Documentation ¶
Index ¶
- Constants
- func AcquiredTechsToGameAcquiredTechs(source *AcquiredTechs) map[string]bool
- func BattlePlansToGameBattlePlans(source *BattlePlans) []cs.BattlePlan
- func BattleRecordsToGameBattleRecords(source *BattleRecords) []cs.BattleRecord
- func BoolToNullBool(source bool) sql.NullBool
- func ExtendArea(source Game) cs.Vector
- func ExtendBaseHab(source Planet) cs.Hab
- func ExtendDefaultRules(source Game) cs.Rules
- func ExtendFleetFleetOrders(source Fleet) cs.FleetOrders
- func ExtendFleetHeading(source Fleet) cs.Vector
- func ExtendFleetMapObject(source Fleet) cs.MapObject
- func ExtendFleetPreviousPosition(source Fleet) *cs.Vector
- func ExtendHabHigh(source Race) cs.Hab
- func ExtendHabLow(source Race) cs.Hab
- func ExtendMineFieldMapObject(source MineField) cs.MapObject
- func ExtendMineYears(source Planet) cs.Mineral
- func ExtendMineralConcentration(source Planet) cs.Mineral
- func ExtendMineralPacketHeading(source MineralPacket) cs.Vector
- func ExtendMineralPacketMapObject(source MineralPacket) cs.MapObject
- func ExtendMysteryTraderDestination(source MysteryTrader) cs.Vector
- func ExtendMysteryTraderHeading(source MysteryTrader) cs.Vector
- func ExtendMysteryTraderMapObject(source MysteryTrader) cs.MapObject
- func ExtendPlanetMapObject(source Planet) cs.MapObject
- func ExtendResearchCost(source Race) cs.ResearchCost
- func ExtendSalvageMapObject(source Salvage) cs.MapObject
- func ExtendTechLevels(source Player) cs.TechLevel
- func ExtendTechLevelsSpent(source Player) cs.TechLevel
- func ExtendTerraformedAmount(source Planet) cs.Hab
- func ExtendVictoryConditions(source Game) cs.VictoryConditions
- func FleetIntelsToGameFleetIntels(source *FleetIntels) []cs.FleetIntel
- func FleetSpecToGameFleetSpec(source *FleetSpec) cs.FleetSpec
- func MapObjectTypeWormhole() cs.MapObjectType
- func MineFieldIntelsToGameMineFieldIntels(source *MineFieldIntels) []cs.MineFieldIntel
- func MineFieldSpecToGameMineFieldSpec(source *MineFieldSpec) cs.MineFieldSpec
- func MineralPacketIntelsToGameMineralPacketIntels(source *MineralPacketIntels) []cs.MineralPacketIntel
- func MysteryTraderIntelsToGameMysteryTraderIntels(source *MysteryTraderIntels) []cs.MysteryTraderIntel
- func MysteryTraderPlayersRewardedToGameMysteryTraderPlayersRewarded(source *MysteryTraderPlayersRewarded) map[int]bool
- func MysteryTraderSpecToGameMysteryTraderSpec(source *MysteryTraderSpec) cs.MysteryTraderSpec
- func NullBoolToBool(source sql.NullBool) bool
- func NullTimeToTime(source sql.NullTime) time.Time
- func PlanetIntelsToGamePlanetIntels(source *PlanetIntels) []cs.PlanetIntel
- func PlanetSpecToGamePlanetSpec(source *PlanetSpec) cs.PlanetSpec
- func PlayerIntelsToGamePlayerIntels(source *PlayerIntels) []cs.PlayerIntel
- func PlayerMessagesToGamePlayerMessages(source *PlayerMessages) []cs.PlayerMessage
- func PlayerRaceToGameRace(source *PlayerRace) cs.Race
- func PlayerRelationshipsToGamePlayerRelationships(source *PlayerRelationships) []cs.PlayerRelationship
- func PlayerScoresToGamePlayerScores(source *PlayerScores) []cs.PlayerScore
- func PlayerSpecToGamePlayerSpec(source *PlayerSpec) cs.PlayerSpec
- func PlayerStatsToGamePlayerStats(source *PlayerStats) *cs.PlayerStats
- func ProductionPlansToGameProductionPlans(source *ProductionPlans) []cs.ProductionPlan
- func ProductionQueueItemsToGameProductionQueueItems(source *ProductionQueueItems) []cs.ProductionQueueItem
- func RaceSpecToGameRaceSpec(source *RaceSpec) cs.RaceSpec
- func RulesToGameRules(source *Rules) cs.Rules
- func SalvageIntelsToGameSalvageIntels(source *SalvageIntels) []cs.SalvageIntel
- func ScoreIntelsToGameScoreIntels(source *ScoreIntels) []cs.ScoreIntel
- func ShipDesignIntelsToGameShipDesignIntels(source *ShipDesignIntels) []cs.ShipDesignIntel
- func ShipDesignSlotsToGameShipDesignSlots(source *ShipDesignSlots) []cs.ShipDesignSlot
- func ShipDesignSpecToGameShipDesignSpec(source *ShipDesignSpec) cs.ShipDesignSpec
- func ShipTokensToGameShipTokens(source *ShipTokens) []cs.ShipToken
- func TagsToGameTags(source *Tags) cs.Tags
- func TimeToNullTime(source time.Time) sql.NullTime
- func TimeToTime(source time.Time) time.Time
- func TransportPlansToGameTransportPlans(source *TransportPlans) []cs.TransportPlan
- func WaypointsToGameWaypoints(source *Waypoints) []cs.Waypoint
- func WormholeIntelsToGameWormholeIntels(source *WormholeIntels) []cs.WormholeIntel
- func WormholeSpecToGameWormholeSpec(source *WormholeSpec) cs.WormholeSpec
- type AcquiredTechs
- type BattlePlans
- type BattleRecords
- type Client
- type Converter
- type DBConn
- type Fleet
- type FleetIntels
- type FleetSpec
- type Game
- type GameConverter
- func (c *GameConverter) ConvertFleet(source *Fleet) *cs.Fleet
- func (c *GameConverter) ConvertGame(source Game) cs.Game
- func (c *GameConverter) ConvertGameFleet(source *cs.Fleet) *Fleet
- func (c *GameConverter) ConvertGameGame(source *cs.Game) *Game
- func (c *GameConverter) ConvertGameMineField(source *cs.MineField) *MineField
- func (c *GameConverter) ConvertGameMineralPacket(source *cs.MineralPacket) *MineralPacket
- func (c *GameConverter) ConvertGameMysteryTrader(source *cs.MysteryTrader) *MysteryTrader
- func (c *GameConverter) ConvertGamePlanet(source *cs.Planet) *Planet
- func (c *GameConverter) ConvertGamePlayer(source *cs.Player) *Player
- func (c *GameConverter) ConvertGameRace(source *cs.Race) *Race
- func (c *GameConverter) ConvertGameSalvage(source *cs.Salvage) *Salvage
- func (c *GameConverter) ConvertGameShipDesign(source *cs.ShipDesign) *ShipDesign
- func (c *GameConverter) ConvertGameUser(source *cs.User) *User
- func (c *GameConverter) ConvertGameWormhole(source *cs.Wormhole) *Wormhole
- func (c *GameConverter) ConvertGames(source []Game) []cs.Game
- func (c *GameConverter) ConvertMineField(source *MineField) *cs.MineField
- func (c *GameConverter) ConvertMineralPacket(source *MineralPacket) *cs.MineralPacket
- func (c *GameConverter) ConvertMysteryTrader(source *MysteryTrader) *cs.MysteryTrader
- func (c *GameConverter) ConvertPlanet(source *Planet) *cs.Planet
- func (c *GameConverter) ConvertPlayer(source Player) cs.Player
- func (c *GameConverter) ConvertPlayers(source []Player) []cs.Player
- func (c *GameConverter) ConvertRace(source Race) cs.Race
- func (c *GameConverter) ConvertRaces(source []Race) []cs.Race
- func (c *GameConverter) ConvertSalvage(source *Salvage) *cs.Salvage
- func (c *GameConverter) ConvertShipDesign(source *ShipDesign) *cs.ShipDesign
- func (c *GameConverter) ConvertUser(source User) cs.User
- func (c *GameConverter) ConvertUsers(source []User) []cs.User
- func (c *GameConverter) ConvertWormhole(source *Wormhole) *cs.Wormhole
- type MineField
- type MineFieldIntels
- type MineFieldSpec
- type MineralPacket
- type MineralPacketIntels
- type MysteryTrader
- type MysteryTraderIntels
- type MysteryTraderPlayersRewarded
- type MysteryTraderSpec
- type Planet
- type PlanetIntels
- type PlanetSpec
- type Player
- type PlayerIntels
- type PlayerMessages
- type PlayerRace
- type PlayerRelationships
- type PlayerScores
- type PlayerSpec
- type PlayerStats
- type PlayerStatus
- type ProductionPlans
- type ProductionQueueItems
- type Race
- type RaceSpec
- type Rules
- type Salvage
- type SalvageIntels
- type ScoreIntels
- type ShipDesign
- type ShipDesignIntels
- type ShipDesignSlots
- type ShipDesignSpec
- type ShipTokens
- type Tags
- type TransportPlans
- type User
- type Version
- type Waypoints
- type Wormhole
- type WormholeIntels
- type WormholeSpec
Constants ¶
const LATEST_VERSION = 5
Variables ¶
This section is empty.
