Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Epyr float64 // Expectation of pyramid choose by 4 tries Eroom float64 // Expectation of room episode Ebon float64 // Expectation of whole bonus game )
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var BetLines = slot.BetLinesMgj
Bet lines
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "Megajack", Name: "Aztec Gold"}, }, GP: game.GPsel | game.GPfgno | game.GPscat | game.GPrwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 1, RTP: game.MakeRtpList(ReelsMap), }
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var Jackpot = [12][5]int{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, jid},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
Jackpot win combinations.
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var LinePay = [12][5]float64{
{0, 0, 5, 10, 100},
{0, 0, 5, 10, 100},
{0, 0, 5, 10, 100},
{0, 0, 5, 10, 100},
{0, 0, 10, 20, 100},
{0, 0, 20, 100, 500},
{0, 0, 20, 100, 750},
{0, 0, 20, 100, 1000},
{0, 2, 25, 200, 10000},
{},
{},
{},
}
Lined payment.
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var Room = [5][]Cell{
{
{10, 1},
{11, 1},
{12, 2},
{13, 2},
{14, 3},
{15, 3},
{16, 4},
{10, 1},
{11, 1},
{12, 2},
{13, 2},
{14, 3},
{15, 3},
{10, 1},
{11, 1},
{12, 2},
{13, 2},
{14, 3},
{10, 1},
{11, 1},
{12, 2},
{13, 2},
{0, 14},
},
{
{15, 5},
{16, 5},
{17, 6},
{18, 6},
{19, 7},
{20, 8},
{21, 8},
{15, 5},
{16, 5},
{17, 6},
{18, 6},
{19, 7},
{20, 8},
{15, 5},
{16, 5},
{17, 6},
{18, 6},
{19, 7},
{15, 5},
{16, 5},
{17, 6},
{18, 6},
{0, 14},
},
{
{20, 9},
{21, 9},
{22, 10},
{23, 10},
{24, 11},
{25, 11},
{26, 12},
{20, 9},
{21, 9},
{22, 10},
{23, 10},
{24, 11},
{25, 11},
{20, 9},
{21, 9},
{22, 10},
{23, 10},
{24, 11},
{20, 9},
{21, 9},
{22, 10},
{23, 10},
{0, 14},
},
{
{50, 15},
{50, 15},
{100, 16},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 18},
},
{
{250, 17},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
{0, 13},
},
}
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var ScatPay = [5]float64{0, 0, 2, 10, 50} // 10 scatter
Scatters payment.
Functions ¶
func AztecPyramidSpawn ¶
Types ¶
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