Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BetLines = slot.BetLinesNvm10
Bet lines
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "Novomatic", Name: "Dolphins Pearl"}, {Prov: "Novomatic", Name: "Dolphins Pearl Deluxe"}, {Prov: "Aristocrat", Name: "Dolphin Treasure"}, {Prov: "Novomatic", Name: "Attila"}, {Prov: "Novomatic", Name: "Banana Splash"}, {Prov: "Novomatic", Name: "Dynasty Of Ming"}, {Prov: "Novomatic", Name: "Gryphons Gold"}, {Prov: "Novomatic", Name: "Gryphons Gold Deluxe"}, {Prov: "Novomatic", Name: "Joker Dolphin"}, {Prov: "Novomatic", Name: "King Of Cards"}, {Prov: "Novomatic", Name: "Lucky Lady's Charm"}, {Prov: "Novomatic", Name: "Lucky Lady's Charm Deluxe"}, {Prov: "Novomatic", Name: "Pharaoh's Gold II"}, {Prov: "Novomatic", Name: "Pharaoh's Gold III"}, {Prov: "Novomatic", Name: "Polar Fox"}, {Prov: "Novomatic", Name: "Ramses II"}, {Prov: "Novomatic", Name: "Royal Treasures"}, {Prov: "Novomatic", Name: "Secret Forest"}, {Prov: "Novomatic", Name: "The Money Game"}, {Prov: "Novomatic", Name: "The Money Game Deluxe"}, {Prov: "Novomatic", Name: "Unicorn Magic"}, {Prov: "Novomatic", Name: "Cold Spell"}, {Prov: "Novomatic", Name: "Mermaid's Pearl"}, }, GP: game.GPsel | game.GPretrig | game.GPfgmult | game.GPfgreel | game.GPscat | game.GPwild | game.GPwmult, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }
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var Jackpot = [13][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
Jackpot win combinations.
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var LinePay = [13][5]float64{
{0, 10, 250, 2500, 9000},
{0, 2, 25, 125, 750},
{0, 2, 25, 125, 750},
{0, 0, 20, 100, 400},
{0, 0, 15, 75, 250},
{0, 0, 15, 75, 250},
{0, 0, 10, 50, 125},
{0, 0, 10, 50, 125},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{0, 2, 5, 25, 100},
{},
}
Lined payment.
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var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 15, 15, 15} // 13 pearl
Scatter freespins table
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var ScatPay = [5]float64{0, 2, 5, 20, 500} // 13 pearl
Scatters payment.
Functions ¶
func CalcStatBon ¶
Types ¶
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