Documentation ¶
Index ¶
- Constants
- Variables
- type Config
- type Factory
- type Payload
- type PipeFactory
- type Pool
- type PoolEvent
- type ProcessState
- type SocketFactory
- type SpawnResult
- type Stack
- type State
- type StaticPool
- func (p *StaticPool) Config() Config
- func (p *StaticPool) Destroy(ctx context.Context)
- func (p *StaticPool) Events() chan PoolEvent
- func (p *StaticPool) Exec(ctx context.Context, rqs Payload) (Payload, error)
- func (p *StaticPool) RemoveWorker(ctx context.Context, wb WorkerBase) error
- func (p *StaticPool) Workers() (workers []WorkerBase)
- type Supervisor
- type SyncWorker
- type TaskError
- type WorkerBase
- type WorkerError
- type WorkerEvent
- type WorkerProcess
- func (w *WorkerProcess) AttachRelay(rl goridge.Relay)
- func (w *WorkerProcess) Created() time.Time
- func (w *WorkerProcess) Events() <-chan WorkerEvent
- func (w *WorkerProcess) Kill(ctx context.Context) error
- func (w *WorkerProcess) Pid() int64
- func (w *WorkerProcess) Relay() goridge.Relay
- func (w *WorkerProcess) Start() error
- func (w *WorkerProcess) State() State
- func (w *WorkerProcess) Stop(ctx context.Context) error
- func (w *WorkerProcess) String() string
- func (w *WorkerProcess) Wait(ctx context.Context) error
- type WorkerWatcher
- type WorkersWatcher
- func (ww *WorkersWatcher) AddToWatch(ctx context.Context, workers []WorkerBase) error
- func (ww *WorkersWatcher) AllocateNew(ctx context.Context) error
- func (ww *WorkersWatcher) Destroy(ctx context.Context)
- func (ww *WorkersWatcher) GetFreeWorker(ctx context.Context) (WorkerBase, error)
- func (ww *WorkersWatcher) PushWorker(w WorkerBase)
- func (ww *WorkersWatcher) ReduceWorkersCount()
- func (ww *WorkersWatcher) RemoveWorker(ctx context.Context, wb WorkerBase) error
- func (ww *WorkersWatcher) WorkersList() []WorkerBase
Constants ¶
const ( // EventWorkerConstruct thrown when new worker is spawned. EventWorkerConstruct = iota + 100 // EventWorkerDestruct thrown after worker destruction. EventWorkerDestruct // EventWorkerKill thrown after worker is being forcefully killed. EventWorkerKill // EventWorkerError thrown any worker related even happen (passed with WorkerError) EventWorkerEvent // EventWorkerDead thrown when worker stops worker for any reason. EventWorkerDead // EventPoolError caused on pool wide errors EventPoolError )
const ( // EventMaxMemory caused when worker consumes more memory than allowed. EventMaxMemory = iota + 8000 // EventTTL thrown when worker is removed due TTL being reached. Context is rr.WorkerError EventTTL // EventIdleTTL triggered when worker spends too much time at rest. EventIdleTTL // EventExecTTL triggered when worker spends too much time doing the task (max_execution_time). EventExecTTL )
const ( // StateInactive - no associated process StateInactive int64 = iota // StateReady - ready for job. StateReady // StateWorking - working on given payload. StateWorking // StateInvalid - indicates that WorkerProcess is being disabled and will be removed. StateInvalid // StateStopping - process is being softly stopped. StateStopping StateKilling StateKilled // State of worker, when no need to allocate new one StateDestroyed // StateStopped - process has been terminated. StateStopped // StateErrored - error state (can't be used). StateErrored StateRemove )
const ( // EventWorkerError triggered after WorkerProcess. Except payload to be error. EventWorkerError int64 = iota + 200 // EventWorkerLog triggered on every write to WorkerProcess StdErr pipe (batched). Except payload to be []byte string. EventWorkerLog // EventWorkerWaitDone triggered when worker exit from process Wait EventWorkerWaitDone EventWorkerBufferClosed EventRelayCloseError EventWorkerProcessError )
EventWorkerKill thrown after WorkerProcess is being forcefully killed.
const MB = 1024 * 1024
const (
// StopRequest can be sent by worker to indicate that restart is required.
