaveRequest) Descriptor() ([]byte, []int)deprecated
- func (x *LoadSaveRequest) GetRoomId() int64
- func (x *LoadSaveRequest) GetSaveId() int64
- func (*LoadSaveRequest) ProtoMessage()
- func (x *LoadSaveRequest) ProtoReflect() protoreflect.Message
- func (x *LoadSaveRequest) Reset()
- func (x *LoadSaveRequest) String() string
- type LoadSaveResponse
- type OpenGameConnectionRequest
- func (*OpenGameConnectionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *OpenGameConnectionRequest) GetRoomId() int64
- func (x *OpenGameConnectionRequest) GetUserId() int64
- func (*OpenGameConnectionRequest) ProtoMessage()
- func (x *OpenGameConnectionRequest) ProtoReflect() protoreflect.Message
- func (x *OpenGameConnectionRequest) Reset()
- func (x *OpenGameConnectionRequest) String() string
- type OpenGameConnectionResponse
- func (*OpenGameConnectionResponse) Descriptor() ([]byte, []int)deprecated
- func (x *OpenGameConnectionResponse) GetRoomId() int64
- func (x *OpenGameConnectionResponse) GetSdpOffer() string
- func (x *OpenGameConnectionResponse) GetUserId() int64
- func (*OpenGameConnectionResponse) ProtoMessage()
- func (x *OpenGameConnectionResponse) ProtoReflect() protoreflect.Message
- func (x *OpenGameConnectionResponse) Reset()
- func (x *OpenGameConnectionResponse) String() string
- type PauseEmulatorRequest
- func (*PauseEmulatorRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PauseEmulatorRequest) GetRoomId() int64
- func (x *PauseEmulatorRequest) GetUserId() int64
- func (*PauseEmulatorRequest) ProtoMessage()
- func (x *PauseEmulatorRequest) ProtoReflect() protoreflect.Message
- func (x *PauseEmulatorRequest) Reset()
- func (x *PauseEmulatorRequest) String() string
- type PauseEmulatorResponse
- func (*PauseEmulatorResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PauseEmulatorResponse) GetRoomId() int64
- func (x *PauseEmulatorResponse) GetUserId() int64
- func (*PauseEmulatorResponse) ProtoMessage()
- func (x *PauseEmulatorResponse) ProtoReflect() protoreflect.Message
- func (x *PauseEmulatorResponse) Reset()
- func (x *PauseEmulatorResponse) String() string
- type RestartEmulatorRequest
- func (*RestartEmulatorRequest) Descriptor() ([]byte, []int)deprecated
- func (x *RestartEmulatorRequest) GetGame() string
- func (x *RestartEmulatorRequest) GetRoomId() int64
- func (x *RestartEmulatorRequest) GetUserId() int64
- func (*RestartEmulatorRequest) ProtoMessage()
- func (x *RestartEmulatorRequest) ProtoReflect() protoreflect.Message
- func (x *RestartEmulatorRequest) Reset()
- func (x *RestartEmulatorRequest) String() string
- type RestartEmulatorResponse
- func (*RestartEmulatorResponse) Descriptor() ([]byte, []int)deprecated
- func (x *RestartEmulatorResponse) GetRoomId() int64
- func (x *RestartEmulatorResponse) GetUserId() int64
- func (*RestartEmulatorResponse) ProtoMessage()
- func (x *RestartEmulatorResponse) ProtoReflect() protoreflect.Message
- func (x *RestartEmulatorResponse) Reset()
- func (x *RestartEmulatorResponse) String() string
- type SDPAnswerRequest
- func (*SDPAnswerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *SDPAnswerRequest) GetRoomId() int64
- func (x *SDPAnswerRequest) GetSdpAnswer() string
- func (x *SDPAnswerRequest) GetUserId() int64
- func (*SDPAnswerRequest) ProtoMessage()
- func (x *SDPAnswerRequest) ProtoReflect() protoreflect.Message
- func (x *SDPAnswerRequest) Reset()
- func (x *SDPAnswerRequest) String() string
- type SDPAnswerResponse
- func (*SDPAnswerResponse) Descriptor() ([]byte, []int)deprecated
- func (x *SDPAnswerResponse) GetRoomId() int64
- func (x *SDPAnswerResponse) GetUserId() int64
- func (*SDPAnswerResponse) ProtoMessage()
- func (x *SDPAnswerResponse) ProtoReflect() protoreflect.Message
- func (x *SDPAnswerResponse) Reset()
- func (x *SDPAnswerResponse) String() string
- type Save
- func (*Save) Descriptor() ([]byte, []int)deprecated
- func (x *Save) GetCreateTime() int64
- func (x *Save) GetExitSave() bool
- func (x *Save) GetGame() string
- func (x *Save) GetId() int64
- func (x *Save) GetRoomId() int64
- func (*Save) ProtoMessage()
- func (x *Save) ProtoReflect() protoreflect.Message
- func (x *Save) Reset()
- func (x *Save) String() string
- type SaveGameRequest
- type SaveGameResponse
- type SetControllerRequest
- func (*SetControllerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *SetControllerRequest) GetController() int32
- func (x *SetControllerRequest) GetRoomId() int64
- func (x *SetControllerRequest) GetUserId() int64
- func (*SetControllerRequest) ProtoMessage()
- func (x *SetControllerRequest) ProtoReflect() protoreflect.Message
- func (x *SetControllerRequest) Reset()
- func (x *SetControllerRequest) String() string
- type SetControllerResponse
- type SetEmulatorSpeedRequest
- func (*SetEmulatorSpeedRequest) Descriptor() ([]byte, []int)deprecated
- func (x *SetEmulatorSpeedRequest) GetRate() float64
- func (x *SetEmulatorSpeedRequest) GetRoomId() int64
- func (*SetEmulatorSpeedRequest) ProtoMessage()
- func (x *SetEmulatorSpeedRequest) ProtoReflect() protoreflect.Message
- func (x *SetEmulatorSpeedRequest) Reset()
- func (x *SetEmulatorSpeedRequest) String() string
- type SetEmulatorSpeedResponse
- func (*SetEmulatorSpeedResponse) Descriptor() ([]byte, []int)deprecated
- func (x *SetEmulatorSpeedResponse) GetRate() float64
- func (x *SetEmulatorSpeedResponse) GetRoomId() int64
- func (*SetEmulatorSpeedResponse) ProtoMessage()
- func (x *SetEmulatorSpeedResponse) ProtoReflect() protoreflect.Message
- func (x *SetEmulatorSpeedResponse) Reset()
- func (x *SetEmulatorSpeedResponse) String() string
- type SetGraphicOptionsRequest
- func (*SetGraphicOptionsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *SetGraphicOptionsRequest) GetGrayscale() bool
- func (x *SetGraphicOptionsRequest) GetHighResOpen() bool
- func (x *SetGraphicOptionsRequest) GetReverseColor() bool
- func (x *SetGraphicOptionsRequest) GetRoomId() int64
- func (*SetGraphicOptionsRequest) ProtoMessage()
- func (x *SetGraphicOptionsRequest) ProtoReflect() protoreflect.Message
- func (x *SetGraphicOptionsRequest) Reset()
- func (x *SetGraphicOptionsRequest) String() string
- type SetGraphicOptionsResponse
- func (*SetGraphicOptionsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *SetGraphicOptionsResponse) GetGrayscale() bool
- func (x *SetGraphicOptionsResponse) GetHighResOpen() bool
- func (x *SetGraphicOptionsResponse) GetReverseColor() bool
- func (*SetGraphicOptionsResponse) ProtoMessage()
- func (x *SetGraphicOptionsResponse) ProtoReflect() protoreflect.Message
- func (x *SetGraphicOptionsResponse) Reset()
- func (x *SetGraphicOptionsResponse) String() string
- type UnimplementedGamingServer
- func (UnimplementedGamingServer) CreateGameInstance(context.Context, *CreateGameInstanceRequest) (*CreateGameInstanceResponse, error)
- func (UnimplementedGamingServer) DeleteGameFile(context.Context, *DeleteGameFileRequest) (*DeleteGameFileResponse, error)
- func (UnimplementedGamingServer) DeleteGameInstance(context.Context, *DeleteGameInstanceRequest) (*DeleteGameInstanceResponse, error)
- func (UnimplementedGamingServer) DeleteMemberConnection(context.Context, *DeleteMemberConnectionRequest) (*DeleteMemberConnectionResponse, error)
- func (UnimplementedGamingServer) DeleteSave(context.Context, *DeleteSaveRequest) (*DeleteSaveResponse, error)
- func (UnimplementedGamingServer) GetControllers(context.Context, *GetControllersRequest) (*GetControllersResponse, error)
- func (UnimplementedGamingServer) GetEmulatorSpeed(context.Context, *GetEmulatorSpeedRequest) (*GetEmulatorSpeedResponse, error)
- func (UnimplementedGamingServer) GetEndpointStats(context.Context, *GetEndpointStatsRequest) (*GetEndpointStatsResponse, error)
- func (UnimplementedGamingServer) GetGameInstanceStats(context.Context, *GetGameInstanceStatsRequest) (*GetGameInstanceStatsResponse, error)
- func (UnimplementedGamingServer) GetGraphicOptions(context.Context, *GetGraphicOptionsRequest) (*GetGraphicOptionsResponse, error)
- func (UnimplementedGamingServer) GetServerICECandidate(context.Context, *GetServerICECandidateRequest) (*GetServerICECandidateResponse, error)
- func (UnimplementedGamingServer) ICECandidate(context.Context, *ICECandidateRequest) (*ICECandidateResponse, error)
- func (UnimplementedGamingServer) ListGameInstances(context.Context, *ListGameInstancesRequest) (*ListGameInstancesResponse, error)
- func (UnimplementedGamingServer) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error)
- func (UnimplementedGamingServer) ListSaves(context.Context, *ListSavesRequest) (*ListSavesResponse, error)
- func (UnimplementedGamingServer) ListSupportedEmulators(context.Context, *ListSupportedEmulatorsRequest) (*ListSupportedEmulatorsResponse, error)
- func (UnimplementedGamingServer) LoadSave(context.Context, *LoadSaveRequest) (*LoadSaveResponse, error)
- func (UnimplementedGamingServer) OpenGameConnection(context.Context, *OpenGameConnectionRequest) (*OpenGameConnectionResponse, error)
- func (UnimplementedGamingServer) PauseEmulator(context.Context, *PauseEmulatorRequest) (*PauseEmulatorResponse, error)
- func (UnimplementedGamingServer) RestartEmulator(context.Context, *RestartEmulatorRequest) (*RestartEmulatorResponse, error)
- func (UnimplementedGamingServer) SDPAnswer(context.Context, *SDPAnswerRequest) (*SDPAnswerResponse, error)
- func (UnimplementedGamingServer) SaveGame(context.Context, *SaveGameRequest) (*SaveGameResponse, error)
- func (UnimplementedGamingServer) SetController(context.Context, *SetControllerRequest) (*SetControllerResponse, error)
