Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BetLines = slot.BetLinesNetEnt5x3[:10]
Bet lines
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "NetEnt", Name: "Arabian Nights"}, }, GP: game.GPsel | game.GPretrig | game.GPfgmult | game.GPfgreel | game.GPscat | game.GPwild | game.GPwmult, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }
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var Jackpot = [12][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
Jackpot win combinations.
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var LinePay = [12][5]float64{
{0, 2, 25, 125, 2000},
{0, 2, 25, 125, 1000},
{0, 2, 10, 75, 500},
{0, 2, 10, 75, 300},
{0, 0, 5, 30, 150},
{0, 0, 5, 30, 150},
{0, 0, 5, 20, 125},
{0, 0, 5, 20, 125},
{0, 0, 3, 15, 75},
{0, 0, 3, 15, 75},
{0, 10, 200, 2500, 10000},
{},
}
Lined payment.
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var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 15, 15, 15} // 12 scatter
Scatter freespins table
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var ScatPay = [5]float64{0, 2, 5, 20, 500} // 12 scatter
Scatters payment.
Functions ¶
func CalcStatBon ¶
Types ¶
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