Documentation ¶
Overview ¶
nolint: revive
Package gl provides interface to access underlying platform gl context ¶
Package gl makes gl implementations uniform nolint: lll,golint
nolint
Index ¶
- Constants
- func ActiveTexture(texture Enum)
- func AttachShader(p Program, s Shader)
- func BindAttribLocation(p Program, a Attrib, name string)
- func BindBuffer(target Enum, b Buffer)
- func BindBufferBase(target Enum, n uint32, b Buffer)
- func BindFramebuffer(target Enum, fb Framebuffer)
- func BindRenderbuffer(target Enum, rb Renderbuffer)
- func BindTexture(target Enum, t Texture)
- func BindVertexArray(rb VertexArray)
- func BlendColor(red, green, blue, alpha float32)
- func BlendEquation(mode Enum)
- func BlendEquationSeparate(modeRGB, modeAlpha Enum)
- func BlendFunc(sfactor, dfactor Enum)
- func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
- func BufferData(target Enum, src any, usage Enum)
- func BufferInit(target Enum, size int, usage Enum)
- func BufferSubData(target Enum, offset int, src any)
- func Clear(mask Enum)
- func ClearColor(red, green, blue, alpha float32)
- func ClearDepthf(d float32)
- func ClearStencil(s int)
- func ColorMask(red, green, blue, alpha bool)
- func CompileShader(s Shader)
- func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, ...)
- func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, ...)
- func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int)
- func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int)
- func CullFace(mode Enum)
- func DeleteBuffer(v Buffer)
- func DeleteFramebuffer(v Framebuffer)
- func DeleteProgram(p Program)
- func DeleteRenderbuffer(v Renderbuffer)
- func DeleteShader(s Shader)
- func DeleteTexture(v Texture)
- func DeleteVertexArray(v VertexArray)
- func DepthFunc(fn Enum)
- func DepthMask(flag bool)
- func DepthRangef(n, f float32)
- func DetachShader(p Program, s Shader)
- func Disable(cap Enum)
- func DisableVertexAttribArray(a Attrib)
- func DrawArrays(mode Enum, first, count int)
- func DrawArraysInstanced(mode Enum, first, count, primcount uint32)
- func DrawElements(mode Enum, count int, ty Enum, offset int)
- func DrawElementsInstanced(mode Enum, count uint32, typ Enum, offset, primcount uint32)
- func Enable(cap Enum)
- func EnableVertexAttribArray(a Attrib)
- func Finish()
- func Flush()
- func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)
- func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
- func FrontFace(mode Enum)
- func GenerateMipmap(target Enum)
- func GetActiveUniformBlockName(p Program, index uint32) string
- func GetActiveUniformBlockiv(p Program, index uint32, pname Enum, params []int32)
- func GetActiveUniformi(p Program, index uint32, pname Enum) int32
- func GetBooleanv(dst []bool, pname Enum)
- func GetBufferParameteri(target, value Enum) int
- func GetFloatv(dst []float32, pname Enum)
- func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int
- func GetInteger(pname Enum) int
- func GetIntegerv(dst []int32, pname Enum)
- func GetProgramInfoLog(p Program) string
- func GetProgrami(p Program, pname Enum) int
- func GetRenderbufferParameteri(target, pname Enum) int
- func GetShaderInfoLog(s Shader) string
- func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int)
- func GetShaderSource(s Shader) string
- func GetShaderi(s Shader, pname Enum) int
- func GetString(pname Enum) string
- func GetTexParameterfv(dst []float32, target, pname Enum)
- func GetTexParameteriv(dst []int32, target, pname Enum)
- func GetUniformBlockIndex(p Program, name string) uint32
- func GetUniformfv(dst []float32, src Uniform, p Program)
- func GetUniformiv(dst []int32, src Uniform, p Program)
- func GetVertexAttribf(src Attrib, pname Enum) float32
- func GetVertexAttribfv(dst []float32, src Attrib, pname Enum)
- func GetVertexAttribi(src Attrib, pname Enum) int32
- func GetVertexAttribiv(dst []int32, src Attrib, pname Enum)
- func Global() wrapperi
- func Hint(target, mode Enum)
- func Init(w *Wrapper)
- func IsBuffer(b Buffer) bool
- func IsEnabled(cap Enum) bool
- func IsFramebuffer(fb Framebuffer) bool
- func IsProgram(p Program) bool
- func IsRenderbuffer(rb Renderbuffer) bool
- func IsShader(s Shader) bool
- func IsTexture(t Texture) bool
- func IsValid(v Uint) bool
- func LineWidth(width float32)
- func LinkProgram(p Program)
- func PixelStorei(pname Enum, param int32)
- func PolygonOffset(factor, units float32)
- func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)
- func ReleaseShaderCompiler()
- func RenderbufferStorage(target, internalFormat Enum, width, height int)
- func SampleCoverage(value float32, invert bool)
- func Scissor(x, y, width, height int32)
- func ShaderSource(s Shader, src string)
- func StencilFunc(fn Enum, ref int, mask uint32)
- func StencilFuncSeparate(face, fn Enum, ref int, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face Enum, mask uint32)
- func StencilOp(fail, zfail, zpass Enum)
- func StencilOpSeparate(face, sfail, dpfail, dppass Enum)
- func TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ...)
- func TexParameterf(target, pname Enum, param float32)
- func TexParameterfv(target, pname Enum, params []float32)
- func TexParameteri(target, pname Enum, param int)
- func TexParameteriv(target, pname Enum, params []int32)
- func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)
- func Uniform1f(dst Uniform, v float32)
- func Uniform1fv(dst Uniform, src []float32)
- func Uniform1i(dst Uniform, v int)
- func Uniform1iv(dst Uniform, src []int32)
- func Uniform2f(dst Uniform, v0, v1 float32)
- func Uniform2fv(dst Uniform, src []float32)
- func Uniform2i(dst Uniform, v0, v1 int)
- func Uniform2iv(dst Uniform, src []int32)
- func Uniform3f(dst Uniform, v0, v1, v2 float32)
- func Uniform3fv(dst Uniform, src []float32)
- func Uniform3i(dst Uniform, v0, v1, v2 int32)
- func Uniform3iv(dst Uniform, src []int32)
- func Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
- func Uniform4fv(dst Uniform, src []float32)
- func Uniform4i(dst Uniform, v0, v1, v2, v3 int32)
- func Uniform4iv(dst Uniform, src []int32)
- func UniformBlockBinding(p Program, index, bind uint32)
- func UniformMatrix2fv(dst Uniform, src []float32)
- func UniformMatrix3fv(dst Uniform, src []float32)
- func UniformMatrix4fv(dst Uniform, src []float32)
- func UseProgram(p Program)
- func ValidateProgram(p Program)
- func VertexAttrib1f(dst Attrib, x float32)
- func VertexAttrib1fv(dst Attrib, src []float32)
- func VertexAttrib2f(dst Attrib, x, y float32)
- func VertexAttrib2fv(dst Attrib, src []float32)
- func VertexAttrib3f(dst Attrib, x, y, z float32)
- func VertexAttrib3fv(dst Attrib, src []float32)
- func VertexAttrib4f(dst Attrib, x, y, z, w float32)
- func VertexAttrib4fv(dst Attrib, src []float32)
- func VertexAttribDivisor(index Attrib, divisor uint32)
- func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
- func Viewport(x, y, width, height int32)
- type Attrib
- type Buffer
- type Context
- type Context3
- type Enum
- type Framebuffer
- type Program
- type Renderbuffer
- type Shader
- type Texture
- type Uint
- type Uniform
- type VertexArray
- type Wrapper
- func (g *Wrapper) ActiveTexture(texture Enum)
- func (g *Wrapper) AttachShader(p Program, s Shader)
- func (g *Wrapper) BindAttribLocation(p Program, a Attrib, name string)
- func (g *Wrapper) BindBuffer(target Enum, b Buffer)
- func (g *Wrapper) BindBufferBase(target Enum, index uint32, b Buffer)
- func (g *Wrapper) BindFramebuffer(target Enum, fb Framebuffer)
- func (g *Wrapper) BindRenderbuffer(target Enum, rb Renderbuffer)
- func (g *Wrapper) BindTexture(target Enum, t Texture)
- func (g *Wrapper) BindVertexArray(rb VertexArray)
- func (g *Wrapper) BlendColor(red float32, green float32, blue float32, alpha float32)
- func (g *Wrapper) BlendEquation(mode Enum)
- func (g *Wrapper) BlendEquationSeparate(modeRGB Enum, modeAlpha Enum)
- func (g *Wrapper) BlendFunc(sfactor Enum, dfactor Enum)
- func (g *Wrapper) BlendFuncSeparate(sfactorRGB Enum, dfactorRGB Enum, sfactorAlpha Enum, dfactorAlpha Enum)
- func (g *Wrapper) BufferData(target Enum, data any, usage Enum)
- func (g *Wrapper) BufferInit(target Enum, size int, usage Enum)
- func (g *Wrapper) BufferSubData(target Enum, offset int, data any)
- func (g *Wrapper) CheckFramebufferStatus(target Enum) Enum
- func (g *Wrapper) Clear(mask Enum)
- func (g *Wrapper) ClearColor(red float32, green float32, blue float32, alpha float32)
- func (g *Wrapper) ClearDepthf(d float32)
- func (g *Wrapper) ClearStencil(s int)
- func (g *Wrapper) ColorMask(red bool, green bool, blue bool, alpha bool)
- func (g *Wrapper) CompileShader(s Shader)
- func (g *Wrapper) CompressedTexImage2D(target Enum, level int, internalformat Enum, width int, height int, border int, ...)
- func (g *Wrapper) CompressedTexSubImage2D(target Enum, level int, xoffset int, yoffset int, width int, height int, ...)
- func (g *Wrapper) CopyTexImage2D(target Enum, level int, internalformat Enum, x int, y int, width int, ...)
- func (g *Wrapper) CopyTexSubImage2D(target Enum, level int, xoffset int, yoffset int, x int, y int, width int, ...)
