Documentation ¶
Overview ¶
Package termui is a library designed for creating command line UI. For more info, goto http://github.com/gizak/termui
A simplest example:
package main import ui "github.com/gizak/termui" func main() { if err:=ui.Init(); err != nil { panic(err) } defer ui.Close() g := ui.NewGauge() g.Percent = 50 g.Width = 50 g.BorderLabel = "Gauge" ui.Render(g) ui.Loop() }
Index ¶
- Constants
- Variables
- func AlignArea(parent, child image.Rectangle, a Align) image.Rectangle
- func CellsToStr(cs []Cell) string
- func Clear()
- func ClearArea(r image.Rectangle, bg Attribute)
- func Close()
- func GenId() string
- func Handle(path string, handler func(Event))
- func Init() error
- func Loop()
- func Merge(name string, ec chan Event)
- func MoveArea(a image.Rectangle, dx, dy int) image.Rectangle
- func NewSysEvtCh() chan Event
- func NewTimerCh(du time.Duration) chan Event
- func Render(bs ...Bufferer)
- func SendCustomEvt(path string, data interface{})
- func StopLoop()
- func TermHeight() int
- func TermRect() image.Rectangle
- func TermWidth() int
- func TrimStr2Runes(s string, w int) []rune
- func TrimStrIfAppropriate(s string, w int) string
- type Align
- type Attribute
- type BarChart
- type Block
- func (b *Block) Align()
- func (b *Block) Buffer() Buffer
- func (b Block) GetHeight() int
- func (b *Block) Handle(path string, handler func(Event))
- func (b Block) Id() string
- func (b *Block) InnerBounds() image.Rectangle
- func (b Block) InnerHeight() int
- func (b Block) InnerWidth() int
- func (b Block) InnerX() int
- func (b Block) InnerY() int
- func (b *Block) SetWidth(w int)
- func (b *Block) SetX(x int)
- func (b *Block) SetY(y int)
- type Buffer
- type Bufferer
- type Canvas
- type Cell
- type Event
- type EvtErr
- type EvtKbd
- type EvtMouse
- type EvtStream
- type EvtTimer
- type EvtWnd
- type Gauge
- type Grid
- type GridBufferer
- type Hline
- type LineChart
- type List
- type MBarChart
- type MarkdownTxBuilder
- type Par
- type Row
- type Sparkline
- type Sparklines
- type Table
- type TextBuilder
- type Vline
- type WgtInfo
- type WgtMgr
- type Widget
Constants ¶
const BOTTOM_LEFT = '└'
const BOTTOM_RIGHT = '┘'
const HDASH = '┈'
const HORIZONTAL_DOWN = '┬'
const HORIZONTAL_LINE = '─'
const HORIZONTAL_UP = '┴'
const NumberofColors = 8
Have a constant that defines number of colors
const ORIGIN = '└'
const QUOTA_LEFT = '«'
const QUOTA_RIGHT = '»'
const TOP_LEFT = '┌'
const TOP_RIGHT = '┐'
const VDASH = '┊'
const VERTICAL_LEFT = '┤'
const VERTICAL_LINE = '│'
const VERTICAL_RIGHT = '├'
Variables ¶
var ColorMap = map[string]Attribute{ "fg": ColorWhite, "bg": ColorDefault, "border.fg": ColorWhite, "label.fg": ColorGreen, "par.fg": ColorYellow, "par.label.bg": ColorWhite, }
var DefaultEvtStream = NewEvtStream()
var DefaultTxBuilder = NewMarkdownTxBuilder()
DefaultTxBuilder is set to be MarkdownTxBuilder.
var DefualtHandler = func(e Event) {
}
Functions ¶
func CellsToStr ¶
func Close ¶
func Close()
Close finalizes termui library, should be called after successful initialization when termui's functionality isn't required anymore.
func Init ¶
func Init() error
Init initializes termui library. This function should be called before any others. After initialization, the library must be finalized by 'Close' function.
func NewSysEvtCh ¶
func NewSysEvtCh() chan Event
func NewTimerCh ¶
func SendCustomEvt ¶
func SendCustomEvt(path string, data interface{})
func TrimStr2Runes ¶
TrimStr2Runes trims string to w[-1 rune], appends …, and returns the runes of that string if string is grather then n. If string is small then w, return the runes.
