Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Ebot float64 // expectation of 1 bottle Emjc float64 // Bottle game calculated expectation )
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var BetLines = slot.BetLinesMgj
Bet lines
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var Bottles = [36]float64{
10, 10, 10, 10, 10, 10,
20, 20, 20, 20, 20, 20,
30, 30, 30, 30, 30, 30,
50, 50, 50, 50, 50, 50,
100, 100, 100, 100,
150, 150, 150, 150,
300, 300,
500, 500,
}
len = 36, count = 630, avr bottle gain = 90.555556, M = 193.65079365079
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "Megajack", Name: "Champagne"}, }, GP: game.GPsel | game.GPretrig | game.GPfgmult | game.GPscat | game.GPwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 1, RTP: game.MakeRtpList(ReelsMap), }
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var Jackpot = [12][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, jid},
{0, 0, 0, 0, 0},
}
Jackpot win combinations.
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var LineBonus = [12][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, mjc},
}
Lined bonus games
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var LinePay = [12][5]float64{
{},
{0, 3, 5, 20, 100},
{0, 3, 5, 20, 100},
{0, 0, 5, 20, 100},
{0, 0, 5, 20, 100},
{0, 0, 5, 20, 100},
{0, 0, 5, 20, 100},
{0, 0, 5, 20, 100},
{0, 5, 10, 20, 1000},
{0, 7, 10, 20, 1000},
{0, 10, 100, 2000, 10000},
{},
}
Lined payment.
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespinBon = [5]int{0, 0, 30, 30, 30} // 1 dollar
Scatter freespins table
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var ScatFreespinReg = [5]int{0, 0, 15, 15, 15} // 1 dollar
Scatter freespins table
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var ScatPay = [5]float64{0, 0, 0, 0, 1000} // 1 dollar
Scatters payment.
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var Special = [12]bool{ true, false, false, false, false, false, false, false, false, false, false, true, }
Not from lined paytable.
Functions ¶
func ChampagneSpawn ¶
Types ¶
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