- func (g *Wrapper) CreateBuffer() Buffer
- func (g *Wrapper) CreateFramebuffer() Framebuffer
- func (g *Wrapper) CreateProgram() Program
- func (g *Wrapper) CreateRenderbuffer() Renderbuffer
- func (g *Wrapper) CreateShader(ty Enum) Shader
- func (g *Wrapper) CreateTexture() Texture
- func (g *Wrapper) CreateVertexArray() VertexArray
- func (g *Wrapper) CullFace(mode Enum)
- func (g *Wrapper) DeleteBuffer(v Buffer)
- func (g *Wrapper) DeleteFramebuffer(v Framebuffer)
- func (g *Wrapper) DeleteProgram(p Program)
- func (g *Wrapper) DeleteRenderbuffer(v Renderbuffer)
- func (g *Wrapper) DeleteShader(s Shader)
- func (g *Wrapper) DeleteTexture(v Texture)
- func (g *Wrapper) DeleteVertexArray(v VertexArray)
- func (g *Wrapper) DepthFunc(fn Enum)
- func (g *Wrapper) DepthMask(flag bool)
- func (g *Wrapper) DepthRangef(n float32, f float32)
- func (g *Wrapper) DetachShader(p Program, s Shader)
- func (g *Wrapper) Disable(cap Enum)
- func (g *Wrapper) DisableVertexAttribArray(a Attrib)
- func (g *Wrapper) DrawArrays(mode Enum, first int, count int)
- func (g *Wrapper) DrawArraysInstanced(mode Enum, first, count, primcount uint32)
- func (g *Wrapper) DrawElements(mode Enum, count int, ty Enum, offset int)
- func (g *Wrapper) DrawElementsInstanced(mode Enum, count uint32, typ Enum, offset, primcount uint32)
- func (g *Wrapper) Enable(cap Enum)
- func (g *Wrapper) EnableVertexAttribArray(a Attrib)
- func (g *Wrapper) Finish()
- func (g *Wrapper) Flush()
- func (g *Wrapper) FramebufferRenderbuffer(target Enum, attachment Enum, rbTarget Enum, rb Renderbuffer)
- func (g *Wrapper) FramebufferTexture2D(target Enum, attachment Enum, texTarget Enum, t Texture, level int)
- func (g *Wrapper) FramebufferTextureLayer(target Enum, attachment Enum, texture Texture, level int, layer int)
- func (g *Wrapper) FrontFace(mode Enum)
- func (g *Wrapper) GenerateMipmap(target Enum)
- func (g *Wrapper) GetActiveAttrib(p Program, index uint32) (string, int, Enum)
- func (g *Wrapper) GetActiveUniform(p Program, index uint32) (string, int, Enum)
- func (g *Wrapper) GetActiveUniformBlockName(p Program, index uint32) string
- func (g *Wrapper) GetActiveUniformBlockiv(p Program, index uint32, pname Enum, params []int32)
- func (g Wrapper) GetActiveUniformi(p Program, index uint32, pname Enum) int32
- func (g *Wrapper) GetAttachedShaders(p Program) []Shader
- func (g *Wrapper) GetAttribLocation(p Program, name string) Attrib
- func (g *Wrapper) GetBooleanv(dst []bool, pname Enum)
- func (g *Wrapper) GetBufferParameteri(target Enum, value Enum) int
- func (g *Wrapper) GetError() Enum
- func (g *Wrapper) GetFloatv(dst []float32, pname Enum)
- func (g *Wrapper) GetFramebufferAttachmentParameteri(target Enum, attachment Enum, pname Enum) int
- func (g *Wrapper) GetInteger(pname Enum) int
- func (g *Wrapper) GetIntegerv(dst []int32, pname Enum)
- func (g *Wrapper) GetProgramInfoLog(p Program) string
- func (g *Wrapper) GetProgrami(p Program, pname Enum) int
- func (g *Wrapper) GetRenderbufferParameteri(target Enum, pname Enum) int
- func (g *Wrapper) GetShaderInfoLog(s Shader) string
- func (g *Wrapper) GetShaderPrecisionFormat(shadertype Enum, precisiontype Enum) (rangeLow int, rangeHigh int, precision int)
- func (g *Wrapper) GetShaderSource(s Shader) string
- func (g *Wrapper) GetShaderi(s Shader, pname Enum) int
- func (g *Wrapper) GetString(pname Enum) string
- func (g *Wrapper) GetTexParameterfv(dst []float32, target Enum, pname Enum)
- func (g *Wrapper) GetTexParameteriv(dst []int32, target Enum, pname Enum)
- func (g *Wrapper) GetUniformBlockIndex(p Program, name string) uint32
- func (g *Wrapper) GetUniformLocation(p Program, name string) Uniform
- func (g *Wrapper) GetUniformfv(dst []float32, src Uniform, p Program)
- func (g *Wrapper) GetUniformiv(dst []int32, src Uniform, p Program)
- func (g *Wrapper) GetVertexAttribf(src Attrib, pname Enum) float32
- func (g *Wrapper) GetVertexAttribfv(dst []float32, src Attrib, pname Enum)
- func (g *Wrapper) GetVertexAttribi(src Attrib, pname Enum) int32
- func (g *Wrapper) GetVertexAttribiv(dst []int32, src Attrib, pname Enum)
- func (g *Wrapper) Hint(target Enum, mode Enum)
- func (g Wrapper) Impl() string
- func (g *Wrapper) IsBuffer(b Buffer) bool
- func (g *Wrapper) IsEnabled(cap Enum) bool
- func (g *Wrapper) IsFramebuffer(fb Framebuffer) bool
- func (g *Wrapper) IsProgram(p Program) bool
- func (g *Wrapper) IsRenderbuffer(rb Renderbuffer) bool
- func (g *Wrapper) IsShader(s Shader) bool
- func (g *Wrapper) IsTexture(t Texture) bool
- func (g *Wrapper) LineWidth(width float32)
- func (g *Wrapper) LinkProgram(p Program)
- func (g *Wrapper) PixelStorei(pname Enum, param int32)
- func (g *Wrapper) PolygonOffset(factor float32, units float32)
- func (g *Wrapper) ReadPixels(dst []byte, x int, y int, width int, height int, format Enum, ty Enum)
- func (g *Wrapper) ReleaseShaderCompiler()
- func (g *Wrapper) RenderbufferStorage(target Enum, internalFormat Enum, width int, height int)
- func (g *Wrapper) SampleCoverage(value float32, invert bool)
- func (g *Wrapper) Scissor(x int32, y int32, width int32, height int32)
- func (g *Wrapper) ShaderSource(s Shader, src string)
- func (g *Wrapper) StencilFunc(fn Enum, ref int, mask uint32)
- func (g *Wrapper) StencilFuncSeparate(face Enum, fn Enum, ref int, mask uint32)
- func (g *Wrapper) StencilMask(mask uint32)
- func (g *Wrapper) StencilMaskSeparate(face Enum, mask uint32)
- func (g *Wrapper) StencilOp(fail Enum, zfail Enum, zpass Enum)
- func (g *Wrapper) StencilOpSeparate(face Enum, sfail Enum, dpfail Enum, dppass Enum)
- func (g Wrapper) String() string
- func (g *Wrapper) TexImage2D(target Enum, level int, internalFormat int, width int, height int, format Enum, ...)
- func (g *Wrapper) TexImage3D(target Enum, level, internalFormat, width, height, depth int, format, ty Enum, ...)
- func (g *Wrapper) TexParameterf(target Enum, pname Enum, param float32)
- func (g *Wrapper) TexParameterfv(target Enum, pname Enum, params []float32)
- func (g *Wrapper) TexParameteri(target Enum, pname Enum, param int)
- func (g *Wrapper) TexParameteriv(target Enum, pname Enum, params []int32)
- func (g *Wrapper) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ...)
