Documentation ¶
Index ¶
Constants ¶
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const MB = 1024 * 1024
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const NSEC_IN_SEC int64 = 1000000000 //nolint:golint,stylecheck
NSEC_IN_SEC nanoseconds in second
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const StopRequest = "{\"stop\":true}"
StopRequest can be sent by worker to indicate that restart is required.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct { // Debug flag creates new fresh worker before every request. Debug bool // NumWorkers defines how many sub-processes can be run at once. This value // might be doubled by Swapper while hot-swap. Defaults to number of CPU cores. NumWorkers uint64 `mapstructure:"num_workers"` // MaxJobs defines how many executions is allowed for the worker until // it's destruction. set 1 to create new process for each new task, 0 to let // worker handle as many tasks as it can. MaxJobs uint64 `mapstructure:"max_jobs"` // AllocateTimeout defines for how long pool will be waiting for a worker to // be freed to handle the task. Defaults to 60s. AllocateTimeout time.Duration `mapstructure:"allocate_timeout"` // DestroyTimeout defines for how long pool should be waiting for worker to // properly destroy, if timeout reached worker will be killed. Defaults to 60s. DestroyTimeout time.Duration `mapstructure:"destroy_timeout"` // Supervision config to limit worker and pool memory usage. Supervisor *SupervisorConfig `mapstructure:"supervisor"` }
Configures the pool behaviour.
func (*Config) InitDefaults ¶
func (cfg *Config) InitDefaults()
InitDefaults enables default config values.
type ErrorEncoder ¶
ErrorEncoder encode error or make a decision based on the error type
type Pool ¶
type Pool interface { // GetConfig returns pool configuration. GetConfig() interface{} // Exec executes task with payload Exec(rqs payload.Payload) (payload.Payload, error) // Workers returns worker list associated with the pool. Workers() (workers []worker.BaseProcess) // Remove worker from the pool. RemoveWorker(worker worker.BaseProcess) error // Destroy all underlying stack (but let them to complete the task). Destroy(ctx context.Context) // contains filtered or unexported methods }
Pool managed set of inner worker processes.
type StaticPool ¶
type StaticPool struct {
// contains filtered or unexported fields
}
StaticPool controls worker creation, destruction and task routing. Pool uses fixed amount of stack.
func (*StaticPool) Destroy ¶
func (sp *StaticPool) Destroy(ctx context.Context)
Destroy all underlying stack (but let them to complete the task).
func (*StaticPool) GetConfig ¶
func (sp *StaticPool) GetConfig() interface{}
Config returns associated pool configuration. Immutable.
func (*StaticPool) RemoveWorker ¶
func (sp *StaticPool) RemoveWorker(wb worker.BaseProcess) error
func (*StaticPool) Workers ¶
func (sp *StaticPool) Workers() (workers []worker.BaseProcess)
Workers returns worker list associated with the pool.
type Supervised ¶
type Supervised interface { Pool // Start used to start watching process for all pool workers Start() }
type SupervisorConfig ¶
type SupervisorConfig struct { // WatchTick defines how often to check the state of worker. WatchTick time.Duration `mapstructure:"watch_tick"` // TTL defines maximum time worker is allowed to live. TTL time.Duration `mapstructure:"ttl"` // IdleTTL defines maximum duration worker can spend in idle mode. Disabled when 0. IdleTTL time.Duration `mapstructure:"idle_ttl"` // ExecTTL defines maximum lifetime per job. ExecTTL time.Duration `mapstructure:"exec_ttl"` // MaxWorkerMemory limits memory per worker. MaxWorkerMemory uint64 `mapstructure:"max_worker_memory"` }
func (*SupervisorConfig) InitDefaults ¶
func (cfg *SupervisorConfig) InitDefaults()
InitDefaults enables default config values.
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