bundler

package
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Published: Aug 3, 2016 License: Apache-2.0 Imports: 4 Imported by: 0

Documentation

Overview

Package bundler supports bundling (batching) of items. Bundling amortizes an action with fixed costs over multiple items. For example, if an API provides an RPC that accepts a list of items as input, but clients would prefer adding items one at a time, then a Bundler can accept individual items from the client and bundle many of them into a single RPC.

Index

Constants

View Source
const (
	DefaultDelayThreshold       = time.Second
	DefaultBundleCountThreshold = 10
	DefaultBundleByteThreshold  = 1e6 // 1M
	DefaultBufferedByteLimit    = 1e9 // 1G
)

Variables

View Source
var (
	// ErrOverflow indicates that Bundler's stored bytes exceeds its BufferedByteLimit.
	ErrOverflow = errors.New("bundler reached buffered byte limit")

	// ErrOversizedItem indicates that an item's size exceeds the maximum bundle size.
	ErrOversizedItem = errors.New("item size exceeds bundle byte limit")
)

Functions

This section is empty.

Types

type Bundler

type Bundler struct {
	// Starting from the time that the first message is added to a bundle, once
	// this delay has passed, handle the bundle. The default is DefaultDelayThreshold.
	DelayThreshold time.Duration

	// Once a bundle has this many items, handle the bundle. Since only one
	// item at a time is added to a bundle, no bundle will exceed this
	// threshold, so it also serves as a limit. The default is
	// DefaultBundleCountThreshold.
	BundleCountThreshold int

	// Once the number of bytes in current bundle reaches this threshold, handle
	// the bundle. The default is DefaultBundleByteThreshold. This triggers handling,
	// but does not cap the total size of a bundle.
	BundleByteThreshold int

	// The maximum size of a bundle, in bytes. Zero means unlimited.
	BundleByteLimit int

	// The maximum number of bytes that the Bundler will keep in memory before
	// returning ErrOverflow. The default is DefaultBufferedByteLimit.
	BufferedByteLimit int
	// contains filtered or unexported fields
}

A Bundler collects items added to it into a bundle until the bundle exceeds a given size, then calls a user-provided function to handle the bundle.

func NewBundler

func NewBundler(itemExample interface{}, handler func(interface{})) *Bundler

NewBundler creates a new Bundler. When you are finished with a Bundler, call its Close method.

itemExample is a value of the type that will be bundled. For example, if you want to create bundles of *Entry, you could pass &Entry{} for itemExample.

handler is a function that will be called on each bundle. If itemExample is of type T, the the argument to handler is of type []T.

func (*Bundler) Add

func (b *Bundler) Add(item interface{}, size int) error

Add adds item to the current bundle. It marks the bundle for handling and starts a new one if any of the thresholds or limits are exceeded.

If the item's size exceeds the maximum bundle size (Bundler.BundleByteLimit), then the item can never be handled. Add returns ErrOversizedItem in this case.

If adding the item would exceed the maximum memory allowed (Bundler.BufferedByteLimit), Add returns ErrOverflow.

Add never blocks.

func (*Bundler) Close

func (b *Bundler) Close()

Close calls Flush, then shuts down the Bundler. Close should always be called on a Bundler when it is no longer needed. You must wait for all calls to Add to complete before calling Close. Calling Add concurrently with Close may result in the added items being ignored.

func (*Bundler) Flush

func (b *Bundler) Flush()

Flush waits until all items in the Bundler have been handled.

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