Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Cmd = &base.Command{ UsageLine: "generate [dir]", Short: `generate code required by the game framework`, Long: `generate code so that assets and objects can be referenced by constant IDs`, Flag: flag.NewFlagSet("generate", flag.ExitOnError), Run: run, }
Functions ¶
Types ¶
type File ¶
type File struct {
// contains filtered or unexported fields
}
File holds a single parsed file and associated data.
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