- func (g *Wrapper) Uniform1f(dst Uniform, v float32)
- func (g *Wrapper) Uniform1fv(dst Uniform, src []float32)
- func (g *Wrapper) Uniform1i(dst Uniform, v int)
- func (g *Wrapper) Uniform1iv(dst Uniform, src []int32)
- func (g *Wrapper) Uniform2f(dst Uniform, v0 float32, v1 float32)
- func (g *Wrapper) Uniform2fv(dst Uniform, src []float32)
- func (g *Wrapper) Uniform2i(dst Uniform, v0 int, v1 int)
- func (g *Wrapper) Uniform2iv(dst Uniform, src []int32)
- func (g *Wrapper) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32)
- func (g *Wrapper) Uniform3fv(dst Uniform, src []float32)
- func (g *Wrapper) Uniform3i(dst Uniform, v0 int32, v1 int32, v2 int32)
- func (g *Wrapper) Uniform3iv(dst Uniform, src []int32)
- func (g *Wrapper) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32)
- func (g *Wrapper) Uniform4fv(dst Uniform, src []float32)
- func (g *Wrapper) Uniform4i(dst Uniform, v0 int32, v1 int32, v2 int32, v3 int32)
- func (g *Wrapper) Uniform4iv(dst Uniform, src []int32)
- func (g *Wrapper) UniformBlockBinding(p Program, index uint32, bind Enum)
- func (g *Wrapper) UniformMatrix2fv(dst Uniform, src []float32)
- func (g *Wrapper) UniformMatrix3fv(dst Uniform, src []float32)
- func (g *Wrapper) UniformMatrix4fv(dst Uniform, src []float32)
- func (g *Wrapper) UseProgram(p Program)
- func (g *Wrapper) ValidateProgram(p Program)
- func (g *Wrapper) VertexAttrib1f(dst Attrib, x float32)
- func (g *Wrapper) VertexAttrib1fv(dst Attrib, src []float32)
- func (g *Wrapper) VertexAttrib2f(dst Attrib, x float32, y float32)
- func (g *Wrapper) VertexAttrib2fv(dst Attrib, src []float32)
- func (g *Wrapper) VertexAttrib3f(dst Attrib, x float32, y float32, z float32)
- func (g *Wrapper) VertexAttrib3fv(dst Attrib, src []float32)
- func (g *Wrapper) VertexAttrib4f(dst Attrib, x float32, y float32, z float32, w float32)
- func (g *Wrapper) VertexAttrib4fv(dst Attrib, src []float32)
- func (g *Wrapper) VertexAttribDivisor(index Attrib, divisor uint32)
- func (g *Wrapper) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int)
- func (g *Wrapper) Viewport(x, y, width, height int32)
Constants ¶
const ( DEPTH_BUFFER_BIT = 0x00000100 STENCIL_BUFFER_BIT = 0x00000400 COLOR_BUFFER_BIT = 0x00004000 FALSE = 0 TRUE = 1 POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 ZERO = 0 ONE = 1 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 FUNC_ADD = 0x8006 BLEND_EQUATION = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_ALPHA = 0x883D FUNC_SUBTRACT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 STREAM_DRAW = 0x88E0 STATIC_DRAW = 0x88E4 DYNAMIC_DRAW = 0x88E8 BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 CURRENT_VERTEX_ATTRIB = 0x8626 FRONT = 0x0404 BACK = 0x0405 FRONT_AND_BACK = 0x0408 TEXTURE_2D = 0x0DE1 CULL_FACE = 0x0B44 BLEND = 0x0BE2 DITHER = 0x0BD0 STENCIL_TEST = 0x0B90 DEPTH_TEST = 0x0B71 SCISSOR_TEST = 0x0C11 POLYGON_OFFSET_FILL = 0x8037 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_COVERAGE = 0x80A0 NO_ERROR = 0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 OUT_OF_MEMORY = 0x0505 CW = 0x0900 CCW = 0x0901 LINE_WIDTH = 0x0B21 ALIASED_POINT_SIZE_RANGE = 0x846D ALIASED_LINE_WIDTH_RANGE = 0x846E CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 DEPTH_RANGE = 0x0B70 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 VIEWPORT = 0x0BA2 SCISSOR_BOX = 0x0C10 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 UNPACK_ALIGNMENT = 0x0CF5 PACK_ALIGNMENT = 0x0D05 MAX_TEXTURE_SIZE = 0x0D33 MAX_VIEWPORT_DIMS = 0x0D3A SUBPIXEL_BITS = 0x0D50 RED_BITS = 0x0D52 GREEN_BITS = 0x0D53 BLUE_BITS = 0x0D54 ALPHA_BITS = 0x0D55 DEPTH_BITS = 0x0D56 STENCIL_BITS = 0x0D57 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_FACTOR = 0x8038 TEXTURE_BINDING_2D = 0x8069 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 GENERATE_MIPMAP_HINT = 0x8192 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 FIXED = 0x140C DEPTH_COMPONENT = 0x1902 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 FRAGMENT_SHADER = 0x8B30 VERTEX_SHADER = 0x8B31 MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD SHADER_TYPE = 0x8B4F DELETE_STATUS = 0x8B80 LINK_STATUS = 0x8B82 VALIDATE_STATUS = 0x8B83 ATTACHED_SHADERS = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A SHADING_LANGUAGE_VERSION = 0x8B8C CURRENT_PROGRAM = 0x8B8D NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 INVERT = 0x150A INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXTURE = 0x1702 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 REPEAT = 0x2901 CLAMP_TO_EDGE = 0x812F MIRRORED_REPEAT = 0x8370 FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT4 = 0x8B5C SAMPLER_2D = 0x8B5E SAMPLER_CUBE = 0x8B60 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B COMPILE_STATUS = 0x8B81 INFO_LOG_LENGTH = 0x8B84 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_COMPILER = 0x8DFA SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGB565 = 0x8D62 DEPTH_COMPONENT16 = 0x81A5 STENCIL_INDEX8 = 0x8D48 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 COLOR_ATTACHMENT0 = 0x8CE0 DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 NONE = 0 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_BINDING = 0x8CA6 RENDERBUFFER_BINDING = 0x8CA7 MAX_RENDERBUFFER_SIZE = 0x84E8 INVALID_FRAMEBUFFER_OPERATION = 0x0506 )
gles 2
const ( READ_BUFFER = 0x0C02 UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_PIXELS = 0x0CF4 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_ROWS = 0x0D03 PACK_SKIP_PIXELS = 0x0D04 COLOR = 0x1800 DEPTH = 0x1801 STENCIL = 0x1802 RED = 0x1903 RGB8 = 0x8051 RGBA8 = 0x8058 RGB10_A2 = 0x8059 TEXTURE_BINDING_3D = 0x806A UNPACK_SKIP_IMAGES = 0x806D UNPACK_IMAGE_HEIGHT = 0x806E TEXTURE_3D = 0x806F TEXTURE_WRAP_R = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 UNSIGNED_INT_2_10_10_10_REV = 0x8368 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 TEXTURE_MIN_LOD = 0x813A TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D MIN = 0x8007 MAX = 0x8008 DEPTH_COMPONENT24 = 0x81A6 MAX_TEXTURE_LOD_BIAS = 0x84FD TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D CURRENT_QUERY = 0x8865 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 BUFFER_MAPPED = 0x88BC BUFFER_MAP_POINTER = 0x88BD STREAM_READ = 0x88E1 STREAM_COPY = 0x88E2 STATIC_READ = 0x88E5 STATIC_COPY = 0x88E6 DYNAMIC_READ = 0x88E9 DYNAMIC_COPY = 0x88EA MAX_DRAW_BUFFERS = 0x8824 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER10 = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER15 = 0x8834 MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A SAMPLER_3D = 0x8B5F SAMPLER_2D_SHADOW = 0x8B62 FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B PIXEL_PACK_BUFFER = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_UNPACK_BUFFER_BINDING = 0x88EF FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 COMPARE_REF_TO_TEXTURE = 0x884E MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881A RGB16F = 0x881B VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_VARYING_COMPONENTS = 0x8B4B TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_BINDING_2D_ARRAY = 0x8C1D R11F_G11F_B10F = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B RGB9_E5 = 0x8C3D UNSIGNED_INT_5_9_9_9_REV = 0x8C3E TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 RASTERIZER_DISCARD = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F RGBA32UI = 0x8D70 RGB32UI = 0x8D71 RGBA16UI = 0x8D76 RGB16UI = 0x8D77 RGBA8UI = 0x8D7C RGB8UI = 0x8D7D RGBA32I = 0x8D82 RGB32I = 0x8D83 RGBA16I = 0x8D88 RGB16I = 0x8D89 RGBA8I = 0x8D8E RGB8I = 0x8D8F RED_INTEGER = 0x8D94 RGB_INTEGER = 0x8D98 RGBA_INTEGER = 0x8D99 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_CUBE_SHADOW = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_2D_ARRAY = 0x8DCF UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_UNDEFINED = 0x8219 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL = 0x84F9 UNSIGNED_INT_24_8 = 0x84FA DEPTH24_STENCIL8 = 0x88F0 UNSIGNED_NORMALIZED = 0x8C17 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 READ_FRAMEBUFFER = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 READ_FRAMEBUFFER_BINDING = 0x8CAA RENDERBUFFER_SAMPLES = 0x8CAB FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 MAX_COLOR_ATTACHMENTS = 0x8CDF COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 MAX_SAMPLES = 0x8D57 HALF_FLOAT = 0x140B MAP_READ_BIT = 0x0001 MAP_WRITE_BIT = 0x0002 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_UNSYNCHRONIZED_BIT = 0x0020 RG = 0x8227 RG_INTEGER = 0x8228 