Functions ¶
func AcquiredTechsToGameAcquiredTechs ¶ added in v0.0.81
func AcquiredTechsToGameAcquiredTechs(source *AcquiredTechs) map[string]bool
func BattlePlansToGameBattlePlans ¶
func BattlePlansToGameBattlePlans(source *BattlePlans) []cs.BattlePlan
func BattleRecordsToGameBattleRecords ¶
func BattleRecordsToGameBattleRecords(source *BattleRecords) []cs.BattleRecord
func BoolToNullBool ¶
func ExtendArea ¶
func ExtendBaseHab ¶
func ExtendDefaultRules ¶
func ExtendFleetFleetOrders ¶
func ExtendFleetFleetOrders(source Fleet) cs.FleetOrders
func ExtendFleetHeading ¶
func ExtendFleetMapObject ¶
func ExtendHabHigh ¶
func ExtendHabLow ¶
func ExtendMineYears ¶
func ExtendMineralPacketHeading ¶
func ExtendMineralPacketHeading(source MineralPacket) cs.Vector
func ExtendMineralPacketMapObject ¶
func ExtendMineralPacketMapObject(source MineralPacket) cs.MapObject
func ExtendMysteryTraderDestination ¶ added in v0.0.81
func ExtendMysteryTraderDestination(source MysteryTrader) cs.Vector
func ExtendMysteryTraderHeading ¶
func ExtendMysteryTraderHeading(source MysteryTrader) cs.Vector
func ExtendMysteryTraderMapObject ¶
func ExtendMysteryTraderMapObject(source MysteryTrader) cs.MapObject
func ExtendPlanetMapObject ¶
func ExtendResearchCost ¶
func ExtendResearchCost(source Race) cs.ResearchCost
func ExtendSalvageMapObject ¶
func ExtendTechLevels ¶
func ExtendTechLevelsSpent ¶
func ExtendTerraformedAmount ¶
func ExtendVictoryConditions ¶
func ExtendVictoryConditions(source Game) cs.VictoryConditions
func FleetIntelsToGameFleetIntels ¶
func FleetIntelsToGameFleetIntels(source *FleetIntels) []cs.FleetIntel
func MapObjectTypeWormhole ¶
func MapObjectTypeWormhole() cs.MapObjectType
func MineFieldIntelsToGameMineFieldIntels ¶
func MineFieldIntelsToGameMineFieldIntels(source *MineFieldIntels) []cs.MineFieldIntel
func MineFieldSpecToGameMineFieldSpec ¶
func MineFieldSpecToGameMineFieldSpec(source *MineFieldSpec) cs.MineFieldSpec
func MineralPacketIntelsToGameMineralPacketIntels ¶
func MineralPacketIntelsToGameMineralPacketIntels(source *MineralPacketIntels) []cs.MineralPacketIntel
func MysteryTraderIntelsToGameMysteryTraderIntels ¶
func MysteryTraderIntelsToGameMysteryTraderIntels(source *MysteryTraderIntels) []cs.MysteryTraderIntel
func MysteryTraderPlayersRewardedToGameMysteryTraderPlayersRewarded ¶ added in v0.0.81
func MysteryTraderPlayersRewardedToGameMysteryTraderPlayersRewarded(source *MysteryTraderPlayersRewarded) map[int]bool
func MysteryTraderSpecToGameMysteryTraderSpec ¶
func MysteryTraderSpecToGameMysteryTraderSpec(source *MysteryTraderSpec) cs.MysteryTraderSpec
func NullBoolToBool ¶
func PlanetIntelsToGamePlanetIntels ¶
func PlanetIntelsToGamePlanetIntels(source *PlanetIntels) []cs.PlanetIntel
func PlanetSpecToGamePlanetSpec ¶
func PlanetSpecToGamePlanetSpec(source *PlanetSpec) cs.PlanetSpec
func PlayerIntelsToGamePlayerIntels ¶
func PlayerIntelsToGamePlayerIntels(source *PlayerIntels) []cs.PlayerIntel
func PlayerMessagesToGamePlayerMessages ¶
func PlayerMessagesToGamePlayerMessages(source *PlayerMessages) []cs.PlayerMessage
func PlayerRaceToGameRace ¶
func PlayerRaceToGameRace(source *PlayerRace) cs.Race
func PlayerRelationshipsToGamePlayerRelationships ¶
func PlayerRelationshipsToGamePlayerRelationships(source *PlayerRelationships) []cs.PlayerRelationship
func PlayerScoresToGamePlayerScores ¶
func PlayerScoresToGamePlayerScores(source *PlayerScores) []cs.PlayerScore
func PlayerSpecToGamePlayerSpec ¶
func PlayerSpecToGamePlayerSpec(source *PlayerSpec) cs.PlayerSpec
func PlayerStatsToGamePlayerStats ¶
func PlayerStatsToGamePlayerStats(source *PlayerStats) *cs.PlayerStats
func ProductionPlansToGameProductionPlans ¶
func ProductionPlansToGameProductionPlans(source *ProductionPlans) []cs.ProductionPlan
func ProductionQueueItemsToGameProductionQueueItems ¶
func ProductionQueueItemsToGameProductionQueueItems(source *ProductionQueueItems) []cs.ProductionQueueItem
func RaceSpecToGameRaceSpec ¶
func RulesToGameRules ¶
func SalvageIntelsToGameSalvageIntels ¶
func SalvageIntelsToGameSalvageIntels(source *SalvageIntels) []cs.SalvageIntel
func ScoreIntelsToGameScoreIntels ¶
func ScoreIntelsToGameScoreIntels(source *ScoreIntels) []cs.ScoreIntel
func ShipDesignIntelsToGameShipDesignIntels ¶
func ShipDesignIntelsToGameShipDesignIntels(source *ShipDesignIntels) []cs.ShipDesignIntel
func ShipDesignSlotsToGameShipDesignSlots ¶
func ShipDesignSlotsToGameShipDesignSlots(source *ShipDesignSlots) []cs.ShipDesignSlot
func ShipDesignSpecToGameShipDesignSpec ¶
func ShipDesignSpecToGameShipDesignSpec(source *ShipDesignSpec) cs.ShipDesignSpec
func ShipTokensToGameShipTokens ¶
func ShipTokensToGameShipTokens(source *ShipTokens) []cs.ShipToken
func TagsToGameTags ¶
func TransportPlansToGameTransportPlans ¶
func TransportPlansToGameTransportPlans(source *TransportPlans) []cs.TransportPlan
func WormholeIntelsToGameWormholeIntels ¶
func WormholeIntelsToGameWormholeIntels(source *WormholeIntels) []cs.WormholeIntel
func WormholeSpecToGameWormholeSpec ¶
func WormholeSpecToGameWormholeSpec(source *WormholeSpec) cs.WormholeSpec
Types ¶
type AcquiredTechs ¶ added in v0.0.81
func GameAcquiredTechsToAcquiredTechs ¶ added in v0.0.81
func GameAcquiredTechsToAcquiredTechs(source map[string]bool) *AcquiredTechs
func (*AcquiredTechs) Scan ¶ added in v0.0.81
func (item *AcquiredTechs) Scan(src interface{}) error
type BattlePlans ¶
type BattlePlans []cs.BattlePlan
we json serialize these types with custom Scan/Value methods
func GameBattlePlansToBattlePlans ¶
func GameBattlePlansToBattlePlans(source []cs.BattlePlan) *BattlePlans
func (*BattlePlans) Scan ¶
func (item *BattlePlans) Scan(src interface{}) error
db deserializer to read this from JSON
type BattleRecords ¶
type BattleRecords []cs.BattleRecord
func GameBattleRecordsToBattleRecords ¶
func GameBattleRecordsToBattleRecords(source []cs.BattleRecord) *BattleRecords
func (*BattleRecords) Scan ¶
func (item *BattleRecords) Scan(src interface{}) error
type Client ¶
type Client interface { GetUsers() ([]cs.User, error) GetUser(id int64) (*cs.User, error) GetUserByUsername(username string) (*cs.User, error) GetGuestUser(hash string) (*cs.User, error) GetGuestUserForGame(gameID int64, playerNum int) (*cs.User, error) GetGuestUsersForGame(gameID int64) ([]cs.User, error) CreateUser(user *cs.User) error UpdateUser(user *cs.User) error DeleteUser(id int64) error DeleteGameUsers(gameID int64) error GetUsersForGame(gameID int64) ([]cs.User, error) GetRaces() ([]cs.Race, error) GetRacesForUser(userID int64) ([]cs.Race, error) GetRace(id int64) (*cs.Race, error) CreateRace(race *cs.Race) error UpdateRace(race *cs.Race) error DeleteRace(id int64) error DeleteUserRaces(userID int64) error GetTechStores() ([]cs.TechStore, error) CreateTechStore(tech *cs.TechStore) error GetTechStore(id int64) (*cs.TechStore, error) GetRulesForGame(gameID int64) (*cs.Rules, error) GetGames() ([]cs.Game, error) GetGamesWithPlayers() ([]cs.GameWithPlayers, error) GetGamesForHost(userID int64) ([]cs.GameWithPlayers, error) GetGamesForUser(userID