merrychristmas

package
v0.8.0 Latest Latest
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Published: Jan 22, 2025 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var BetLines = slot.BetLinesHot3

Bet lines

View Source
var Info = game.GameInfo{
	Aliases: []game.GameAlias{
		{Prov: "AGT", Name: "Merry Christmas"},
	},
	GP: game.GPsel |
		game.GPretrig |
		game.GPscat |
		game.GPwild,
	SX:  3,
	SY:  3,
	SN:  len(LinePay),
	LN:  len(BetLines),
	BN:  0,
	RTP: game.MakeRtpList(ReelsMap),
}
View Source
var LinePay = [8][3]float64{
	{0, 0, 500},
	{},
	{0, 0, 250},
	{0, 0, 100},
	{0, 0, 20},
	{0, 0, 10},
	{0, 0, 5},
}

Lined payment.

View Source
var ReelsMap = slot.ReadMap[*slot.Reels3x](reels)

Functions

func CalcStatBon

func CalcStatBon(ctx context.Context, mrtp float64) float64

func CalcStatReg

func CalcStatReg(ctx context.Context, mrtp float64) float64

Types

type Game

type Game struct {
	slot.Slotx[slot.Screen3x3] `yaml:",inline"`
}

func NewGame

func NewGame() *Game

func (*Game) Clone added in v0.8.0

func (g *Game) Clone() slot.SlotGame

func (*Game) Scanner

func (g *Game) Scanner(wins *slot.Wins)

func (*Game) SetSel

func (g *Game) SetSel(sel int) error

func (*Game) Spin

func (g *Game) Spin(mrtp float64)

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