network

package
v2.8.1-mercury-20231214 Latest Latest
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Published: Dec 14, 2023 License: MIT Imports: 15 Imported by: 0

Documentation

Index

Constants

View Source
const (
	WsServerHandshakeAuthHeaderName      string = "Authorization"
	WsServerHandshakeChallengeHeaderName string = "Challenge"

	HandshakeTimestampLen            int = 4
	HandshakeDonIdLen                int = 64
	HandshakeGatewayURLLen           int = 128
	HandshakeSignatureLen            int = 65
	HandshakeAuthHeaderLen           int = HandshakeTimestampLen + HandshakeDonIdLen + HandshakeGatewayURLLen + HandshakeSignatureLen
	HandshakeEncodedAuthHeaderMaxLen int = 512
	HandshakeChallengeMinLen         int = HandshakeTimestampLen + HandshakeGatewayURLLen + 1
)
View Source
const (
	HealthCheckPath     = "/health"
	HealthCheckResponse = "OK"
)

Variables

View Source
var (
	ErrAuthHeaderParse           = errors.New("unable to parse auth header")
	ErrAuthInvalidDonId          = errors.New("invalid DON ID")
	ErrAuthInvalidNode           = errors.New("unexpected node address")
	ErrAuthInvalidGateway        = errors.New("invalid gateway ID")
	ErrAuthInvalidTimestamp      = errors.New("timestamp outside of tolerance range")
	ErrChallengeTooShort         = errors.New("challenge too short")
	ErrChallengeAttemptNotFound  = errors.New("attempt not found")
	ErrChallengeInvalidSignature = errors.New("invalid challenge signature")
)
View Source
var (
	ErrNoActiveConnection = errors.New("no active connection")
	ErrWrapperShutdown    = errors.New("wrapper shutting down")
)

Functions

func PackAuthHeader added in v2.4.0

func PackAuthHeader(elems *AuthHeaderElems) []byte

func PackChallenge added in v2.4.0

func PackChallenge(elems *ChallengeElems) []byte

Types

type AuthHeaderElems added in v2.3.0

type AuthHeaderElems struct {
	Timestamp uint32
	DonId     string
	GatewayId string
}

Components going into the auth header, excluding the signature.

func UnpackSignedAuthHeader added in v2.4.0

func UnpackSignedAuthHeader(data []byte) (elems *AuthHeaderElems, signer []byte, err error)

type ChallengeElems added in v2.4.0

type ChallengeElems struct {
	Timestamp      uint32
	GatewayId      string
	ChallengeBytes []byte
}

func UnpackChallenge added in v2.4.0

func UnpackChallenge(data []byte) (*ChallengeElems, error)

type ConnectionAcceptor

type ConnectionAcceptor interface {
	// Verify auth header, save state of the attempt and generate a challenge for the node.
	StartHandshake(authHeader []byte) (attemptId string, challenge []byte, err error)

	// Verify signed challenge and update connection, if successful.
	FinalizeHandshake(attemptId string, response []byte, conn *websocket.Conn) error

	// Clear attempt's state.
	AbortHandshake(attemptId string)
}

type ConnectionInitiator

type ConnectionInitiator interface {
	// Generate authentication header value specific to node and gateway
	NewAuthHeader(url *url.URL) ([]byte, error)

	// Sign challenge to prove identity.
	ChallengeResponse(url *url.URL, challenge []byte) ([]byte, error)
}

The handshake works as follows:

  Client (Initiator)                  Server (Acceptor)

 NewAuthHeader()
             -------auth header-------->
                                       StartHandshake()
             <-------challenge----------
ChallengeResponse()
             ---------response--------->
                                     FinalizeHandshake()

type HTTPRequestHandler

type HTTPRequestHandler interface {
	ProcessRequest(ctx context.Context, rawRequest []byte) (rawResponse []byte, httpStatusCode int)
}

type HTTPServerConfig

type HTTPServerConfig struct {
	Host                 string
	Port                 uint16
	TLSEnabled           bool
	TLSCertPath          string
	TLSKeyPath           string
	Path                 string
	ContentTypeHeader    string
	ReadTimeoutMillis    uint32
	WriteTimeoutMillis   uint32
	RequestTimeoutMillis uint32
	MaxRequestBytes      int64
}

type HttpServer

type HttpServer interface {
	job.ServiceCtx

	// Not thread-safe. Should be called once, before Start() is called.
	SetHTTPRequestHandler(handler HTTPRequestHandler)

	// Not thread-safe. Can be called after Start() returns.
	GetPort() int
}

func NewHttpServer

func NewHttpServer(config *HTTPServerConfig, lggr logger.Logger) HttpServer

type ReadItem

type ReadItem struct {
	MsgType int
	Data    []byte
}

type WSConnectionWrapper

type WSConnectionWrapper interface {
	job.ServiceCtx
	services.HealthReporter

	// Update underlying connection object. Return a channel that gets an error on connection close.
	// Cannot be called after Close().
	Reset(newConn *websocket.Conn) <-chan error

	Write(ctx context.Context, msgType int, data []byte) error

	ReadChannel() <-chan ReadItem
}

WSConnectionWrapper is a websocket connection abstraction that supports re-connects. I/O is separated from connection management:

  • component doing writes can use the thread-safe Write() method
  • component doing reads can listen on the ReadChannel()
  • component managing connections can listen to connection-closed channels and call Reset() to swap the underlying connection object

The Wrapper can be used by a server expecting long-lived connections from a given client, as well as a client maintaining such long-lived connection with a given server. This fits the Gateway very well as servers accept connections only from a fixed set of nodes and conversely, nodes only connect to a fixed set of servers (Gateways).

The concept of "pumps" is borrowed from https://github.com/smartcontractkit/wsrpc All methods are thread-safe.

func NewWSConnectionWrapper

func NewWSConnectionWrapper(lggr logger.Logger) WSConnectionWrapper

type WebSocketClient

type WebSocketClient interface {
	Connect(ctx context.Context, url *url.URL) (*websocket.Conn, error)
}

func NewWebSocketClient

func NewWebSocketClient(config WebSocketClientConfig, initiator ConnectionInitiator, lggr logger.Logger) WebSocketClient

type WebSocketClientConfig

type WebSocketClientConfig struct {
	HandshakeTimeoutMillis uint32
}

type WebSocketServer

type WebSocketServer interface {
	job.ServiceCtx

	// Not thread-safe. Can be called after Start() returns.
	GetPort() int
}

func NewWebSocketServer

func NewWebSocketServer(config *WebSocketServerConfig, acceptor ConnectionAcceptor, lggr logger.Logger) WebSocketServer

type WebSocketServerConfig

type WebSocketServerConfig struct {
	HTTPServerConfig
	HandshakeTimeoutMillis uint32
}

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