Documentation ¶
Overview ¶
Package static embeds static (JS, HTML) resources right into the binaries
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ConfigCliFleetEthBetaJson() (*asset, error)
- func ConfigCliFleetEthBetaJsonBytes() ([]byte, error)
- func ConfigCliFleetEthStagingJson() (*asset, error)
- func ConfigCliFleetEthStagingJsonBytes() ([]byte, error)
- func ConfigCliFleetEthTestJson() (*asset, error)
- func ConfigCliFleetEthTestJsonBytes() ([]byte, error)
- func ConfigCliLesEnabledJson() (*asset, error)
- func ConfigCliLesEnabledJsonBytes() ([]byte, error)
- func ConfigCliMailserverEnabledJson() (*asset, error)
- func ConfigCliMailserverEnabledJsonBytes() ([]byte, error)
- func ConfigReadmeMd() (*asset, error)
- func ConfigReadmeMdBytes() ([]byte, error)
- func ConfigStatusChainGenesisJson() (*asset, error)
- func ConfigStatusChainGenesisJsonBytes() ([]byte, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func ConfigCliFleetEthBetaJson ¶ added in v0.15.0
func ConfigCliFleetEthBetaJson() (*asset, error)
func ConfigCliFleetEthBetaJsonBytes ¶ added in v0.15.0
func ConfigCliFleetEthStagingJson ¶ added in v0.15.0
func ConfigCliFleetEthStagingJson() (*asset, error)
func ConfigCliFleetEthStagingJsonBytes ¶ added in v0.15.0
func ConfigCliFleetEthTestJson ¶ added in v0.15.0
func ConfigCliFleetEthTestJson() (*asset, error)
func ConfigCliFleetEthTestJsonBytes ¶ added in v0.15.0
func ConfigCliLesEnabledJson ¶ added in v0.15.0
func ConfigCliLesEnabledJson() (*asset, error)
func ConfigCliLesEnabledJsonBytes ¶ added in v0.15.0
func ConfigCliMailserverEnabledJson ¶ added in v0.15.1
func ConfigCliMailserverEnabledJson() (*asset, error)
func ConfigCliMailserverEnabledJsonBytes ¶ added in v0.15.1
func ConfigReadmeMd ¶ added in v0.35.0
func ConfigReadmeMd() (*asset, error)
func ConfigReadmeMdBytes ¶ added in v0.35.0
func ConfigStatusChainGenesisJson ¶ added in v0.15.0
func ConfigStatusChainGenesisJson() (*asset, error)
func ConfigStatusChainGenesisJsonBytes ¶ added in v0.15.0
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.
Directories ¶
Path | Synopsis |
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Package static embeds static (JS, HTML) resources right into the binaries
|
Package static embeds static (JS, HTML) resources right into the binaries |
Package static embeds static (JS, HTML) resources right into the binaries
|
Package static embeds static (JS, HTML) resources right into the binaries |