StopRequest = "{\"stop\":true}"
)
const ( // WaitDuration - for how long error buffer should attempt to aggregate error messages // before merging output together since lastError update (required to keep error update together). WaitDuration = 100 * time.Millisecond )
Variables ¶
var EmptyPayload = Payload{}
var ErrWatcherStopped = errors.New("watcher stopped")
Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct { // NumWorkers defines how many sub-processes can be run at once. This value // might be doubled by Swapper while hot-swap. NumWorkers int64 // MaxJobs defines how many executions is allowed for the worker until // it's destruction. set 1 to create new process for each new task, 0 to let // worker handle as many tasks as it can. MaxJobs int64 // AllocateTimeout defines for how long pool will be waiting for a worker to // be freed to handle the task. AllocateTimeout time.Duration // DestroyTimeout defines for how long pool should be waiting for worker to // properly destroy, if timeout reached worker will be killed. DestroyTimeout time.Duration // TTL defines maximum time worker is allowed to live. TTL int64 // IdleTTL defines maximum duration worker can spend in idle mode. IdleTTL int64 // ExecTTL defines maximum lifetime per job. ExecTTL time.Duration // MaxPoolMemory defines maximum amount of memory allowed for worker. In megabytes. MaxPoolMemory uint64 MaxWorkerMemory uint64 }
Config defines basic behaviour of worker creation and handling process.
func (*Config) InitDefaults ¶
InitDefaults allows to init blank config with pre-defined set of default values.
type Factory ¶
type Factory interface { // SpawnWorker creates new WorkerProcess process based on given command. // Process must not be started. SpawnWorkerWithContext(context.Context, *exec.Cmd) (WorkerBase, error) SpawnWorker(*exec.Cmd) (WorkerBase, error) // Close the factory and underlying connections. Close(ctx context.Context) error }
Factory is responsible of wrapping given command into tasks WorkerProcess.
type Payload ¶
type Payload struct { // Context represent payload context, might be omitted. Context []byte // body contains binary payload to be processed by WorkerProcess. Body []byte }
Payload carries binary header and body to stack and back to the server.
type PipeFactory ¶
type PipeFactory struct { }
PipeFactory connects to stack using standard streams (STDIN, STDOUT pipes).
func (*PipeFactory) Close ¶
func (f *PipeFactory) Close(ctx context.Context) error
Close the factory.
func (*PipeFactory) SpawnWorker ¶
func (f *PipeFactory) SpawnWorker(cmd *exec.Cmd) (WorkerBase, error)
func (*PipeFactory) SpawnWorkerWithContext ¶
func (f *PipeFactory) SpawnWorkerWithContext(ctx context.Context, cmd *exec.Cmd) (WorkerBase, error)
SpawnWorker creates new WorkerProcess and connects it to goridge relay, method Wait() must be handled on level above.
type Pool ¶
type Pool interface { // ATTENTION, YOU SHOULD CONSUME EVENTS, OTHERWISE POOL WILL BLOCK Events() chan PoolEvent // Exec one task with given payload and context, returns result or error. Exec(ctx context.Context, rqs Payload) (Payload, error) // Workers returns worker list associated with the pool. Workers() (workers []WorkerBase) RemoveWorker(ctx context.Context, worker WorkerBase) error Config() Config // Destroy all underlying stack (but let them to complete the task). Destroy(ctx context.Context) }
Pool managed set of inner worker processes.
type ProcessState ¶
type ProcessState struct { // Pid contains process id. Pid int `json:"pid"` // Status of the worker. Status string `json:"status"` // Number of worker executions. NumJobs int64 `json:"numExecs"` // Created is unix nano timestamp of worker creation time. Created int64 `json:"created"` // MemoryUsage holds the information about worker memory usage in bytes. // Values might vary for different operating systems and based on RSS. MemoryUsage uint64 `json:"memoryUsage"` }
ProcessState provides information about specific worker.
func PoolState ¶
func PoolState(pool Pool) ([]ProcessState, error)
ServerState returns list of all worker states of a given rr server.
func WorkerProcessState ¶
func WorkerProcessState(w WorkerBase) (ProcessState, error)
WorkerProcessState creates new worker state definition.
type SocketFactory ¶
type SocketFactory struct { ErrCh chan error // contains filtered or unexported fields }
SocketFactory connects to external stack using socket server.
func (*SocketFactory) Close ¶
func (f *SocketFactory) Close(ctx context.Context) error
Close socket factory and underlying socket connection.
