beetlemania

package
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Published: May 28, 2024 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var Jackpot = [11][5]int{
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
}

Jackpot win combinations.

View Source
var LinePay = [11][5]float64{
	{0, 10, 80, 1000, 5000},
	{0, 5, 30, 200, 1000},
	{0, 5, 25, 100, 500},
	{0, 5, 15, 65, 250},
	{0, 0, 10, 40, 200},
	{0, 0, 10, 40, 200},
	{0, 0, 5, 20, 100},
	{0, 0, 5, 20, 100},
	{0, 0, 5, 20, 100},
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0},
}

Lined payment.

View Source
var ReelsBon = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 9, 7, 5, 3, 8, 4, 7, 9, 2, 7, 9, 5, 7, 9, 5, 2, 8, 4, 9, 8, 7, 8, 5, 9, 7, 8, 9, 8, 6, 10, 8, 9, 7, 3, 5, 7},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 4, 8, 7, 3, 5, 9, 7, 6, 8, 9, 7, 10, 9, 4, 7, 5, 6, 8, 5, 7, 10, 9, 5, 6, 7, 9, 6},
	{4, 8, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 7, 5, 3, 6, 7, 11, 8, 6, 9, 8, 7, 2, 9, 7, 6, 9, 8, 6},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 8, 5, 1, 7, 9, 5, 8, 9, 6, 5, 3, 8, 6, 5, 4, 6, 5, 7, 4, 5, 9, 2},
	{5, 7, 10, 9, 5, 2, 9, 7, 6, 1, 5, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 7, 8, 9, 7, 2, 6, 7, 4, 5, 3, 9},
}
View Source
var ReelsBonu = game.Reels5x{
	{10, 9, 5, 7, 6, 5, 7, 8, 9, 2, 7, 8, 6, 7, 10, 8, 9, 7, 3, 9, 8, 2, 9, 8, 3, 6, 7, 8, 9, 8, 10, 7, 9, 4, 5, 6, 9, 7, 4, 8, 9, 1, 7, 9, 6},
	{7, 5, 9, 4, 5, 6, 7, 10, 8, 9, 2, 7, 6, 7, 5, 10, 8, 7, 4, 6, 7, 3, 8, 9, 5, 4, 5, 6, 8, 7, 10, 6, 7, 8, 3, 9, 7, 8, 4, 9, 5, 6, 7, 9, 1},
	{8, 5, 3, 9, 5, 8, 6, 10, 9, 7, 2, 8, 9, 11, 7, 6, 5, 8, 3, 9, 8, 4, 5, 7, 11, 6, 8, 9, 5, 1, 8, 7},
	{8, 6, 9, 4, 5, 6, 10, 7, 5, 2, 8, 9, 3, 5, 6, 1, 5, 7, 8, 4, 5, 6, 2, 9, 5, 3, 6, 9, 1, 5, 7, 6, 3},
	{10, 9, 7, 4, 5, 6, 7, 1, 8, 9, 2, 6, 3, 7, 8, 3, 9, 8, 4, 5, 6, 2, 9, 8, 6, 3, 7, 9, 1, 7, 6, 7},
}
View Source
var ReelsMap = map[string]*game.Reels5x{
	"88":   &ReelsReg88,
	"90":   &ReelsReg90,
	"92":   &ReelsReg92,
	"94":   &ReelsReg94,
	"95":   &ReelsReg95,
	"96":   &ReelsReg96,
	"97":   &ReelsReg97,
	"100":  &ReelsReg100,
	"bon":  &ReelsBon,
	"88u":  &ReelsReg88u,
	"90u":  &ReelsReg90u,
	"92u":  &ReelsReg92u,
	"94u":  &ReelsReg94u,
	"96u":  &ReelsReg96u,
	"bonu": &ReelsBonu,
}

Map with available reels.

