gamesmanagement

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Published: May 21, 2015 License: BSD-3-Clause Imports: 11 Imported by: 0

Documentation ¶

Overview ¶

Package gamesmanagement provides access to the Google Play Game Services Management API.

See https://developers.google.com/games/services

Usage example:

import "google.golang.org/api/gamesmanagement/v1management"
...
gamesmanagementService, err := gamesmanagement.New(oauthHttpClient)

Index ¶

Constants ¶

View Source
const (
	// Share your Google+ profile information and view and manage your game
	// activity
	GamesScope = "https://www.googleapis.com/auth/games"

	// Know your basic profile info and list of people in your circles.
	PlusLoginScope = "https://www.googleapis.com/auth/plus.login"
)

OAuth2 scopes used by this API.

Variables ¶

This section is empty.

Functions ¶

This section is empty.

Types ¶

type AchievementResetAllResponse ¶

type AchievementResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetAllResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The achievement reset results.
	Results []*AchievementResetResponse `json:"results,omitempty"`
}

type AchievementResetMultipleForAllRequest ¶

type AchievementResetMultipleForAllRequest struct {
	// AchievementIds: The IDs of achievements to reset.
	AchievementIds []string `json:"achievement_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string
	// gamesManagement#achievementResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`
}

type AchievementResetResponse ¶

type AchievementResetResponse struct {
	// CurrentState: The current state of the achievement. This is the same
	// as the initial state of the achievement.
	// Possible values are:
	// - "HIDDEN"- Achievement is hidden.
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`

	// DefinitionId: The ID of an achievement for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetResponse.
	Kind string `json:"kind,omitempty"`

	// UpdateOccurred: Flag to indicate if the requested update actually
	// occurred.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`
}

type AchievementsResetAllCall ¶

type AchievementsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllCall) Do ¶

func (*AchievementsResetAllCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetAllForAllPlayersCall ¶

type AchievementsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllForAllPlayersCall) Do ¶

func (*AchievementsResetAllForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetCall ¶

type AchievementsResetCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetCall) Do ¶

func (*AchievementsResetCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetForAllPlayersCall ¶

type AchievementsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetForAllPlayersCall) Do ¶

func (*AchievementsResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetMultipleForAllPlayersCall ¶

type AchievementsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetMultipleForAllPlayersCall) Do ¶

func (*AchievementsResetMultipleForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsService ¶

type AchievementsService struct {
	// contains filtered or unexported fields
}

func NewAchievementsService ¶

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Reset ¶

func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAll ¶

ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAllForAllPlayers ¶

func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

func (*AchievementsService) ResetForAllPlayers ¶

func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

func (*AchievementsService) ResetMultipleForAllPlayers ¶

func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

type ApplicationsListHiddenCall ¶

type ApplicationsListHiddenCall struct {
	// contains filtered or unexported fields
}

func (*ApplicationsListHiddenCall) Do ¶

func (*ApplicationsListHiddenCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ApplicationsListHiddenCall) MaxResults ¶

func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

func (*ApplicationsListHiddenCall) PageToken ¶

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type ApplicationsService ¶

type ApplicationsService struct {
	// contains filtered or unexported fields
}

func NewApplicationsService ¶

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) ListHidden ¶

func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

type EventsResetAllCall ¶

type EventsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllCall) Do ¶

func (c *EventsResetAllCall) Do() error

func (*EventsResetAllCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetAllForAllPlayersCall ¶

type EventsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllForAllPlayersCall) Do ¶

func (*EventsResetAllForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetCall ¶

type EventsResetCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetCall) Do ¶

func (c *EventsResetCall) Do() error

func (*EventsResetCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetForAllPlayersCall ¶

type EventsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetForAllPlayersCall) Do ¶

func (*EventsResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetMultipleForAllPlayersCall ¶

type EventsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetMultipleForAllPlayersCall) Do ¶

func (*EventsResetMultipleForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetMultipleForAllRequest ¶

type EventsResetMultipleForAllRequest struct {
	// EventIds: The IDs of events to reset.
	EventIds []string `json:"event_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#eventsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`
}

type EventsService ¶

type EventsService struct {
	// contains filtered or unexported fields
}

func NewEventsService ¶

func NewEventsService(s *Service) *EventsService

func (*EventsService) Reset ¶

func (r *EventsService) Reset(eventId string) *EventsResetCall

Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.