func TrimStrIfAppropriate ¶
TrimStrIfAppropriate trim string to "s[:-1] + …" if string > width otherwise return string
Types ¶
type Align ¶
type Align uint
Align is the position of the gauge's label.
const ( AlignNone Align = 0 AlignLeft Align = 1 << iota AlignRight AlignBottom AlignTop AlignCenterVertical AlignCenterHorizontal AlignCenter = AlignCenterVertical | AlignCenterHorizontal )
All supported positions.
type Attribute ¶
type Attribute uint16
Attribute is printable cell's color and style.
const ( ColorDefault Attribute = iota ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite )
8 basic clolrs
func StringToAttribute ¶
StringToAttribute converts text to a termui attribute. You may specifiy more then one attribute like that: "BLACK, BOLD, ...". All whitespaces are ignored.
type BarChart ¶
type BarChart struct { Block BarColor Attribute TextColor Attribute NumColor Attribute Data []int DataLabels []string BarWidth int BarGap int CellChar rune // contains filtered or unexported fields }
BarChart creates multiple bars in a widget:
bc := termui.NewBarChart() data := []int{3, 2, 5, 3, 9, 5} bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} bc.BorderLabel = "Bar Chart" bc.Data = data bc.Width = 26 bc.Height = 10 bc.DataLabels = bclabels bc.TextColor = termui.ColorGreen bc.BarColor = termui.ColorRed bc.NumColor = termui.ColorYellow
func NewBarChart ¶
func NewBarChart() *BarChart
NewBarChart returns a new *BarChart with current theme.
type Block ¶
type Block struct { X int Y int Border bool BorderFg Attribute BorderBg Attribute BorderLeft bool BorderRight bool BorderTop bool BorderBottom bool BorderLabel string BorderLabelFg Attribute BorderLabelBg Attribute Display bool Bg Attribute Width int Height int PaddingTop int PaddingBottom int PaddingLeft int PaddingRight int Float Align // contains filtered or unexported fields }
Block is a base struct for all other upper level widgets, consider it as css: display:block. Normally you do not need to create it manually.
func NewBlock ¶
func NewBlock() *Block
NewBlock returns a *Block which inherits styles from current theme.
func (*Block) InnerBounds ¶
InnerBounds returns the internal bounds of the block after aligning and calculating the padding and border, if any.
func (Block) InnerHeight ¶
func (Block) InnerWidth ¶
type Buffer ¶
Buffer is a renderable rectangle cell data container.
func NewFilledBuffer ¶
NewFilledBuffer returns a new Buffer filled with ch, fb and bg.
type Bufferer ¶
type Bufferer interface {
Buffer() Buffer
}
Bufferer should be implemented by all renderable components.
type Cell ¶
Cell is a rune with assigned Fg and Bg
func DTrimTxCls ¶
DTrimTxCls trims the overflowed text cells sequence and append dots at the end.
func TrimTxCells ¶
TrimTxCells trims the overflowed text cells sequence.
type EvtStream ¶
type EvtStream struct { sync.RWMutex Handlers map[string]func(Event) // contains filtered or unexported fields }
func NewEvtStream ¶
func NewEvtStream() *EvtStream
func (*EvtStream) ResetHandlers ¶
func (es *EvtStream) ResetHandlers()
Remove all existing defined Handlers from the map
type Gauge ¶
type Grid ¶
Grid implements 12 columns system. A simple example:
import ui "github.com/gizak/termui" // init and create widgets... // build ui.Body.AddRows( ui.NewRow( ui.NewCol(6, 0, widget0), ui.NewCol(6, 0, widget1)), ui.NewRow( ui.NewCol(3, 0, widget2), ui.NewCol(3, 0, widget30, widget31, widget32), ui.NewCol(6, 0, widget4))) // calculate layout ui.Body.Align() ui.Render(ui.Body)
var Body *Grid
type GridBufferer ¶
GridBufferer introduces a Bufferer that can be manipulated by Grid.
type LineChart ¶
type LineChart struct { Block Data []float64 DataLabels []string // if unset, the data indices will be used Mode string // braille | dot DotStyle rune LineColor Attribute AxesColor Attribute // contains filtered or unexported fields }
LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode, because one braille char can represent two data points.