R8 = 0x8229 RG8 = 0x822B R16F = 0x822D R32F = 0x822E RG16F = 0x822F RG32F = 0x8230 R8I = 0x8231 R8UI = 0x8232 R16I = 0x8233 R16UI = 0x8234 R32I = 0x8235 R32UI = 0x8236 RG8I = 0x8237 RG8UI = 0x8238 RG16I = 0x8239 RG16UI = 0x823A RG32I = 0x823B RG32UI = 0x823C VERTEX_ARRAY_BINDING = 0x85B5 R8_SNORM = 0x8F94 RG8_SNORM = 0x8F95 RGB8_SNORM = 0x8F96 RGBA8_SNORM = 0x8F97 SIGNED_NORMALIZED = 0x8F9C PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 COPY_READ_BUFFER = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER_BINDING = 0x8F37 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFF MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_SERVER_WAIT_TIMEOUT = 0x9111 OBJECT_TYPE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_STATUS = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FENCE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 UNSIGNALED = 0x9118 SIGNALED = 0x9119 ALREADY_SIGNALED = 0x911A TIMEOUT_EXPIRED = 0x911B CONDITION_SATISFIED = 0x911C WAIT_FAILED = 0x911D SYNC_FLUSH_COMMANDS_BIT = 0x00000001 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A SAMPLER_BINDING = 0x8919 RGB10_A2UI = 0x906F TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_A = 0x8E45 GREEN = 0x1904 BLUE = 0x1905 INT_2_10_10_10_REV = 0x8D9F TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BINDING = 0x8E25 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_BINARY_LENGTH = 0x8741 NUM_PROGRAM_BINARY_FORMATS = 0x87FE PROGRAM_BINARY_FORMATS = 0x87FF COMPRESSED_R11_EAC = 0x9270 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 TEXTURE_IMMUTABLE_FORMAT = 0x912F MAX_ELEMENT_INDEX = 0x8D6B NUM_SAMPLE_COUNTS = 0x9380 TEXTURE_IMMUTABLE_LEVELS = 0x82DF )
gles 30
const ( COMPUTE_SHADER = 0x91B9 MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF COMPUTE_WORK_GROUP_SIZE = 0x8267 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF COMPUTE_SHADER_BIT = 0x00000020 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 MAX_UNIFORM_LOCATIONS = 0x826E FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_SAMPLES = 0x9318 UNIFORM = 0x92E1 UNIFORM_BLOCK = 0x92E2 PROGRAM_INPUT = 0x92E3 PROGRAM_OUTPUT = 0x92E4 BUFFER_VARIABLE = 0x92E5 SHADER_STORAGE_BLOCK = 0x92E6 ATOMIC_COUNTER_BUFFER = 0x92C0 TRANSFORM_FEEDBACK_VARYING = 0x92F4 ACTIVE_RESOURCES = 0x92F5 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 NAME_LENGTH = 0x92F9 TYPE = 0x92FA ARRAY_SIZE = 0x92FB OFFSET = 0x92FC BLOCK_INDEX = 0x92FD ARRAY_STRIDE = 0x92FE MATRIX_STRIDE = 0x92FF IS_ROW_MAJOR = 0x9300 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 NUM_ACTIVE_VARIABLES = 0x9304 ACTIVE_VARIABLES = 0x9305 REFERENCED_BY_VERTEX_SHADER = 0x9306 REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_COMPUTE_SHADER = 0x930B TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D LOCATION = 0x930E VERTEX_SHADER_BIT = 0x00000001 FRAGMENT_SHADER_BIT = 0x00000002 ALL_SHADER_BITS = 0xFFFFFFFF PROGRAM_SEPARABLE = 0x8258 ACTIVE_PROGRAM = 0x8259 PROGRAM_PIPELINE_BINDING = 0x825A ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB MAX_IMAGE_UNITS = 0x8F38 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF IMAGE_BINDING_NAME = 0x8F3A IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 UNIFORM_BARRIER_BIT = 0x00000004 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 COMMAND_BARRIER_BIT = 0x00000040 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 FRAMEBUFFER_BARRIER_BIT = 0x00000400 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ALL_BARRIER_BITS = 0xFFFFFFFF IMAGE_2D = 0x904D IMAGE_3D = 0x904E IMAGE_CUBE = 0x9050 IMAGE_2D_ARRAY = 0x9053 INT_IMAGE_2D = 0x9058 INT_IMAGE_3D = 0x9059 INT_IMAGE_CUBE = 0x905B INT_IMAGE_2D_ARRAY = 0x905E UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 READ_ONLY = 0x88B8 WRITE_ONLY = 0x88B9 READ_WRITE = 0x88BA SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_STORAGE_BUFFER_SIZE = 0x90D5 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BARRIER_BIT = 0x00002000 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA STENCIL_INDEX = 0x1901 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F SAMPLE_POSITION = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 TEXTURE_2D_MULTISAMPLE = 0x9100 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_WIDTH = 0x1000 TEXTURE_HEIGHT = 0x1001 TEXTURE_DEPTH = 0x8071 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_RED_SIZE = 0x805C TEXTURE_GREEN_SIZE = 0x805D TEXTURE_BLUE_SIZE = 0x805E TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_RED_TYPE = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_COMPRESSED = 0x86A1 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_BINDING_BUFFER = 0x8F4F MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 )
gles31
const ( MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 MULTIPLY = 0x9294 SCREEN = 0x9295 OVERLAY = 0x9296 DARKEN = 0x9297 LIGHTEN = 0x9298 COLORDODGE = 0x9299 COLORBURN = 0x929A HARDLIGHT = 0x929B SOFTLIGHT = 0x929C DIFFERENCE = 0x929E EXCLUSION = 0x92A0 HSL_HUE = 0x92AD HSL_SATURATION = 0x92AE HSL_COLOR = 0x92AF HSL_LUMINOSITY = 0x92B0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_SEVERITY_NOTIFICATION = 0x826B MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C DEBUG_GROUP_STACK_DEPTH = 0x826D BUFFER = 0x82E0 SHADER = 0x82E1 PROGRAM = 0x82E2 VERTEX_ARRAY = 0x8074 QUERY = 0x82E3 PROGRAM_PIPELINE = 0x82E4 SAMPLER = 0x82E6 MAX_LABEL_LENGTH = 0x82E8 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_LOGGED_MESSAGES = 0x9144 DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_OUTPUT = 0x92E0 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 STACK_OVERFLOW = 0x0503 STACK_UNDERFLOW = 0x0504 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_SHADER_BIT = 0x00000004 GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 GEOMETRY_SHADER_INVOCATIONS = 0x887F LAYER_PROVOKING_VERTEX = 0x825E LINES_ADJACENCY = 0x000A LINE_STRIP_ADJACENCY = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 FIRST_VERTEX_CONVENTION = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E UNDEFINED_VERTEX = 0x8260 PRIMITIVES_GENERATED = 0x8C87 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 MAX_FRAMEBUFFER_LAYERS = 0x9317 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 REFERENCED_BY_GEOMETRY_SHADER = 0x9309 PRIMITIVE_BOUNDING_BOX = 0x92BE CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 CONTEXT_FLAGS = 0x821E LOSE_CONTEXT_ON_RESET = 0x8252 GUILTY_CONTEXT_RESET = 0x8253 INNOCENT_CONTEXT_RESET = 0x8254 UNKNOWN_CONTEXT_RESET = 0x8255 RESET_NOTIFICATION_STRATEGY = 0x8256 NO_RESET_NOTIFICATION = 0x8261 CONTEXT_LOST = 0x0507 SAMPLE_SHADING = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D PATCHES = 0x000E PATCH_VERTICES = 0x8E72 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_GEN_MODE = 0x8E76 TESS_GEN_SPACING = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TESS_GEN_POINT_MODE = 0x8E79 ISOLINES = 0x8E7A QUADS = 0x0007 FRACTIONAL_ODD = 0x8E7B FRACTIONAL_EVEN = 0x8E7C MAX_PATCH_VERTICES = 0x8E7D MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 IS_PER_PATCH = 0x92E7 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 TESS_CONTROL_SHADER = 0x8E88 TESS_EVALUATION_SHADER = 0x8E87 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_EVALUATION_SHADER_BIT = 0x00000010 TEXTURE_BORDER_COLOR = 0x1004 CLAMP_TO_BORDER = 0x812D TEXTURE_BUFFER = 0x8C2A TEXTURE_BUFFER_BINDING = 0x8C2A MAX_TEXTURE_BUFFER_SIZE = 0x8C2B TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F SAMPLER_BUFFER = 0x8DC2 INT_SAMPLER_BUFFER = 0x8DD0 UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 IMAGE_BUFFER = 0x9051 INT_IMAGE_BUFFER = 0x905C UNSIGNED_INT_IMAGE_BUFFER = 0x9067 TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_SIZE = 0x919E COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 COMPRESSED_RGBA_ASTC_10x8 = 0x93BA COMPRESSED_RGBA_ASTC_10x10 = 0x93BB COMPRESSED_RGBA_ASTC_12x10 = 0x93BC COMPRESSED_RGBA_ASTC_12x12 = 0x93BD COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F IMAGE_CUBE_MAP_ARRAY = 0x9054 INT_IMAGE_CUBE_MAP_ARRAY = 0x905F UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D )
gles32
const ( TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF // From glfw PROGRAM_POINT_SIZE = 0x8642 )
nolint: revive
const ( // NullTexture is a nil texture NullTexture = Texture(0) NullFramebuffer = Framebuffer(0) NullBuffer = Buffer(0) NullVertexArray = VertexArray(0) // Null value varies with the wrapper Null = 0 )
glfw default Null targets.
Variables ¶
This section is empty.