- func (UnimplementedGamingServer) SetEmulatorSpeed(context.Context, *SetEmulatorSpeedRequest) (*SetEmulatorSpeedResponse, error)
- func (UnimplementedGamingServer) SetGraphicOptions(context.Context, *SetGraphicOptionsRequest) (*SetGraphicOptionsResponse, error)
- func (UnimplementedGamingServer) UploadGame(context.Context, *UploadGameRequest) (*UploadGameResponse, error)
- type UnsafeGamingServer
- type UploadGameRequest
- func (*UploadGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UploadGameRequest) GetData() []byte
- func (x *UploadGameRequest) GetName() string
- func (*UploadGameRequest) ProtoMessage()
- func (x *UploadGameRequest) ProtoReflect() protoreflect.Message
- func (x *UploadGameRequest) Reset()
- func (x *UploadGameRequest) String() string
- type UploadGameResponse
- type UserServiceErrorReason
- func (UserServiceErrorReason) Descriptor() protoreflect.EnumDescriptor
- func (x UserServiceErrorReason) Enum() *UserServiceErrorReason
- func (UserServiceErrorReason) EnumDescriptor() ([]byte, []int)deprecated
- func (x UserServiceErrorReason) Number() protoreflect.EnumNumber
- func (x UserServiceErrorReason) String() string
- func (UserServiceErrorReason) Type() protoreflect.EnumType
Constants ¶
const ( Gaming_CreateGameInstance_FullMethodName = "/gaming.v1.Gaming/CreateGameInstance" Gaming_OpenGameConnection_FullMethodName = "/gaming.v1.Gaming/OpenGameConnection" Gaming_SDPAnswer_FullMethodName = "/gaming.v1.Gaming/SDPAnswer" Gaming_ICECandidate_FullMethodName = "/gaming.v1.Gaming/ICECandidate" Gaming_GetServerICECandidate_FullMethodName = "/gaming.v1.Gaming/GetServerICECandidate" Gaming_PauseEmulator_FullMethodName = "/gaming.v1.Gaming/PauseEmulator" Gaming_RestartEmulator_FullMethodName = "/gaming.v1.Gaming/RestartEmulator" Gaming_DeleteGameInstance_FullMethodName = "/gaming.v1.Gaming/DeleteGameInstance" Gaming_UploadGame_FullMethodName = "/gaming.v1.Gaming/UploadGame" Gaming_ListGames_FullMethodName = "/gaming.v1.Gaming/ListGames" Gaming_DeleteGameFile_FullMethodName = "/gaming.v1.Gaming/DeleteGameFile" Gaming_SetController_FullMethodName = "/gaming.v1.Gaming/SetController" Gaming_GetControllers_FullMethodName = "/gaming.v1.Gaming/GetControllers" Gaming_GetGameInstanceStats_FullMethodName = "/gaming.v1.Gaming/GetGameInstanceStats" Gaming_ListGameInstances_FullMethodName = "/gaming.v1.Gaming/ListGameInstances" Gaming_DeleteMemberConnection_FullMethodName = "/gaming.v1.Gaming/DeleteMemberConnection" Gaming_GetEndpointStats_FullMethodName = "/gaming.v1.Gaming/GetEndpointStats" Gaming_SaveGame_FullMethodName = "/gaming.v1.Gaming/SaveGame" Gaming_LoadSave_FullMethodName = "/gaming.v1.Gaming/LoadSave" Gaming_ListSaves_FullMethodName = "/gaming.v1.Gaming/ListSaves" Gaming_DeleteSave_FullMethodName = "/gaming.v1.Gaming/DeleteSave" Gaming_SetGraphicOptions_FullMethodName = "/gaming.v1.Gaming/SetGraphicOptions" Gaming_GetGraphicOptions_FullMethodName = "/gaming.v1.Gaming/GetGraphicOptions" Gaming_SetEmulatorSpeed_FullMethodName = "/gaming.v1.Gaming/SetEmulatorSpeed" Gaming_GetEmulatorSpeed_FullMethodName = "/gaming.v1.Gaming/GetEmulatorSpeed" Gaming_ListSupportedEmulators_FullMethodName = "/gaming.v1.Gaming/ListSupportedEmulators" )
Variables ¶
var ( UserServiceErrorReason_name = map[int32]string{ 0: "UNKNOWN_ERROR", 1: "ROOM_SESSION_NOT_ACCESSIBLE", 2: "CREATE_GAME_INSTANCE_FAILED", 3: "GAME_FILE_NOT_FOUND", 4: "SAVED_GAME_NOT_FOUND", 5: "UPLOAD_FILE_FAILED", 6: "INVALID_GAME_FILE", 7: "LIST_GAME_FAILED", 8: "DELETE_GAME_FAILED", 9: "OPEN_GAME_CONNECTION_FAILED", 10: "GAME_CONNECTION_NOT_FOUND", 11: "SDP_ANSWER_FAILED", 12: "ICE_CANDIDATE_FAILED", 13: "GAME_INSTANCE_NOT_ACCESSIBLE", 14: "OPERATION_FAILED", 15: "SAVE_GAME_FAILED", 16: "LOAD_SAVE_FAILED", 17: "RESTART_FAILED", 18: "DELETE_SAVE_FAILED", } UserServiceErrorReason_value = map[string]int32{ "UNKNOWN_ERROR": 0, "ROOM_SESSION_NOT_ACCESSIBLE": 1, "CREATE_GAME_INSTANCE_FAILED": 2, "GAME_FILE_NOT_FOUND": 3, "SAVED_GAME_NOT_FOUND": 4, "UPLOAD_FILE_FAILED": 5, "INVALID_GAME_FILE": 6, "LIST_GAME_FAILED": 7, "DELETE_GAME_FAILED": 8, "OPEN_GAME_CONNECTION_FAILED": 9, "GAME_CONNECTION_NOT_FOUND": 10, "SDP_ANSWER_FAILED": 11, "ICE_CANDIDATE_FAILED": 12, "GAME_INSTANCE_NOT_ACCESSIBLE": 13, "OPERATION_FAILED": 14, "SAVE_GAME_FAILED": 15, "LOAD_SAVE_FAILED": 16, "RESTART_FAILED": 17, "DELETE_SAVE_FAILED": 18, } )
Enum value maps for UserServiceErrorReason.
var File_gaming_service_v1_gaming_error_proto protoreflect.FileDescriptor
var File_gaming_service_v1_gaming_proto protoreflect.FileDescriptor
var Gaming_ServiceDesc = grpc.ServiceDesc{ ServiceName: "gaming.v1.Gaming", HandlerType: (*GamingServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "CreateGameInstance", Handler: _Gaming_CreateGameInstance_Handler, }, { MethodName: "OpenGameConnection", Handler: _Gaming_OpenGameConnection_Handler, }, { MethodName: "SDPAnswer", Handler: _Gaming_SDPAnswer_Handler, }, { MethodName: "ICECandidate", Handler: _Gaming_ICECandidate_Handler, }, { MethodName: "GetServerICECandidate", Handler: _Gaming_GetServerICECandidate_Handler, }, { MethodName: "PauseEmulator", Handler: _Gaming_PauseEmulator_Handler, }, { MethodName: "RestartEmulator", Handler: _Gaming_RestartEmulator_Handler, }, { MethodName: "DeleteGameInstance", Handler: _Gaming_DeleteGameInstance_Handler, }, { MethodName: "UploadGame", Handler: _Gaming_UploadGame_Handler, }, { MethodName: "ListGames", Handler: _Gaming_ListGames_Handler, }, { MethodName: "DeleteGameFile", Handler: _Gaming_DeleteGameFile_Handler, }, { MethodName: "SetController", Handler: _Gaming_SetController_Handler, }, { MethodName: "GetControllers", Handler: _Gaming_GetControllers_Handler, }, { MethodName: "GetGameInstanceStats", Handler: _Gaming_GetGameInstanceStats_Handler, }, { MethodName: "ListGameInstances", Handler: _Gaming_ListGameInstances_Handler, }, { MethodName: "DeleteMemberConnection", Handler: _Gaming_DeleteMemberConnection_Handler, }, { MethodName: "GetEndpointStats", Handler: _Gaming_GetEndpointStats_Handler, }, { MethodName: "SaveGame", Handler: _Gaming_SaveGame_Handler, }, { MethodName: "LoadSave", Handler: _Gaming_LoadSave_Handler, }, { MethodName: "ListSaves", Handler: _Gaming_ListSaves_Handler, }, { MethodName: "DeleteSave", Handler: _Gaming_DeleteSave_Handler, }, { MethodName: "SetGraphicOptions", Handler: _Gaming_SetGraphicOptions_Handler, }, { MethodName: "GetGraphicOptions", Handler: _Gaming_GetGraphicOptions_Handler, }, { MethodName: "SetEmulatorSpeed", Handler: _Gaming_SetEmulatorSpeed_Handler, }, { MethodName: "GetEmulatorSpeed", Handler: _Gaming_GetEmulatorSpeed_Handler, }, { MethodName: "ListSupportedEmulators", Handler: _Gaming_ListSupportedEmulators_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "gaming/service/v1/gaming.proto", }
Gaming_ServiceDesc is the grpc.ServiceDesc for Gaming service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)
Functions ¶
func ErrorDeleteGameFailed ¶
func ErrorDeleteSaveFailed ¶
func ErrorGameFileNotFound ¶
func ErrorIceCandidateFailed ¶
func ErrorInvalidGameFile ¶
func ErrorListGameFailed ¶
func ErrorLoadSaveFailed ¶
func ErrorOperationFailed ¶
func ErrorRestartFailed ¶
func ErrorSaveGameFailed ¶
func ErrorSavedGameNotFound ¶
func ErrorSdpAnswerFailed ¶
func ErrorUnknownError ¶
func ErrorUploadFileFailed ¶
func IsDeleteGameFailed ¶
func IsDeleteSaveFailed ¶
func IsGameFileNotFound ¶
func IsIceCandidateFailed ¶
func IsInvalidGameFile ¶
func IsListGameFailed ¶
func IsLoadSaveFailed ¶
func IsOperationFailed ¶
func IsRestartFailed ¶
func IsSaveGameFailed ¶
func IsSavedGameNotFound ¶
func IsSdpAnswerFailed ¶
func IsUnknownError ¶
func IsUploadFileFailed ¶
func RegisterGamingServer ¶
func RegisterGamingServer(s grpc.ServiceRegistrar, srv GamingServer)
Types ¶
type CreateGameInstanceRequest ¶
type CreateGameInstanceRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Game string `protobuf:"bytes,2,opt,name=game,proto3" json:"game,omitempty"` EmulatorType string `protobuf:"bytes,3,opt,name=emulatorType,proto3" json:"emulatorType,omitempty"` // contains filtered or unexported fields }
func (*CreateGameInstanceRequest) Descriptor
deprecated
func (*CreateGameInstanceRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameInstanceRequest.ProtoReflect.Descriptor instead.
func (*CreateGameInstanceRequest) GetEmulatorType ¶
func (x *CreateGameInstanceRequest) GetEmulatorType() string
func (*CreateGameInstanceRequest) GetGame ¶
func (x *CreateGameInstanceRequest) GetGame() string
func (*CreateGameInstanceRequest) GetRoomId ¶
func (x *CreateGameInstanceRequest) GetRoomId() int64
func (*CreateGameInstanceRequest) ProtoMessage ¶
func (*CreateGameInstanceRequest) ProtoMessage()
func (*CreateGameInstanceRequest) ProtoReflect ¶
func (x *CreateGameInstanceRequest) ProtoReflect() protoreflect.Message
func (*CreateGameInstanceRequest) Reset ¶
func (x *CreateGameInstanceRequest) Reset()
func (*CreateGameInstanceRequest) String ¶
func (x *CreateGameInstanceRequest) String() string
type CreateGameInstanceResponse ¶
type CreateGameInstanceResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` LeaseId int64 `protobuf:"varint,2,opt,name=leaseId,proto3" json:"leaseId,omitempty"` InstanceId string `protobuf:"bytes,3,opt,name=instanceId,proto3" json:"instanceId,omitempty"` // contains filtered or unexported fields }
func (*CreateGameInstanceResponse) Descriptor
deprecated
func (*CreateGameInstanceResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameInstanceResponse.ProtoReflect.Descriptor instead.
