Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MeshSet ¶
type MeshSet interface { // Get the set stored keys Keys() sets.String // List of resources stored in the set. Pass an optional filter function to filter on the list. List(filterResource ...func(*discovery_mesh_gloo_solo_io_v1alpha2.Mesh) bool) []*discovery_mesh_gloo_solo_io_v1alpha2.Mesh // Return the Set as a map of key to resource. Map() map[string]*discovery_mesh_gloo_solo_io_v1alpha2.Mesh // Insert a resource into the set. Insert(mesh ...*discovery_mesh_gloo_solo_io_v1alpha2.Mesh) // Compare the equality of the keys in two sets (not the resources themselves) Equal(meshSet MeshSet) bool // Check if the set contains a key matching the resource (not the resource itself) Has(mesh ezkube.ResourceId) bool // Delete the key matching the resource Delete(mesh ezkube.ResourceId) // Return the union with the provided set Union(set MeshSet) MeshSet // Return the difference with the provided set Difference(set MeshSet) MeshSet // Return the intersection with the provided set Intersection(set MeshSet) MeshSet // Find the resource with the given ID Find(id ezkube.ResourceId) (*discovery_mesh_gloo_solo_io_v1alpha2.Mesh, error) // Get the length of the set Length() int }
func NewMeshSet ¶
func NewMeshSet(meshList ...*discovery_mesh_gloo_solo_io_v1alpha2.Mesh) MeshSet
func NewMeshSetFromList ¶
func NewMeshSetFromList(meshList *discovery_mesh_gloo_solo_io_v1alpha2.MeshList) MeshSet
type TrafficTargetSet ¶
type TrafficTargetSet interface { // Get the set stored keys Keys() sets.String // List of resources stored in the set. Pass an optional filter function to filter on the list. List(filterResource ...func(*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget) bool) []*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget // Return the Set as a map of key to resource. Map() map[string]*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget // Insert a resource into the set. Insert(trafficTarget ...*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget) // Compare the equality of the keys in two sets (not the resources themselves) Equal(trafficTargetSet TrafficTargetSet) bool // Check if the set contains a key matching the resource (not the resource itself) Has(trafficTarget ezkube.ResourceId) bool // Delete the key matching the resource Delete(trafficTarget ezkube.ResourceId) // Return the union with the provided set Union(set TrafficTargetSet) TrafficTargetSet // Return the difference with the provided set Difference(set TrafficTargetSet) TrafficTargetSet // Return the intersection with the provided set Intersection(set TrafficTargetSet) TrafficTargetSet // Find the resource with the given ID Find(id ezkube.ResourceId) (*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget, error) // Get the length of the set Length() int }
func NewTrafficTargetSet ¶
func NewTrafficTargetSet(trafficTargetList ...*discovery_mesh_gloo_solo_io_v1alpha2.TrafficTarget) TrafficTargetSet
func NewTrafficTargetSetFromList ¶
func NewTrafficTargetSetFromList(trafficTargetList *discovery_mesh_gloo_solo_io_v1alpha2.TrafficTargetList) TrafficTargetSet
type WorkloadSet ¶
type WorkloadSet interface { // Get the set stored keys Keys() sets.String // List of resources stored in the set. Pass an optional filter function to filter on the list. List(filterResource ...func(*discovery_mesh_gloo_solo_io_v1alpha2.Workload) bool) []*discovery_mesh_gloo_solo_io_v1alpha2.Workload // Return the Set as a map of key to resource. Map() map[string]*discovery_mesh_gloo_solo_io_v1alpha2.Workload // Insert a resource into the set. Insert(workload ...*discovery_mesh_gloo_solo_io_v1alpha2.Workload) // Compare the equality of the keys in two sets (not the resources themselves) Equal(workloadSet WorkloadSet) bool // Check if the set contains a key matching the resource (not the resource itself) Has(workload ezkube.ResourceId) bool // Delete the key matching the resource Delete(workload ezkube.ResourceId) // Return the union with the provided set Union(set WorkloadSet) WorkloadSet // Return the difference with the provided set Difference(set WorkloadSet) WorkloadSet // Return the intersection with the provided set Intersection(set WorkloadSet) WorkloadSet // Find the resource with the given ID Find(id ezkube.ResourceId) (*discovery_mesh_gloo_solo_io_v1alpha2.Workload, error) // Get the length of the set Length() int }
func NewWorkloadSet ¶
func NewWorkloadSet(workloadList ...*discovery_mesh_gloo_solo_io_v1alpha2.Workload) WorkloadSet
func NewWorkloadSetFromList ¶
func NewWorkloadSetFromList(workloadList *discovery_mesh_gloo_solo_io_v1alpha2.WorkloadList) WorkloadSet
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