int64) ([]cs.GameWithPlayers, error) GetOpenGames() ([]cs.GameWithPlayers, error) GetOpenGamesByHash(hash string) ([]cs.GameWithPlayers, error) GetGame(id int64) (*cs.GameWithPlayers, error) GetGameWithPlayersStatus(gameID int64) (*cs.GameWithPlayers, error) GetFullGame(id int64) (*cs.FullGame, error) CreateGame(game *cs.Game) error UpdateGame(game *cs.Game) error UpdateGameState(gameID int64, state cs.GameState) error UpdateFullGame(fullGame *cs.FullGame) error UpdateGameHost(gameID int64, hostId int64) error DeleteGame(id int64) error DeleteUserGames(hostID int64) error GetPlayers() ([]cs.Player, error) GetPlayersForUser(userID int64) ([]cs.Player, error) GetPlayer(id int64) (*cs.Player, error) GetLightPlayerForGame(gameID, userID int64) (*cs.Player, error) GetPlayersStatusForGame(gameID int64) ([]*cs.Player, error) GetPlayerForGame(gameID, userID int64) (*cs.Player, error) GetPlayerIntelsForGame(gameID, userID int64) (*cs.PlayerIntels, error) GetPlayerByNum(gameID int64, num int) (*cs.Player, error) GetFullPlayerForGame(gameID, userID int64) (*cs.FullPlayer, error) GetPlayerMapObjects(gameID, userID int64) (*cs.PlayerMapObjects, error) GetPlayerWithDesignsForGame(gameID int64, num int) (*cs.Player, error) CreatePlayer(player *cs.Player) error UpdatePlayer(player *cs.Player) error SubmitPlayerTurn(gameID int64, num int, submittedTurn bool) error ArchivePlayer(gameID int64, num int, archived bool) error UpdatePlayerOrders(player *cs.Player) error UpdatePlayerRelations(player *cs.Player) error UpdatePlayerSpec(player *cs.Player) error UpdatePlayerPlans(player *cs.Player) error UpdatePlayerSalvageIntels(player *cs.Player) error UpdatePlayerMineralPacketIntels(player *cs.Player) error UpdateLightPlayer(player *cs.Player) error UpdatePlayerUserId(player *cs.Player) error DeletePlayer(id int64) error GetShipDesignsForPlayer(gameID int64, playerNum int) ([]*cs.ShipDesign, error) GetShipDesign(id int64) (*cs.ShipDesign, error) GetShipDesignByNum(gameID int64, playerNum, num int) (*cs.ShipDesign, error) CreateShipDesign(shipDesign *cs.ShipDesign) error UpdateShipDesign(shipDesign *cs.ShipDesign) error DeleteShipDesign(id int64) error GetPlanet(id int64) (*cs.Planet, error) GetPlanetByNum(gameID int64, num int) (*cs.Planet, error) GetPlanetsForPlayer(gameID int64, playerNum int) ([]*cs.Planet, error) UpdatePlanet(planet *cs.Planet) error UpdatePlanetSpec(planet *cs.Planet) error GetFleet(id int64) (*cs.Fleet, error) GetFleetByNum(gameID int64, playerNum int, num int) (*cs.Fleet, error) GetFleetsByNums(gameID int64, playerNum int, nums []int) ([]*cs.Fleet, error) CreateFleet(fleet *cs.Fleet) error UpdateFleet(fleet *cs.Fleet) error CreateUpdateOrDeleteFleets(gameID int64, fleets []*cs.Fleet) error DeleteFleet(id int64) error GetFleetsForPlayer(gameID int64, playerNum int) ([]*cs.Fleet, error) GetFleetsOrbitingPlanet(gameID int64, planetNum int) ([]*cs.Fleet, error) GetMineField(id int64) (*cs.MineField, error) GetMineFieldByNum(gameID int64, playerNum int, num int) (*cs.MineField, error) GetMineFieldsForPlayer(gameID int64, playerNum int) ([]*cs.MineField, error) UpdateMineField(fleet *cs.MineField) error GetMineralPacket(id int64) (*cs.MineralPacket, error) GetMineralPacketByNum(gameID int64, playerNum int, num int) (*cs.MineralPacket, error) GetMineralPacketsForPlayer(gameID int64, playerNum int) ([]*cs.MineralPacket, error) UpdateMineralPacket(mineralPacket *cs.MineralPacket) error GetSalvagesForGame(gameID int64) ([]*cs.Salvage, error) GetSalvagesForPlayer(gameID int64, playerNum int) ([]*cs.Salvage, error) GetSalvageByNum(gameID int64, num int) (*cs.Salvage, error) CreateSalvage(salvage *cs.Salvage) error UpdateSalvage(salvage *cs.Salvage) error // contains filtered or unexported methods }
A database Client interface is used to make all calls that modify the database
type Converter ¶
type Converter interface { // goverter:map . DBObject ConvertUser(source User) cs.User ConvertUsers(source []User) []cs.User // goverter:autoMap DBObject ConvertGameUser(source *cs.User) *User // goverter:map . DBObject // goverter:map . ResearchCost | ExtendResearchCost // goverter:map . HabLow | ExtendHabLow // goverter:map . HabHigh | ExtendHabHigh ConvertRace(source Race) cs.Race ConvertRaces(source []Race) []cs.Race // goverter:autoMap DBObject // goverter:map HabHigh.Grav HabHighGrav // goverter:map HabHigh.Temp HabHighTemp // goverter:map HabHigh.Rad HabHighRad // goverter:map HabLow.Grav HabLowGrav // goverter:map HabLow.Temp HabLowTemp // goverter:map HabLow.Rad HabLowRad // goverter:map ResearchCost.Energy ResearchCostEnergy // goverter:map ResearchCost.Weapons ResearchCostWeapons // goverter:map ResearchCost.Propulsion ResearchCostPropulsion // goverter:map ResearchCost.Construction ResearchCostConstruction // goverter:map ResearchCost.Electronics ResearchCostElectronics // goverter:map ResearchCost.Biotechnology ResearchCostBiotechnology ConvertGameRace(source *cs.Race) *Race // goverter:map . DBObject // goverter:map . VictoryConditions | ExtendVictoryConditions // goverter:map . Area | ExtendArea // goverter:map . Rules | ExtendDefaultRules ConvertGame(source Game) cs.Game ConvertGames(source []Game) []cs.Game // goverter:autoMap DBObject // goverter:map VictoryConditions.NumCriteriaRequired VictoryConditionsNumCriteriaRequired // goverter:map VictoryConditions.YearsPassed VictoryConditionsYearsPassed // goverter:map VictoryConditions.OwnPlanets VictoryConditionsOwnPlanets // goverter:map VictoryConditions.AttainTechLevel VictoryConditionsAttainTechLevel // goverter:map VictoryConditions.AttainTechLevelNumFields VictoryConditionsAttainTechLevelNumFields // goverter:map VictoryConditions.ExceedsScore VictoryConditionsExceedsScore // goverter:map VictoryConditions.ExceedsSecondPlaceScore VictoryConditionsExceedsSecondPlaceScore // goverter:map VictoryConditions.ProductionCapacity VictoryConditionsProductionCapacity // goverter:map VictoryConditions.OwnCapitalShips VictoryConditionsOwnCapitalShips // goverter:map VictoryConditions.HighestScoreAfterYears VictoryConditionsHighestScoreAfterYears // goverter:map VictoryConditions.Conditions VictoryConditionsConditions // goverter:map Area.X AreaX // goverter:map Area.Y AreaY ConvertGameGame(source *cs.Game) *Game // goverter:autoMap GameDBObject // goverter:map TechLevels.Energy TechLevelsEnergy // goverter:map TechLevels.Weapons TechLevelsWeapons // goverter:map TechLevels.Propulsion TechLevelsPropulsion // goverter:map TechLevels.Construction TechLevelsConstruction // goverter:map TechLevels.Electronics TechLevelsElectronics // goverter:map TechLevels.Biotechnology TechLevelsBiotechnology // goverter:map TechLevelsSpent.Energy TechLevelsSpentEnergy // goverter:map TechLevelsSpent.Weapons TechLevelsSpentWeapons // goverter:map TechLevelsSpent.Propulsion TechLevelsSpentPropulsion // goverter:map TechLevelsSpent.Construction TechLevelsSpentConstruction // goverter:map TechLevelsSpent.Electronics TechLevelsSpentElectronics // goverter:map TechLevelsSpent.Biotechnology TechLevelsSpentBiotechnology // goverter:autoMap PlayerOrders // goverter:map PlayerIntels.BattleRecords BattleRecords // goverter:map PlayerIntels.PlayerIntels PlayerIntels // goverter:map PlayerIntels.ScoreIntels ScoreIntels // goverter:map PlayerIntels.PlanetIntels PlanetIntels // goverter:map PlayerIntels.FleetIntels FleetIntels // goverter:map PlayerIntels.StarbaseIntels StarbaseIntels // goverter:map PlayerIntels.ShipDesignIntels ShipDesignIntels // goverter:map PlayerIntels.MineralPacketIntels MineralPacketIntels // goverter:map PlayerIntels.MineFieldIntels MineFieldIntels // goverter:map PlayerIntels.WormholeIntels WormholeIntels // goverter:map PlayerIntels.MysteryTraderIntels MysteryTraderIntels // goverter:map PlayerIntels.SalvageIntels SalvageIntels // goverter:autoMap PlayerPlans ConvertGamePlayer(source *cs.Player) *Player // goverter:map . GameDBObject // goverter:map . TechLevels | ExtendTechLevels // goverter:map . TechLevelsSpent | ExtendTechLevelsSpent // goverter:map . PlayerOrders // goverter:map . PlayerIntels // goverter:map . PlayerPlans // goverter:ignore Designs ConvertPlayer(source Player) cs.Player ConvertPlayers(source []Player) []cs.Player // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:autoMap PlanetOrders // goverter:autoMap Hab // goverter:map BaseHab.Grav BaseGrav // goverter:map BaseHab.Temp BaseTemp // goverter:map BaseHab.Rad BaseRad // goverter:map TerraformedAmount.Grav TerraformedAmountGrav // goverter:map TerraformedAmount.Temp TerraformedAmountTemp // goverter:map TerraformedAmount.Rad TerraformedAmountRad // goverter:map MineralConcentration.Ironium MineralConcIronium // goverter:map MineralConcentration.Boranium MineralConcBoranium // goverter:map MineralConcentration.Germanium MineralConcGermanium // goverter:map MineYears.Ironium MineYearsIronium // goverter:map MineYears.Boranium MineYearsBoranium // goverter:map MineYears.Germanium MineYearsGermanium // goverter:autoMap Cargo ConvertGamePlanet(source *cs.Planet) *Planet // goverter:map . Hab // goverter:map . BaseHab | ExtendBaseHab // goverter:map . TerraformedAmount | ExtendTerraformedAmount // goverter:map . MineralConcentration | ExtendMineralConcentration // goverter:map . MineYears | ExtendMineYears // goverter:map . Cargo // goverter:map . MapObject | ExtendPlanetMapObject // goverter:map . PlanetOrders // goverter:ignore Starbase // goverter:ignore Dirty ConvertPlanet(source *Planet) *cs.Planet // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:autoMap FleetOrders // goverter:map Heading.X HeadingX // goverter:map Heading.Y HeadingY // goverter:map PreviousPosition.X PreviousPositionX // goverter:map PreviousPosition.Y PreviousPositionY // goverter:autoMap Cargo ConvertGameFleet(source *cs.Fleet) *Fleet // goverter:map . Heading | ExtendFleetHeading // goverter:map . PreviousPosition | ExtendFleetPreviousPosition // goverter:map . Cargo // goverter:map . MapObject | ExtendFleetMapObject // goverter:map . FleetOrders | ExtendFleetFleetOrders ConvertFleet(source *Fleet) *cs.Fleet // goverter:autoMap GameDBObject // goverter:ignore CanDelete ConvertGameShipDesign(source *cs.ShipDesign) *ShipDesign // goverter:ignore Delete // goverter:map . GameDBObject ConvertShipDesign(source *ShipDesign) *cs.ShipDesign // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject ConvertGameWormhole(source *cs.Wormhole) *Wormhole // goverter:map . MapObject ConvertWormhole(source *Wormhole) *cs.Wormhole // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:map Heading.X HeadingX // goverter:map Heading.Y HeadingY // goverter:map Destination.X DestinationX // goverter:map Destination.Y DestinationY ConvertGameMysteryTrader(source *cs.MysteryTrader) *MysteryTrader // goverter:map . MapObject | ExtendMysteryTraderMapObject // goverter:map . Heading | ExtendMysteryTraderHeading // goverter:map . Destination | ExtendMysteryTraderDestination ConvertMysteryTrader(source *MysteryTrader) *cs.MysteryTrader // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:autoMap Cargo ConvertGameSalvage(source *cs.Salvage) *Salvage // goverter:map . MapObject | ExtendSalvageMapObject // goverter:map . Cargo ConvertSalvage(source *Salvage) *cs.Salvage // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:map MineFieldOrders.Detonate Detonate ConvertGameMineField(source *cs.MineField) *MineField // goverter:map . MapObject | ExtendMineFieldMapObject // goverter:map . MineFieldOrders ConvertMineField(source *MineField) *cs.MineField // goverter:autoMap MapObject.GameDBObject // goverter:autoMap MapObject.Position // goverter:autoMap MapObject // goverter:autoMap Cargo // goverter:map Cargo.Ironium Ironium // goverter:map Cargo.Boranium Boranium // goverter:map Cargo.Germanium Germanium // goverter:map Heading.X HeadingX // goverter:map Heading.Y HeadingY ConvertGameMineralPacket(source *cs.MineralPacket) *MineralPacket // goverter:map . MapObject | ExtendMineralPacketMapObject // goverter:map . Cargo // goverter:map . Heading | ExtendMineralPacketHeading ConvertMineralPacket(source *MineralPacket) *cs.MineralPacket // contains filtered or unexported methods }
goverter:converter goverter:output:package github.com/sirgwain/craig-stars/db goverter:output:file ./generated.go goverter:ignoreUnexported goverter:extend TimeToTime goverter:extend NullTimeToTime goverter:extend TimeToNullTime goverter:extend NullBoolToBool goverter:extend BoolToNullBool goverter:extend RulesToGameRules goverter:extend GameRulesToRules goverter:extend TagsToGameTags goverter:extend GameTagsToTags goverter:extend RaceSpecToGameRaceSpec goverter:extend GameRaceSpecToRaceSpec goverter:extend ProductionPlansToGameProductionPlans goverter:extend GameProductionPlansToProductionPlans goverter:extend BattlePlansToGameBattlePlans goverter:extend GameBattlePlansToBattlePlans goverter:extend TransportPlansToGameTransportPlans goverter:extend GameTransportPlansToTransportPlans goverter:extend PlayerRelationshipsToGamePlayerRelationships goverter:extend GamePlayerRelationshipsToPlayerRelationships goverter:extend PlayerMessagesToGamePlayerMessages goverter:extend GamePlayerMessagesToPlayerMessages goverter:extend PlayerScoresToGamePlayerScores goverter:extend GamePlayerScoresToPlayerScores goverter:extend AcquiredTechsToGameAcquiredTechs goverter:extend GameAcquiredTechsToAcquiredTechs goverter:extend BattleRecordsToGameBattleRecords goverter:extend GameBattleRecordsToBattleRecords goverter:extend PlayerIntelsToGamePlayerIntels goverter:extend GamePlayerIntelsToPlayerIntels goverter:extend ScoreIntelsToGameScoreIntels goverter:extend GameScoreIntelsToScoreIntels goverter:extend PlanetIntelsToGamePlanetIntels goverter:extend GamePlanetIntelsToPlanetIntels goverter:extend FleetIntelsToGameFleetIntels goverter:extend GameFleetIntelsToFleetIntels goverter:extend ShipDesignIntelsToGameShipDesignIntels goverter:extend GameShipDesignIntelsToShipDesignIntels goverter:extend MineralPacketIntelsToGameMineralPacketIntels goverter:extend GameMineralPacketIntelsToMineralPacketIntels goverter:extend SalvageIntelsToGameSalvageIntels goverter:extend GameSalvageIntelsToSalvageIntels