func (*CreateGameInstanceResponse) GetInstanceId ¶
func (x *CreateGameInstanceResponse) GetInstanceId() string
func (*CreateGameInstanceResponse) GetLeaseId ¶
func (x *CreateGameInstanceResponse) GetLeaseId() int64
func (*CreateGameInstanceResponse) GetRoomId ¶
func (x *CreateGameInstanceResponse) GetRoomId() int64
func (*CreateGameInstanceResponse) ProtoMessage ¶
func (*CreateGameInstanceResponse) ProtoMessage()
func (*CreateGameInstanceResponse) ProtoReflect ¶
func (x *CreateGameInstanceResponse) ProtoReflect() protoreflect.Message
func (*CreateGameInstanceResponse) Reset ¶
func (x *CreateGameInstanceResponse) Reset()
func (*CreateGameInstanceResponse) String ¶
func (x *CreateGameInstanceResponse) String() string
type DeleteGameFileRequest ¶
type DeleteGameFileRequest struct { Games []string `protobuf:"bytes,1,rep,name=games,proto3" json:"games,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameFileRequest) Descriptor
deprecated
func (*DeleteGameFileRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameFileRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameFileRequest) GetGames ¶
func (x *DeleteGameFileRequest) GetGames() []string
func (*DeleteGameFileRequest) ProtoMessage ¶
func (*DeleteGameFileRequest) ProtoMessage()
func (*DeleteGameFileRequest) ProtoReflect ¶
func (x *DeleteGameFileRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameFileRequest) Reset ¶
func (x *DeleteGameFileRequest) Reset()
func (*DeleteGameFileRequest) String ¶
func (x *DeleteGameFileRequest) String() string
type DeleteGameFileResponse ¶
type DeleteGameFileResponse struct { Deleted int32 `protobuf:"varint,1,opt,name=deleted,proto3" json:"deleted,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameFileResponse) Descriptor
deprecated
func (*DeleteGameFileResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameFileResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameFileResponse) GetDeleted ¶
func (x *DeleteGameFileResponse) GetDeleted() int32
func (*DeleteGameFileResponse) ProtoMessage ¶
func (*DeleteGameFileResponse) ProtoMessage()
func (*DeleteGameFileResponse) ProtoReflect ¶
func (x *DeleteGameFileResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameFileResponse) Reset ¶
func (x *DeleteGameFileResponse) Reset()
func (*DeleteGameFileResponse) String ¶
func (x *DeleteGameFileResponse) String() string
type DeleteGameInstanceRequest ¶
type DeleteGameInstanceRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Force bool `protobuf:"varint,2,opt,name=force,proto3" json:"force,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameInstanceRequest) Descriptor
deprecated
func (*DeleteGameInstanceRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameInstanceRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameInstanceRequest) GetForce ¶
func (x *DeleteGameInstanceRequest) GetForce() bool
func (*DeleteGameInstanceRequest) GetRoomId ¶
func (x *DeleteGameInstanceRequest) GetRoomId() int64
func (*DeleteGameInstanceRequest) ProtoMessage ¶
func (*DeleteGameInstanceRequest) ProtoMessage()
func (*DeleteGameInstanceRequest) ProtoReflect ¶
func (x *DeleteGameInstanceRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameInstanceRequest) Reset ¶
func (x *DeleteGameInstanceRequest) Reset()
func (*DeleteGameInstanceRequest) String ¶
func (x *DeleteGameInstanceRequest) String() string
type DeleteGameInstanceResponse ¶
type DeleteGameInstanceResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameInstanceResponse) Descriptor
deprecated
func (*DeleteGameInstanceResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameInstanceResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameInstanceResponse) GetRoomId ¶
func (x *DeleteGameInstanceResponse) GetRoomId() int64
func (*DeleteGameInstanceResponse) ProtoMessage ¶
func (*DeleteGameInstanceResponse) ProtoMessage()
func (*DeleteGameInstanceResponse) ProtoReflect ¶
func (x *DeleteGameInstanceResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameInstanceResponse) Reset ¶
func (x *DeleteGameInstanceResponse) Reset()
func (*DeleteGameInstanceResponse) String ¶
func (x *DeleteGameInstanceResponse) String() string
type DeleteMemberConnectionRequest ¶
type DeleteMemberConnectionRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*DeleteMemberConnectionRequest) Descriptor
deprecated
func (*DeleteMemberConnectionRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteMemberConnectionRequest.ProtoReflect.Descriptor instead.
func (*DeleteMemberConnectionRequest) GetRoomId ¶
func (x *DeleteMemberConnectionRequest) GetRoomId() int64
func (*DeleteMemberConnectionRequest) GetUserId ¶
func (x *DeleteMemberConnectionRequest) GetUserId() int64
func (*DeleteMemberConnectionRequest) ProtoMessage ¶
func (*DeleteMemberConnectionRequest) ProtoMessage()
func (*DeleteMemberConnectionRequest) ProtoReflect ¶
func (x *DeleteMemberConnectionRequest) ProtoReflect() protoreflect.Message
func (*DeleteMemberConnectionRequest) Reset ¶
func (x *DeleteMemberConnectionRequest) Reset()
func (*DeleteMemberConnectionRequest) String ¶
func (x *DeleteMemberConnectionRequest) String() string
type DeleteMemberConnectionResponse ¶
type DeleteMemberConnectionResponse struct {
// contains filtered or unexported fields
}
func (*DeleteMemberConnectionResponse) Descriptor
deprecated
func (*DeleteMemberConnectionResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteMemberConnectionResponse.ProtoReflect.Descriptor instead.
func (*DeleteMemberConnectionResponse) ProtoMessage ¶
func (*DeleteMemberConnectionResponse) ProtoMessage()
func (*DeleteMemberConnectionResponse) ProtoReflect ¶
func (x *DeleteMemberConnectionResponse) ProtoReflect() protoreflect.Message
func (*DeleteMemberConnectionResponse) Reset ¶
func (x *DeleteMemberConnectionResponse) Reset()
func (*DeleteMemberConnectionResponse) String ¶
func (x *DeleteMemberConnectionResponse) String() string
type DeleteSaveRequest ¶
type DeleteSaveRequest struct { SaveId int64 `protobuf:"varint,1,opt,name=saveId,proto3" json:"saveId,omitempty"` // contains filtered or unexported fields }
func (*DeleteSaveRequest) Descriptor
deprecated
func (*DeleteSaveRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteSaveRequest.ProtoReflect.Descriptor instead.
func (*DeleteSaveRequest) GetSaveId ¶
func (x *DeleteSaveRequest) GetSaveId() int64
func (*DeleteSaveRequest) ProtoMessage ¶
func (*DeleteSaveRequest) ProtoMessage()
func (*DeleteSaveRequest) ProtoReflect ¶
func (x *DeleteSaveRequest) ProtoReflect() protoreflect.Message
func (*DeleteSaveRequest) Reset ¶
func (x *DeleteSaveRequest) Reset()
func (*DeleteSaveRequest) String ¶
func (x *DeleteSaveRequest) String() string
type DeleteSaveResponse ¶
type DeleteSaveResponse struct {
// contains filtered or unexported fields
}
func (*DeleteSaveResponse) Descriptor
deprecated
func (*DeleteSaveResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteSaveResponse.ProtoReflect.Descriptor instead.
func (*DeleteSaveResponse) ProtoMessage ¶
func (*DeleteSaveResponse) ProtoMessage()
func (*DeleteSaveResponse) ProtoReflect ¶
func (x *DeleteSaveResponse) ProtoReflect() protoreflect.Message
func (*DeleteSaveResponse) Reset ¶
func (x *DeleteSaveResponse) Reset()
func (*DeleteSaveResponse) String ¶
func (x *DeleteSaveResponse) String() string
type Emulator ¶
type Emulator struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` SupportSaving bool `protobuf:"varint,2,opt,name=supportSaving,proto3" json:"supportSaving,omitempty"` SupportGraphicSetting bool `protobuf:"varint,3,opt,name=supportGraphicSetting,proto3" json:"supportGraphicSetting,omitempty"` Games int32 `protobuf:"varint,4,opt,name=Games,proto3" json:"Games,omitempty"` Provider string `protobuf:"bytes,5,opt,name=provider,proto3" json:"provider,omitempty"` // contains filtered or unexported fields }
func (*Emulator) Descriptor
deprecated
func (*Emulator) GetProvider ¶
func (*Emulator) GetSupportGraphicSetting ¶
func (*Emulator) GetSupportSaving ¶
func (*Emulator) ProtoMessage ¶
func (*Emulator) ProtoMessage()
func (*Emulator) ProtoReflect ¶
func (x *Emulator) ProtoReflect() protoreflect.Message
type GameFileMetadata ¶
type GameFileMetadata struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` Mapper string `protobuf:"bytes,2,opt,name=mapper,proto3" json:"mapper,omitempty"` Mirroring string `protobuf:"bytes,3,opt,name=mirroring,proto3" json:"mirroring,omitempty"` Size int32 `protobuf:"varint,4,opt,name=size,proto3" json:"size,omitempty"` UploadTime int64 `protobuf:"varint,5,opt,name=uploadTime,proto3" json:"uploadTime,omitempty"` // contains filtered or unexported fields }
func (*GameFileMetadata) Descriptor
deprecated
func (*GameFileMetadata) Descriptor() ([]byte, []int)
Deprecated: Use GameFileMetadata.ProtoReflect.Descriptor instead.
func (*GameFileMetadata) GetMapper ¶
func (x *GameFileMetadata) GetMapper() string
func (*GameFileMetadata) GetMirroring ¶
func (x *GameFileMetadata) GetMirroring() string
func (*GameFileMetadata) GetName ¶
func (x *GameFileMetadata) GetName() string
func (*GameFileMetadata) GetSize ¶
func (x *GameFileMetadata) GetSize() int32
func (*GameFileMetadata) GetUploadTime ¶
func (x *GameFileMetadata) GetUploadTime() int64
func (*GameFileMetadata) ProtoMessage ¶
func (*GameFileMetadata) ProtoMessage()
func (*GameFileMetadata) ProtoReflect ¶
func (x *GameFileMetadata) ProtoReflect() protoreflect.Message
func (*GameFileMetadata) Reset ¶
func (x *GameFileMetadata) Reset()
func (*GameFileMetadata) String ¶
func (x *GameFileMetadata) String() string
type GameInstanceStats ¶
type GameInstanceStats struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Connections int32 `protobuf:"varint,2,opt,name=connections,proto3" json:"connections,omitempty"` ActiveConnections int32 `protobuf:"varint,3,opt,name=activeConnections,proto3" json:"activeConnections,omitempty"` Game string `protobuf:"bytes,4,opt,name=game,proto3" json:"game,omitempty"` Uptime int64 `protobuf:"varint,5,opt,name=uptime,proto3" json:"uptime,omitempty"` // TODO more stats // contains filtered or unexported fields }
func (*GameInstanceStats) Descriptor
deprecated
func (*GameInstanceStats) Descriptor() ([]byte, []int)
Deprecated: Use GameInstanceStats.ProtoReflect.Descriptor instead.