Functions ¶
func ActiveTexture ¶
func ActiveTexture(texture Enum)
func AttachShader ¶
func BindAttribLocation ¶
func BindBuffer ¶
func BindBufferBase ¶
func BindFramebuffer ¶
func BindFramebuffer(target Enum, fb Framebuffer)
func BindRenderbuffer ¶
func BindRenderbuffer(target Enum, rb Renderbuffer)
func BindTexture ¶
func BindVertexArray ¶
func BindVertexArray(rb VertexArray)
func BlendColor ¶
func BlendColor(red, green, blue, alpha float32)
func BlendEquation ¶
func BlendEquation(mode Enum)
func BlendEquationSeparate ¶
func BlendEquationSeparate(modeRGB, modeAlpha Enum)
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
func BufferData ¶
func BufferInit ¶
func BufferSubData ¶
func ClearColor ¶
func ClearColor(red, green, blue, alpha float32)
func ClearDepthf ¶
func ClearDepthf(d float32)
func ClearStencil ¶
func ClearStencil(s int)
func CompileShader ¶
func CompileShader(s Shader)
func CompressedTexImage2D ¶
func CompressedTexSubImage2D ¶
func CopyTexImage2D ¶
func CopyTexSubImage2D ¶
func DeleteBuffer ¶
func DeleteBuffer(v Buffer)
func DeleteFramebuffer ¶
func DeleteFramebuffer(v Framebuffer)
func DeleteProgram ¶
func DeleteProgram(p Program)
func DeleteRenderbuffer ¶
func DeleteRenderbuffer(v Renderbuffer)
func DeleteShader ¶
func DeleteShader(s Shader)
func DeleteTexture ¶
func DeleteTexture(v Texture)
func DeleteVertexArray ¶
func DeleteVertexArray(v VertexArray)
func DepthRangef ¶
func DepthRangef(n, f float32)
func DetachShader ¶
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(a Attrib)
func DrawArrays ¶
func DrawArraysInstanced ¶
func DrawElementsInstanced ¶
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(a Attrib)
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)
func FramebufferTexture2D ¶
func GenerateMipmap ¶
func GenerateMipmap(target Enum)
func GetActiveUniformBlockiv ¶
func GetBooleanv ¶
func GetBufferParameteri ¶
func GetInteger ¶
func GetIntegerv ¶
func GetProgramInfoLog ¶
func GetProgrami ¶
func GetShaderInfoLog ¶
func GetShaderSource ¶
func GetShaderi ¶
func GetTexParameterfv ¶
func GetTexParameteriv ¶
func GetUniformBlockIndex ¶
func GetUniformfv ¶
func GetUniformiv ¶
func GetVertexAttribf ¶
func GetVertexAttribfv ¶
func GetVertexAttribi ¶
func GetVertexAttribiv ¶
func IsFramebuffer ¶
func IsFramebuffer(fb Framebuffer) bool
func IsRenderbuffer ¶
func IsRenderbuffer(rb Renderbuffer) bool
func LinkProgram ¶
func LinkProgram(p Program)
func PixelStorei ¶
func PolygonOffset ¶
func PolygonOffset(factor, units float32)
func ReadPixels ¶
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
func RenderbufferStorage ¶
func SampleCoverage ¶
func ShaderSource ¶
func StencilFunc ¶
func StencilFuncSeparate ¶
func StencilMask ¶
func StencilMask(mask uint32)
func StencilMaskSeparate ¶
func StencilOpSeparate ¶
func StencilOpSeparate(face, sfail, dpfail, dppass Enum)
func TexImage2D ¶
func TexParameterf ¶
func TexParameterfv ¶
func TexParameteri ¶
func TexParameteriv ¶
func TexSubImage2D ¶
func Uniform1fv ¶
func Uniform1iv ¶
func Uniform2fv ¶
func Uniform2iv ¶
func Uniform3fv ¶
func Uniform3iv ¶
func Uniform4fv ¶
func Uniform4iv ¶
func UniformBlockBinding ¶
func UniformMatrix2fv ¶
func UniformMatrix3fv ¶
func UniformMatrix4fv ¶
func UseProgram ¶
func UseProgram(p Program)
func ValidateProgram ¶
func ValidateProgram(p Program)
func VertexAttrib1f ¶
func VertexAttrib1fv ¶
func VertexAttrib2f ¶
func VertexAttrib2fv ¶
func VertexAttrib3f ¶
func VertexAttrib3fv ¶
func VertexAttrib4f ¶
func VertexAttrib4fv ¶
func VertexAttribDivisor ¶
func VertexAttribPointer ¶
Types ¶
type Context ¶
type Context interface { // ActiveTexture sets the active texture unit. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml ActiveTexture(texture Enum) // AttachShader attaches a shader to a program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml AttachShader(p Program, s Shader) // BindAttribLocation binds a vertex attribute index with a named // variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml BindAttribLocation(p Program, a Attrib, name string) // BindBuffer binds a buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml BindBuffer(target Enum, b Buffer) // BindFramebuffer binds a framebuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml BindFramebuffer(target Enum, fb Framebuffer) // BindRenderbuffer binds a render buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml BindRenderbuffer(target Enum, rb Renderbuffer) // BindTexture binds a texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml BindTexture(target Enum, t Texture) // BindVertexArray binds a vertex array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml BindVertexArray(rb VertexArray) // BlendColor sets the blend color. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml BlendColor(red, green, blue, alpha float32) // BlendEquation sets both RGB and alpha blend equations. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml BlendEquation(mode Enum) // BlendEquationSeparate sets RGB and alpha blend equations separately. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml BlendEquationSeparate(modeRGB, modeAlpha Enum) // BlendFunc sets the pixel blending factors. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml BlendFunc(sfactor, dfactor Enum) // BlendFunc sets the pixel RGB and alpha blending factors separately. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) // BufferInit creates a new uninitialized data store for the bound buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml BufferInit(target Enum, size int, usage Enum) // BufferData creates a new data store for the bound buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml BufferData(target Enum, src any, usage Enum) // BufferSubData sets some of data in the bound buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml BufferSubData(target Enum, offset int, src any) // CheckFramebufferStatus reports the completeness status of the // active framebuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml CheckFramebufferStatus(target Enum) Enum // Clear clears the window. // // The behavior of Clear is influenced by the pixel ownership test, // the scissor test, dithering, and the buffer writemasks. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml Clear(mask Enum) // ClearColor specifies the RGBA values used to clear color buffers. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml ClearColor(red, green, blue, alpha float32) // ClearDepthf sets the depth value used to clear the depth buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml ClearDepthf(d float32) // ClearStencil sets the index used to clear the stencil buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml ClearStencil(s int) // ColorMask specifies whether color components in the framebuffer // can be written. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml ColorMask(red, green, blue, alpha bool) // CompileShader compiles the source code of s. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml CompileShader(s Shader) // CompressedTexImage2D writes a compressed 2D texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) // CompressedTexSubImage2D writes a subregion of a compressed 2D texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) // CopyTexImage2D writes a 2D texture from the current framebuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) // CopyTexSubImage2D writes a 2D texture subregion from the // current framebuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) // CreateBuffer creates a buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml CreateBuffer() Buffer // CreateFramebuffer creates a framebuffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml CreateFramebuffer() Framebuffer // CreateProgram creates a new empty program object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml CreateProgram() Program // CreateRenderbuffer create a renderbuffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml CreateRenderbuffer() Renderbuffer // CreateShader creates a new empty shader object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml CreateShader(ty Enum) Shader // CreateTexture creates a texture object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml CreateTexture() Texture // CreateTVertexArray creates a vertex array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml CreateVertexArray() VertexArray // CullFace specifies which polygons are candidates for culling. // // Valid modes: FRONT, BACK, FRONT_AND_BACK. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml CullFace(mode Enum) // DeleteBuffer deletes the given buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml DeleteBuffer(v Buffer) // DeleteFramebuffer deletes the given framebuffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml DeleteFramebuffer(v Framebuffer) // DeleteProgram deletes the given program object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml DeleteProgram(p Program) // DeleteRenderbuffer deletes the given render buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml DeleteRenderbuffer(v Renderbuffer) // DeleteShader deletes shader s. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml DeleteShader(s Shader) // DeleteTexture deletes the given texture object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml DeleteTexture(v Texture) // DeleteVertexArray deletes the given render buffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteVertexArrays.xhtml DeleteVertexArray(v VertexArray) // DepthFunc sets the function used for depth buffer comparisons. // // Valid fn values: // NEVER // LESS // EQUAL // LEQUAL // GREATER // NOTEQUAL // GEQUAL // ALWAYS // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml DepthFunc(fn Enum) // DepthMask sets the depth buffer enabled for writing. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml DepthMask(flag bool) // DepthRangef sets the mapping from normalized device coordinates to // window coordinates. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml DepthRangef(n, f float32) // DetachShader detaches the shader s from the program p. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml DetachShader(p Program, s Shader) // Disable disables various GL capabilities. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml Disable(cap Enum) // DisableVertexAttribArray disables a vertex attribute array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml DisableVertexAttribArray(a Attrib) // DrawArrays renders geometric primitives from the bound data. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml DrawArrays(mode Enum, first, count int) // DrawElements renders primitives from a bound buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml DrawElements(mode Enum, count int, ty Enum, offset int) // Enable enables various GL capabilities. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml Enable(cap Enum) // EnableVertexAttribArray enables a vertex attribute array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml EnableVertexAttribArray(a Attrib) // Finish blocks until the effects of all previously called GL // commands are complete. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml Finish() // Flush empties all buffers. It does not block. // // An OpenGL implementation may buffer network communication, // the command stream, or data inside the graphics accelerator. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml Flush() // FramebufferRenderbuffer attaches rb to the current frame buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) // FramebufferTexture2D attaches the t to the current frame buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) // FrontFace defines which polygons are front-facing. // // Valid modes: CW, CCW. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml FrontFace(mode Enum) // GenerateMipmap generates mipmaps for the current texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml GenerateMipmap(target Enum) // GetActiveAttrib returns details about an active attribute variable. // A value of 0 for index selects the first active attribute variable. // Permissible values for index range from 0 to the number of active // attribute variables minus 1. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) // GetActiveUniform returns details about an active uniform variable. // A value of 0 for index selects the first active uniform variable. // Permissible values for index range from 0 to the number of active // uniform variables minus 1. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) // GetAttachedShaders returns the shader objects attached to program p. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml GetAttachedShaders(p Program) []Shader // GetAttribLocation returns the location of an attribute variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml GetAttribLocation(p Program, name string) Attrib // GetBooleanv returns the boolean values of parameter pname. // // Many boolean parameters can be queried more easily using IsEnabled. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml GetBooleanv(dst []bool, pname Enum) // GetFloatv returns the float values of parameter pname. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml GetFloatv(dst []float32, pname Enum) // GetIntegerv returns the int values of parameter pname. // // Single values may be queried more easily using GetInteger. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml GetIntegerv(dst []int32, pname Enum) // GetInteger returns the int value of parameter pname. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml GetInteger(pname Enum) int // GetBufferParameteri returns a parameter for the active buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameter.xhtml GetBufferParameteri(target, value Enum) int // GetError returns the next error. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml GetError() Enum // GetFramebufferAttachmentParameteri returns attachment parameters // for the active framebuffer object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int // GetProgrami returns a parameter value for a program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml GetProgrami(p Program, pname Enum) int // GetProgramInfoLog returns the information log for a program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml GetProgramInfoLog(p Program) string // GetRenderbufferParameteri returns a parameter value for a render buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml GetRenderbufferParameteri(target, pname Enum) int // GetShaderi returns a parameter value for a shader. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml GetShaderi(s Shader, pname Enum) int // GetShaderInfoLog returns the information log for a shader. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml GetShaderInfoLog(s Shader) string // GetShaderPrecisionFormat returns range and precision limits for // shader types. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) // GetShaderSource returns source code of shader s. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml GetShaderSource(s Shader) string // GetString reports current GL state. // // Valid name values: // EXTENSIONS // RENDERER // SHADING_LANGUAGE_VERSION // VENDOR // VERSION // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml GetString(pname Enum) string // GetTexParameterfv returns the float values of a texture parameter. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml GetTexParameterfv(dst []float32, target, pname Enum) // GetTexParameteriv returns the int values of a texture parameter. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml GetTexParameteriv(dst []int32, target, pname Enum) // GetUniformfv returns the float values of a uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml GetUniformfv(dst []float32, src Uniform, p Program) // GetUniformiv returns the float values of a uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml GetUniformiv(dst []int32, src Uniform, p Program) // GetUniformLocation returns the location of a uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml GetUniformLocation(p Program, name string) Uniform // GetVertexAttribf reads the float value of a vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml GetVertexAttribf(src Attrib, pname Enum) float32 // GetVertexAttribfv reads float values of a vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml GetVertexAttribfv(dst []float32, src Attrib, pname Enum) // GetVertexAttribi reads the int value of a vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml GetVertexAttribi(src Attrib, pname Enum) int32 // GetVertexAttribiv reads int values of a vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml GetVertexAttribiv(dst []int32, src Attrib, pname Enum) // Hint sets implementation-specific modes. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml Hint(target, mode Enum) // IsBuffer reports if b is a valid buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml IsBuffer(b Buffer) bool // IsEnabled reports if cap is an enabled capability. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml IsEnabled(cap Enum) bool // IsFramebuffer reports if fb is a valid frame buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml IsFramebuffer(fb Framebuffer) bool // IsProgram reports if p is a valid program object. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml IsProgram(p Program) bool // IsRenderbuffer reports if rb is a valid render buffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml IsRenderbuffer(rb Renderbuffer) bool // IsShader reports if s is valid shader. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml IsShader(s Shader) bool // IsTexture reports if t is a valid texture. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml IsTexture(t Texture) bool // LineWidth specifies the width of lines. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml LineWidth(width float32) // LinkProgram links the specified program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml LinkProgram(p Program) // PixelStorei sets pixel storage parameters. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml PixelStorei(pname Enum, param int32) // PolygonOffset sets the scaling factors for depth offsets. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml PolygonOffset(factor, units float32) // ReadPixels returns pixel data from a buffer. // // In GLES 3, the source buffer is controlled with ReadBuffer. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) // ReleaseShaderCompiler frees resources allocated by the shader compiler. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml ReleaseShaderCompiler() // RenderbufferStorage establishes the data storage, format, and // dimensions of a renderbuffer object's image. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml RenderbufferStorage(target, internalFormat Enum, width, height int) // SampleCoverage sets multisample coverage parameters. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml SampleCoverage(value float32, invert bool) // Scissor defines the scissor box rectangle, in window coordinates. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml Scissor(x, y, width, height int32) // ShaderSource sets the source code of s to the given source code. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml ShaderSource(s Shader, src string) // StencilFunc sets the front and back stencil test reference value. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml StencilFunc(fn Enum, ref int, mask uint32) // StencilFunc sets the front or back stencil test reference value. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml StencilFuncSeparate(face, fn Enum, ref int, mask uint32) // StencilMask controls the writing of bits in the stencil planes. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml StencilMask(mask uint32) // StencilMaskSeparate controls the writing of bits in the stencil planes. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml StencilMaskSeparate(face Enum, mask uint32) // StencilOp sets front and back stencil test actions. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml StencilOp(fail, zfail, zpass Enum) // StencilOpSeparate sets front or back stencil tests. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml StencilOpSeparate(face, sfail, dpfail, dppass Enum) // TexImage2D writes a 2D texture image. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) // TexSubImage2D writes a subregion of a 2D texture image. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) // TexParameterf sets a float texture parameter. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml TexParameterf(target, pname Enum, param float32) // TexParameterfv sets a float texture parameter array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml TexParameterfv(target, pname Enum, params []float32) // TexParameteri sets an integer texture parameter. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml TexParameteri(target, pname Enum, param int) // TexParameteriv sets an integer texture parameter array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml TexParameteriv(target, pname Enum, params []int32) // Uniform1f writes a float uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform1f(dst Uniform, v float32) // Uniform1fv writes a [len(src)]float uniform array. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform1fv(dst Uniform, src []float32) // Uniform1i writes an int uniform variable. // // Uniform1i and Uniform1iv are the only two functions that may be used // to load uniform variables defined as sampler types. Loading samplers // with any other function will result in a INVALID_OPERATION error. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform1i(dst Uniform, v int) // Uniform1iv writes a int uniform array of len(src) elements. // // Uniform1i and Uniform1iv are the only two functions that may be used // to load uniform variables defined as sampler types. Loading samplers // with any other function will result in a INVALID_OPERATION error. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform1iv(dst Uniform, src []int32) // Uniform2f writes a vec2 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform2f(dst Uniform, v0, v1 float32) // Uniform2fv writes a vec2 uniform array of len(src)/2 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform2fv(dst Uniform, src []float32) // Uniform2i writes an ivec2 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform2i(dst Uniform, v0, v1 int) // Uniform2iv writes an ivec2 uniform array of len(src)/2 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform2iv(dst Uniform, src []int32) // Uniform3f writes a vec3 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform3f(dst Uniform, v0, v1, v2 float32) // Uniform3fv writes a vec3 uniform array of len(src)/3 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform3fv(dst Uniform, src []float32) // Uniform3i writes an ivec3 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform3i(dst Uniform, v0, v1, v2 int32) // Uniform3iv writes an ivec3 uniform array of len(src)/3 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform3iv(dst Uniform, src []int32) // Uniform4f writes a vec4 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4f(dst Uniform, v0, v1, v2, v3 float32) // Uniform4fv writes a vec4 uniform array of len(src)/4 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4fv(dst Uniform, src []float32) // Uniform4i writes an ivec4 uniform variable. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4i(dst Uniform, v0, v1, v2, v3 int32) // Uniform4i writes an ivec4 uniform array of len(src)/4 elements. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml Uniform4iv(dst Uniform, src []int32) // UniformMatrix2fv writes 2x2 matrices. Each matrix uses four // float32 values, so the number of matrices written is len(src)/4. // // Each matrix must be supplied in column major order. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml UniformMatrix2fv(dst Uniform, src []float32) // UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine // float32 values, so the number of matrices written is len(src)/9. // // Each matrix must be supplied in column major order. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml UniformMatrix3fv(dst Uniform, src []float32) // UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16 // float32 values, so the number of matrices written is len(src)/16. // // Each matrix must be supplied in column major order. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml UniformMatrix4fv(dst Uniform, src []float32) // UseProgram sets the active program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml UseProgram(p Program) // ValidateProgram checks to see whether the executables contained in // program can execute given the current OpenGL state. // // Typically only used for debugging. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml ValidateProgram(p Program) // VertexAttrib1f writes a float vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib1f(dst Attrib, x float32) // VertexAttrib1fv writes a float vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib1fv(dst Attrib, src []float32) // VertexAttrib2f writes a vec2 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib2f(dst Attrib, x, y float32) // VertexAttrib2fv writes a vec2 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib2fv(dst Attrib, src []float32) // VertexAttrib3f writes a vec3 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib3f(dst Attrib, x, y, z float32) // VertexAttrib3fv writes a vec3 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib3fv(dst Attrib, src []float32) // VertexAttrib4f writes a vec4 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib4f(dst Attrib, x, y, z, w float32) // VertexAttrib4fv writes a vec4 vertex attribute. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml VertexAttrib4fv(dst Attrib, src []float32) // VertexAttribPointer uses a bound buffer to define vertex attribute data. // // Direct use of VertexAttribPointer to load data into OpenGL is not // supported via the Go bindings. Instead, use BindBuffer with an // ARRAY_BUFFER and then fill it using BufferData. // // The size argument specifies the number of components per attribute, // between 1-4. The stride argument specifies the byte offset between // consecutive vertex attributes. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) // Viewport sets the viewport, an affine transformation that // normalizes device coordinates to window coordinates. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml Viewport(x, y, width, height int32) }
Context FROM golang.org/x/mobile/gl/interface.go
type Context3 ¶
type Context3 interface { Context GetActiveUniformi(p Program, index uint32, pname Enum) int32 // glGetUniformBlockIndex retrieves the index of a uniform block within program. // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniformBlockIndex.xhtml GetUniformBlockIndex(p Program, name string) uint32 // UniformBlockBinding assign a binding point to an active uniform block // // http://www.khronos.org/opengles/sdk/docs/man3/html/glUniformBlockBinding.xhtml UniformBlockBinding(p Program, index, bind uint32) // BindBufferBase bind a buffer object to an indexed buffer target // // http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBufferBase.xhtml BindBufferBase(target Enum, n uint32, b Buffer) // glGetActiveUniformBlockiv — query information about an active uniform block // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniformBlockiv.xhtml GetActiveUniformBlockiv(p Program, index uint32, pname Enum, params []int32) // glGetActiveUniformBlockName — retrieve the name of an active uniform block // // http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniformBlockName.xhtml GetActiveUniformBlockName(p Program, index uint32) string // DrawArraysInstanced draw multiple instances of a range of elements // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArraysInstanced.xhtml DrawArraysInstanced(mode Enum, first, count, primcount uint32) // DrawElementsInstanced — draw multiple instances of a set of elements // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElementsInstanced.xhtml DrawElementsInstanced(mode Enum, count uint32, typ Enum, offset, primcount uint32) // VertexAttribDivisor modify the rate at which generic vertex attributes // advance during instanced rendering // // http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArraysInstanced.xhtml VertexAttribDivisor(index Attrib, divisor uint32) }
Context3 opengles3/webgl2 funcs Not all
type Enum ¶
type Enum = Uint
nolint: revive
func CheckFramebufferStatus ¶
func GetActiveAttrib ¶
func GetActiveUniform ¶
type Framebuffer ¶
type Framebuffer = Uint
nolint: revive
func CreateFramebuffer ¶
func CreateFramebuffer() Framebuffer
type Renderbuffer ¶
type Renderbuffer = Uint
nolint: revive
func CreateRenderbuffer ¶
func CreateRenderbuffer() Renderbuffer
type VertexArray ¶
type VertexArray = Uint
nolint: revive
func CreateVertexArray ¶
func CreateVertexArray() VertexArray
type Wrapper ¶
type Wrapper struct{}
Wrapper for gl funcs
func (*Wrapper) ActiveTexture ¶
ActiveTexture sets the active texture unit.