goverter:extend MineFieldIntelsToGameMineFieldIntels goverter:extend GameMineFieldIntelsToMineFieldIntels goverter:extend WormholeIntelsToGameWormholeIntels goverter:extend GameWormholeIntelsToWormholeIntels goverter:extend MysteryTraderIntelsToGameMysteryTraderIntels goverter:extend GameMysteryTraderIntelsToMysteryTraderIntels goverter:extend GameRaceToPlayerRace goverter:extend PlayerRaceToGameRace goverter:extend PlayerSpecToGamePlayerSpec goverter:extend GamePlayerSpecToPlayerSpec goverter:extend PlayerStatsToGamePlayerStats goverter:extend GamePlayerStatsToPlayerStats goverter:name GameConverter goverter:extend PlanetSpecToGamePlanetSpec goverter:extend GamePlanetSpecToPlanetSpec goverter:extend ProductionQueueItemsToGameProductionQueueItems goverter:extend GameProductionQueueItemsToProductionQueueItems goverter:extend FleetSpecToGameFleetSpec goverter:extend GameFleetSpecToFleetSpec goverter:extend ShipTokensToGameShipTokens goverter:extend GameShipTokensToShipTokens goverter:extend WaypointsToGameWaypoints goverter:extend GameWaypointsToWaypoints goverter:extend MineFieldSpecToGameMineFieldSpec goverter:extend GameMineFieldSpecToMineFieldSpec goverter:extend ShipDesignSpecToGameShipDesignSpec goverter:extend GameShipDesignSpecToShipDesignSpec goverter:extend ShipDesignSlotsToGameShipDesignSlots goverter:extend GameShipDesignSlotsToShipDesignSlots goverter:extend WormholeSpecToGameWormholeSpec goverter:extend GameWormholeSpecToWormholeSpec goverter:extend MysteryTraderSpecToGameMysteryTraderSpec goverter:extend GameMysteryTraderSpecToMysteryTraderSpec goverter:extend MysteryTraderPlayersRewardedToGameMysteryTraderPlayersRewarded goverter:extend GameMysteryTraderPlayersRewardedToMysteryTraderPlayersRewarded goverter:enum no
type DBConn ¶
type DBConn interface { Connect(config *config.Config) error Close() error // create a new read client NewReadClient() Client NewReadWriteClient() Client // for write clients we use transactions BeginTransaction() (Client, error) Rollback(c Client) error Commit(c Client) error // wrap a function call inside a transaction WrapInTransaction(wrap func(c Client) error) error }
DBConn represents a connection to the database Some database connections are read only, others are readwrite A readWrite connection can be wrapped in a transaction, but be warned, this locks the database until the transaction completes or fails.
type Fleet ¶
type Fleet struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Tags *Tags `json:"tags,omitempty"` Tokens *ShipTokens `json:"tokens,omitempty"` Waypoints *Waypoints `json:"waypoints,omitempty"` RepeatOrders bool `json:"repeatOrders,omitempty"` PlanetNum int `json:"planetNum,omitempty"` BaseName string `json:"baseName,omitempty"` Ironium int `json:"ironium,omitempty"` Boranium int `json:"boranium,omitempty"` Germanium int `json:"germanium,omitempty"` Colonists int `json:"colonists,omitempty"` Fuel int `json:"fuel,omitempty"` Age int `json:"age,omitempty"` BattlePlanNum int `json:"battlePlanNum,omitempty"` HeadingX float64 `json:"headingX,omitempty"` HeadingY float64 `json:"headingY,omitempty"` WarpSpeed int `json:"warpSpeed,omitempty"` PreviousPositionX *float64 `json:"previousPositionX,omitempty"` PreviousPositionY *float64 `json:"previousPositionY,omitempty"` OrbitingPlanetNum int `json:"orbitingPlanetNum,omitempty"` Starbase bool `json:"starbase,omitempty"` Purpose cs.FleetPurpose `json:"purpose,omitempty"` Spec *FleetSpec `json:"spec,omitempty"` }
type FleetIntels ¶
type FleetIntels []cs.FleetIntel
func GameFleetIntelsToFleetIntels ¶
func GameFleetIntelsToFleetIntels(source []cs.FleetIntel) *FleetIntels
func (*FleetIntels) Scan ¶
func (item *FleetIntels) Scan(src interface{}) error
type FleetSpec ¶
type Game ¶
type Game struct { ID int64 `json:"id,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` HostID int64 `json:"hostId,omitempty"` Name string `json:"name,omitempty"` State cs.GameState `json:"state,omitempty"` Public bool `json:"public,omitempty"` Hash string `json:"hash"` Size cs.Size `json:"size,omitempty"` Density cs.Density `json:"density,omitempty"` PlayerPositions cs.PlayerPositions `json:"playerPositions,omitempty"` RandomEvents bool `json:"randomEvents,omitempty"` ComputerPlayersFormAlliances bool `json:"computerPlayersFormAlliances,omitempty"` PublicPlayerScores bool `json:"publicPlayerScores,omitempty"` MaxMinerals bool `json:"maxMinerals,omitempty"` AcceleratedPlay bool `json:"acceleratedPlay,omitempty"` StartMode cs.GameStartMode `json:"startMode,omitempty"` QuickStartTurns int `json:"quickStartTurns,omitempty"` OpenPlayerSlots int `json:"openPlayerSlots,omitempty"` NumPlayers int `json:"numPlayers,omitempty"` VictoryConditionsConditions cs.Bitmask `json:"victoryConditionsConditions,omitempty"` VictoryConditionsNumCriteriaRequired int `json:"victoryConditionsNumCriteriaRequired,omitempty"` VictoryConditionsYearsPassed int `json:"victoryConditionsYearsPassed,omitempty"` VictoryConditionsOwnPlanets int `json:"victoryConditionsOwnPlanets,omitempty"` VictoryConditionsAttainTechLevel int `json:"victoryConditionsAttainTechLevel,omitempty"` VictoryConditionsAttainTechLevelNumFields int `json:"victoryConditionsAttainTechLevelNumFields,omitempty"` VictoryConditionsExceedsScore int `json:"victoryConditionsExceedsScore,omitempty"` VictoryConditionsExceedsSecondPlaceScore int `json:"victoryConditionsExceedsSecondPlaceScore,omitempty"` VictoryConditionsProductionCapacity int `json:"victoryConditionsProductionCapacity,omitempty"` VictoryConditionsOwnCapitalShips int `json:"victoryConditionsOwnCapitalShips,omitempty"` VictoryConditionsHighestScoreAfterYears int `json:"victoryConditionsHighestScoreAfterYears,omitempty"` Seed int64 `json:"seed,omitempty"` Rules *Rules `json:"rules,omitempty"` AreaX float64 `json:"areaX,omitempty"` AreaY float64 `json:"areaY,omitempty"` Year int `json:"year,omitempty"` VictorDeclared bool `json:"victorDeclared,omitempty"` Archived bool `json:"archived,omitempty"` }
type GameConverter ¶
type GameConverter struct{}
func (*GameConverter) ConvertFleet ¶
func (c *GameConverter) ConvertFleet(source *Fleet) *cs.Fleet
func (*GameConverter) ConvertGame ¶
func (c *GameConverter) ConvertGame(source Game) cs.Game
func (*GameConverter) ConvertGameFleet ¶
func (c *GameConverter) ConvertGameFleet(source *cs.Fleet) *Fleet
func (*GameConverter) ConvertGameGame ¶
func (c *GameConverter) ConvertGameGame(source *cs.Game) *Game
func (*GameConverter) ConvertGameMineField ¶
func (c *GameConverter) ConvertGameMineField(source *cs.MineField) *MineField
func (*GameConverter) ConvertGameMineralPacket ¶
func (c *GameConverter) ConvertGameMineralPacket(source *cs.MineralPacket) *MineralPacket
func (*GameConverter) ConvertGameMysteryTrader ¶
func (c *GameConverter) ConvertGameMysteryTrader(source *cs.MysteryTrader) *MysteryTrader
func (*GameConverter) ConvertGamePlanet ¶
func (c *GameConverter) ConvertGamePlanet(source *cs.Planet) *Planet
func (*GameConverter) ConvertGamePlayer ¶
func (c *GameConverter) ConvertGamePlayer(source *cs.Player) *Player