func (*GameInstanceStats) GetActiveConnections ¶
func (x *GameInstanceStats) GetActiveConnections() int32
func (*GameInstanceStats) GetConnections ¶
func (x *GameInstanceStats) GetConnections() int32
func (*GameInstanceStats) GetGame ¶
func (x *GameInstanceStats) GetGame() string
func (*GameInstanceStats) GetRoomId ¶
func (x *GameInstanceStats) GetRoomId() int64
func (*GameInstanceStats) GetUptime ¶
func (x *GameInstanceStats) GetUptime() int64
func (*GameInstanceStats) ProtoMessage ¶
func (*GameInstanceStats) ProtoMessage()
func (*GameInstanceStats) ProtoReflect ¶
func (x *GameInstanceStats) ProtoReflect() protoreflect.Message
func (*GameInstanceStats) Reset ¶
func (x *GameInstanceStats) Reset()
func (*GameInstanceStats) String ¶
func (x *GameInstanceStats) String() string
type GamingClient ¶
type GamingClient interface { CreateGameInstance(ctx context.Context, in *CreateGameInstanceRequest, opts ...grpc.CallOption) (*CreateGameInstanceResponse, error) OpenGameConnection(ctx context.Context, in *OpenGameConnectionRequest, opts ...grpc.CallOption) (*OpenGameConnectionResponse, error) SDPAnswer(ctx context.Context, in *SDPAnswerRequest, opts ...grpc.CallOption) (*SDPAnswerResponse, error) ICECandidate(ctx context.Context, in *ICECandidateRequest, opts ...grpc.CallOption) (*ICECandidateResponse, error) GetServerICECandidate(ctx context.Context, in *GetServerICECandidateRequest, opts ...grpc.CallOption) (*GetServerICECandidateResponse, error) PauseEmulator(ctx context.Context, in *PauseEmulatorRequest, opts ...grpc.CallOption) (*PauseEmulatorResponse, error) RestartEmulator(ctx context.Context, in *RestartEmulatorRequest, opts ...grpc.CallOption) (*RestartEmulatorResponse, error) DeleteGameInstance(ctx context.Context, in *DeleteGameInstanceRequest, opts ...grpc.CallOption) (*DeleteGameInstanceResponse, error) UploadGame(ctx context.Context, in *UploadGameRequest, opts ...grpc.CallOption) (*UploadGameResponse, error) ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) DeleteGameFile(ctx context.Context, in *DeleteGameFileRequest, opts ...grpc.CallOption) (*DeleteGameFileResponse, error) SetController(ctx context.Context, in *SetControllerRequest, opts ...grpc.CallOption) (*SetControllerResponse, error) GetControllers(ctx context.Context, in *GetControllersRequest, opts ...grpc.CallOption) (*GetControllersResponse, error) GetGameInstanceStats(ctx context.Context, in *GetGameInstanceStatsRequest, opts ...grpc.CallOption) (*GetGameInstanceStatsResponse, error) ListGameInstances(ctx context.Context, in *ListGameInstancesRequest, opts ...grpc.CallOption) (*ListGameInstancesResponse, error) DeleteMemberConnection(ctx context.Context, in *DeleteMemberConnectionRequest, opts ...grpc.CallOption) (*DeleteMemberConnectionResponse, error) GetEndpointStats(ctx context.Context, in *GetEndpointStatsRequest, opts ...grpc.CallOption) (*GetEndpointStatsResponse, error) SaveGame(ctx context.Context, in *SaveGameRequest, opts ...grpc.CallOption) (*SaveGameResponse, error) LoadSave(ctx context.Context, in *LoadSaveRequest, opts ...grpc.CallOption) (*LoadSaveResponse, error) ListSaves(ctx context.Context, in *ListSavesRequest, opts ...grpc.CallOption) (*ListSavesResponse, error) DeleteSave(ctx context.Context, in *DeleteSaveRequest, opts ...grpc.CallOption) (*DeleteSaveResponse, error) SetGraphicOptions(ctx context.Context, in *SetGraphicOptionsRequest, opts ...grpc.CallOption) (*SetGraphicOptionsResponse, error) GetGraphicOptions(ctx context.Context, in *GetGraphicOptionsRequest, opts ...grpc.CallOption) (*GetGraphicOptionsResponse, error) SetEmulatorSpeed(ctx context.Context, in *SetEmulatorSpeedRequest, opts ...grpc.CallOption) (*SetEmulatorSpeedResponse, error) GetEmulatorSpeed(ctx context.Context, in *GetEmulatorSpeedRequest, opts ...grpc.CallOption) (*GetEmulatorSpeedResponse, error) ListSupportedEmulators(ctx context.Context, in *ListSupportedEmulatorsRequest, opts ...grpc.CallOption) (*ListSupportedEmulatorsResponse, error) }
GamingClient is the client API for Gaming service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
func NewGamingClient ¶
func NewGamingClient(cc grpc.ClientConnInterface) GamingClient
type GamingServer ¶
type GamingServer interface { CreateGameInstance(context.Context, *CreateGameInstanceRequest) (*CreateGameInstanceResponse, error) OpenGameConnection(context.Context, *OpenGameConnectionRequest) (*OpenGameConnectionResponse, error) SDPAnswer(context.Context, *SDPAnswerRequest) (*SDPAnswerResponse, error) ICECandidate(context.Context, *ICECandidateRequest) (*ICECandidateResponse, error) GetServerICECandidate(context.Context, *GetServerICECandidateRequest) (*GetServerICECandidateResponse, error) PauseEmulator(context.Context, *PauseEmulatorRequest) (*PauseEmulatorResponse, error) RestartEmulator(context.Context, *RestartEmulatorRequest) (*RestartEmulatorResponse, error) DeleteGameInstance(context.Context, *DeleteGameInstanceRequest) (*DeleteGameInstanceResponse, error) UploadGame(context.Context, *UploadGameRequest) (*UploadGameResponse, error) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error) DeleteGameFile(context.Context, *DeleteGameFileRequest) (*DeleteGameFileResponse, error) SetController(context.Context, *SetControllerRequest) (*SetControllerResponse, error) GetControllers(context.Context, *GetControllersRequest) (*GetControllersResponse, error) GetGameInstanceStats(context.Context, *GetGameInstanceStatsRequest) (*GetGameInstanceStatsResponse, error) ListGameInstances(context.Context, *ListGameInstancesRequest) (*ListGameInstancesResponse, error) DeleteMemberConnection(context.Context, *DeleteMemberConnectionRequest) (*DeleteMemberConnectionResponse, error) GetEndpointStats(context.Context, *GetEndpointStatsRequest) (*GetEndpointStatsResponse, error) SaveGame(context.Context, *SaveGameRequest) (*SaveGameResponse, error) LoadSave(context.Context, *LoadSaveRequest) (*LoadSaveResponse, error) ListSaves(context.Context, *ListSavesRequest) (*ListSavesResponse, error) DeleteSave(context.Context, *DeleteSaveRequest) (*DeleteSaveResponse, error) SetGraphicOptions(context.Context, *SetGraphicOptionsRequest) (*SetGraphicOptionsResponse, error) GetGraphicOptions(context.Context, *GetGraphicOptionsRequest) (*GetGraphicOptionsResponse, error) SetEmulatorSpeed(context.Context, *SetEmulatorSpeedRequest) (*SetEmulatorSpeedResponse, error) GetEmulatorSpeed(context.Context, *GetEmulatorSpeedRequest) (*GetEmulatorSpeedResponse, error) ListSupportedEmulators(context.Context, *ListSupportedEmulatorsRequest) (*ListSupportedEmulatorsResponse, error) // contains filtered or unexported methods }
GamingServer is the server API for Gaming service. All implementations must embed UnimplementedGamingServer for forward compatibility.
type GetControllersRequest ¶
type GetControllersRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*GetControllersRequest) Descriptor
deprecated
func (*GetControllersRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetControllersRequest.ProtoReflect.Descriptor instead.
func (*GetControllersRequest) GetRoomId ¶
func (x *GetControllersRequest) GetRoomId() int64
func (*GetControllersRequest) ProtoMessage ¶
func (*GetControllersRequest) ProtoMessage()
func (*GetControllersRequest) ProtoReflect ¶
func (x *GetControllersRequest) ProtoReflect() protoreflect.Message
func (*GetControllersRequest) Reset ¶
func (x *GetControllersRequest) Reset()
func (*GetControllersRequest) String ¶
func (x *GetControllersRequest) String() string
type GetControllersResponse ¶
type GetControllersResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Controller1 int64 `protobuf:"varint,2,opt,name=controller1,proto3" json:"controller1,omitempty"` Controller2 int64 `protobuf:"varint,3,opt,name=controller2,proto3" json:"controller2,omitempty"` // contains filtered or unexported fields }
func (*GetControllersResponse) Descriptor
deprecated
func (*GetControllersResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetControllersResponse.ProtoReflect.Descriptor instead.
func (*GetControllersResponse) GetController1 ¶
func (x *GetControllersResponse) GetController1() int64
func (*GetControllersResponse) GetController2 ¶
func (x *GetControllersResponse) GetController2() int64
func (*GetControllersResponse) GetRoomId ¶
func (x *GetControllersResponse) GetRoomId() int64
func (*GetControllersResponse) ProtoMessage ¶
func (*GetControllersResponse) ProtoMessage()
func (*GetControllersResponse) ProtoReflect ¶
func (x *GetControllersResponse) ProtoReflect() protoreflect.Message
func (*GetControllersResponse) Reset ¶
func (x *GetControllersResponse) Reset()
func (*GetControllersResponse) String ¶
func (x *GetControllersResponse) String() string
type GetEmulatorSpeedRequest ¶
type GetEmulatorSpeedRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*GetEmulatorSpeedRequest) Descriptor
deprecated
func (*GetEmulatorSpeedRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetEmulatorSpeedRequest.ProtoReflect.Descriptor instead.
func (*GetEmulatorSpeedRequest) GetRoomId ¶
func (x *GetEmulatorSpeedRequest) GetRoomId() int64
func (*GetEmulatorSpeedRequest) ProtoMessage ¶
func (*GetEmulatorSpeedRequest) ProtoMessage()
func (*GetEmulatorSpeedRequest) ProtoReflect ¶
func (x *GetEmulatorSpeedRequest) ProtoReflect() protoreflect.Message
func (*GetEmulatorSpeedRequest) Reset ¶
func (x *GetEmulatorSpeedRequest) Reset()
func (*GetEmulatorSpeedRequest) String ¶
func (x *GetEmulatorSpeedRequest) String() string
type GetEmulatorSpeedResponse ¶
type GetEmulatorSpeedResponse struct { Rate float64 `protobuf:"fixed64,1,opt,name=rate,proto3" json:"rate,omitempty"` // contains filtered or unexported fields }
func (*GetEmulatorSpeedResponse) Descriptor
deprecated
func (*GetEmulatorSpeedResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetEmulatorSpeedResponse.ProtoReflect.Descriptor instead.
func (*GetEmulatorSpeedResponse) GetRate ¶
func (x *GetEmulatorSpeedResponse) GetRate() float64
func (*GetEmulatorSpeedResponse) ProtoMessage ¶
func (*GetEmulatorSpeedResponse) ProtoMessage()
func (*GetEmulatorSpeedResponse) ProtoReflect ¶
func (x *GetEmulatorSpeedResponse) ProtoReflect() protoreflect.Message
func (*GetEmulatorSpeedResponse) Reset ¶
func (x *GetEmulatorSpeedResponse) Reset()
func (*GetEmulatorSpeedResponse) String ¶
func (x *GetEmulatorSpeedResponse) String() string
type GetEndpointStatsRequest ¶
type GetEndpointStatsRequest struct {
// contains filtered or unexported fields
}
func (*GetEndpointStatsRequest) Descriptor
deprecated
func (*GetEndpointStatsRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetEndpointStatsRequest.ProtoReflect.Descriptor instead.
func (*GetEndpointStatsRequest) ProtoMessage ¶
func (*GetEndpointStatsRequest) ProtoMessage()
func (*GetEndpointStatsRequest) ProtoReflect ¶
func (x *GetEndpointStatsRequest) ProtoReflect() protoreflect.Message
func (*GetEndpointStatsRequest) Reset ¶
func (x *GetEndpointStatsRequest) Reset()
func (*GetEndpointStatsRequest) String ¶
func (x *GetEndpointStatsRequest) String() string
type GetEndpointStatsResponse ¶
type GetEndpointStatsResponse struct { EmulatorCount int32 `protobuf:"varint,1,opt,name=emulatorCount,proto3" json:"emulatorCount,omitempty"` CpuUsage int32 `protobuf:"varint,2,opt,name=cpuUsage,proto3" json:"cpuUsage,omitempty"` MemoryUsed int64 `protobuf:"varint,3,opt,name=memoryUsed,proto3" json:"memoryUsed,omitempty"` MemoryTotal int64 `protobuf:"varint,4,opt,name=memoryTotal,proto3" json:"memoryTotal,omitempty"` Uptime int64 `protobuf:"varint,5,opt,name=uptime,proto3" json:"uptime,omitempty"` // contains filtered or unexported fields }
func (*GetEndpointStatsResponse) Descriptor
deprecated
func (*GetEndpointStatsResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetEndpointStatsResponse.ProtoReflect.Descriptor instead.
func (*GetEndpointStatsResponse) GetCpuUsage ¶
func (x *GetEndpointStatsResponse) GetCpuUsage() int32
func (*GetEndpointStatsResponse) GetEmulatorCount ¶
func (x *GetEndpointStatsResponse) GetEmulatorCount() int32
func (*GetEndpointStatsResponse) GetMemoryTotal ¶
func (x *GetEndpointStatsResponse) GetMemoryTotal() int64
func (*GetEndpointStatsResponse) GetMemoryUsed ¶
func (x *GetEndpointStatsResponse) GetMemoryUsed() int64
func (*GetEndpointStatsResponse) GetUptime ¶
func (x *GetEndpointStatsResponse) GetUptime() int64
func (*GetEndpointStatsResponse) ProtoMessage ¶
func (*GetEndpointStatsResponse) ProtoMessage()
func (*GetEndpointStatsResponse) ProtoReflect ¶
func (x *GetEndpointStatsResponse) ProtoReflect() protoreflect.Message
func (*GetEndpointStatsResponse) Reset ¶
func (x *GetEndpointStatsResponse) Reset()
func (*GetEndpointStatsResponse) String ¶
func (x *GetEndpointStatsResponse) String() string
type GetGameInstanceStatsRequest ¶
type GetGameInstanceStatsRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*GetGameInstanceStatsRequest) Descriptor
deprecated
func (*GetGameInstanceStatsRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameInstanceStatsRequest.ProtoReflect.Descriptor instead.