http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
func (*Wrapper) AttachShader ¶
AttachShader attaches a shader to a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
func (*Wrapper) BindAttribLocation ¶
BindAttribLocation binds a vertex attribute index with a named variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml
func (*Wrapper) BindBuffer ¶
BindBuffer binds a buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
func (*Wrapper) BindBufferBase ¶
BindBufferBase bind a buffer object to an indexed buffer target
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBufferBase.xhtml
func (*Wrapper) BindFramebuffer ¶
func (g *Wrapper) BindFramebuffer(target Enum, fb Framebuffer)
BindFramebuffer binds a framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml
func (*Wrapper) BindRenderbuffer ¶
func (g *Wrapper) BindRenderbuffer(target Enum, rb Renderbuffer)
BindRenderbuffer binds a render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml
func (*Wrapper) BindTexture ¶
BindTexture binds a texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
func (*Wrapper) BindVertexArray ¶
func (g *Wrapper) BindVertexArray(rb VertexArray)
BindVertexArray binds a vertex array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml
func (*Wrapper) BlendColor ¶
BlendColor sets the blend color.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
func (*Wrapper) BlendEquation ¶
BlendEquation sets both RGB and alpha blend equations.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml
func (*Wrapper) BlendEquationSeparate ¶
BlendEquationSeparate sets RGB and alpha blend equations separately.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml
func (*Wrapper) BlendFunc ¶
BlendFunc sets the pixel blending factors.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
func (*Wrapper) BlendFuncSeparate ¶
func (g *Wrapper) BlendFuncSeparate(sfactorRGB Enum, dfactorRGB Enum, sfactorAlpha Enum, dfactorAlpha Enum)
BlendFuncSeparate sets the pixel RGB and alpha blending factors separately.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml
func (*Wrapper) BufferData ¶
BufferData creates a new data store for the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
func (*Wrapper) BufferInit ¶
BufferInit creates a new uninitialized data store for the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
func (*Wrapper) BufferSubData ¶
BufferSubData sets some of data in the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml
func (*Wrapper) CheckFramebufferStatus ¶
CheckFramebufferStatus reports the completeness status of the active framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml
func (*Wrapper) Clear ¶
Clear clears the window.
The behavior of Clear is influenced by the pixel ownership test, the scissor test, dithering, and the buffer writemasks.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
func (*Wrapper) ClearColor ¶
ClearColor specifies the RGBA values used to clear color buffers.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
func (*Wrapper) ClearDepthf ¶
ClearDepthf sets the depth value used to clear the depth buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml
func (*Wrapper) ClearStencil ¶
ClearStencil sets the index used to clear the stencil buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml
func (*Wrapper) ColorMask ¶
ColorMask specifies whether color components in the framebuffer can be written.
http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml
func (*Wrapper) CompileShader ¶
CompileShader compiles the source code of s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
func (*Wrapper) CompressedTexImage2D ¶
func (g *Wrapper) CompressedTexImage2D(target Enum, level int, internalformat Enum, width int, height int, border int, data []byte)
CompressedTexImage2D writes a compressed 2D texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml
func (*Wrapper) CompressedTexSubImage2D ¶
func (g *Wrapper) CompressedTexSubImage2D(target Enum, level int, xoffset int, yoffset int, width int, height int, format Enum, data []byte)
CompressedTexSubImage2D writes a subregion of a compressed 2D texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml
func (*Wrapper) CopyTexImage2D ¶
func (g *Wrapper) CopyTexImage2D(target Enum, level int, internalformat Enum, x int, y int, width int, height int, border int)
CopyTexImage2D writes a 2D texture from the current framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml
func (*Wrapper) CopyTexSubImage2D ¶
func (g *Wrapper) CopyTexSubImage2D(target Enum, level int, xoffset int, yoffset int, x int, y int, width int, height int)
CopyTexSubImage2D writes a 2D texture subregion from the current framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml
func (*Wrapper) CreateBuffer ¶
CreateBuffer creates a buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
func (*Wrapper) CreateFramebuffer ¶
func (g *Wrapper) CreateFramebuffer() Framebuffer
CreateFramebuffer creates a framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml
func (*Wrapper) CreateProgram ¶
CreateProgram creates a new empty program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
func (*Wrapper) CreateRenderbuffer ¶
func (g *Wrapper) CreateRenderbuffer() Renderbuffer
CreateRenderbuffer create a renderbuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml
func (*Wrapper) CreateShader ¶
CreateShader creates a new empty shader object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
func (*Wrapper) CreateTexture ¶
CreateTexture creates a texture object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
func (*Wrapper) CreateVertexArray ¶
func (g *Wrapper) CreateVertexArray() VertexArray
CreateVertexArray creates a vertex array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml
func (*Wrapper) CullFace ¶
CullFace specifies which polygons are candidates for culling.
Valid modes: FRONT, BACK, FRONT_AND_BACK.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml
func (*Wrapper) DeleteBuffer ¶
DeleteBuffer deletes the given buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
func (*Wrapper) DeleteFramebuffer ¶
func (g *Wrapper) DeleteFramebuffer(v Framebuffer)
DeleteFramebuffer deletes the given framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml
func (*Wrapper) DeleteProgram ¶
DeleteProgram deletes the given program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
func (*Wrapper) DeleteRenderbuffer ¶
func (g *Wrapper) DeleteRenderbuffer(v Renderbuffer)
DeleteRenderbuffer deletes the given render buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml
func (*Wrapper) DeleteShader ¶
DeleteShader deletes shader s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml
func (*Wrapper) DeleteTexture ¶
DeleteTexture deletes the given texture object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
func (*Wrapper) DeleteVertexArray ¶
func (g *Wrapper) DeleteVertexArray(v VertexArray)
DeleteVertexArray deletes the given render buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteVertexArrays.xhtml
func (*Wrapper) DepthFunc ¶
DepthFunc sets the function used for depth buffer comparisons.
Valid fn values:
NEVER LESS EQUAL LEQUAL GREATER NOTEQUAL GEQUAL ALWAYS
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml
func (*Wrapper) DepthMask ¶
DepthMask sets the depth buffer enabled for writing.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml
func (*Wrapper) DepthRangef ¶
DepthRangef sets the mapping from normalized device coordinates to window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml
func (*Wrapper) DetachShader ¶
DetachShader detaches the shader s from the program p.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml
func (*Wrapper) Disable ¶
Disable disables various GL capabilities.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
func (*Wrapper) DisableVertexAttribArray ¶
DisableVertexAttribArray disables a vertex attribute array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml
func (*Wrapper) DrawArrays ¶
DrawArrays renders geometric primitives from the bound data.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
func (*Wrapper) DrawArraysInstanced ¶
DrawArraysInstanced draw multiple instances of a range of elements
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArraysInstanced.xhtml
func (*Wrapper) DrawElements ¶
DrawElements renders primitives from a bound buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml
func (*Wrapper) DrawElementsInstanced ¶
func (g *Wrapper) DrawElementsInstanced(mode Enum, count uint32, typ Enum, offset, primcount uint32)
DrawElementsInstanced — draw multiple instances of a set of elements
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElementsInstanced.xhtml
func (*Wrapper) Enable ¶
Enable enables various GL capabilities.
http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
func (*Wrapper) EnableVertexAttribArray ¶
EnableVertexAttribArray enables a vertex attribute array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
func (*Wrapper) Finish ¶
func (g *Wrapper) Finish()
Finish blocks until the effects of all previously called GL commands are complete.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml
func (*Wrapper) Flush ¶
func (g *Wrapper) Flush()
Flush empties all buffers. It does not block.
An OpenGL implementation may buffer network communication, the command stream, or data inside the graphics accelerator.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
func (*Wrapper) FramebufferRenderbuffer ¶
func (g *Wrapper) FramebufferRenderbuffer(target Enum, attachment Enum, rbTarget Enum, rb Renderbuffer)
FramebufferRenderbuffer attaches rb to the current frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml
func (*Wrapper) FramebufferTexture2D ¶
func (g *Wrapper) FramebufferTexture2D(target Enum, attachment Enum, texTarget Enum, t Texture, level int)
FramebufferTexture2D attaches the t to the current frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml
func (*Wrapper) FramebufferTextureLayer ¶
func (g *Wrapper) FramebufferTextureLayer( target Enum, attachment Enum, texture Texture, level int, layer int, )
FramebufferTextureLayer ...
func (*Wrapper) FrontFace ¶
FrontFace defines which polygons are front-facing.
Valid modes: CW, CCW.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml
func (*Wrapper) GenerateMipmap ¶
GenerateMipmap generates mipmaps for the current texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml
func (*Wrapper) GetActiveAttrib ¶
GetActiveAttrib returns details about an active attribute variable. A value of 0 for index selects the first active attribute variable. Permissible values for index range from 0 to the number of active attribute variables minus 1.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml
func (*Wrapper) GetActiveUniform ¶
GetActiveUniform returns details about an active uniform variable. A value of 0 for index selects the first active uniform variable. Permissible values for index range from 0 to the number of active uniform variables minus 1.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml
func (*Wrapper) GetActiveUniformBlockName ¶
GetActiveUniformBlockName gets active uniform name
func (*Wrapper) GetActiveUniformBlockiv ¶
GetActiveUniformBlockiv gets active uniform block
func (Wrapper) GetActiveUniformi ¶
GetActiveUniformi gets active uniform flag
func (*Wrapper) GetAttachedShaders ¶
GetAttachedShaders returns the shader objects attached to program p.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml
func (*Wrapper) GetAttribLocation ¶
GetAttribLocation returns the location of an attribute variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
func (*Wrapper) GetBooleanv ¶
GetBooleanv returns the boolean values of parameter pname.