func (*GameConverter) ConvertGameRace ¶
func (c *GameConverter) ConvertGameRace(source *cs.Race) *Race
func (*GameConverter) ConvertGameSalvage ¶
func (c *GameConverter) ConvertGameSalvage(source *cs.Salvage) *Salvage
func (*GameConverter) ConvertGameShipDesign ¶
func (c *GameConverter) ConvertGameShipDesign(source *cs.ShipDesign) *ShipDesign
func (*GameConverter) ConvertGameUser ¶
func (c *GameConverter) ConvertGameUser(source *cs.User) *User
func (*GameConverter) ConvertGameWormhole ¶
func (c *GameConverter) ConvertGameWormhole(source *cs.Wormhole) *Wormhole
func (*GameConverter) ConvertGames ¶
func (c *GameConverter) ConvertGames(source []Game) []cs.Game
func (*GameConverter) ConvertMineField ¶
func (c *GameConverter) ConvertMineField(source *MineField) *cs.MineField
func (*GameConverter) ConvertMineralPacket ¶
func (c *GameConverter) ConvertMineralPacket(source *MineralPacket) *cs.MineralPacket
func (*GameConverter) ConvertMysteryTrader ¶
func (c *GameConverter) ConvertMysteryTrader(source *MysteryTrader) *cs.MysteryTrader
func (*GameConverter) ConvertPlanet ¶
func (c *GameConverter) ConvertPlanet(source *Planet) *cs.Planet
func (*GameConverter) ConvertPlayer ¶
func (c *GameConverter) ConvertPlayer(source Player) cs.Player
func (*GameConverter) ConvertPlayers ¶
func (c *GameConverter) ConvertPlayers(source []Player) []cs.Player
func (*GameConverter) ConvertRace ¶
func (c *GameConverter) ConvertRace(source Race) cs.Race
func (*GameConverter) ConvertRaces ¶
func (c *GameConverter) ConvertRaces(source []Race) []cs.Race
func (*GameConverter) ConvertSalvage ¶
func (c *GameConverter) ConvertSalvage(source *Salvage) *cs.Salvage
func (*GameConverter) ConvertShipDesign ¶
func (c *GameConverter) ConvertShipDesign(source *ShipDesign) *cs.ShipDesign
func (*GameConverter) ConvertUser ¶
func (c *GameConverter) ConvertUser(source User) cs.User
func (*GameConverter) ConvertUsers ¶
func (c *GameConverter) ConvertUsers(source []User) []cs.User
func (*GameConverter) ConvertWormhole ¶
func (c *GameConverter) ConvertWormhole(source *Wormhole) *cs.Wormhole
type MineField ¶
type MineField struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Tags *Tags `json:"tags,omitempty"` MineFieldType cs.MineFieldType `json:"mineFieldType,omitempty"` NumMines int `json:"numMines,omitempty"` Detonate bool `json:"detonate,omitempty"` Spec *MineFieldSpec `json:"spec,omitempty"` }
type MineFieldIntels ¶
type MineFieldIntels []cs.MineFieldIntel
func GameMineFieldIntelsToMineFieldIntels ¶
func GameMineFieldIntelsToMineFieldIntels(source []cs.MineFieldIntel) *MineFieldIntels
func (*MineFieldIntels) Scan ¶
func (item *MineFieldIntels) Scan(src interface{}) error
type MineFieldSpec ¶
type MineFieldSpec cs.MineFieldSpec
func GameMineFieldSpecToMineFieldSpec ¶
func GameMineFieldSpecToMineFieldSpec(source cs.MineFieldSpec) *MineFieldSpec
func (*MineFieldSpec) Scan ¶
func (item *MineFieldSpec) Scan(src interface{}) error
db deserializer to read this from JSON
type MineralPacket ¶
type MineralPacket struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Tags *Tags `json:"tags,omitempty"` TargetPlanetNum int `json:"targetPlanetNum,omitempty"` Ironium int `json:"ironium,omitempty"` Boranium int `json:"boranium,omitempty"` Germanium int `json:"germanium,omitempty"` SafeWarpSpeed int `json:"safeWarpSpeed,omitempty"` WarpSpeed int `json:"warpSpeed,omitempty"` ScanRange int `json:"scanRange,omitempty"` ScanRangePen int `json:"scanRangePen,omitempty"` HeadingX float64 `json:"headingX,omitempty"` HeadingY float64 `json:"headingY,omitempty"` }
type MineralPacketIntels ¶
type MineralPacketIntels []cs.MineralPacketIntel
func GameMineralPacketIntelsToMineralPacketIntels ¶
func GameMineralPacketIntelsToMineralPacketIntels(source []cs.MineralPacketIntel) *MineralPacketIntels
func (*MineralPacketIntels) Scan ¶
func (item *MineralPacketIntels) Scan(src interface{}) error
type MysteryTrader ¶
type MysteryTrader struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` Tags *Tags `json:"tags,omitempty"` HeadingX float64 `json:"headingX,omitempty"` HeadingY float64 `json:"headingY,omitempty"` WarpSpeed int `json:"warpSpeed,omitempty"` RequestedBoon int `json:"requestedBoon,omitempty"` DestinationX float64 `json:"destinationX,omitempty"` DestinationY float64 `json:"destinationY,omitempty"` RewardType cs.MysteryTraderRewardType `json:"rewardType,omitempty"` PlayersRewarded *MysteryTraderPlayersRewarded `json:"playersRewarded,omitempty"` Spec *MysteryTraderSpec `json:"spec,omitempty"` }
type MysteryTraderIntels ¶
type MysteryTraderIntels []cs.MysteryTraderIntel
func GameMysteryTraderIntelsToMysteryTraderIntels ¶
func GameMysteryTraderIntelsToMysteryTraderIntels(source []cs.MysteryTraderIntel) *MysteryTraderIntels
func (*MysteryTraderIntels) Scan ¶
func (item *MysteryTraderIntels) Scan(src interface{}) error
type MysteryTraderPlayersRewarded ¶ added in v0.0.81
func GameMysteryTraderPlayersRewardedToMysteryTraderPlayersRewarded ¶ added in v0.0.81
func GameMysteryTraderPlayersRewardedToMysteryTraderPlayersRewarded(source map[int]bool) *MysteryTraderPlayersRewarded
func (*MysteryTraderPlayersRewarded) Scan ¶ added in v0.0.81
func (item *MysteryTraderPlayersRewarded) Scan(src interface{}) error
db deserializer to read this from JSON
type MysteryTraderSpec ¶
type MysteryTraderSpec cs.MysteryTraderSpec
we json serialize these types with custom Scan/Value methods
func GameMysteryTraderSpecToMysteryTraderSpec ¶
func GameMysteryTraderSpecToMysteryTraderSpec(source cs.MysteryTraderSpec) *MysteryTraderSpec
func (*MysteryTraderSpec) Scan ¶
func (item *MysteryTraderSpec) Scan(src interface{}) error
db deserializer to read this from JSON
type Planet ¶
type Planet struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Tags *Tags `json:"tags,omitempty"` Grav int `json:"grav,omitempty"` Temp int `json:"temp,omitempty"` Rad int `json:"rad,omitempty"` BaseGrav int `json:"baseGrav,omitempty"` BaseTemp int `json:"baseTemp,omitempty"` BaseRad int `json:"baseRad,omitempty"` TerraformedAmountGrav int `json:"terraformedAmountGrav,omitempty"` TerraformedAmountTemp int `json:"terraformedAmountTemp,omitempty"` TerraformedAmountRad int `json:"terraformedAmountRad,omitempty"` MineralConcIronium int `json:"mineralConcIronium,omitempty"` MineralConcBoranium int `json:"mineralConcBoranium,omitempty"` MineralConcGermanium int `json:"mineralConcGermanium,omitempty"` MineYearsIronium int `json:"mineYearsIronium,omitempty"` MineYearsBoranium int `json:"mineYearsBoranium,omitempty"` MineYearsGermanium int `json:"mineYearsGermanium,omitempty"` Ironium int `json:"ironium,omitempty"` Boranium int `json:"boranium,omitempty"` Germanium int `json:"germanium,omitempty"` Colonists int `json:"colonists,omitempty"` Mines int `json:"mines,omitempty"` Factories int `json:"factories,omitempty"` Defenses int `json:"defenses,omitempty"` Homeworld bool `json:"homeworld,omitempty"` ContributesOnlyLeftoverToResearch bool `json:"contributesOnlyLeftoverToResearch,omitempty"` Scanner bool `json:"scanner,omitempty"` RouteTargetType cs.MapObjectType `json:"routeTargetType,omitempty"` RouteTargetNum int `json:"routeTargetNum,omitempty"` RouteTargetPlayerNum int `json:"routeTargetPlayerNum,omitempty"` PacketTargetNum int `json:"packetTargetNum,omitempty"` PacketSpeed int `json:"packetSpeed,omitempty"` RandomArtifact bool `json:"randomArtifact,omitempty"` ProductionQueue *ProductionQueueItems `json:"productionQueue,omitempty"` Spec *PlanetSpec `json:"spec,omitempty"` }
