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Constants ¶
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Variables ¶
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var ( // Occurs when any Job's target is touched JobTargetChangeEvent = Event("JobTargetChangeEvent") // Occurs when any Job's target state is touched JobTargetStateChangeEvent = Event("JobTargetStateChangeEvent") )
Functions ¶
This section is empty.
Types ¶
type EventBus ¶
type EventBus struct {
// contains filtered or unexported fields
}
func NewEventBus ¶
func NewEventBus() *EventBus
func (*EventBus) AddListener ¶
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