Documentation ¶
Index ¶
- func FixedError(err error) ent.Hook
- func If(hk ent.Hook, cond Condition) ent.Hook
- func On(hk ent.Hook, op ent.Op) ent.Hook
- func Reject(op ent.Op) ent.Hook
- func Unless(hk ent.Hook, op ent.Op) ent.Hook
- type CardFunc
- type Chain
- type Condition
- func And(first, second Condition, rest ...Condition) Condition
- func HasAddedFields(field string, fields ...string) Condition
- func HasClearedFields(field string, fields ...string) Condition
- func HasFields(field string, fields ...string) Condition
- func HasOp(op ent.Op) Condition
- func Not(cond Condition) Condition
- func Or(first, second Condition, rest ...Condition) Condition
- type GameFunc
- type GameUserFunc
- type MissionFunc
- type RecordFunc
- type RoomFunc
- type RoomUserFunc
- type SquadFunc
- type VoteFunc
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func If ¶
If executes the given hook under condition.
hook.If(ComputeAverage, And(HasFields(...), HasAddedFields(...)))
func On ¶
On executes the given hook only for the given operation.
hook.On(Log, ent.Delete|ent.Create)
Types ¶
type CardFunc ¶
The CardFunc type is an adapter to allow the use of ordinary function as Card mutator.
type Chain ¶
type Chain struct {
// contains filtered or unexported fields
}
Chain acts as a list of hooks and is effectively immutable. Once created, it will always hold the same set of hooks in the same order.
func (Chain) Append ¶
Append extends a chain, adding the specified hook as the last ones in the mutation flow.
type Condition ¶
Condition is a hook condition function.
func HasAddedFields ¶
HasAddedFields is a condition validating `.AddedField` on fields.
func HasClearedFields ¶
HasClearedFields is a condition validating `.FieldCleared` on fields.
type GameFunc ¶
The GameFunc type is an adapter to allow the use of ordinary function as Game mutator.
type GameUserFunc ¶
The GameUserFunc type is an adapter to allow the use of ordinary function as GameUser mutator.
type MissionFunc ¶
The MissionFunc type is an adapter to allow the use of ordinary function as Mission mutator.
type RecordFunc ¶
The RecordFunc type is an adapter to allow the use of ordinary function as Record mutator.
type RoomFunc ¶
The RoomFunc type is an adapter to allow the use of ordinary function as Room mutator.
type RoomUserFunc ¶
The RoomUserFunc type is an adapter to allow the use of ordinary function as RoomUser mutator.
type SquadFunc ¶
The SquadFunc type is an adapter to allow the use of ordinary function as Squad mutator.