lc := termui.NewLineChart() lc.BorderLabel = "braille-mode Line Chart" lc.Data = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0] lc.Width = 50 lc.Height = 12 lc.AxesColor = termui.ColorWhite lc.LineColor = termui.ColorGreen | termui.AttrBold // termui.Render(lc)...
func NewLineChart ¶
func NewLineChart() *LineChart
NewLineChart returns a new LineChart with current theme.
type List ¶
type List struct { Block Items []string Overflow string ItemFgColor Attribute ItemBgColor Attribute }
List displays []string as its items, it has a Overflow option (default is "hidden"), when set to "hidden", the item exceeding List's width is truncated, but when set to "wrap", the overflowed text breaks into next line.
strs := []string{ "[0] github.com/gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"} ls := termui.NewList() ls.Items = strs ls.ItemFgColor = termui.ColorYellow ls.BorderLabel = "List" ls.Height = 7 ls.Width = 25 ls.Y = 0
type MBarChart ¶
type MBarChart struct { Block BarColor [NumberofColors]Attribute TextColor Attribute NumColor [NumberofColors]Attribute Data [NumberofColors][]int DataLabels []string BarWidth int BarGap int ShowScale bool // contains filtered or unexported fields }
This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go Multi-Colored-BarChart creates multiple bars in a widget:
bc := termui.NewMBarChart() data := make([][]int, 2) data[0] := []int{3, 2, 5, 7, 9, 4} data[1] := []int{7, 8, 5, 3, 1, 6} bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} bc.BorderLabel = "Bar Chart" bc.Data = data bc.Width = 26 bc.Height = 10 bc.DataLabels = bclabels bc.TextColor = termui.ColorGreen bc.BarColor = termui.ColorRed bc.NumColor = termui.ColorYellow
func NewMBarChart ¶
func NewMBarChart() *MBarChart
NewBarChart returns a new *BarChart with current theme.
type MarkdownTxBuilder ¶
type MarkdownTxBuilder struct {
// contains filtered or unexported fields
}
MarkdownTxBuilder implements TextBuilder interface, using markdown syntax.
type Par ¶
type Par struct { Block Text string TextFgColor Attribute TextBgColor Attribute WrapLength int // words wrap limit. Note it may not work properly with multi-width char }
Par displays a paragraph.
par := termui.NewPar("Simple Text") par.Height = 3 par.Width = 17 par.BorderLabel = "Label"
type Row ¶
type Row struct { Cols []*Row //children Widget GridBufferer // root X int Y int Width int Height int Span int Offset int }
Row builds a layout tree
func NewCol ¶
func NewCol(span, offset int, widgets ...GridBufferer) *Row
NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow. Note that if multiple widgets are provided, they will stack up in the col.
type Sparkline ¶
type Sparkline struct { Data []int Height int Title string TitleColor Attribute LineColor Attribute // contains filtered or unexported fields }
Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃. The data points should be non-negative integers.
data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1} spl := termui.NewSparkline() spl.Data = data spl.Title = "Sparkline 0" spl.LineColor = termui.ColorGreen
func NewSparkline ¶
func NewSparkline() Sparkline
NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
type Sparklines ¶
Sparklines is a renderable widget which groups together the given sparklines.
spls := termui.NewSparklines(spl0,spl1,spl2) //... spls.Height = 2 spls.Width = 20
func NewSparklines ¶
func NewSparklines(ss ...Sparkline) *Sparklines
NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
func (*Sparklines) Add ¶
func (s *Sparklines) Add(sl Sparkline)
Add appends a given Sparkline to s *Sparklines.
func (*Sparklines) Buffer ¶
func (sl *Sparklines) Buffer() Buffer
Buffer implements Bufferer interface.
type Table ¶
type Table struct { Block Rows [][]string CellWidth []int FgColor Attribute BgColor Attribute FgColors []Attribute BgColors []Attribute Separator bool TextAlign Align }
Table tracks all the attributes of a Table instance
func (*Table) Analysis ¶
Analysis generates and returns an array of []Cell that represent all columns in the Table
type TextBuilder ¶
TextBuilder is a minimal interface to produce text []Cell using specific syntax (markdown).
func NewMarkdownTxBuilder ¶
func NewMarkdownTxBuilder() TextBuilder
NewMarkdownTxBuilder returns a TextBuilder employing markdown syntax.
type WgtInfo ¶
func NewWgtInfo ¶
type WgtMgr ¶
event mixins
var DefaultWgtMgr WgtMgr