View Source
var ReelsReg100 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 5, 9, 2, 7, 6, 8, 1, 9, 6, 2},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 6, 5, 9, 1},
	{4, 9, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 7, 6, 3, 6, 7, 11, 8, 6, 5, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 6, 2, 9, 8, 6, 9, 8, 6, 5, 3, 8, 7, 4, 6},
	{5, 7, 10, 9, 5, 2, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 8, 4, 8, 9},
}
View Source
var ReelsReg88 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 6, 8, 2, 8, 6, 8, 1, 9, 6, 2, 8, 4, 8, 6, 3, 7, 5},
	{9, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 9, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 8, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 10, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 3, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 4, 8, 9, 6, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg88u = game.Reels5x{
	{7, 2, 5, 7, 3, 6, 8, 9, 4, 6, 8, 1, 8, 7, 2, 6, 5, 8, 4, 8, 7, 3, 5, 7, 8, 1, 6, 9, 10, 9},
	{10, 5, 7, 4, 7, 6, 2, 7, 6, 9, 1, 5, 9, 8, 3, 8, 9, 3, 8, 5, 7, 4, 9, 9, 1, 6, 5, 8, 7, 9},
	{6, 10, 7, 8, 4, 6, 1, 5, 2, 9, 4, 9, 5, 7, 11, 6, 8, 2, 9, 3, 5, 4, 6, 7, 1, 8, 9, 11, 7, 9, 3, 5},
	{10, 5, 7, 4, 8, 7, 2, 8, 9, 3, 9, 7, 8, 4, 5, 6, 10, 5, 7, 2, 9, 8, 1, 8, 9, 4, 9, 5, 8, 7, 6, 9},
	{10, 7, 6, 4, 5, 8, 2, 5, 8, 3, 6, 5, 4, 5, 2, 6, 7, 10, 8, 9, 2, 6, 7, 1, 6, 7, 1, 8, 6, 4, 7, 9},
}
View Source
var ReelsReg90 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 7, 4, 6, 8, 2, 9, 6, 8, 1, 9, 6, 2, 8, 4, 8, 6, 3, 7, 5},
	{9, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 8, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 10, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 3, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 4, 8, 9, 6, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg90u = game.Reels5x{
	{10, 7, 9, 2, 6, 8, 3, 7, 5, 4, 9, 8, 1, 7, 8, 3, 5, 6, 1, 8, 6, 2, 7, 6, 4, 8, 6, 7, 8, 9},
	{10, 7, 5, 3, 6, 7, 1, 8, 9, 2, 7, 8, 4, 6, 7, 1, 5, 9, 3, 5, 8, 9, 4, 5, 9, 5, 8, 9, 7, 9},
	{10, 6, 9, 2, 5, 7, 11, 6, 8, 1, 6, 9, 4, 5, 6, 10, 8, 9, 11, 7, 6, 2, 5, 9, 3, 5, 4, 9, 3, 1, 5, 6},
	{10, 5, 7, 2, 9, 8, 3, 8, 9, 4, 9, 8, 3, 5, 6, 1, 7, 5, 2, 9, 7, 3, 8, 7, 2, 8, 4, 7, 2, 8, 6, 9},
	{10, 7, 6, 3, 5, 8, 4, 6, 7, 10, 8, 9, 2, 6, 1, 7, 4, 7, 3, 5, 8, 4, 6, 2, 5, 3, 8, 2, 1, 5, 7, 9},
}
View Source
var ReelsReg92 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 6, 8, 2, 8, 6, 8, 1, 9, 6, 2, 8, 4, 8, 6, 3, 7, 5},
	{9, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 9, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 10, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 9, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 9, 5, 3, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 4, 8, 9, 6, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg92u = game.Reels5x{
	{10, 7, 9, 2, 9, 6, 1, 9, 8, 3, 6, 5, 1, 8, 9, 4, 6, 8, 5, 6, 3, 8, 7, 4, 7, 4, 5, 2, 5, 9},
	{10, 7, 5, 2, 7, 8, 1, 6, 7, 3, 5, 8, 4, 6, 7, 1, 8, 9, 4, 5, 6, 8, 5, 3, 6, 8, 2, 9, 8, 9},
	{7, 5, 2, 6, 3, 9, 1, 5, 2, 6, 4, 5, 7, 11, 6, 9, 4, 9, 3, 7, 4, 5, 3, 9, 7, 1, 8, 6, 10, 8, 9, 11},
	{10, 5, 7, 3, 8, 6, 1, 7, 6, 10, 9, 8, 7, 2, 9, 8, 3, 7, 8, 4, 8, 9, 4, 5, 7, 8, 5, 7, 8, 7, 9, 6},
	{10, 8, 9, 2, 6, 7, 1, 9, 7, 3, 8, 4, 5, 8, 3, 7, 9, 10, 7, 6, 4, 5, 8, 1, 9, 5, 3, 7, 8, 2, 6, 7},
}
View Source
var ReelsReg94 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 6, 8, 2, 8, 6, 8, 1, 9, 6, 2, 8, 4, 9, 6, 3, 7, 5},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 10, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 9, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 3, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 4, 8, 9, 6, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg94u = game.Reels5x{
	{10, 7, 9, 3, 6, 7, 1, 8, 9, 2, 7, 5, 1, 7, 8, 4, 7, 3, 6, 4, 8, 9, 2, 5, 3, 9, 4, 9, 8, 9},
	{10, 5, 7, 2, 6, 7, 1, 8, 9, 4, 8, 5, 3, 7, 5, 1, 7, 6, 2, 5, 6, 3, 6, 5, 4, 6, 8, 6, 9, 7},
	{10, 8, 7, 4, 8, 9, 11, 7, 6, 3, 6, 8, 1, 5, 9, 2, 5, 7, 11, 6, 8, 10, 9, 5, 2, 5, 4, 6, 5, 1, 5, 9},
	{10, 5, 7, 8, 5, 6, 1, 7, 5, 3, 8, 6, 4, 8, 6, 7, 4, 9, 8, 7, 9, 2, 8, 9, 5, 4, 8, 9, 8, 9, 6, 9},
	{10, 7, 6, 2, 6, 7, 1, 9, 7, 3, 9, 8, 3, 6, 7, 1, 9, 5, 4, 8, 6, 2, 8, 9, 6, 4, 8, 9, 5, 8, 7, 9},
}
View Source
var ReelsReg95 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 9, 4, 6, 8, 2, 7, 6, 8, 1, 9, 6, 2, 8, 4, 9, 6, 3, 7, 5},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 10, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 9, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 3, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 4, 8, 9, 6, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg96 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 6, 8, 2, 8, 6, 8, 1, 9, 6, 2, 8, 4, 9, 6, 3, 7, 5},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 10, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 9, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 10, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 8, 4, 8, 9, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ReelsReg96u = game.Reels5x{
	{10, 7, 8, 2, 8, 7, 1, 8, 7, 3, 5, 6, 4, 8, 7, 2, 6, 8, 4, 6, 5, 1, 9, 5, 6, 4, 9, 5, 8, 6},
	{10, 5, 7, 3, 9, 8, 1, 6, 9, 2, 8, 9, 10, 9, 8, 4, 8, 6, 3, 9, 6, 4, 9, 8, 1, 5, 9, 3, 9, 7},
	{10, 9, 7, 2, 8, 9, 11, 7, 6, 3, 5, 6, 4, 5, 7, 11, 6, 8, 2, 7, 5, 3, 6, 5, 1, 7, 5, 3, 7, 1, 5, 9},
	{10, 5, 7, 3, 8, 6, 1, 7, 8, 2, 8, 9, 4, 6, 9, 10, 8, 9, 4, 8, 7, 3, 5, 9, 2, 8, 7, 4, 9, 8, 9, 7},
	{10, 5, 7, 9, 6, 7, 1, 9, 7, 2, 5, 7, 3, 8, 6, 7, 1, 9, 7, 9, 6, 5, 8, 3, 8, 5, 4, 9, 5, 6, 7, 5},
}
View Source
var ReelsReg97 = game.Reels5x{
	{8, 6, 10, 8, 9, 1, 7, 5, 6, 1, 7, 5, 3, 8, 4, 6, 9, 2, 7, 6, 8, 1, 9, 6, 2, 8, 4, 9, 6, 3, 7, 5},
	{8, 7, 10, 9, 5, 7, 1, 5, 6, 3, 9, 4, 7, 8, 2, 9, 6, 5, 1, 8, 7, 3, 5, 9, 1, 6, 8, 9, 7, 10, 9, 4},
	{4, 5, 10, 7, 9, 3, 8, 11, 5, 9, 6, 1, 5, 8, 4, 5, 3, 6, 7, 11, 8, 6, 9, 5, 7, 2, 9, 7, 4, 6, 2, 7},
	{7, 5, 10, 9, 8, 5, 1, 7, 9, 2, 7, 5, 10, 9, 8, 6, 4, 8, 6, 5, 3, 8, 6, 4, 5, 6, 7, 4, 9, 5, 2, 8},
	{5, 7, 10, 9, 5, 10, 9, 7, 6, 1, 8, 5, 3, 9, 4, 7, 6, 1, 8, 5, 9, 8, 4, 8, 9, 2, 8, 6, 4, 8, 3, 9},
}
View Source
var ScatPay = [5]float64{0, 0, 2, 15, 50} // 10 note