func (*GetGameInstanceStatsRequest) GetRoomId ¶
func (x *GetGameInstanceStatsRequest) GetRoomId() int64
func (*GetGameInstanceStatsRequest) ProtoMessage ¶
func (*GetGameInstanceStatsRequest) ProtoMessage()
func (*GetGameInstanceStatsRequest) ProtoReflect ¶
func (x *GetGameInstanceStatsRequest) ProtoReflect() protoreflect.Message
func (*GetGameInstanceStatsRequest) Reset ¶
func (x *GetGameInstanceStatsRequest) Reset()
func (*GetGameInstanceStatsRequest) String ¶
func (x *GetGameInstanceStatsRequest) String() string
type GetGameInstanceStatsResponse ¶
type GetGameInstanceStatsResponse struct { Stats *GameInstanceStats `protobuf:"bytes,1,opt,name=stats,proto3" json:"stats,omitempty"` // contains filtered or unexported fields }
func (*GetGameInstanceStatsResponse) Descriptor
deprecated
func (*GetGameInstanceStatsResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameInstanceStatsResponse.ProtoReflect.Descriptor instead.
func (*GetGameInstanceStatsResponse) GetStats ¶
func (x *GetGameInstanceStatsResponse) GetStats() *GameInstanceStats
func (*GetGameInstanceStatsResponse) ProtoMessage ¶
func (*GetGameInstanceStatsResponse) ProtoMessage()
func (*GetGameInstanceStatsResponse) ProtoReflect ¶
func (x *GetGameInstanceStatsResponse) ProtoReflect() protoreflect.Message
func (*GetGameInstanceStatsResponse) Reset ¶
func (x *GetGameInstanceStatsResponse) Reset()
func (*GetGameInstanceStatsResponse) String ¶
func (x *GetGameInstanceStatsResponse) String() string
type GetGraphicOptionsRequest ¶
type GetGraphicOptionsRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*GetGraphicOptionsRequest) Descriptor
deprecated
func (*GetGraphicOptionsRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGraphicOptionsRequest.ProtoReflect.Descriptor instead.
func (*GetGraphicOptionsRequest) GetRoomId ¶
func (x *GetGraphicOptionsRequest) GetRoomId() int64
func (*GetGraphicOptionsRequest) ProtoMessage ¶
func (*GetGraphicOptionsRequest) ProtoMessage()
func (*GetGraphicOptionsRequest) ProtoReflect ¶
func (x *GetGraphicOptionsRequest) ProtoReflect() protoreflect.Message
func (*GetGraphicOptionsRequest) Reset ¶
func (x *GetGraphicOptionsRequest) Reset()
func (*GetGraphicOptionsRequest) String ¶
func (x *GetGraphicOptionsRequest) String() string
type GetGraphicOptionsResponse ¶
type GetGraphicOptionsResponse struct { HighResOpen bool `protobuf:"varint,1,opt,name=highResOpen,proto3" json:"highResOpen,omitempty"` ReverseColor bool `protobuf:"varint,2,opt,name=reverseColor,proto3" json:"reverseColor,omitempty"` Grayscale bool `protobuf:"varint,3,opt,name=grayscale,proto3" json:"grayscale,omitempty"` // contains filtered or unexported fields }
func (*GetGraphicOptionsResponse) Descriptor
deprecated
func (*GetGraphicOptionsResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGraphicOptionsResponse.ProtoReflect.Descriptor instead.
func (*GetGraphicOptionsResponse) GetGrayscale ¶
func (x *GetGraphicOptionsResponse) GetGrayscale() bool
func (*GetGraphicOptionsResponse) GetHighResOpen ¶
func (x *GetGraphicOptionsResponse) GetHighResOpen() bool
func (*GetGraphicOptionsResponse) GetReverseColor ¶
func (x *GetGraphicOptionsResponse) GetReverseColor() bool
func (*GetGraphicOptionsResponse) ProtoMessage ¶
func (*GetGraphicOptionsResponse) ProtoMessage()
func (*GetGraphicOptionsResponse) ProtoReflect ¶
func (x *GetGraphicOptionsResponse) ProtoReflect() protoreflect.Message
func (*GetGraphicOptionsResponse) Reset ¶
func (x *GetGraphicOptionsResponse) Reset()
func (*GetGraphicOptionsResponse) String ¶
func (x *GetGraphicOptionsResponse) String() string
type GetServerICECandidateRequest ¶
type GetServerICECandidateRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*GetServerICECandidateRequest) Descriptor
deprecated
func (*GetServerICECandidateRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetServerICECandidateRequest.ProtoReflect.Descriptor instead.
func (*GetServerICECandidateRequest) GetRoomId ¶
func (x *GetServerICECandidateRequest) GetRoomId() int64
func (*GetServerICECandidateRequest) GetUserId ¶
func (x *GetServerICECandidateRequest) GetUserId() int64
func (*GetServerICECandidateRequest) ProtoMessage ¶
func (*GetServerICECandidateRequest) ProtoMessage()
func (*GetServerICECandidateRequest) ProtoReflect ¶
func (x *GetServerICECandidateRequest) ProtoReflect() protoreflect.Message
func (*GetServerICECandidateRequest) Reset ¶
func (x *GetServerICECandidateRequest) Reset()
func (*GetServerICECandidateRequest) String ¶
func (x *GetServerICECandidateRequest) String() string
type GetServerICECandidateResponse ¶
type GetServerICECandidateResponse struct { Candidates []string `protobuf:"bytes,1,rep,name=candidates,proto3" json:"candidates,omitempty"` // contains filtered or unexported fields }
func (*GetServerICECandidateResponse) Descriptor
deprecated
func (*GetServerICECandidateResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetServerICECandidateResponse.ProtoReflect.Descriptor instead.
func (*GetServerICECandidateResponse) GetCandidates ¶
func (x *GetServerICECandidateResponse) GetCandidates() []string
func (*GetServerICECandidateResponse) ProtoMessage ¶
func (*GetServerICECandidateResponse) ProtoMessage()
func (*GetServerICECandidateResponse) ProtoReflect ¶
func (x *GetServerICECandidateResponse) ProtoReflect() protoreflect.Message
func (*GetServerICECandidateResponse) Reset ¶
func (x *GetServerICECandidateResponse) Reset()
func (*GetServerICECandidateResponse) String ¶
func (x *GetServerICECandidateResponse) String() string
type ICECandidateRequest ¶
type ICECandidateRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` Candidate string `protobuf:"bytes,3,opt,name=candidate,proto3" json:"candidate,omitempty"` // contains filtered or unexported fields }
func (*ICECandidateRequest) Descriptor
deprecated
func (*ICECandidateRequest) Descriptor() ([]byte, []int)
Deprecated: Use ICECandidateRequest.ProtoReflect.Descriptor instead.
func (*ICECandidateRequest) GetCandidate ¶
func (x *ICECandidateRequest) GetCandidate() string
func (*ICECandidateRequest) GetRoomId ¶
func (x *ICECandidateRequest) GetRoomId() int64
func (*ICECandidateRequest) GetUserId ¶
func (x *ICECandidateRequest) GetUserId() int64
func (*ICECandidateRequest) ProtoMessage ¶
func (*ICECandidateRequest) ProtoMessage()
func (*ICECandidateRequest) ProtoReflect ¶
func (x *ICECandidateRequest) ProtoReflect() protoreflect.Message
func (*ICECandidateRequest) Reset ¶
func (x *ICECandidateRequest) Reset()
func (*ICECandidateRequest) String ¶
func (x *ICECandidateRequest) String() string
type ICECandidateResponse ¶
type ICECandidateResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*ICECandidateResponse) Descriptor
deprecated
func (*ICECandidateResponse) Descriptor() ([]byte, []int)
Deprecated: Use ICECandidateResponse.ProtoReflect.Descriptor instead.
func (*ICECandidateResponse) GetRoomId ¶
func (x *ICECandidateResponse) GetRoomId() int64
func (*ICECandidateResponse) GetUserId ¶
func (x *ICECandidateResponse) GetUserId() int64
func (*ICECandidateResponse) ProtoMessage ¶
func (*ICECandidateResponse) ProtoMessage()
func (*ICECandidateResponse) ProtoReflect ¶
func (x *ICECandidateResponse) ProtoReflect() protoreflect.Message
func (*ICECandidateResponse) Reset ¶
func (x *ICECandidateResponse) Reset()
func (*ICECandidateResponse) String ¶
func (x *ICECandidateResponse) String() string
type ListGameInstancesRequest ¶
type ListGameInstancesRequest struct {
// contains filtered or unexported fields
}
func (*ListGameInstancesRequest) Descriptor
deprecated
func (*ListGameInstancesRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGameInstancesRequest.ProtoReflect.Descriptor instead.
func (*ListGameInstancesRequest) ProtoMessage ¶
func (*ListGameInstancesRequest) ProtoMessage()
func (*ListGameInstancesRequest) ProtoReflect ¶
func (x *ListGameInstancesRequest) ProtoReflect() protoreflect.Message
func (*ListGameInstancesRequest) Reset ¶
func (x *ListGameInstancesRequest) Reset()
func (*ListGameInstancesRequest) String ¶
func (x *ListGameInstancesRequest) String() string
type ListGameInstancesResponse ¶
type ListGameInstancesResponse struct { Instances []*GameInstanceStats `protobuf:"bytes,1,rep,name=instances,proto3" json:"instances,omitempty"` // contains filtered or unexported fields }
func (*ListGameInstancesResponse) Descriptor
deprecated
func (*ListGameInstancesResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGameInstancesResponse.ProtoReflect.Descriptor instead.
func (*ListGameInstancesResponse) GetInstances ¶
func (x *ListGameInstancesResponse) GetInstances() []*GameInstanceStats
func (*ListGameInstancesResponse) ProtoMessage ¶
func (*ListGameInstancesResponse) ProtoMessage()
func (*ListGameInstancesResponse) ProtoReflect ¶
func (x *ListGameInstancesResponse) ProtoReflect() protoreflect.Message
func (*ListGameInstancesResponse) Reset ¶
func (x *ListGameInstancesResponse) Reset()
func (*ListGameInstancesResponse) String ¶
func (x *ListGameInstancesResponse) String() string
type ListGamesRequest ¶
type ListGamesRequest struct { Page int32 `protobuf:"varint,1,opt,name=page,proto3" json:"page,omitempty"` PageSize int32 `protobuf:"varint,2,opt,name=pageSize,proto3" json:"pageSize,omitempty"` // contains filtered or unexported fields }
func (*ListGamesRequest) Descriptor
deprecated
func (*ListGamesRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGamesRequest.ProtoReflect.Descriptor instead.
func (*ListGamesRequest) GetPage ¶
func (x *ListGamesRequest) GetPage() int32
func (*ListGamesRequest) GetPageSize ¶
func (x *ListGamesRequest) GetPageSize() int32
func (*ListGamesRequest) ProtoMessage ¶
func (*ListGamesRequest) ProtoMessage()
func (*ListGamesRequest) ProtoReflect ¶
func (x *ListGamesRequest) ProtoReflect() protoreflect.Message
func (*ListGamesRequest) Reset ¶
func (x *ListGamesRequest) Reset()
func (*ListGamesRequest) String ¶
func (x *ListGamesRequest) String() string
type ListGamesResponse ¶
type ListGamesResponse struct { Games []*GameFileMetadata `protobuf:"bytes,1,rep,name=games,proto3" json:"games,omitempty"` Total int32 `protobuf:"varint,2,opt,name=total,proto3" json:"total,omitempty"` // contains filtered or unexported fields }
func (*ListGamesResponse) Descriptor
deprecated
func (*ListGamesResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGamesResponse.ProtoReflect.Descriptor instead.