type PlanetIntels ¶
type PlanetIntels []cs.PlanetIntel
func GamePlanetIntelsToPlanetIntels ¶
func GamePlanetIntelsToPlanetIntels(source []cs.PlanetIntel) *PlanetIntels
func (*PlanetIntels) Scan ¶
func (item *PlanetIntels) Scan(src interface{}) error
type PlanetSpec ¶
type PlanetSpec cs.PlanetSpec
func GamePlanetSpecToPlanetSpec ¶
func GamePlanetSpecToPlanetSpec(source cs.PlanetSpec) *PlanetSpec
func (*PlanetSpec) Scan ¶
func (item *PlanetSpec) Scan(src interface{}) error
db deserializer to read this from JSON
type Player ¶
type Player struct { ID int64 `json:"id,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` GameID int64 `json:"gameId,omitempty"` UserID int64 `json:"userId,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` Ready bool `json:"ready,omitempty"` AIControlled bool `json:"aiControlled,omitempty"` AIDifficulty cs.AIDifficulty `json:"aiDifficulty,omitempty"` Guest bool `json:"guest,omitempty"` SubmittedTurn bool `json:"submittedTurn,omitempty"` Color string `json:"color,omitempty"` DefaultHullSet int `json:"defaultHullSet,omitempty"` TechLevelsEnergy int `json:"techLevelsEnergy,omitempty"` TechLevelsWeapons int `json:"techLevelsWeapons,omitempty"` TechLevelsPropulsion int `json:"techLevelsPropulsion,omitempty"` TechLevelsConstruction int `json:"techLevelsConstruction,omitempty"` TechLevelsElectronics int `json:"techLevelsElectronics,omitempty"` TechLevelsBiotechnology int `json:"techLevelsBiotechnology,omitempty"` TechLevelsSpentEnergy int `json:"techLevelsSpentEnergy,omitempty"` TechLevelsSpentWeapons int `json:"techLevelsSpentWeapons,omitempty"` TechLevelsSpentPropulsion int `json:"techLevelsSpentPropulsion,omitempty"` TechLevelsSpentConstruction int `json:"techLevelsSpentConstruction,omitempty"` TechLevelsSpentElectronics int `json:"techLevelsSpentElectronics,omitempty"` TechLevelsSpentBiotechnology int `json:"techLevelsSpentBiotechnology,omitempty"` ResearchAmount int `json:"researchAmount,omitempty"` ResearchSpentLastYear int `json:"researchSpentLastYear,omitempty"` NextResearchField cs.NextResearchField `json:"nextResearchField,omitempty"` Researching cs.TechField `json:"researching,omitempty"` BattlePlans *BattlePlans `json:"battlePlans,omitempty"` ProductionPlans *ProductionPlans `json:"productionPlans,omitempty"` TransportPlans *TransportPlans `json:"transportPlans,omitempty"` Relations *PlayerRelationships `json:"relations,omitempty"` Messages *PlayerMessages `json:"messages,omitempty"` BattleRecords *BattleRecords `json:"battleRecords,omitempty"` PlayerIntels *PlayerIntels `json:"playerIntels,omitempty"` ScoreIntels *ScoreIntels `json:"scoreIntels,omitempty"` PlanetIntels *PlanetIntels `json:"planetIntels,omitempty"` FleetIntels *FleetIntels `json:"fleetIntels,omitempty"` StarbaseIntels *FleetIntels `json:"starbaseIntels,omitempty"` ShipDesignIntels *ShipDesignIntels `json:"shipDesignIntels,omitempty"` MineralPacketIntels *MineralPacketIntels `json:"mineralPacketIntels,omitempty"` MineFieldIntels *MineFieldIntels `json:"mineFieldIntels,omitempty"` WormholeIntels *WormholeIntels `json:"wormholeIntels,omitempty"` MysteryTraderIntels *MysteryTraderIntels `json:"mysteryTraderIntels,omitempty"` SalvageIntels *SalvageIntels `json:"salvageIntels,omitempty"` Race *PlayerRace `json:"race,omitempty"` Stats *PlayerStats `json:"stats,omitempty"` ScoreHistory *PlayerScores `json:"scoreHistory,omitempty"` AcquiredTechs *AcquiredTechs `json:"acquiredTechs,omitempty"` AchievedVictoryConditions cs.Bitmask `json:"achievedVictoryConditions,omitempty"` Victor bool `json:"victor,omitempty"` Archived bool `json:"archived,omitempty"` Spec *PlayerSpec `json:"spec,omitempty"` }
type PlayerIntels ¶
type PlayerIntels []cs.PlayerIntel
func GamePlayerIntelsToPlayerIntels ¶
func GamePlayerIntelsToPlayerIntels(source []cs.PlayerIntel) *PlayerIntels
func (*PlayerIntels) Scan ¶
func (item *PlayerIntels) Scan(src interface{}) error
type PlayerMessages ¶
type PlayerMessages []cs.PlayerMessage
func GamePlayerMessagesToPlayerMessages ¶
func GamePlayerMessagesToPlayerMessages(source []cs.PlayerMessage) *PlayerMessages
func (*PlayerMessages) Scan ¶
func (item *PlayerMessages) Scan(src interface{}) error
type PlayerRace ¶
func GameRaceToPlayerRace ¶
func GameRaceToPlayerRace(source cs.Race) *PlayerRace
func (*PlayerRace) Scan ¶
func (item *PlayerRace) Scan(src interface{}) error
db deserializer to read this from JSON
type PlayerRelationships ¶
type PlayerRelationships []cs.PlayerRelationship
func GamePlayerRelationshipsToPlayerRelationships ¶
func GamePlayerRelationshipsToPlayerRelationships(source []cs.PlayerRelationship) *PlayerRelationships
func (*PlayerRelationships) Scan ¶
func (item *PlayerRelationships) Scan(src interface{}) error
type PlayerScores ¶
type PlayerScores []cs.PlayerScore
func GamePlayerScoresToPlayerScores ¶
func GamePlayerScoresToPlayerScores(source []cs.PlayerScore) *PlayerScores
func (*PlayerScores) Scan ¶
func (item *PlayerScores) Scan(src interface{}) error
type PlayerSpec ¶
type PlayerSpec cs.PlayerSpec
func GamePlayerSpecToPlayerSpec ¶
func GamePlayerSpecToPlayerSpec(source cs.PlayerSpec) *PlayerSpec
func (*PlayerSpec) Scan ¶
func (item *PlayerSpec) Scan(src interface{}) error
db deserializer to read this from JSON
type PlayerStats ¶
type PlayerStats cs.PlayerStats
func GamePlayerStatsToPlayerStats ¶
func GamePlayerStatsToPlayerStats(source *cs.PlayerStats) *PlayerStats
func (*PlayerStats) Scan ¶
func (item *PlayerStats) Scan(src interface{}) error
db deserializer to read this from JSON
type PlayerStatus ¶
type PlayerStatus struct { UpdatedAt time.Time `json:"updatedAt,omitempty"` UserID int64 `json:"userId,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` Ready bool `json:"ready,omitempty"` AIControlled bool `json:"aiControlled,omitempty"` AIDifficulty bool `json:"aiDifficulty,omitempty"` Guest bool `json:"guest,omitempty"` SubmittedTurn bool `json:"submittedTurn,omitempty"` Color string `json:"color,omitempty"` Victor bool `json:"victor,omitempty"` Archived bool `json:"archived,omitempty"` }
type ProductionPlans ¶
type ProductionPlans []cs.ProductionPlan
func GameProductionPlansToProductionPlans ¶
func GameProductionPlansToProductionPlans(source []cs.ProductionPlan) *ProductionPlans
func (*ProductionPlans) Scan ¶
func (item *ProductionPlans) Scan(src interface{}) error
db deserializer to read this from JSON
type ProductionQueueItems ¶
type ProductionQueueItems []cs.ProductionQueueItem
we json serialize these types with custom Scan/Value methods
func GameProductionQueueItemsToProductionQueueItems ¶
func GameProductionQueueItemsToProductionQueueItems(source []cs.ProductionQueueItem) *ProductionQueueItems