func (*SocketFactory) SpawnWorker ¶
func (f *SocketFactory) SpawnWorker(cmd *exec.Cmd) (WorkerBase, error)
func (*SocketFactory) SpawnWorkerWithContext ¶
func (f *SocketFactory) SpawnWorkerWithContext(ctx context.Context, cmd *exec.Cmd) (WorkerBase, error)
SpawnWorker creates WorkerProcess and connects it to appropriate relay or returns error
type SpawnResult ¶
type SpawnResult struct {
// contains filtered or unexported fields
}
type Stack ¶
type Stack struct {
// contains filtered or unexported fields
}
func NewWorkersStack ¶
func NewWorkersStack() *Stack
func (*Stack) Pop ¶
func (stack *Stack) Pop() (WorkerBase, bool)
func (*Stack) Push ¶
func (stack *Stack) Push(w WorkerBase)
type State ¶
type State interface { fmt.Stringer // Value returns state value Value() int64 Set(value int64) // NumJobs shows how many times WorkerProcess was invoked NumExecs() int64 // IsActive returns true if WorkerProcess not Inactive or Stopped IsActive() bool RegisterExec() SetLastUsed(lu uint64) LastUsed() uint64 }
State represents WorkerProcess status and updated time.
type StaticPool ¶
type StaticPool struct {
// contains filtered or unexported fields
}
StaticPool controls worker creation, destruction and task routing. Pool uses fixed amount of stack.
func (*StaticPool) Config ¶
func (p *StaticPool) Config() Config
Config returns associated pool configuration. Immutable.
func (*StaticPool) Destroy ¶
func (p *StaticPool) Destroy(ctx context.Context)
Destroy all underlying stack (but let them to complete the task).
func (*StaticPool) Events ¶
func (p *StaticPool) Events() chan PoolEvent
func (*StaticPool) RemoveWorker ¶
func (p *StaticPool) RemoveWorker(ctx context.Context, wb WorkerBase) error
func (*StaticPool) Workers ¶
func (p *StaticPool) Workers() (workers []WorkerBase)
Workers returns worker list associated with the pool.
type Supervisor ¶
func NewStaticPoolSupervisor ¶
func NewStaticPoolSupervisor(maxWorkerMemory, maxPoolMemory, maxTtl, maxIdle, watchTimeout uint64) Supervisor
The arguments are: maxWorkerMemory - maximum memory allowed for a single worker maxPoolMemory - maximum pool memory allowed for a pool of a workers maxTtl - maximum ttl for the worker after which it will be killed and replaced maxIdle - maximum time to live for the worker in Ready state watchTimeout - time between watching for the workers/pool status
TODO might be just wrap the pool and return ControlledPool with included Pool interface
type SyncWorker ¶
type SyncWorker interface { // WorkerBase provides basic functionality for the SyncWorker WorkerBase // Exec used to execute payload on the SyncWorker Exec(ctx context.Context, rqs Payload) (Payload, error) }
func NewSyncWorker ¶
func NewSyncWorker(w WorkerBase) (SyncWorker, error)
type TaskError ¶
type TaskError []byte
TaskError is job level error (no WorkerProcess halt), wraps at top of error context
type WorkerBase ¶
type WorkerBase interface { fmt.Stringer Created() time.Time Events() <-chan WorkerEvent Pid() int64 // State return receive-only WorkerProcess state object, state can be used to safely access // WorkerProcess status, time when status changed and number of WorkerProcess executions. State() State // Start used to run Cmd and immediately return Start() error // Wait must be called once for each WorkerProcess, call will be released once WorkerProcess is // complete and will return process error (if any), if stderr is presented it's value // will be wrapped as WorkerError. Method will return error code if php process fails // to find or Start the script. Wait(ctx context.Context) error // Stop sends soft termination command to the WorkerProcess and waits for process completion. Stop(ctx context.Context) error // Kill kills underlying process, make sure to call Wait() func to gather // error log from the stderr. Does not waits for process completion! Kill(ctx context.Context) error // Relay returns attached to worker goridge relay Relay() goridge.Relay // AttachRelay used to attach goridge relay to the worker process AttachRelay(rl goridge.Relay) }
func InitBaseWorker ¶
func InitBaseWorker(cmd *exec.Cmd) (WorkerBase, error)
InitBaseWorker creates new WorkerProcess over given exec.cmd.