Scatters payment.

Functions

func CalcStatBon

func CalcStatBon(ctx context.Context, rn string) float64

func CalcStatReg

func CalcStatReg(ctx context.Context, rn string) float64

Types

type Game

type Game struct {
	game.Slot5x3 `yaml:",inline"`
	FS           int `json:"fs" yaml:"fs" xml:"fs"` // free spin number
}

func NewGame

func NewGame(rd string) *Game

func (*Game) Apply

func (g *Game) Apply(screen game.Screen, sw *game.WinScan)

func (*Game) FreeSpins

func (g *Game) FreeSpins() int

func (*Game) ScanLined

func (g *Game) ScanLined(screen game.Screen, ws *game.WinScan)

Lined symbols calculation.

func (*Game) ScanScatters

func (g *Game) ScanScatters(screen game.Screen, ws *game.WinScan)

Scatters calculation.

func (*Game) Scanner

func (g *Game) Scanner(screen game.Screen, ws *game.WinScan)

func (*Game) SetLines

func (g *Game) SetLines(sbl game.SBL) error

func (*Game) SetReels

func (g *Game) SetReels(rd string) error

func (*Game) Spawn

func (g *Game) Spawn(screen game.Screen, sw *game.WinScan)

func (*Game) Spin

func (g *Game) Spin(screen game.Screen)

type Stat

type Stat struct {
	game.Stat
	FGNum [5]uint64
	FGPay uint64
}

func (*Stat) Update

func (s *Stat) Update(sw *game.WinScan)

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