func (*ListGamesResponse) GetGames ¶
func (x *ListGamesResponse) GetGames() []*GameFileMetadata
func (*ListGamesResponse) GetTotal ¶
func (x *ListGamesResponse) GetTotal() int32
func (*ListGamesResponse) ProtoMessage ¶
func (*ListGamesResponse) ProtoMessage()
func (*ListGamesResponse) ProtoReflect ¶
func (x *ListGamesResponse) ProtoReflect() protoreflect.Message
func (*ListGamesResponse) Reset ¶
func (x *ListGamesResponse) Reset()
func (*ListGamesResponse) String ¶
func (x *ListGamesResponse) String() string
type ListSavesRequest ¶
type ListSavesRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Page int32 `protobuf:"varint,2,opt,name=page,proto3" json:"page,omitempty"` PageSize int32 `protobuf:"varint,3,opt,name=pageSize,proto3" json:"pageSize,omitempty"` // contains filtered or unexported fields }
func (*ListSavesRequest) Descriptor
deprecated
func (*ListSavesRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListSavesRequest.ProtoReflect.Descriptor instead.
func (*ListSavesRequest) GetPage ¶
func (x *ListSavesRequest) GetPage() int32
func (*ListSavesRequest) GetPageSize ¶
func (x *ListSavesRequest) GetPageSize() int32
func (*ListSavesRequest) GetRoomId ¶
func (x *ListSavesRequest) GetRoomId() int64
func (*ListSavesRequest) ProtoMessage ¶
func (*ListSavesRequest) ProtoMessage()
func (*ListSavesRequest) ProtoReflect ¶
func (x *ListSavesRequest) ProtoReflect() protoreflect.Message
func (*ListSavesRequest) Reset ¶
func (x *ListSavesRequest) Reset()
func (*ListSavesRequest) String ¶
func (x *ListSavesRequest) String() string
type ListSavesResponse ¶
type ListSavesResponse struct { Saves []*Save `protobuf:"bytes,1,rep,name=saves,proto3" json:"saves,omitempty"` Total int32 `protobuf:"varint,2,opt,name=total,proto3" json:"total,omitempty"` // contains filtered or unexported fields }
func (*ListSavesResponse) Descriptor
deprecated
func (*ListSavesResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListSavesResponse.ProtoReflect.Descriptor instead.
func (*ListSavesResponse) GetSaves ¶
func (x *ListSavesResponse) GetSaves() []*Save
func (*ListSavesResponse) GetTotal ¶
func (x *ListSavesResponse) GetTotal() int32
func (*ListSavesResponse) ProtoMessage ¶
func (*ListSavesResponse) ProtoMessage()
func (*ListSavesResponse) ProtoReflect ¶
func (x *ListSavesResponse) ProtoReflect() protoreflect.Message
func (*ListSavesResponse) Reset ¶
func (x *ListSavesResponse) Reset()
func (*ListSavesResponse) String ¶
func (x *ListSavesResponse) String() string
type ListSupportedEmulatorsRequest ¶
type ListSupportedEmulatorsRequest struct {
// contains filtered or unexported fields
}
func (*ListSupportedEmulatorsRequest) Descriptor
deprecated
func (*ListSupportedEmulatorsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListSupportedEmulatorsRequest.ProtoReflect.Descriptor instead.
func (*ListSupportedEmulatorsRequest) ProtoMessage ¶
func (*ListSupportedEmulatorsRequest) ProtoMessage()
func (*ListSupportedEmulatorsRequest) ProtoReflect ¶
func (x *ListSupportedEmulatorsRequest) ProtoReflect() protoreflect.Message
func (*ListSupportedEmulatorsRequest) Reset ¶
func (x *ListSupportedEmulatorsRequest) Reset()
func (*ListSupportedEmulatorsRequest) String ¶
func (x *ListSupportedEmulatorsRequest) String() string
type ListSupportedEmulatorsResponse ¶
type ListSupportedEmulatorsResponse struct { Emulators []*Emulator `protobuf:"bytes,1,rep,name=emulators,proto3" json:"emulators,omitempty"` // contains filtered or unexported fields }
func (*ListSupportedEmulatorsResponse) Descriptor
deprecated
func (*ListSupportedEmulatorsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListSupportedEmulatorsResponse.ProtoReflect.Descriptor instead.
func (*ListSupportedEmulatorsResponse) GetEmulators ¶
func (x *ListSupportedEmulatorsResponse) GetEmulators() []*Emulator
func (*ListSupportedEmulatorsResponse) ProtoMessage ¶
func (*ListSupportedEmulatorsResponse) ProtoMessage()
func (*ListSupportedEmulatorsResponse) ProtoReflect ¶
func (x *ListSupportedEmulatorsResponse) ProtoReflect() protoreflect.Message
func (*ListSupportedEmulatorsResponse) Reset ¶
func (x *ListSupportedEmulatorsResponse) Reset()
func (*ListSupportedEmulatorsResponse) String ¶
func (x *ListSupportedEmulatorsResponse) String() string
type LoadSaveRequest ¶
type LoadSaveRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` SaveId int64 `protobuf:"varint,2,opt,name=saveId,proto3" json:"saveId,omitempty"` // contains filtered or unexported fields }
func (*LoadSaveRequest) Descriptor
deprecated
func (*LoadSaveRequest) Descriptor() ([]byte, []int)
Deprecated: Use LoadSaveRequest.ProtoReflect.Descriptor instead.
func (*LoadSaveRequest) GetRoomId ¶
func (x *LoadSaveRequest) GetRoomId() int64
func (*LoadSaveRequest) GetSaveId ¶
func (x *LoadSaveRequest) GetSaveId() int64
func (*LoadSaveRequest) ProtoMessage ¶
func (*LoadSaveRequest) ProtoMessage()
func (*LoadSaveRequest) ProtoReflect ¶
func (x *LoadSaveRequest) ProtoReflect() protoreflect.Message
func (*LoadSaveRequest) Reset ¶
func (x *LoadSaveRequest) Reset()
func (*LoadSaveRequest) String ¶
func (x *LoadSaveRequest) String() string
type LoadSaveResponse ¶
type LoadSaveResponse struct {
// contains filtered or unexported fields
}
func (*LoadSaveResponse) Descriptor
deprecated
func (*LoadSaveResponse) Descriptor() ([]byte, []int)
Deprecated: Use LoadSaveResponse.ProtoReflect.Descriptor instead.
func (*LoadSaveResponse) ProtoMessage ¶
func (*LoadSaveResponse) ProtoMessage()
func (*LoadSaveResponse) ProtoReflect ¶
func (x *LoadSaveResponse) ProtoReflect() protoreflect.Message
func (*LoadSaveResponse) Reset ¶
func (x *LoadSaveResponse) Reset()
func (*LoadSaveResponse) String ¶
func (x *LoadSaveResponse) String() string
type OpenGameConnectionRequest ¶
type OpenGameConnectionRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*OpenGameConnectionRequest) Descriptor
deprecated
func (*OpenGameConnectionRequest) Descriptor() ([]byte, []int)
Deprecated: Use OpenGameConnectionRequest.ProtoReflect.Descriptor instead.
func (*OpenGameConnectionRequest) GetRoomId ¶
func (x *OpenGameConnectionRequest) GetRoomId() int64
func (*OpenGameConnectionRequest) GetUserId ¶
func (x *OpenGameConnectionRequest) GetUserId() int64
func (*OpenGameConnectionRequest) ProtoMessage ¶
func (*OpenGameConnectionRequest) ProtoMessage()
func (*OpenGameConnectionRequest) ProtoReflect ¶
func (x *OpenGameConnectionRequest) ProtoReflect() protoreflect.Message
func (*OpenGameConnectionRequest) Reset ¶
func (x *OpenGameConnectionRequest) Reset()
func (*OpenGameConnectionRequest) String ¶
func (x *OpenGameConnectionRequest) String() string
type OpenGameConnectionResponse ¶
type OpenGameConnectionResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` SdpOffer string `protobuf:"bytes,3,opt,name=sdpOffer,proto3" json:"sdpOffer,omitempty"` // contains filtered or unexported fields }
func (*OpenGameConnectionResponse) Descriptor
deprecated
func (*OpenGameConnectionResponse) Descriptor() ([]byte, []int)
Deprecated: Use OpenGameConnectionResponse.ProtoReflect.Descriptor instead.
func (*OpenGameConnectionResponse) GetRoomId ¶
func (x *OpenGameConnectionResponse) GetRoomId() int64
func (*OpenGameConnectionResponse) GetSdpOffer ¶
func (x *OpenGameConnectionResponse) GetSdpOffer() string
func (*OpenGameConnectionResponse) GetUserId ¶
func (x *OpenGameConnectionResponse) GetUserId() int64
func (*OpenGameConnectionResponse) ProtoMessage ¶
func (*OpenGameConnectionResponse) ProtoMessage()
func (*OpenGameConnectionResponse) ProtoReflect ¶
func (x *OpenGameConnectionResponse) ProtoReflect() protoreflect.Message
func (*OpenGameConnectionResponse) Reset ¶
func (x *OpenGameConnectionResponse) Reset()
func (*OpenGameConnectionResponse) String ¶
func (x *OpenGameConnectionResponse) String() string
type PauseEmulatorRequest ¶
type PauseEmulatorRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*PauseEmulatorRequest) Descriptor
deprecated
func (*PauseEmulatorRequest) Descriptor() ([]byte, []int)
Deprecated: Use PauseEmulatorRequest.ProtoReflect.Descriptor instead.
func (*PauseEmulatorRequest) GetRoomId ¶
func (x *PauseEmulatorRequest) GetRoomId() int64
func (*PauseEmulatorRequest) GetUserId ¶
func (x *PauseEmulatorRequest) GetUserId() int64
func (*PauseEmulatorRequest) ProtoMessage ¶
func (*PauseEmulatorRequest) ProtoMessage()
func (*PauseEmulatorRequest) ProtoReflect ¶
func (x *PauseEmulatorRequest) ProtoReflect() protoreflect.Message
func (*PauseEmulatorRequest) Reset ¶
func (x *PauseEmulatorRequest) Reset()
func (*PauseEmulatorRequest) String ¶
func (x *PauseEmulatorRequest) String() string
type PauseEmulatorResponse ¶
type PauseEmulatorResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*PauseEmulatorResponse) Descriptor
deprecated
func (*PauseEmulatorResponse) Descriptor() ([]byte, []int)
Deprecated: Use PauseEmulatorResponse.ProtoReflect.Descriptor instead.
func (*PauseEmulatorResponse) GetRoomId ¶
func (x *PauseEmulatorResponse) GetRoomId() int64
func (*PauseEmulatorResponse) GetUserId ¶
func (x *PauseEmulatorResponse) GetUserId() int64
func (*PauseEmulatorResponse) ProtoMessage ¶
func (*PauseEmulatorResponse) ProtoMessage()
func (*PauseEmulatorResponse) ProtoReflect ¶
func (x *PauseEmulatorResponse) ProtoReflect() protoreflect.Message
func (*PauseEmulatorResponse) Reset ¶
func (x *PauseEmulatorResponse) Reset()
func (*PauseEmulatorResponse) String ¶
func (x *PauseEmulatorResponse) String() string
type RestartEmulatorRequest ¶
type RestartEmulatorRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` Game string `protobuf:"bytes,3,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*RestartEmulatorRequest) Descriptor
deprecated
func (*RestartEmulatorRequest) Descriptor() ([]byte, []int)
Deprecated: Use RestartEmulatorRequest.ProtoReflect.Descriptor instead.