type WorkerError ¶
type WorkerError struct { // Worker Worker WorkerBase // Caused error Caused error }
WorkerError is WorkerProcess related error
func (WorkerError) Error ¶
func (e WorkerError) Error() string
Error converts error context to string
type WorkerEvent ¶
type WorkerEvent struct { Event int64 Worker WorkerBase Payload interface{} }
todo: write comment
type WorkerProcess ¶
type WorkerProcess struct {
// contains filtered or unexported fields
}
WorkerProcess - supervised process with api over goridge.Relay.
func (*WorkerProcess) AttachRelay ¶
func (w *WorkerProcess) AttachRelay(rl goridge.Relay)
State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.
func (*WorkerProcess) Created ¶
func (w *WorkerProcess) Created() time.Time
func (*WorkerProcess) Events ¶
func (w *WorkerProcess) Events() <-chan WorkerEvent
func (*WorkerProcess) Kill ¶
func (w *WorkerProcess) Kill(ctx context.Context) error
Kill kills underlying process, make sure to call Wait() func to gather error log from the stderr. Does not waits for process completion!
func (*WorkerProcess) Pid ¶
func (w *WorkerProcess) Pid() int64
func (*WorkerProcess) Relay ¶
func (w *WorkerProcess) Relay() goridge.Relay
State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.
func (*WorkerProcess) Start ¶
func (w *WorkerProcess) Start() error
func (*WorkerProcess) State ¶
func (w *WorkerProcess) State() State
State return receive-only WorkerProcess state object, state can be used to safely access WorkerProcess status, time when status changed and number of WorkerProcess executions.
func (*WorkerProcess) Stop ¶
func (w *WorkerProcess) Stop(ctx context.Context) error
Stop sends soft termination command to the WorkerProcess and waits for process completion.
func (*WorkerProcess) String ¶
func (w *WorkerProcess) String() string
String returns WorkerProcess description. fmt.Stringer interface
func (*WorkerProcess) Wait ¶
func (w *WorkerProcess) Wait(ctx context.Context) error
Wait must be called once for each WorkerProcess, call will be released once WorkerProcess is complete and will return process error (if any), if stderr is presented it's value will be wrapped as WorkerError. Method will return error code if php process fails to find or Start the script.
type WorkerWatcher ¶
type WorkerWatcher interface { // AddToWatch used to add stack to wait its state AddToWatch(ctx context.Context, workers []WorkerBase) error // GetFreeWorker provide first free worker GetFreeWorker(ctx context.Context) (WorkerBase, error) // PutWorker enqueues worker back PushWorker(w WorkerBase) // AllocateNew used to allocate new worker and put in into the WorkerWatcher AllocateNew(ctx context.Context) error // Destroy destroys the underlying stack Destroy(ctx context.Context) // WorkersList return all stack w/o removing it from internal storage WorkersList() []WorkerBase // RemoveWorker remove worker from the stack RemoveWorker(ctx context.Context, wb WorkerBase) error }
type WorkersWatcher ¶
type WorkersWatcher struct {
// contains filtered or unexported fields
}
func NewWorkerWatcher ¶
func NewWorkerWatcher(allocator func(args ...interface{}) (WorkerBase, error), numWorkers int64, events chan PoolEvent) *WorkersWatcher
workerCreateFunc can be nil, but in that case, dead stack will not be replaced
func (*WorkersWatcher) AddToWatch ¶
func (ww *WorkersWatcher) AddToWatch(ctx context.Context, workers []WorkerBase) error
func (*WorkersWatcher) AllocateNew ¶
func (ww *WorkersWatcher) AllocateNew(ctx context.Context) error
func (*WorkersWatcher) Destroy ¶
func (ww *WorkersWatcher) Destroy(ctx context.Context)
Destroy all underlying stack (but let them to complete the task)
func (*WorkersWatcher) GetFreeWorker ¶
func (ww *WorkersWatcher) GetFreeWorker(ctx context.Context) (WorkerBase, error)
func (*WorkersWatcher) PushWorker ¶
func (ww *WorkersWatcher) PushWorker(w WorkerBase)
O(1) operation
func (*WorkersWatcher) ReduceWorkersCount ¶
func (ww *WorkersWatcher) ReduceWorkersCount()
func (*WorkersWatcher) RemoveWorker ¶
func (ww *WorkersWatcher) RemoveWorker(ctx context.Context, wb WorkerBase) error
func (*WorkersWatcher) WorkersList ¶
func (ww *WorkersWatcher) WorkersList() []WorkerBase
Warning, this is O(n) operation