func (*EventsService) ResetAll ¶

func (r *EventsService) ResetAll() *EventsResetAllCall

ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.

func (*EventsService) ResetAllForAllPlayers ¶

func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.

func (*EventsService) ResetForAllPlayers ¶

func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.

func (*EventsService) ResetMultipleForAllPlayers ¶

func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.

type GamesPlayedResource ¶

type GamesPlayedResource struct {
	// AutoMatched: True if the player was auto-matched with the currently
	// authenticated user.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// TimeMillis: The last time the player played the game in milliseconds
	// since the epoch in UTC.
	TimeMillis int64 `json:"timeMillis,omitempty,string"`
}

type GamesPlayerExperienceInfoResource ¶

type GamesPlayerExperienceInfoResource struct {
	// CurrentExperiencePoints: The current number of experience points for
	// the player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

	// CurrentLevel: The current level of the player.
	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`

	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
	// up, in millis since Unix epoch UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

	// NextLevel: The next level of the player. If the current level is the
	// maximum level, this should be same as the current level.
	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
}

type GamesPlayerLevelResource ¶

type GamesPlayerLevelResource struct {
	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`

	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
}

type HiddenPlayer ¶

type HiddenPlayer struct {
	// HiddenTimeMillis: The time this player was hidden.
	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayer.
	Kind string `json:"kind,omitempty"`

	// Player: The player information.
	Player *Player `json:"player,omitempty"`
}

type HiddenPlayerList ¶

type HiddenPlayerList struct {
	// Items: The players.
	Items []*HiddenPlayer `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayerList.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`
}

type Player ¶

type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the
	// player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`

	// ExperienceInfo: An object to represent Play Game experience
	// information for the player.
	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#player.
	Kind string `json:"kind,omitempty"`

	// LastPlayedWith: Details about the last time this player played a
	// multiplayer game with the currently authenticated player. Populated
	// for PLAYED_WITH player collection members.
	LastPlayedWith *GamesPlayedResource `json:"lastPlayedWith,omitempty"`

	// Name: An object representation of the individual components of the
	// player's name. For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`
}

type PlayerName ¶

type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is
	// known as the last name.
	FamilyName string `json:"familyName,omitempty"`

	// GivenName: The given name of this player. In some places, this is
	// known as the first name.
	GivenName string `json:"givenName,omitempty"`
}

type PlayerScoreResetAllResponse ¶

type PlayerScoreResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The leaderboard reset results.
	Results []*PlayerScoreResetResponse `json:"results,omitempty"`
}

type PlayerScoreResetResponse ¶

type PlayerScoreResetResponse struct {
	// DefinitionId: The ID of an leaderboard for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// ResetScoreTimeSpans: The time spans of the updated score.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time score.
	// - "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a daily score.
	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`
}

type PlayersHideCall ¶

type PlayersHideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersHideCall) Do ¶

func (c *PlayersHideCall) Do() error

func (*PlayersHideCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type PlayersService ¶

type PlayersService struct {
	// contains filtered or unexported fields
}

func NewPlayersService ¶

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Hide ¶

func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

func (*PlayersService) Unhide ¶

func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

type PlayersUnhideCall ¶

type PlayersUnhideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersUnhideCall) Do ¶

func (c *PlayersUnhideCall) Do() error

func (*PlayersUnhideCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetAllCall ¶

type QuestsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllCall) Do ¶

func (c *QuestsResetAllCall) Do() error

func (*QuestsResetAllCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetAllForAllPlayersCall ¶

type QuestsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllForAllPlayersCall) Do ¶

func (*QuestsResetAllForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetCall ¶

type QuestsResetCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetCall) Do ¶

func (c *QuestsResetCall) Do() error

func (*QuestsResetCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetForAllPlayersCall ¶

type QuestsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetForAllPlayersCall) Do ¶

func (*QuestsResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetMultipleForAllPlayersCall ¶

type QuestsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetMultipleForAllPlayersCall) Do ¶

func (*QuestsResetMultipleForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetMultipleForAllRequest ¶

type QuestsResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#questsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// QuestIds: The IDs of quests to reset.
	QuestIds []string `json:"quest_ids,omitempty"`
}

type QuestsService ¶

type QuestsService struct {
	// contains filtered or unexported fields
}

func NewQuestsService ¶

func NewQuestsService(s *Service) *QuestsService

func (*QuestsService) Reset ¶

func (r *QuestsService) Reset(questId string) *QuestsResetCall

Reset: Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAll ¶

func (r *QuestsService) ResetAll() *QuestsResetAllCall

ResetAll: Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAllForAllPlayers ¶

func (r *QuestsService) ResetAllForAllPlayers() *QuestsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft quests for all players. This method is only available to user accounts for your developer console.

func (*QuestsService) ResetForAllPlayers ¶

func (r *QuestsService) ResetForAllPlayers(questId string) *QuestsResetForAllPlayersCall

ResetForAllPlayers: Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.

func (*QuestsService) ResetMultipleForAllPlayers ¶

func (r *QuestsService) ResetMultipleForAllPlayers(questsresetmultipleforallrequest *QuestsResetMultipleForAllRequest) *QuestsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.

type RoomsResetCall ¶

type RoomsResetCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetCall) Do ¶

func (c *RoomsResetCall) Do() error

func (*RoomsResetCall) Fields ¶

func (c *RoomsResetCall) Fields(s ...googleapi.Field) *RoomsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type RoomsResetForAllPlayersCall ¶

type RoomsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetForAllPlayersCall) Do ¶

func (*RoomsResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type RoomsService ¶

type RoomsService struct {
	// contains filtered or unexported fields
}

func NewRoomsService ¶

func NewRoomsService(s *Service) *RoomsService

func (*RoomsService) Reset ¶

func (r *RoomsService) Reset() *RoomsResetCall

Reset: Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*RoomsService) ResetForAllPlayers ¶

func (r *RoomsService) ResetForAllPlayers() *RoomsResetForAllPlayersCall

ResetForAllPlayers: Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

type ScoresResetAllCall ¶

type ScoresResetAllCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllCall) Do ¶

func (*ScoresResetAllCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetAllForAllPlayersCall ¶

type ScoresResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllForAllPlayersCall) Do ¶

func (*ScoresResetAllForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetCall ¶

type ScoresResetCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetCall) Do ¶

func (*ScoresResetCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetForAllPlayersCall ¶

type ScoresResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetForAllPlayersCall) Do ¶

func (*ScoresResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetMultipleForAllPlayersCall ¶

type ScoresResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetMultipleForAllPlayersCall) Do ¶

func (*ScoresResetMultipleForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetMultipleForAllRequest ¶

type ScoresResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#scoresResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// LeaderboardIds: The IDs of leaderboards to reset.
	LeaderboardIds []string `json:"leaderboard_ids,omitempty"`
}

type ScoresService ¶

type ScoresService struct {
	// contains filtered or unexported fields
}

func NewScoresService ¶

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Reset ¶

func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAll ¶

func (r *ScoresService) ResetAll() *ScoresResetAllCall

ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAllForAllPlayers ¶

func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

func (*ScoresService) ResetForAllPlayers ¶

func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

func (*ScoresService) ResetMultipleForAllPlayers ¶

func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

type Service ¶

type Service struct {
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Players *PlayersService

	Quests *QuestsService

	Rooms *RoomsService

	Scores *ScoresService

	TurnBasedMatches *TurnBasedMatchesService
	// contains filtered or unexported fields
}

func New ¶

func New(client *http.Client) (*Service, error)

type TurnBasedMatchesResetCall ¶

type TurnBasedMatchesResetCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetCall) Do ¶

func (*TurnBasedMatchesResetCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesResetForAllPlayersCall ¶

type TurnBasedMatchesResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetForAllPlayersCall) Do ¶

func (*TurnBasedMatchesResetForAllPlayersCall) Fields ¶

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesService ¶

type TurnBasedMatchesService struct {
	// contains filtered or unexported fields
}

func NewTurnBasedMatchesService ¶

func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService

func (*TurnBasedMatchesService) Reset ¶

Reset: Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.

func (*TurnBasedMatchesService) ResetForAllPlayers ¶

ResetForAllPlayers: Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

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