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Constants ¶
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const ( // 1x heart, 1x human STRAND_COUNT1 = 8 STRAND_LEN1 = 60 // 1 human base STRAND_COUNT2 = 5 STRAND_LEN2 = 30 LED_COUNT1 = STRAND_COUNT1 * STRAND_LEN1 // 4*60 // 60/m LED_COUNT2 = STRAND_COUNT2 * STRAND_LEN2 // 8*60 // 60/m LIGHT_COUNT = 6 // 36 total deepPurple lights turned on at a time STREAK_LENGTH = 10 // LED_COUNT2 / 2 // 8*60/3 == 160 // COOLING: How much does the air cool as it rises? // Less cooling = taller flames. More cooling = shorter flames. // Default 55, suggested range 20-100 COOLING = 100 // SPARKING: What chance (out of 255) is there that a new spark will be lit? // Higher chance = more roaring fire. Lower chance = more flickery fire. // Default 120, suggested range 50-200. SPARKING = 120 )
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