Many boolean parameters can be queried more easily using IsEnabled.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func (*Wrapper) GetBufferParameteri ¶
GetBufferParameteri returns a parameter for the active buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameter.xhtml
func (*Wrapper) GetError ¶
GetError returns the next error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
func (*Wrapper) GetFloatv ¶
GetFloatv returns the float values of parameter pname.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func (*Wrapper) GetFramebufferAttachmentParameteri ¶
GetFramebufferAttachmentParameteri returns attachment parameters for the active framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml
func (*Wrapper) GetInteger ¶
GetInteger returns the int value of parameter pname.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func (*Wrapper) GetIntegerv ¶
GetIntegerv returns the int values of parameter pname.
Single values may be queried more easily using GetInteger.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func (*Wrapper) GetProgramInfoLog ¶
GetProgramInfoLog returns the information log for a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
func (*Wrapper) GetProgrami ¶
GetProgrami returns a parameter value for a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
func (*Wrapper) GetRenderbufferParameteri ¶
GetRenderbufferParameteri returns a parameter value for a render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
func (*Wrapper) GetShaderInfoLog ¶
GetShaderInfoLog returns the information log for a shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
func (*Wrapper) GetShaderPrecisionFormat ¶
func (g *Wrapper) GetShaderPrecisionFormat(shadertype Enum, precisiontype Enum) (rangeLow int, rangeHigh int, precision int)
GetShaderPrecisionFormat returns range and precision limits for shader types.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml
func (*Wrapper) GetShaderSource ¶
GetShaderSource returns source code of shader s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml
func (*Wrapper) GetShaderi ¶
GetShaderi returns a parameter value for a shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
func (*Wrapper) GetString ¶
GetString reports current GL state.
Valid name values:
EXTENSIONS RENDERER SHADING_LANGUAGE_VERSION VENDOR VERSION
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml
func (*Wrapper) GetTexParameterfv ¶
GetTexParameterfv returns the float values of a texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
func (*Wrapper) GetTexParameteriv ¶
GetTexParameteriv returns the int values of a texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
func (*Wrapper) GetUniformBlockIndex ¶
GetUniformBlockIndex retrieves the index of a uniform block within program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniformBlockIndex.xhtml
func (*Wrapper) GetUniformLocation ¶
GetUniformLocation returns the location of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml
func (*Wrapper) GetUniformfv ¶
GetUniformfv returns the float values of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
func (*Wrapper) GetUniformiv ¶
GetUniformiv returns the float values of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
func (*Wrapper) GetVertexAttribf ¶
GetVertexAttribf reads the float value of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func (*Wrapper) GetVertexAttribfv ¶
GetVertexAttribfv reads float values of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func (*Wrapper) GetVertexAttribi ¶
GetVertexAttribi reads the int value of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func (*Wrapper) GetVertexAttribiv ¶
GetVertexAttribiv reads int values of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func (*Wrapper) Hint ¶
Hint sets implementation-specific modes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml
func (*Wrapper) IsBuffer ¶
IsBuffer reports if b is a valid buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml
func (*Wrapper) IsEnabled ¶
IsEnabled reports if cap is an enabled capability.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml
func (*Wrapper) IsFramebuffer ¶
func (g *Wrapper) IsFramebuffer(fb Framebuffer) bool
IsFramebuffer reports if fb is a valid frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml
func (*Wrapper) IsProgram ¶
IsProgram reports if p is a valid program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml
func (*Wrapper) IsRenderbuffer ¶
func (g *Wrapper) IsRenderbuffer(rb Renderbuffer) bool
IsRenderbuffer reports if rb is a valid render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml
func (*Wrapper) IsShader ¶
IsShader reports if s is valid shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml
func (*Wrapper) IsTexture ¶
IsTexture reports if t is a valid texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml
func (*Wrapper) LineWidth ¶
LineWidth specifies the width of lines.
http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml
func (*Wrapper) LinkProgram ¶
LinkProgram links the specified program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
func (*Wrapper) PixelStorei ¶
PixelStorei sets pixel storage parameters.
http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml
func (*Wrapper) PolygonOffset ¶
PolygonOffset sets the scaling factors for depth offsets.
http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml
func (*Wrapper) ReadPixels ¶
ReadPixels returns pixel data from a buffer.
In GLES 3, the source buffer is controlled with ReadBuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
func (*Wrapper) ReleaseShaderCompiler ¶
func (g *Wrapper) ReleaseShaderCompiler()
ReleaseShaderCompiler frees resources allocated by the shader compiler.
http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml
func (*Wrapper) RenderbufferStorage ¶
RenderbufferStorage establishes the data storage, format, and dimensions of a renderbuffer object's image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml
func (*Wrapper) SampleCoverage ¶
SampleCoverage sets multisample coverage parameters.
http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml
func (*Wrapper) Scissor ¶
Scissor defines the scissor box rectangle, in window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
func (*Wrapper) ShaderSource ¶
ShaderSource sets the source code of s to the given source code.
http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
func (*Wrapper) StencilFunc ¶
StencilFunc sets the front and back stencil test reference value.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml
func (*Wrapper) StencilFuncSeparate ¶
StencilFuncSeparate sets the front or back stencil test reference value.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml
func (*Wrapper) StencilMask ¶
StencilMask controls the writing of bits in the stencil planes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml
func (*Wrapper) StencilMaskSeparate ¶
StencilMaskSeparate controls the writing of bits in the stencil planes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml
func (*Wrapper) StencilOp ¶
StencilOp sets front and back stencil test actions.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml
func (*Wrapper) StencilOpSeparate ¶
StencilOpSeparate sets front or back stencil tests.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml
func (*Wrapper) TexImage2D ¶
func (g *Wrapper) TexImage2D(target Enum, level int, internalFormat int, width int, height int, format Enum, ty Enum, data []byte)
TexImage2D writes a 2D texture image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
func (*Wrapper) TexImage3D ¶
func (g *Wrapper) TexImage3D( target Enum, level, internalFormat, width, height, depth int, format, ty Enum, data []byte, )
TexImage3D ... TODO: {lpf} grab khronos doc.
func (*Wrapper) TexParameterf ¶
TexParameterf sets a float texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func (*Wrapper) TexParameterfv ¶
TexParameterfv sets a float texture parameter array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func (*Wrapper) TexParameteri ¶
TexParameteri sets an integer texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func (*Wrapper) TexParameteriv ¶
TexParameteriv sets an integer texture parameter array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func (*Wrapper) TexSubImage2D ¶
func (g *Wrapper) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte)
TexSubImage2D writes a subregion of a 2D texture image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml
func (*Wrapper) Uniform1f ¶
Uniform1f writes a float uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform1fv ¶
Uniform1fv writes a [len(src)]float uniform array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform1i ¶
Uniform1i writes an int uniform variable.
Uniform1i and Uniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. Loading samplers with any other function will result in a INVALID_OPERATION error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform1iv ¶
Uniform1iv writes a int uniform array of len(src) elements.
Uniform1i and Uniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. Loading samplers with any other function will result in a INVALID_OPERATION error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform2f ¶
Uniform2f writes a vec2 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform2fv ¶
Uniform2fv writes a vec2 uniform array of len(src)/2 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform2i ¶
Uniform2i writes an ivec2 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform2iv ¶
Uniform2iv writes an ivec2 uniform array of len(src)/2 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform3f ¶
Uniform3f writes a vec3 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform3fv ¶
Uniform3fv writes a vec3 uniform array of len(src)/3 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform3i ¶
Uniform3i writes an ivec3 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform3iv ¶
Uniform3iv writes an ivec3 uniform array of len(src)/3 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform4f ¶
Uniform4f writes a vec4 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform4fv ¶
Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform4i ¶
Uniform4i writes an ivec4 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) Uniform4iv ¶
Uniform4iv writes an ivec4 uniform array of len(src)/4 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) UniformBlockBinding ¶
UniformBlockBinding assign a binding point to an active uniform block
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniformBlockBinding.xhtml
func (*Wrapper) UniformMatrix2fv ¶
UniformMatrix2fv writes 2x2 matrices. Each matrix uses four float32 values, so the number of matrices written is len(src)/4.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) UniformMatrix3fv ¶
UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine float32 values, so the number of matrices written is len(src)/9.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) UniformMatrix4fv ¶
UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16 float32 values, so the number of matrices written is len(src)/16.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func (*Wrapper) UseProgram ¶
UseProgram sets the active program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
func (*Wrapper) ValidateProgram ¶
ValidateProgram checks to see whether the executables contained in program can execute given the current OpenGL state.
Typically only used for debugging.
http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml
func (*Wrapper) VertexAttrib1f ¶
VertexAttrib1f writes a float vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib1fv ¶
VertexAttrib1fv writes a float vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib2f ¶
VertexAttrib2f writes a vec2 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib2fv ¶
VertexAttrib2fv writes a vec2 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib3f ¶
VertexAttrib3f writes a vec3 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib3fv ¶
VertexAttrib3fv writes a vec3 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib4f ¶
VertexAttrib4f writes a vec4 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttrib4fv ¶
VertexAttrib4fv writes a vec4 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func (*Wrapper) VertexAttribDivisor ¶
VertexAttribDivisor modify the rate at which generic vertex attributes advance during instanced rendering
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArraysInstanced.xhtml
func (*Wrapper) VertexAttribPointer ¶
func (g *Wrapper) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int)
VertexAttribPointer uses a bound buffer to define vertex attribute data.
Direct use of VertexAttribPointer to load data into OpenGL is not supported via the Go bindings. Instead, use BindBuffer with an ARRAY_BUFFER and then fill it usingBufferData.
The size argument specifies the number of components per attribute, between 1-4. The stride argument specifies the byte offset between consecutive vertex attributes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
func (*Wrapper) Viewport ¶
Viewport sets the viewport, an affine transformation that normalizes device coordinates to window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml