roadrunner

package module
v2.0.0-alpha21 Latest Latest
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Published: Nov 26, 2020 License: MIT Imports: 19 Imported by: 0

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Index

Constants

View Source
const (
	// EventWorkerConstruct thrown when new worker is spawned.
	EventWorkerConstruct = iota + 7800

	// EventWorkerDestruct thrown after worker destruction.
	EventWorkerDestruct

	// EventPoolError caused on pool wide errors.
	EventPoolError

	// EventSupervisorError triggered when supervisor can not complete work.
	EventSupervisorError

	// todo: EventMaxMemory caused when worker consumes more memory than allowed.
	EventMaxMemory

	// todo: EventTTL thrown when worker is removed due TTL being reached. Context is rr.WorkerError
	EventTTL

	// todo: EventIdleTTL triggered when worker spends too much time at rest.
	EventIdleTTL

	// todo: EventExecTTL triggered when worker spends too much time doing the task (max_execution_time).
	EventExecTTL
)
View Source
const (
	// StateInactive - no associated process
	StateInactive int64 = iota

	// StateReady - ready for job.
	StateReady

	// StateWorking - working on given payload.
	StateWorking

	// StateInvalid - indicates that WorkerProcess is being disabled and will be removed.
	StateInvalid

	// StateStopping - process is being softly stopped.
	StateStopping

	StateKilling

	// State of worker, when no need to allocate new one
	StateDestroyed

	// StateStopped - process has been terminated.
	StateStopped

	// StateErrored - error state (can't be used).
	StateErrored

	StateRemove
)
View Source
const MB = 1024 * 1024
View Source
const StopRequest = "{\"stop\":true}"

StopRequest can be sent by worker to indicate that restart is required.

View Source
const (
	// WaitDuration - for how long error buffer should attempt to aggregate error messages
	// before merging output together since lastError update (required to keep error update together).
	WaitDuration = 25 * time.Millisecond
)

Variables

View Source
var EmptyPayload = Payload{}

Functions

This section is empty.

Types

type After

type After func(req Payload, resp Payload) Payload

PoolAfter is set of functions that executes AFTER Exec

type Allocator

type Allocator func() (WorkerBase, error)

Allocator is responsible for worker allocation in the pool

type Before

type Before func(req Payload) Payload

PoolBefore is set of functions that executes BEFORE Exec

type ErrorEncoder

type ErrorEncoder func(err error, w WorkerBase) (Payload, error)

ErrorEncoder encode error or make a decision based on the error type

type Event

type Event int64
const (
	// EventWorkerError triggered after WorkerProcess. Except payload to be error.
	EventWorkerError Event = iota + 200

	// EventWorkerLog triggered on every write to WorkerProcess StdErr pipe (batched). Except payload to be []byte string.
	EventWorkerLog
)

EventWorkerKill thrown after WorkerProcess is being forcefully killed.

func (Event) String

func (ev Event) String() string

type Factory

type Factory interface {
	// SpawnWorker creates new WorkerProcess process based on given command.
	// Process must not be started.
	SpawnWorkerWithContext(context.Context, *exec.Cmd) (WorkerBase, error)

	SpawnWorker(*exec.Cmd) (WorkerBase, error)

	// Close the factory and underlying connections.
	Close(ctx context.Context) error
}

Factory is responsible of wrapping given command into tasks WorkerProcess.

func NewPipeFactory

func NewPipeFactory() Factory

todo: review tests

func NewSocketServer

func NewSocketServer(ls net.Listener, tout time.Duration) Factory

NewSocketServer returns SocketFactory attached to a given socket listener. tout specifies for how long factory should serve for incoming relay connection

type Payload

type Payload struct {
	// Context represent payload context, might be omitted.
	Context []byte

	// body contains binary payload to be processed by WorkerProcess.
	Body []byte
}

Payload carries binary header and body to stack and back to the server.

func (*Payload) String

func (p *Payload) String() string

String returns payload body as string

type PipeFactory

type PipeFactory struct{}

PipeFactory connects to stack using standard streams (STDIN, STDOUT pipes).

func (*PipeFactory) Close

func (f *PipeFactory) Close(ctx context.Context) error

Close the factory.

func (*PipeFactory) SpawnWorker

func (f *PipeFactory) SpawnWorker(cmd *exec.Cmd) (WorkerBase, error)

func (*PipeFactory) SpawnWorkerWithContext

func (f *PipeFactory) SpawnWorkerWithContext(ctx context.Context, cmd *exec.Cmd) (WorkerBase, error)

SpawnWorker creates new WorkerProcess and connects it to goridge relay, method Wait() must be handled on level above.

type Pool

type Pool interface {
	// AddListener connects event listener to the pool.
	AddListener(listener util.EventListener)

	// GetConfig returns pool configuration.
	GetConfig() PoolConfig

	// Exec
	Exec(rqs Payload) (Payload, error)

	ExecWithContext(ctx context.Context, rqs Payload) (Payload, error)

	// Workers returns worker list associated with the pool.
	Workers() (workers []WorkerBase)

	// Remove worker from the pool.
	RemoveWorker(ctx context.Context, worker WorkerBase) error

	// Destroy all underlying stack (but let them to complete the task).
	Destroy(ctx context.Context)
}

Pool managed set of inner worker processes.

func NewPool

func NewPool(ctx context.Context, cmd func() *exec.Cmd, factory Factory, cfg PoolConfig, options ...PoolOptions) (Pool, error)

NewPool creates new worker pool and task multiplexer. StaticPool will initiate with one worker.

type PoolConfig

type PoolConfig struct {
	// Debug flag creates new fresh worker before every request.
	Debug bool

	// NumWorkers defines how many sub-processes can be run at once. This value
	// might be doubled by Swapper while hot-swap. Defaults to number of CPU cores.
	NumWorkers int64

	// MaxJobs defines how many executions is allowed for the worker until
	// it's destruction. set 1 to create new process for each new task, 0 to let
	// worker handle as many tasks as it can.
	MaxJobs int64

	// AllocateTimeout defines for how long pool will be waiting for a worker to
	// be freed to handle the task. Defaults to 60s.
	AllocateTimeout time.Duration

	// DestroyTimeout defines for how long pool should be waiting for worker to
	// properly destroy, if timeout reached worker will be killed. Defaults to 60s.
	DestroyTimeout time.Duration

	// Supervision config to limit worker and pool memory usage.
	Supervisor *SupervisorConfig
}

Configures the pool behaviour.

func (*PoolConfig) InitDefaults

func (cfg *PoolConfig) InitDefaults()

InitDefaults enables default config values.

type PoolEvent

type PoolEvent struct {
	// Event type, see below.
	Event int64

	// Payload depends on event type, typically it's worker or error.
	Payload interface{}
}

PoolEvent triggered by pool on different events. Pool as also trigger WorkerEvent in case of log.

type PoolOptions

type PoolOptions func(p *StaticPool)

func PoolAfter

func PoolAfter(after ...After) PoolOptions

func PoolBefore

func PoolBefore(before ...Before) PoolOptions

type ProcessState

type ProcessState struct {
	// Pid contains process id.
	Pid int `json:"pid"`

	// Status of the worker.
	Status string `json:"status"`

	// Number of worker executions.
	NumJobs int64 `json:"numExecs"`

	// Created is unix nano timestamp of worker creation time.
	Created int64 `json:"created"`

	// MemoryUsage holds the information about worker memory usage in bytes.
	// Values might vary for different operating systems and based on RSS.
	MemoryUsage uint64 `json:"memoryUsage"`
}

ProcessState provides information about specific worker.

func PoolState

func PoolState(pool Pool) ([]ProcessState, error)

ServerState returns list of all worker states of a given rr server.

func WorkerProcessState

func WorkerProcessState(w WorkerBase) (ProcessState, error)

WorkerProcessState creates new worker state definition.

type SocketFactory

type SocketFactory struct {
	ErrCh chan error
	// contains filtered or unexported fields
}

SocketFactory connects to external stack using socket server.

func (*SocketFactory) Close

func (f *SocketFactory) Close(ctx context.Context) error

Close socket factory and underlying socket connection.

func (*SocketFactory) SpawnWorker

func (f *SocketFactory) SpawnWorker(cmd *exec.Cmd) (WorkerBase, error)

func (*SocketFactory) SpawnWorkerWithContext

func (f *SocketFactory) SpawnWorkerWithContext(ctx context.Context, cmd *exec.Cmd) (WorkerBase, error)

SpawnWorker creates WorkerProcess and connects it to appropriate relay or returns error

type SpawnResult

type SpawnResult struct {
	// contains filtered or unexported fields
}

type Stack

type Stack struct {
	// contains filtered or unexported fields
}

func NewWorkersStack

func NewWorkersStack() *Stack

func (*Stack) IsEmpty

func (stack *Stack) IsEmpty() bool

func (*Stack) Pop

func (stack *Stack) Pop() (WorkerBase, bool)

func (*Stack) Push

func (stack *Stack) Push(w WorkerBase)

func (*Stack) Reset

func (stack *Stack) Reset()

type State

type State interface {
	fmt.Stringer

	// Value returns state value
	Value() int64
	// Set sets the state
	Set(value int64)
	// NumJobs shows how many times WorkerProcess was invoked
	NumExecs() int64
	// IsActive returns true if WorkerProcess not Inactive or Stopped
	IsActive() bool
	// RegisterExec using to registering php executions
	RegisterExec()
	// SetLastUsed sets worker last used time
	SetLastUsed(lu uint64)
	// LastUsed return worker last used time
	LastUsed() uint64
}

State represents WorkerProcess status and updated time.

type StaticPool

type StaticPool struct {
	// contains filtered or unexported fields
}

StaticPool controls worker creation, destruction and task routing. Pool uses fixed amount of stack.

func (*StaticPool) AddListener

func (sp *StaticPool) AddListener(listener util.EventListener)

AddListener connects event listener to the pool.

func (*StaticPool) Destroy

func (sp *StaticPool) Destroy(ctx context.Context)

Destroy all underlying stack (but let them to complete the task).

func (*StaticPool) Exec

func (sp *StaticPool) Exec(p Payload) (Payload, error)

func (*StaticPool) ExecWithContext

func (sp *StaticPool) ExecWithContext(ctx context.Context, rqs Payload) (Payload, error)

func (*StaticPool) GetConfig

func (sp *StaticPool) GetConfig() PoolConfig

PoolConfig returns associated pool configuration. Immutable.

func (*StaticPool) RemoveWorker

func (sp *StaticPool) RemoveWorker(ctx context.Context, wb WorkerBase) error

func (*StaticPool) Workers

func (sp *StaticPool) Workers() (workers []WorkerBase)

Workers returns worker list associated with the pool.

type SupervisedPool

type SupervisedPool interface {
	Pool
	// Start used to start watching process for all pool workers
	Start()
}

type SupervisorConfig

type SupervisorConfig struct {
	// WatchTick defines how often to check the state of worker.
	WatchTick uint64

	// TTL defines maximum time worker is allowed to live.
	TTL uint64

	// IdleTTL defines maximum duration worker can spend in idle mode. Disabled when 0.
	IdleTTL uint64

	// ExecTTL defines maximum lifetime per job.
	ExecTTL uint64

	// MaxWorkerMemory limits memory per worker.
	MaxWorkerMemory uint64
}

func (*SupervisorConfig) InitDefaults

func (cfg *SupervisorConfig) InitDefaults()

InitDefaults enables default config values.

type SyncWorker

type SyncWorker interface {
	// WorkerBase provides basic functionality for the SyncWorker
	WorkerBase
	// Exec used to execute payload on the SyncWorker, there is no TIMEOUTS
	Exec(rqs Payload) (Payload, error)
	// ExecWithContext used to handle Exec with TTL
	ExecWithContext(ctx context.Context, p Payload) (Payload, error)
}

func NewSyncWorker

func NewSyncWorker(w WorkerBase) (SyncWorker, error)

NewSyncWorker creates SyncWorker from WorkerBasa

type WorkerBase

type WorkerBase interface {
	fmt.Stringer

	// Pid returns worker pid.
	Pid() int64

	// Created returns time worker was created at.
	Created() time.Time

	// AddListener attaches listener to consume worker events.
	AddListener(listener util.EventListener)

	// State return receive-only WorkerProcess state object, state can be used to safely access
	// WorkerProcess status, time when status changed and number of WorkerProcess executions.
	State() State

	// Start used to run Cmd and immediately return
	Start() error

	// Wait must be called once for each WorkerProcess, call will be released once WorkerProcess is
	// complete and will return process error (if any), if stderr is presented it's value
	// will be wrapped as WorkerError. Method will return error code if php process fails
	// to find or Start the script.
	Wait() error

	// Stop sends soft termination command to the WorkerProcess and waits for process completion.
	Stop(ctx context.Context) error

	// Kill kills underlying process, make sure to call Wait() func to gather
	// error log from the stderr. Does not waits for process completion!
	Kill() error

	// Relay returns attached to worker goridge relay
	Relay() goridge.Relay

	// AttachRelay used to attach goridge relay to the worker process
	AttachRelay(rl goridge.Relay)
}

func InitBaseWorker

func InitBaseWorker(cmd *exec.Cmd) (WorkerBase, error)

InitBaseWorker creates new WorkerProcess over given exec.cmd.

type WorkerEvent

type WorkerEvent struct {
	// Event id, see below.
	Event Event

	// Worker triggered the event.
	Worker WorkerBase

	// Event specific payload.
	Payload interface{}
}

WorkerEvent wraps worker events.

type WorkerProcess

type WorkerProcess struct {
	// contains filtered or unexported fields
}

WorkerProcess - supervised process with api over goridge.Relay.

func (*WorkerProcess) AddListener

func (w *WorkerProcess) AddListener(listener util.EventListener)

AddListener registers new worker event listener.

func (*WorkerProcess) AttachRelay

func (w *WorkerProcess) AttachRelay(rl goridge.Relay)

State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.

func (*WorkerProcess) Created

func (w *WorkerProcess) Created() time.Time

Created returns time worker was created at.

func (*WorkerProcess) Kill

func (w *WorkerProcess) Kill() error

Kill kills underlying process, make sure to call Wait() func to gather error log from the stderr. Does not waits for process completion!

func (*WorkerProcess) Pid

func (w *WorkerProcess) Pid() int64

Pid returns worker pid.

func (*WorkerProcess) Relay

func (w *WorkerProcess) Relay() goridge.Relay

State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.

func (*WorkerProcess) Start

func (w *WorkerProcess) Start() error

func (*WorkerProcess) State

func (w *WorkerProcess) State() State

State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.

func (*WorkerProcess) Stop

func (w *WorkerProcess) Stop(ctx context.Context) error

Stop sends soft termination command to the WorkerProcess and waits for process completion.

func (*WorkerProcess) String

func (w *WorkerProcess) String() string

String returns WorkerProcess description. fmt.Stringer interface

func (*WorkerProcess) Wait

func (w *WorkerProcess) Wait() error

Wait must be called once for each WorkerProcess, call will be released once WorkerProcess is complete and will return process error (if any), if stderr is presented it's value will be wrapped as WorkerError. Method will return error code if php process fails to find or Start the script.

func (*WorkerProcess) Write

func (w *WorkerProcess) Write(p []byte) (int, error)

Write appends the contents of pool to the errBuffer, growing the errBuffer as needed. The return value n is the length of pool; errBuffer is always nil.

type WorkerWatcher

type WorkerWatcher interface {
	// AddToWatch used to add stack to wait its state
	AddToWatch(ctx context.Context, workers []WorkerBase) error

	// GetFreeWorker provide first free worker
	GetFreeWorker(ctx context.Context) (WorkerBase, error)

	// PutWorker enqueues worker back
	PushWorker(w WorkerBase)

	// AllocateNew used to allocate new worker and put in into the WorkerWatcher
	AllocateNew(ctx context.Context) error

	// Destroy destroys the underlying stack
	Destroy(ctx context.Context)

	// WorkersList return all stack w/o removing it from internal storage
	WorkersList() []WorkerBase

	// RemoveWorker remove worker from the stack
	RemoveWorker(ctx context.Context, wb WorkerBase) error
}

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