func (*RestartEmulatorRequest) GetGame ¶
func (x *RestartEmulatorRequest) GetGame() string
func (*RestartEmulatorRequest) GetRoomId ¶
func (x *RestartEmulatorRequest) GetRoomId() int64
func (*RestartEmulatorRequest) GetUserId ¶
func (x *RestartEmulatorRequest) GetUserId() int64
func (*RestartEmulatorRequest) ProtoMessage ¶
func (*RestartEmulatorRequest) ProtoMessage()
func (*RestartEmulatorRequest) ProtoReflect ¶
func (x *RestartEmulatorRequest) ProtoReflect() protoreflect.Message
func (*RestartEmulatorRequest) Reset ¶
func (x *RestartEmulatorRequest) Reset()
func (*RestartEmulatorRequest) String ¶
func (x *RestartEmulatorRequest) String() string
type RestartEmulatorResponse ¶
type RestartEmulatorResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*RestartEmulatorResponse) Descriptor
deprecated
func (*RestartEmulatorResponse) Descriptor() ([]byte, []int)
Deprecated: Use RestartEmulatorResponse.ProtoReflect.Descriptor instead.
func (*RestartEmulatorResponse) GetRoomId ¶
func (x *RestartEmulatorResponse) GetRoomId() int64
func (*RestartEmulatorResponse) GetUserId ¶
func (x *RestartEmulatorResponse) GetUserId() int64
func (*RestartEmulatorResponse) ProtoMessage ¶
func (*RestartEmulatorResponse) ProtoMessage()
func (*RestartEmulatorResponse) ProtoReflect ¶
func (x *RestartEmulatorResponse) ProtoReflect() protoreflect.Message
func (*RestartEmulatorResponse) Reset ¶
func (x *RestartEmulatorResponse) Reset()
func (*RestartEmulatorResponse) String ¶
func (x *RestartEmulatorResponse) String() string
type SDPAnswerRequest ¶
type SDPAnswerRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` SdpAnswer string `protobuf:"bytes,3,opt,name=sdpAnswer,proto3" json:"sdpAnswer,omitempty"` // contains filtered or unexported fields }
func (*SDPAnswerRequest) Descriptor
deprecated
func (*SDPAnswerRequest) Descriptor() ([]byte, []int)
Deprecated: Use SDPAnswerRequest.ProtoReflect.Descriptor instead.
func (*SDPAnswerRequest) GetRoomId ¶
func (x *SDPAnswerRequest) GetRoomId() int64
func (*SDPAnswerRequest) GetSdpAnswer ¶
func (x *SDPAnswerRequest) GetSdpAnswer() string
func (*SDPAnswerRequest) GetUserId ¶
func (x *SDPAnswerRequest) GetUserId() int64
func (*SDPAnswerRequest) ProtoMessage ¶
func (*SDPAnswerRequest) ProtoMessage()
func (*SDPAnswerRequest) ProtoReflect ¶
func (x *SDPAnswerRequest) ProtoReflect() protoreflect.Message
func (*SDPAnswerRequest) Reset ¶
func (x *SDPAnswerRequest) Reset()
func (*SDPAnswerRequest) String ¶
func (x *SDPAnswerRequest) String() string
type SDPAnswerResponse ¶
type SDPAnswerResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` // contains filtered or unexported fields }
func (*SDPAnswerResponse) Descriptor
deprecated
func (*SDPAnswerResponse) Descriptor() ([]byte, []int)
Deprecated: Use SDPAnswerResponse.ProtoReflect.Descriptor instead.
func (*SDPAnswerResponse) GetRoomId ¶
func (x *SDPAnswerResponse) GetRoomId() int64
func (*SDPAnswerResponse) GetUserId ¶
func (x *SDPAnswerResponse) GetUserId() int64
func (*SDPAnswerResponse) ProtoMessage ¶
func (*SDPAnswerResponse) ProtoMessage()
func (*SDPAnswerResponse) ProtoReflect ¶
func (x *SDPAnswerResponse) ProtoReflect() protoreflect.Message
func (*SDPAnswerResponse) Reset ¶
func (x *SDPAnswerResponse) Reset()
func (*SDPAnswerResponse) String ¶
func (x *SDPAnswerResponse) String() string
type Save ¶
type Save struct { Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` RoomId int64 `protobuf:"varint,2,opt,name=roomId,proto3" json:"roomId,omitempty"` Game string `protobuf:"bytes,3,opt,name=game,proto3" json:"game,omitempty"` CreateTime int64 `protobuf:"varint,4,opt,name=createTime,proto3" json:"createTime,omitempty"` ExitSave bool `protobuf:"varint,5,opt,name=exitSave,proto3" json:"exitSave,omitempty"` // contains filtered or unexported fields }
func (*Save) Descriptor
deprecated
func (*Save) GetCreateTime ¶
func (*Save) GetExitSave ¶
func (*Save) ProtoMessage ¶
func (*Save) ProtoMessage()
func (*Save) ProtoReflect ¶
func (x *Save) ProtoReflect() protoreflect.Message
type SaveGameRequest ¶
type SaveGameRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` // contains filtered or unexported fields }
func (*SaveGameRequest) Descriptor
deprecated
func (*SaveGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use SaveGameRequest.ProtoReflect.Descriptor instead.
func (*SaveGameRequest) GetRoomId ¶
func (x *SaveGameRequest) GetRoomId() int64
func (*SaveGameRequest) ProtoMessage ¶
func (*SaveGameRequest) ProtoMessage()
func (*SaveGameRequest) ProtoReflect ¶
func (x *SaveGameRequest) ProtoReflect() protoreflect.Message
func (*SaveGameRequest) Reset ¶
func (x *SaveGameRequest) Reset()
func (*SaveGameRequest) String ¶
func (x *SaveGameRequest) String() string
type SaveGameResponse ¶
type SaveGameResponse struct {
// contains filtered or unexported fields
}
func (*SaveGameResponse) Descriptor
deprecated
func (*SaveGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use SaveGameResponse.ProtoReflect.Descriptor instead.
func (*SaveGameResponse) ProtoMessage ¶
func (*SaveGameResponse) ProtoMessage()
func (*SaveGameResponse) ProtoReflect ¶
func (x *SaveGameResponse) ProtoReflect() protoreflect.Message
func (*SaveGameResponse) Reset ¶
func (x *SaveGameResponse) Reset()
func (*SaveGameResponse) String ¶
func (x *SaveGameResponse) String() string
type SetControllerRequest ¶
type SetControllerRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` UserId int64 `protobuf:"varint,2,opt,name=userId,proto3" json:"userId,omitempty"` Controller int32 `protobuf:"varint,3,opt,name=controller,proto3" json:"controller,omitempty"` // contains filtered or unexported fields }
func (*SetControllerRequest) Descriptor
deprecated
func (*SetControllerRequest) Descriptor() ([]byte, []int)
Deprecated: Use SetControllerRequest.ProtoReflect.Descriptor instead.
func (*SetControllerRequest) GetController ¶
func (x *SetControllerRequest) GetController() int32
func (*SetControllerRequest) GetRoomId ¶
func (x *SetControllerRequest) GetRoomId() int64
func (*SetControllerRequest) GetUserId ¶
func (x *SetControllerRequest) GetUserId() int64
func (*SetControllerRequest) ProtoMessage ¶
func (*SetControllerRequest) ProtoMessage()
func (*SetControllerRequest) ProtoReflect ¶
func (x *SetControllerRequest) ProtoReflect() protoreflect.Message
func (*SetControllerRequest) Reset ¶
func (x *SetControllerRequest) Reset()
func (*SetControllerRequest) String ¶
func (x *SetControllerRequest) String() string
type SetControllerResponse ¶
type SetControllerResponse struct {
// contains filtered or unexported fields
}
func (*SetControllerResponse) Descriptor
deprecated
func (*SetControllerResponse) Descriptor() ([]byte, []int)
Deprecated: Use SetControllerResponse.ProtoReflect.Descriptor instead.
func (*SetControllerResponse) ProtoMessage ¶
func (*SetControllerResponse) ProtoMessage()
func (*SetControllerResponse) ProtoReflect ¶
func (x *SetControllerResponse) ProtoReflect() protoreflect.Message
func (*SetControllerResponse) Reset ¶
func (x *SetControllerResponse) Reset()
func (*SetControllerResponse) String ¶
func (x *SetControllerResponse) String() string
type SetEmulatorSpeedRequest ¶
type SetEmulatorSpeedRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Rate float64 `protobuf:"fixed64,2,opt,name=rate,proto3" json:"rate,omitempty"` // contains filtered or unexported fields }
func (*SetEmulatorSpeedRequest) Descriptor
deprecated
func (*SetEmulatorSpeedRequest) Descriptor() ([]byte, []int)
Deprecated: Use SetEmulatorSpeedRequest.ProtoReflect.Descriptor instead.
func (*SetEmulatorSpeedRequest) GetRate ¶
func (x *SetEmulatorSpeedRequest) GetRate() float64
func (*SetEmulatorSpeedRequest) GetRoomId ¶
func (x *SetEmulatorSpeedRequest) GetRoomId() int64
func (*SetEmulatorSpeedRequest) ProtoMessage ¶
func (*SetEmulatorSpeedRequest) ProtoMessage()
func (*SetEmulatorSpeedRequest) ProtoReflect ¶
func (x *SetEmulatorSpeedRequest) ProtoReflect() protoreflect.Message
func (*SetEmulatorSpeedRequest) Reset ¶
func (x *SetEmulatorSpeedRequest) Reset()
func (*SetEmulatorSpeedRequest) String ¶
func (x *SetEmulatorSpeedRequest) String() string
type SetEmulatorSpeedResponse ¶
type SetEmulatorSpeedResponse struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` Rate float64 `protobuf:"fixed64,2,opt,name=rate,proto3" json:"rate,omitempty"` // contains filtered or unexported fields }
func (*SetEmulatorSpeedResponse) Descriptor
deprecated
func (*SetEmulatorSpeedResponse) Descriptor() ([]byte, []int)
Deprecated: Use SetEmulatorSpeedResponse.ProtoReflect.Descriptor instead.
func (*SetEmulatorSpeedResponse) GetRate ¶
func (x *SetEmulatorSpeedResponse) GetRate() float64
func (*SetEmulatorSpeedResponse) GetRoomId ¶
func (x *SetEmulatorSpeedResponse) GetRoomId() int64
func (*SetEmulatorSpeedResponse) ProtoMessage ¶
func (*SetEmulatorSpeedResponse) ProtoMessage()
func (*SetEmulatorSpeedResponse) ProtoReflect ¶
func (x *SetEmulatorSpeedResponse) ProtoReflect() protoreflect.Message
func (*SetEmulatorSpeedResponse) Reset ¶
func (x *SetEmulatorSpeedResponse) Reset()
func (*SetEmulatorSpeedResponse) String ¶
func (x *SetEmulatorSpeedResponse) String() string
type SetGraphicOptionsRequest ¶
type SetGraphicOptionsRequest struct { RoomId int64 `protobuf:"varint,1,opt,name=roomId,proto3" json:"roomId,omitempty"` HighResOpen bool `protobuf:"varint,2,opt,name=highResOpen,proto3" json:"highResOpen,omitempty"` ReverseColor bool `protobuf:"varint,3,opt,name=reverseColor,proto3" json:"reverseColor,omitempty"` Grayscale bool `protobuf:"varint,4,opt,name=grayscale,proto3" json:"grayscale,omitempty"` // contains filtered or unexported fields }
func (*SetGraphicOptionsRequest) Descriptor
deprecated
func (*SetGraphicOptionsRequest) Descriptor() ([]byte, []int)
Deprecated: Use SetGraphicOptionsRequest.ProtoReflect.Descriptor instead.
