Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BetLines = slot.BetLinesNetEnt5x3[:25]
Bet lines
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "BetSoft", Name: "At the Movies"}, {Prov: "BetSoft", Name: "Sushi Bar"}, }, GP: game.GPsel | game.GPretrig | game.GPfgmult | game.GPscat | game.GPwild | game.GPwmult, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }
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var Jackpot = [10][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
Jackpot win combinations.
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var LinePay = [10][5]float64{
{0, 20, 200, 500, 1000},
{0, 10, 100, 250, 500},
{0, 5, 50, 100, 200},
{0, 2, 25, 50, 100},
{0, 0, 20, 40, 80},
{0, 0, 15, 30, 60},
{0, 0, 10, 20, 40},
{0, 0, 5, 10, 20},
{},
{},
}
Lined payment.
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 8, 12, 20} // 10 projector
Scatter freespins table
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var ScatPay = [5]float64{0, 2, 0, 0, 0} // 10 projector
Scatters payment.
Functions ¶
Types ¶
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