Documentation
¶
Index ¶
- Variables
- func AcornSpawn(acornbet float64) (pay float64)
- func CalcStatBon(ctx context.Context) float64
- func CalcStatReg(ctx context.Context, mrtp float64) float64
- func DiamondLionSpawn(bet float64) float64
- func ExpAcorn()
- func ExpDiamondLion()
- type Game
- func (g *Game) Apply(wins slot.Wins)
- func (g *Game) Clone() slot.SlotGame
- func (g *Game) ScanLined(wins *slot.Wins)
- func (g *Game) ScanScatters(wins *slot.Wins)
- func (g *Game) Scanner(wins *slot.Wins)
- func (g *Game) SetSel(sel int) error
- func (g *Game) Spawn(wins slot.Wins)
- func (g *Game) Spin(mrtp float64)
Constants ¶
This section is empty.
Variables ¶
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var Acorn = [...]float64{
4, 5, 6, 7, 8, 10, 10, 10, 12, 15, 20, 25,
}
Average gain = 11
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var BetLines = slot.BetLinesNetEnt5x3[:30]
Bet lines
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var DiamondLion = [...]float64{
50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300,
}
Average gain = 175
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var Eacbn float64
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var Edlbn float64
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var Info = game.GameInfo{ Aliases: []game.GameAlias{ {Prov: "BetSoft", Name: "2 Million B.C."}, }, GP: game.GPsel | game.GPretrig | game.GPfgreel | game.GPscat, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 2, RTP: game.MakeRtpList(ReelsMap), }
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var LinePay = [13][5]float64{
{0, 30, 100, 300, 500},
{0, 15, 75, 200, 400},
{0, 10, 60, 150, 300},
{0, 5, 50, 125, 250},
{0, 5, 40, 100, 200},
{0, 2, 30, 90, 150},
{0, 0, 25, 75, 125},
{0, 0, 20, 60, 100},
{0, 0, 15, 50, 75},
{0, 0, 10, 25, 50},
{},
{},
{0, 0, 40, 100, 200},
}
Lined payment.
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var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 4, 12, 20} // 11 fire
Scatter freespins table
Functions ¶
func AcornSpawn ¶
func CalcStatBon ¶
func DiamondLionSpawn ¶
func ExpDiamondLion ¶
func ExpDiamondLion()
Types ¶
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