func (*SetGraphicOptionsRequest) GetGrayscale ¶
func (x *SetGraphicOptionsRequest) GetGrayscale() bool
func (*SetGraphicOptionsRequest) GetHighResOpen ¶
func (x *SetGraphicOptionsRequest) GetHighResOpen() bool
func (*SetGraphicOptionsRequest) GetReverseColor ¶
func (x *SetGraphicOptionsRequest) GetReverseColor() bool
func (*SetGraphicOptionsRequest) GetRoomId ¶
func (x *SetGraphicOptionsRequest) GetRoomId() int64
func (*SetGraphicOptionsRequest) ProtoMessage ¶
func (*SetGraphicOptionsRequest) ProtoMessage()
func (*SetGraphicOptionsRequest) ProtoReflect ¶
func (x *SetGraphicOptionsRequest) ProtoReflect() protoreflect.Message
func (*SetGraphicOptionsRequest) Reset ¶
func (x *SetGraphicOptionsRequest) Reset()
func (*SetGraphicOptionsRequest) String ¶
func (x *SetGraphicOptionsRequest) String() string
type SetGraphicOptionsResponse ¶
type SetGraphicOptionsResponse struct { HighResOpen bool `protobuf:"varint,1,opt,name=highResOpen,proto3" json:"highResOpen,omitempty"` ReverseColor bool `protobuf:"varint,2,opt,name=reverseColor,proto3" json:"reverseColor,omitempty"` Grayscale bool `protobuf:"varint,3,opt,name=grayscale,proto3" json:"grayscale,omitempty"` // contains filtered or unexported fields }
func (*SetGraphicOptionsResponse) Descriptor
deprecated
func (*SetGraphicOptionsResponse) Descriptor() ([]byte, []int)
Deprecated: Use SetGraphicOptionsResponse.ProtoReflect.Descriptor instead.
func (*SetGraphicOptionsResponse) GetGrayscale ¶
func (x *SetGraphicOptionsResponse) GetGrayscale() bool
func (*SetGraphicOptionsResponse) GetHighResOpen ¶
func (x *SetGraphicOptionsResponse) GetHighResOpen() bool
func (*SetGraphicOptionsResponse) GetReverseColor ¶
func (x *SetGraphicOptionsResponse) GetReverseColor() bool
func (*SetGraphicOptionsResponse) ProtoMessage ¶
func (*SetGraphicOptionsResponse) ProtoMessage()
func (*SetGraphicOptionsResponse) ProtoReflect ¶
func (x *SetGraphicOptionsResponse) ProtoReflect() protoreflect.Message
func (*SetGraphicOptionsResponse) Reset ¶
func (x *SetGraphicOptionsResponse) Reset()
func (*SetGraphicOptionsResponse) String ¶
func (x *SetGraphicOptionsResponse) String() string
type UnimplementedGamingServer ¶
type UnimplementedGamingServer struct{}
UnimplementedGamingServer must be embedded to have forward compatible implementations.
NOTE: this should be embedded by value instead of pointer to avoid a nil pointer dereference when methods are called.
func (UnimplementedGamingServer) CreateGameInstance ¶
func (UnimplementedGamingServer) CreateGameInstance(context.Context, *CreateGameInstanceRequest) (*CreateGameInstanceResponse, error)
func (UnimplementedGamingServer) DeleteGameFile ¶
func (UnimplementedGamingServer) DeleteGameFile(context.Context, *DeleteGameFileRequest) (*DeleteGameFileResponse, error)
func (UnimplementedGamingServer) DeleteGameInstance ¶
func (UnimplementedGamingServer) DeleteGameInstance(context.Context, *DeleteGameInstanceRequest) (*DeleteGameInstanceResponse, error)
func (UnimplementedGamingServer) DeleteMemberConnection ¶
func (UnimplementedGamingServer) DeleteMemberConnection(context.Context, *DeleteMemberConnectionRequest) (*DeleteMemberConnectionResponse, error)
func (UnimplementedGamingServer) DeleteSave ¶
func (UnimplementedGamingServer) DeleteSave(context.Context, *DeleteSaveRequest) (*DeleteSaveResponse, error)
func (UnimplementedGamingServer) GetControllers ¶
func (UnimplementedGamingServer) GetControllers(context.Context, *GetControllersRequest) (*GetControllersResponse, error)
func (UnimplementedGamingServer) GetEmulatorSpeed ¶
func (UnimplementedGamingServer) GetEmulatorSpeed(context.Context, *GetEmulatorSpeedRequest) (*GetEmulatorSpeedResponse, error)
func (UnimplementedGamingServer) GetEndpointStats ¶
func (UnimplementedGamingServer) GetEndpointStats(context.Context, *GetEndpointStatsRequest) (*GetEndpointStatsResponse, error)
func (UnimplementedGamingServer) GetGameInstanceStats ¶
func (UnimplementedGamingServer) GetGameInstanceStats(context.Context, *GetGameInstanceStatsRequest) (*GetGameInstanceStatsResponse, error)
func (UnimplementedGamingServer) GetGraphicOptions ¶
func (UnimplementedGamingServer) GetGraphicOptions(context.Context, *GetGraphicOptionsRequest) (*GetGraphicOptionsResponse, error)
func (UnimplementedGamingServer) GetServerICECandidate ¶
func (UnimplementedGamingServer) GetServerICECandidate(context.Context, *GetServerICECandidateRequest) (*GetServerICECandidateResponse, error)
func (UnimplementedGamingServer) ICECandidate ¶
func (UnimplementedGamingServer) ICECandidate(context.Context, *ICECandidateRequest) (*ICECandidateResponse, error)
func (UnimplementedGamingServer) ListGameInstances ¶
func (UnimplementedGamingServer) ListGameInstances(context.Context, *ListGameInstancesRequest) (*ListGameInstancesResponse, error)
func (UnimplementedGamingServer) ListGames ¶
func (UnimplementedGamingServer) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error)
func (UnimplementedGamingServer) ListSaves ¶
func (UnimplementedGamingServer) ListSaves(context.Context, *ListSavesRequest) (*ListSavesResponse, error)
func (UnimplementedGamingServer) ListSupportedEmulators ¶
func (UnimplementedGamingServer) ListSupportedEmulators(context.Context, *ListSupportedEmulatorsRequest) (*ListSupportedEmulatorsResponse, error)
func (UnimplementedGamingServer) LoadSave ¶
func (UnimplementedGamingServer) LoadSave(context.Context, *LoadSaveRequest) (*LoadSaveResponse, error)
func (UnimplementedGamingServer) OpenGameConnection ¶
func (UnimplementedGamingServer) OpenGameConnection(context.Context, *OpenGameConnectionRequest) (*OpenGameConnectionResponse, error)
func (UnimplementedGamingServer) PauseEmulator ¶
func (UnimplementedGamingServer) PauseEmulator(context.Context, *PauseEmulatorRequest) (*PauseEmulatorResponse, error)
func (UnimplementedGamingServer) RestartEmulator ¶
func (UnimplementedGamingServer) RestartEmulator(context.Context, *RestartEmulatorRequest) (*RestartEmulatorResponse, error)
func (UnimplementedGamingServer) SDPAnswer ¶
func (UnimplementedGamingServer) SDPAnswer(context.Context, *SDPAnswerRequest) (*SDPAnswerResponse, error)
func (UnimplementedGamingServer) SaveGame ¶
func (UnimplementedGamingServer) SaveGame(context.Context, *SaveGameRequest) (*SaveGameResponse, error)
func (UnimplementedGamingServer) SetController ¶
func (UnimplementedGamingServer) SetController(context.Context, *SetControllerRequest) (*SetControllerResponse, error)
func (UnimplementedGamingServer) SetEmulatorSpeed ¶
func (UnimplementedGamingServer) SetEmulatorSpeed(context.Context, *SetEmulatorSpeedRequest) (*SetEmulatorSpeedResponse, error)
func (UnimplementedGamingServer) SetGraphicOptions ¶
func (UnimplementedGamingServer) SetGraphicOptions(context.Context, *SetGraphicOptionsRequest) (*SetGraphicOptionsResponse, error)
func (UnimplementedGamingServer) UploadGame ¶
func (UnimplementedGamingServer) UploadGame(context.Context, *UploadGameRequest) (*UploadGameResponse, error)
type UnsafeGamingServer ¶
type UnsafeGamingServer interface {
// contains filtered or unexported methods
}
UnsafeGamingServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GamingServer will result in compilation errors.
type UploadGameRequest ¶
type UploadGameRequest struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` Data []byte `protobuf:"bytes,2,opt,name=data,proto3" json:"data,omitempty"` // contains filtered or unexported fields }
func (*UploadGameRequest) Descriptor
deprecated
func (*UploadGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use UploadGameRequest.ProtoReflect.Descriptor instead.
func (*UploadGameRequest) GetData ¶
func (x *UploadGameRequest) GetData() []byte
func (*UploadGameRequest) GetName ¶
func (x *UploadGameRequest) GetName() string
func (*UploadGameRequest) ProtoMessage ¶
func (*UploadGameRequest) ProtoMessage()
func (*UploadGameRequest) ProtoReflect ¶
func (x *UploadGameRequest) ProtoReflect() protoreflect.Message
func (*UploadGameRequest) Reset ¶
func (x *UploadGameRequest) Reset()
func (*UploadGameRequest) String ¶
func (x *UploadGameRequest) String() string
type UploadGameResponse ¶
type UploadGameResponse struct {
// contains filtered or unexported fields
}
func (*UploadGameResponse) Descriptor
deprecated
func (*UploadGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use UploadGameResponse.ProtoReflect.Descriptor instead.
func (*UploadGameResponse) ProtoMessage ¶
func (*UploadGameResponse) ProtoMessage()
func (*UploadGameResponse) ProtoReflect ¶
func (x *UploadGameResponse) ProtoReflect() protoreflect.Message
func (*UploadGameResponse) Reset ¶
func (x *UploadGameResponse) Reset()
func (*UploadGameResponse) String ¶
func (x *UploadGameResponse) String() string
type UserServiceErrorReason ¶
type UserServiceErrorReason int32
const ( UserServiceErrorReason_UNKNOWN_ERROR UserServiceErrorReason = 0 UserServiceErrorReason_ROOM_SESSION_NOT_ACCESSIBLE UserServiceErrorReason = 1 UserServiceErrorReason_CREATE_GAME_INSTANCE_FAILED UserServiceErrorReason = 2 UserServiceErrorReason_GAME_FILE_NOT_FOUND UserServiceErrorReason = 3 UserServiceErrorReason_SAVED_GAME_NOT_FOUND UserServiceErrorReason = 4 UserServiceErrorReason_UPLOAD_FILE_FAILED UserServiceErrorReason = 5 UserServiceErrorReason_INVALID_GAME_FILE UserServiceErrorReason = 6 UserServiceErrorReason_LIST_GAME_FAILED UserServiceErrorReason = 7 UserServiceErrorReason_DELETE_GAME_FAILED UserServiceErrorReason = 8 UserServiceErrorReason_OPEN_GAME_CONNECTION_FAILED UserServiceErrorReason = 9 UserServiceErrorReason_GAME_CONNECTION_NOT_FOUND UserServiceErrorReason = 10 UserServiceErrorReason_SDP_ANSWER_FAILED UserServiceErrorReason = 11 UserServiceErrorReason_ICE_CANDIDATE_FAILED UserServiceErrorReason = 12 UserServiceErrorReason_GAME_INSTANCE_NOT_ACCESSIBLE UserServiceErrorReason = 13 UserServiceErrorReason_OPERATION_FAILED UserServiceErrorReason = 14 UserServiceErrorReason_SAVE_GAME_FAILED UserServiceErrorReason = 15 UserServiceErrorReason_LOAD_SAVE_FAILED UserServiceErrorReason = 16 UserServiceErrorReason_RESTART_FAILED UserServiceErrorReason = 17 UserServiceErrorReason_DELETE_SAVE_FAILED UserServiceErrorReason = 18 )
func (UserServiceErrorReason) Descriptor ¶
func (UserServiceErrorReason) Descriptor() protoreflect.EnumDescriptor
func (UserServiceErrorReason) Enum ¶
func (x UserServiceErrorReason) Enum() *UserServiceErrorReason
func (UserServiceErrorReason) EnumDescriptor
deprecated
func (UserServiceErrorReason) EnumDescriptor() ([]byte, []int)
Deprecated: Use UserServiceErrorReason.Descriptor instead.
func (UserServiceErrorReason) Number ¶
func (x UserServiceErrorReason) Number() protoreflect.EnumNumber
func (UserServiceErrorReason) String ¶
func (x UserServiceErrorReason) String() string
func (UserServiceErrorReason) Type ¶
func (UserServiceErrorReason) Type() protoreflect.EnumType