indiandreaming

package
v0.8.0 Latest Latest
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Published: Jan 22, 2025 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var Info = game.GameInfo{
	Aliases: []game.GameAlias{
		{Prov: "Aristocrat", Name: "Indian Dreaming"},
	},
	GP: game.GPretrig |
		game.GPfgmult |
		game.GPscat |
		game.GPwild |
		game.GPwmult,
	SX:  5,
	SY:  3,
	SN:  len(LinePay),
	LN:  243,
	BN:  0,
	RTP: game.MakeRtpList(ReelsMap),
}
View Source
var LinePay = [12][5]float64{
	{},
	{},
	{0, 0, 100, 200, 5000},
	{0, 0, 50, 100, 2500},
	{0, 0, 50, 100, 1000},
	{0, 0, 10, 40, 250},
	{0, 0, 6, 25, 150},
	{0, 0, 6, 25, 150},
	{0, 0, 6, 15, 80},
	{0, 0, 4, 10, 80},
	{0, 0, 3, 10, 70},
	{0, 0, 3, 10, 60},
}

Lined payment.

View Source
var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
View Source
var ScatPay = [5]float64{0, 0, 2, 15, 100} //  2 scatter

Scatters payment.

Functions

func CalcStatBon

func CalcStatBon(ctx context.Context, mrtp float64) float64

func CalcStatReg

func CalcStatReg(ctx context.Context, mrtp float64) float64

Types

type Game

type Game struct {
	slot.Slotx[slot.Screen5x3] `yaml:",inline"`
}

func NewGame

func NewGame() *Game

func (*Game) Clone added in v0.8.0

func (g *Game) Clone() slot.SlotGame

func (*Game) ScanLined

func (g *Game) ScanLined(wins *slot.Wins)

Lined symbols calculation.

func (*Game) ScanScatters

func (g *Game) ScanScatters(wins *slot.Wins)

Scatters calculation.

func (*Game) Scanner

func (g *Game) Scanner(wins *slot.Wins)

func (*Game) SetSel

func (g *Game) SetSel(sel int) error

func (*Game) Spin

func (g *Game) Spin(mrtp float64)

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