Documentation ¶
Index ¶
- Variables
- func DecodeImageData(data []rune) (image.Image, error)
- func NewColorSystem(m color.Model) *colorSystem
- type Attr
- type Color
- type Colorizer
- type Config
- type Cursor
- type Device
- func (d *Device) Clear(x1, y1, x2, y2 int)
- func (d *Device) GetReader() (rd io.Reader)
- func (d *Device) Image() image.Image
- func (d *Device) RenderRune(sym rune) (width int)
- func (d *Device) Reset()
- func (d *Device) Scroll(rowAmount int)
- func (d *Device) SetAttrDefault(attr Attr)
- func (d *Device) SetCursorStyle(style cursorRectFunc)
- func (d *Device) UpdateAttr()
- func (d *Device) VectorScrollCells(c1, r1, c2, r2, cn, rn int)
- func (d *Device) VisualBell()
- func (d *Device) Write(data []byte) (n int, err error)
- func (d *Device) WriteAt(p []byte, off int64) (n int, err error)
- type Property
- type RGBColor
- type RGBImage
- type Render
- func (r Render) Bounds() image.Rectangle
- func (r *Render) Fill(region image.Rectangle, c color.Color)
- func (r *Render) RegionScroll(region image.Rectangle, pixAmt int)
- func (r *Render) Scroll(pixAmt int)
- func (r Render) Set(x, y int, c color.Color)
- func (r *Render) VectorScroll(region image.Rectangle, vector image.Point)
Constants ¶
This section is empty.
Variables ¶
var ( // ShowEsc if set to true (default false) prints to stdout escape sequences as received by fansiterm ShowEsc bool // ShowUnhandled if set to true (default false) prints to stdout escape sequencies that fansiterm does not actually handle. ShowUnhandled bool )
var ( // CursorBlock, CursorBeam, and CursorUnderscore are the 3 cursor display options. CursorBlock = blockRect CursorBeam = beamRect CursorUnderscore = underscoreRect )
var ConfigDefault = Config{ TabSize: 8, StrikethroughHeight: 7, BoldColors: true, }
ConfigDefault is used to initialize (*Device).Config. These are the config values fansiterm uses when initializing a terminal.
Functions ¶
func DecodeImageData ¶
DecodeImageData accepts base64 encoded data and attempts to decode it as an image, returning the image.
func NewColorSystem ¶
NewColorSystem instantiates and initializes a *colorSystem. Fansiterm (*Device) uses colorSystem as its palette as well as using it to ensure our working colors are already in the native format for the backing buffer.
Types ¶
type Color ¶
Color both implements color.Color and image.Image. image.Image needs a color.Model, so for convenience's sake, Color also implements color.Model so it can simply have ColorModel() return itself. The main purpose of Color is so there is no need to instantiate an image.Unform everytime we need to draw something in a particular color.
func NewOpaqueColor ¶
NewOpaqueColor returns a Color that has a fully opaque alpha value.
type Colorizer ¶
the tinygo.org/x/drivers/pixel package has a somewhat incompatible color interface with the color.Color interface. This type definition and it's associated function allows a pixel.Color's RGBA method to be cast so that it implements the color.Color interface. Example: pixelColor := pixel.NewColor[pixel.RGB888](127,127,127) drawImage.Set(xPos,yPos, Colorizer(pixelColor.RGBA))
type Cursor ¶
type Cursor struct {
// contains filtered or unexported fields
}
Cursor is used to track the cursor.
func (*Cursor) ColsRemaining ¶
ColsRemaining returns how many columns are remaining until EOL
func (*Cursor) RestorePos ¶
func (c *Cursor) RestorePos()
type Device ¶
type Device struct { // BellFunc is called if it is non-null and the terminal would // display a bell character BellFunc func() // Config species the runtime configurable features of fansiterm. Config Config // Render collects together all the graphical rendering fields. Render Render // Miscellaneous properties, like "Window Title" Properties map[Property]string // Output specifies the program attached to the terminal. This should be the // same interface that the input mechanism (whatever that may be) uses to write // to the program. On POSIX systems, this would be equivalent to Stdin. // Default is io.Discard. Setting to nil will cause Escape Sequences that // write a response to panic. Output io.Writer sync.Mutex // contains filtered or unexported fields }
Device implements a virtual terminal. It supports being io.Write()n to. It handles the cursor and processing of sequences.
func New ¶
New returns an initialized *Device. If buf is nil, an internal buffer is used. Otherwise if you specify a hardware backed draw.Image, writes to Device will immediately be written to the backing hardware--whether this is instaneous or buffered is up to the device and the device driver.
func NewWithBuf ¶
NewWithBuf uses buf as its target. NewWithBuf() will panic if called against a nil buf. If using fansiterm with backing hardware, NewWithBuf is likely the way you want to instantiate fansiterm. If you have buf providing an interface to a 240x135 screen, using the default 8x16 tiles, you can have an 40x8 cell terminal, with 7 rows of pixels leftover. If you want to have those extra 7 rows above the rendered terminal, you can do so like this:
term := NewWithBuf(xform.SubImage(buf,image.Rect(0,0,240,128).Add(0,7)))
Note: you can skip the Add() and just define your rectangle as image.Rect(0,7,240,135), but I find supplying the actual dimensions and then adding an offset to be clearer.
func (*Device) Clear ¶
Clear writes a block of current background color in a rectangular shape, specified in units of cells (rows and columns). So (*Device).Clear(0,0, (*Device).cols, (*Device).rows) would clear the whole screen.
func (*Device) GetReader ¶
GetReader returns an io.Reader that fansiterm will use for output. This uses an io.Pipe under the hood. The write portion of the pipe displaces (*Device).Output. A new pipe is instantiated every time this is called and will displace the old pipe.
func (*Device) RenderRune ¶
RenderRune does not do *any* interpretation of escape codes or control characters like \r or \n. It simply renders a single rune at the cursor position. It is up to the caller of RenderRune to process any control sequences / handle non-printing characters.
func (*Device) SetAttrDefault ¶
func (*Device) SetCursorStyle ¶
func (d *Device) SetCursorStyle(style cursorRectFunc)
SetCursorStyle changes the shape of the cursor. Valid options are CursorBlock, CursorBeam, and CursorUnderscore. CursorBlock is the default.
func (*Device) UpdateAttr ¶
func (d *Device) UpdateAttr()
func (*Device) VectorScrollCells ¶
func (*Device) VisualBell ¶
func (d *Device) VisualBell()
VisualBell inverts the screen for a tenth of a second.
func (*Device) Write ¶
Write implements io.Write and is the main way to interract with a (*fansiterm).Device. This is essentially writing to the "terminal." Writes are more or less unbuffered with the exception of escape sequences. If a partial escape sequence is written to Device, the beginning will be bufferred and prepended to the next write. Certain broken escape sequence can potentially block forever.
func (*Device) WriteAt ¶
WriteAt works like calling the save cursor position escape sequence, then the absolute set cursor position escape sequence, writing to the terminal, and then finally restoring cursor position. The offset is just the i'th character on screen. Negative offset values are set to 0, values larger than d.rows * d.cols are set to d.rows*d.cols-1.
type Render ¶
type Render struct { draw.Image CharSet tiles.Tiler AltCharSet tiles.Tiler BoldCharSet tiles.Tiler ItalicCharSet tiles.Tiler // DisplayFunc is called after a write to the terminal. This is for some displays that require a flush / blit / sync call. DisplayFunc func() // contains filtered or unexported fields }