func (*ProductionQueueItems) Scan ¶
func (item *ProductionQueueItems) Scan(src interface{}) error
db deserializer to read this from JSON
type Race ¶
type Race struct { ID int64 `json:"id,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` UserID int64 `json:"userId,omitempty"` Name string `json:"name,omitempty"` PluralName string `json:"pluralName,omitempty"` SpendLeftoverPointsOn cs.SpendLeftoverPointsOn `json:"spendLeftoverPointsOn,omitempty"` PRT cs.PRT `json:"prt,omitempty"` LRTs cs.Bitmask `json:"lrts,omitempty"` HabLowGrav int `json:"habLowGrav,omitempty"` HabLowTemp int `json:"habLowTemp,omitempty"` HabLowRad int `json:"habLowRad,omitempty"` HabHighGrav int `json:"habHighGrav,omitempty"` HabHighTemp int `json:"habHighTemp,omitempty"` HabHighRad int `json:"habHighRad,omitempty"` GrowthRate int `json:"growthRate,omitempty"` PopEfficiency int `json:"popEfficiency,omitempty"` FactoryOutput int `json:"factoryOutput,omitempty"` FactoryCost int `json:"factoryCost,omitempty"` NumFactories int `json:"numFactories,omitempty"` FactoriesCostLess bool `json:"factoriesCostLess,omitempty"` ImmuneGrav bool `json:"immuneGrav,omitempty"` ImmuneTemp bool `json:"immuneTemp,omitempty"` ImmuneRad bool `json:"immuneRad,omitempty"` MineOutput int `json:"mineOutput,omitempty"` MineCost int `json:"mineCost,omitempty"` NumMines int `json:"numMines,omitempty"` ResearchCostEnergy cs.ResearchCostLevel `json:"researchCostEnergy,omitempty"` ResearchCostWeapons cs.ResearchCostLevel `json:"researchCostWeapons,omitempty"` ResearchCostPropulsion cs.ResearchCostLevel `json:"researchCostPropulsion,omitempty"` ResearchCostConstruction cs.ResearchCostLevel `json:"researchCostConstruction,omitempty"` ResearchCostElectronics cs.ResearchCostLevel `json:"researchCostElectronics,omitempty"` ResearchCostBiotechnology cs.ResearchCostLevel `json:"researchCostBiotechnology,omitempty"` TechsStartHigh bool `json:"techsStartHigh,omitempty"` Spec *RaceSpec `json:"spec,omitempty"` }
type RaceSpec ¶
we json serialize these types with custom Scan/Value methods
func GameRaceSpecToRaceSpec ¶
type Rules ¶
we json serialize these types with custom Scan/Value methods
func GameRulesToRules ¶
type Salvage ¶
type Salvage struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Tags *Tags `json:"tags,omitempty"` Ironium int `json:"ironium,omitempty"` Boranium int `json:"boranium,omitempty"` Germanium int `json:"germanium,omitempty"` }
type SalvageIntels ¶
type SalvageIntels []cs.SalvageIntel
func GameSalvageIntelsToSalvageIntels ¶
func GameSalvageIntelsToSalvageIntels(source []cs.SalvageIntel) *SalvageIntels
func (*SalvageIntels) Scan ¶
func (item *SalvageIntels) Scan(src interface{}) error
type ScoreIntels ¶
type ScoreIntels []cs.ScoreIntel
func GameScoreIntelsToScoreIntels ¶
func GameScoreIntelsToScoreIntels(source []cs.ScoreIntel) *ScoreIntels
func (*ScoreIntels) Scan ¶
func (item *ScoreIntels) Scan(src interface{}) error
type ShipDesign ¶
type ShipDesign struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` UpdatedAt sql.NullTime `json:"updatedAt,omitempty"` CreatedAt sql.NullTime `json:"createdAt,omitempty"` Num int `json:"num,omitempty"` PlayerNum int `json:"playerNum,omitempty"` OriginalPlayerNum int `json:"originalPlayerNum,omitempty"` Name string `json:"name,omitempty"` Version int `json:"version,omitempty"` Hull string `json:"hull,omitempty"` HullSetNumber int `json:"hullSetNumber,omitempty"` CannotDelete bool `json:"cannotDelete,omitempty"` Slots *ShipDesignSlots `json:"slots,omitempty"` Purpose cs.ShipDesignPurpose `json:"purpose,omitempty"` CanDelete sql.NullBool `json:"canDelete,omitempty"` // unused MysteryTrader sql.NullBool `json:"mysteryTrader,omitempty"` Spec *ShipDesignSpec `json:"spec,omitempty"` }
type ShipDesignIntels ¶
type ShipDesignIntels []cs.ShipDesignIntel
func GameShipDesignIntelsToShipDesignIntels ¶
func GameShipDesignIntelsToShipDesignIntels(source []cs.ShipDesignIntel) *ShipDesignIntels
func (*ShipDesignIntels) Scan ¶
func (item *ShipDesignIntels) Scan(src interface{}) error
type ShipDesignSlots ¶
type ShipDesignSlots []cs.ShipDesignSlot
func GameShipDesignSlotsToShipDesignSlots ¶
func GameShipDesignSlotsToShipDesignSlots(source []cs.ShipDesignSlot) *ShipDesignSlots
func (*ShipDesignSlots) Scan ¶
func (item *ShipDesignSlots) Scan(src interface{}) error
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type ShipDesignSpec ¶
type ShipDesignSpec cs.ShipDesignSpec
func GameShipDesignSpecToShipDesignSpec ¶
func GameShipDesignSpecToShipDesignSpec(source cs.ShipDesignSpec) *ShipDesignSpec
func (*ShipDesignSpec) Scan ¶
func (item *ShipDesignSpec) Scan(src interface{}) error
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type ShipTokens ¶
we json serialize these types with custom Scan/Value methods
func GameShipTokensToShipTokens ¶
func GameShipTokensToShipTokens(source []cs.ShipToken) *ShipTokens
func (*ShipTokens) Scan ¶
func (item *ShipTokens) Scan(src interface{}) error
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type TransportPlans ¶
type TransportPlans []cs.TransportPlan
func GameTransportPlansToTransportPlans ¶
func GameTransportPlansToTransportPlans(source []cs.TransportPlan) *TransportPlans
func (*TransportPlans) Scan ¶
func (item *TransportPlans) Scan(src interface{}) error
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type User ¶
type User struct { ID int64 `json:"id" header:"ID"` CreatedAt time.Time `json:"createdAt"` UpdatedAt time.Time `json:"updatedAt"` GameID int64 `json:"gameId,omitempty"` PlayerNum int `json:"playerNum,omitempty"` Username string `json:"username" header:"Username"` Password string `json:"password"` Email string `json:"email"` Role cs.UserRole `json:"role"` Banned bool `json:"banned"` Verified bool `json:"verified"` LastLogin *time.Time `json:"lastLogin,omitempty"` DiscordID *string `json:"discordId,omitempty"` DiscordAvatar *string `json:"discordAvatar,omitempty"` }
type Waypoints ¶
type Wormhole ¶
type Wormhole struct { ID int64 `json:"id,omitempty"` GameID int64 `json:"gameId,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` X float64 `json:"x,omitempty"` Y float64 `json:"y,omitempty"` Name string `json:"name,omitempty"` Num int `json:"num,omitempty"` Tags *Tags `json:"tags,omitempty"` DestinationNum int `json:"destinationNum,omitempty"` Stability cs.WormholeStability `json:"stability,omitempty"` YearsAtStability int `json:"yearsAtStability,omitempty"` Spec *WormholeSpec `json:"spec,omitempty"` }
type WormholeIntels ¶
type WormholeIntels []cs.WormholeIntel
func GameWormholeIntelsToWormholeIntels ¶
func GameWormholeIntelsToWormholeIntels(source []cs.WormholeIntel) *WormholeIntels
func (*WormholeIntels) Scan ¶
func (item *WormholeIntels) Scan(src interface{}) error
type WormholeSpec ¶
type WormholeSpec cs.WormholeSpec
we json serialize these types with custom Scan/Value methods
func GameWormholeSpecToWormholeSpec ¶
func GameWormholeSpecToWormholeSpec(source cs.WormholeSpec) *WormholeSpec
func (*WormholeSpec) Scan ¶
func (item *WormholeSpec) Scan(src interface{}) error
db deserializer to read this from JSON