Documentation ¶
Overview ¶
Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GameLiftAPI ¶
type GameLiftAPI interface { AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error) AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput) ClaimGameServer(*gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error) ClaimGameServerWithContext(aws.Context, *gamelift.ClaimGameServerInput, ...request.Option) (*gamelift.ClaimGameServerOutput, error) ClaimGameServerRequest(*gamelift.ClaimGameServerInput) (*request.Request, *gamelift.ClaimGameServerOutput) CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error) CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput) CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error) CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error) CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput) CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error) CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error) CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput) CreateFleetLocations(*gamelift.CreateFleetLocationsInput) (*gamelift.CreateFleetLocationsOutput, error) CreateFleetLocationsWithContext(aws.Context, *gamelift.CreateFleetLocationsInput, ...request.Option) (*gamelift.CreateFleetLocationsOutput, error) CreateFleetLocationsRequest(*gamelift.CreateFleetLocationsInput) (*request.Request, *gamelift.CreateFleetLocationsOutput) CreateGameServerGroup(*gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error) CreateGameServerGroupWithContext(aws.Context, *gamelift.CreateGameServerGroupInput, ...request.Option) (*gamelift.CreateGameServerGroupOutput, error) CreateGameServerGroupRequest(*gamelift.CreateGameServerGroupInput) (*request.Request, *gamelift.CreateGameServerGroupOutput) CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error) CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error) CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput) CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error) CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error) CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput) CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error) CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error) CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput) CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error) CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error) CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput) CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error) CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error) CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput) CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error) CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error) CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput) CreateScript(*gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error) CreateScriptWithContext(aws.Context, *gamelift.CreateScriptInput, ...request.Option) (*gamelift.CreateScriptOutput, error) CreateScriptRequest(*gamelift.CreateScriptInput) (*request.Request, *gamelift.CreateScriptOutput) CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error) CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error) CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput) CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error) CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error) CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput) DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error) DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error) DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput) DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error) DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error) DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput) DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error) DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error) DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput) DeleteFleetLocations(*gamelift.DeleteFleetLocationsInput) (*gamelift.DeleteFleetLocationsOutput, error) DeleteFleetLocationsWithContext(aws.Context, *gamelift.DeleteFleetLocationsInput, ...request.Option) (*gamelift.DeleteFleetLocationsOutput, error) DeleteFleetLocationsRequest(*gamelift.DeleteFleetLocationsInput) (*request.Request, *gamelift.DeleteFleetLocationsOutput) DeleteGameServerGroup(*gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error) DeleteGameServerGroupWithContext(aws.Context, *gamelift.DeleteGameServerGroupInput, ...request.Option) (*gamelift.DeleteGameServerGroupOutput, error) DeleteGameServerGroupRequest(*gamelift.DeleteGameServerGroupInput) (*request.Request, *gamelift.DeleteGameServerGroupOutput) DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error) DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error) DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput) DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error) DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error) DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput) DeleteMatchmakingRuleSet(*gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error) DeleteMatchmakingRuleSetWithContext(aws.Context, *gamelift.DeleteMatchmakingRuleSetInput, ...request.Option) (*gamelift.DeleteMatchmakingRuleSetOutput, error) DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) (*request.Request, *gamelift.DeleteMatchmakingRuleSetOutput) DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error) DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error) DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput) DeleteScript(*gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error) DeleteScriptWithContext(aws.Context, *gamelift.DeleteScriptInput, ...request.Option) (*gamelift.DeleteScriptOutput, error) DeleteScriptRequest(*gamelift.DeleteScriptInput) (*request.Request, *gamelift.DeleteScriptOutput) DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error) DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error) DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput) DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error) DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error) DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput) DeregisterGameServer(*gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error) DeregisterGameServerWithContext(aws.Context, *gamelift.DeregisterGameServerInput, ...request.Option) (*gamelift.DeregisterGameServerOutput, error) DeregisterGameServerRequest(*gamelift.DeregisterGameServerInput) (*request.Request, *gamelift.DeregisterGameServerOutput) DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error) DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error) DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput) DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error) DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error) DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput) DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error) DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error) DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput) DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error) DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error) DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput) DescribeFleetAttributesPages(*gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool) error DescribeFleetAttributesPagesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool, ...request.Option) error DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error) DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error) DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput) DescribeFleetCapacityPages(*gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool) error DescribeFleetCapacityPagesWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool, ...request.Option) error DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error) DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error) DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput) DescribeFleetEventsPages(*gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool) error DescribeFleetEventsPagesWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool, ...request.Option) error DescribeFleetLocationAttributes(*gamelift.DescribeFleetLocationAttributesInput) (*gamelift.DescribeFleetLocationAttributesOutput, error) DescribeFleetLocationAttributesWithContext(aws.Context, *gamelift.DescribeFleetLocationAttributesInput, ...request.Option) (*gamelift.DescribeFleetLocationAttributesOutput, error) DescribeFleetLocationAttributesRequest(*gamelift.DescribeFleetLocationAttributesInput) (*request.Request, *gamelift.DescribeFleetLocationAttributesOutput) DescribeFleetLocationAttributesPages(*gamelift.DescribeFleetLocationAttributesInput, func(*gamelift.DescribeFleetLocationAttributesOutput, bool) bool) error DescribeFleetLocationAttributesPagesWithContext(aws.Context, *gamelift.DescribeFleetLocationAttributesInput, func(*gamelift.DescribeFleetLocationAttributesOutput, bool) bool, ...request.Option) error DescribeFleetLocationCapacity(*gamelift.DescribeFleetLocationCapacityInput) (*gamelift.DescribeFleetLocationCapacityOutput, error) DescribeFleetLocationCapacityWithContext(aws.Context, *gamelift.DescribeFleetLocationCapacityInput, ...request.Option) (*gamelift.DescribeFleetLocationCapacityOutput, error) DescribeFleetLocationCapacityRequest(*gamelift.DescribeFleetLocationCapacityInput) (*request.Request, *gamelift.DescribeFleetLocationCapacityOutput) DescribeFleetLocationUtilization(*gamelift.DescribeFleetLocationUtilizationInput) (*gamelift.DescribeFleetLocationUtilizationOutput, error) DescribeFleetLocationUtilizationWithContext(aws.Context, *gamelift.DescribeFleetLocationUtilizationInput, ...request.Option) (*gamelift.DescribeFleetLocationUtilizationOutput, error) DescribeFleetLocationUtilizationRequest(*gamelift.DescribeFleetLocationUtilizationInput) (*request.Request, *gamelift.DescribeFleetLocationUtilizationOutput) DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error) DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error) DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput) DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error) DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error) DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput) DescribeFleetUtilizationPages(*gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool) error DescribeFleetUtilizationPagesWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool, ...request.Option) error DescribeGameServer(*gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error) DescribeGameServerWithContext(aws.Context, *gamelift.DescribeGameServerInput, ...request.Option) (*gamelift.DescribeGameServerOutput, error) DescribeGameServerRequest(*gamelift.DescribeGameServerInput) (*request.Request, *gamelift.DescribeGameServerOutput) DescribeGameServerGroup(*gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error) DescribeGameServerGroupWithContext(aws.Context, *gamelift.DescribeGameServerGroupInput, ...request.Option) (*gamelift.DescribeGameServerGroupOutput, error) DescribeGameServerGroupRequest(*gamelift.DescribeGameServerGroupInput) (*request.Request, *gamelift.DescribeGameServerGroupOutput) DescribeGameServerInstances(*gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error) DescribeGameServerInstancesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, ...request.Option) (*gamelift.DescribeGameServerInstancesOutput, error) DescribeGameServerInstancesRequest(*gamelift.DescribeGameServerInstancesInput) (*request.Request, *gamelift.DescribeGameServerInstancesOutput) DescribeGameServerInstancesPages(*gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool) error DescribeGameServerInstancesPagesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool, ...request.Option) error DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error) DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error) DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput) DescribeGameSessionDetailsPages(*gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool) error DescribeGameSessionDetailsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool, ...request.Option) error DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error) DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error) DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput) DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error) DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error) DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput) DescribeGameSessionQueuesPages(*gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool) error DescribeGameSessionQueuesPagesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool, ...request.Option) error DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error) DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error) DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput) DescribeGameSessionsPages(*gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool) error DescribeGameSessionsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool, ...request.Option) error DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error) DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error) DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput) DescribeInstancesPages(*gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool) error DescribeInstancesPagesWithContext(aws.Context, *gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool, ...request.Option) error DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error) DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error) DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput) DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error) DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error) DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput) DescribeMatchmakingConfigurationsPages(*gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool) error DescribeMatchmakingConfigurationsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool, ...request.Option) error DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error) DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error) DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput) DescribeMatchmakingRuleSetsPages(*gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool) error DescribeMatchmakingRuleSetsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool, ...request.Option) error DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error) DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error) DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput) DescribePlayerSessionsPages(*gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool) error DescribePlayerSessionsPagesWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool, ...request.Option) error DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error) DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error) DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput) DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error) DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error) DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput) DescribeScalingPoliciesPages(*gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool) error DescribeScalingPoliciesPagesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool, ...request.Option) error DescribeScript(*gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error) DescribeScriptWithContext(aws.Context, *gamelift.DescribeScriptInput, ...request.Option) (*gamelift.DescribeScriptOutput, error) DescribeScriptRequest(*gamelift.DescribeScriptInput) (*request.Request, *gamelift.DescribeScriptOutput) DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error) DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error) DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput) DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error) DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error) DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput) GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error) GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error) GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput) GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error) GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error) GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput) ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error) ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error) ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput) ListAliasesPages(*gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool) error ListAliasesPagesWithContext(aws.Context, *gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool, ...request.Option) error ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error) ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error) ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput) ListBuildsPages(*gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool) error ListBuildsPagesWithContext(aws.Context, *gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool, ...request.Option) error ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error) ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error) ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput) ListFleetsPages(*gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool) error ListFleetsPagesWithContext(aws.Context, *gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool, ...request.Option) error ListGameServerGroups(*gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error) ListGameServerGroupsWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, ...request.Option) (*gamelift.ListGameServerGroupsOutput, error) ListGameServerGroupsRequest(*gamelift.ListGameServerGroupsInput) (*request.Request, *gamelift.ListGameServerGroupsOutput) ListGameServerGroupsPages(*gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool) error ListGameServerGroupsPagesWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool, ...request.Option) error ListGameServers(*gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error) ListGameServersWithContext(aws.Context, *gamelift.ListGameServersInput, ...request.Option) (*gamelift.ListGameServersOutput, error) ListGameServersRequest(*gamelift.ListGameServersInput) (*request.Request, *gamelift.ListGameServersOutput) ListGameServersPages(*gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool) error ListGameServersPagesWithContext(aws.Context, *gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool, ...request.Option) error ListScripts(*gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error) ListScriptsWithContext(aws.Context, *gamelift.ListScriptsInput, ...request.Option) (*gamelift.ListScriptsOutput, error) ListScriptsRequest(*gamelift.ListScriptsInput) (*request.Request, *gamelift.ListScriptsOutput) ListScriptsPages(*gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool) error ListScriptsPagesWithContext(aws.Context, *gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool, ...request.Option) error ListTagsForResource(*gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error) ListTagsForResourceWithContext(aws.Context, *gamelift.ListTagsForResourceInput, ...request.Option) (*gamelift.ListTagsForResourceOutput, error) ListTagsForResourceRequest(*gamelift.ListTagsForResourceInput) (*request.Request, *gamelift.ListTagsForResourceOutput) PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error) PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error) PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput) RegisterGameServer(*gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error) RegisterGameServerWithContext(aws.Context, *gamelift.RegisterGameServerInput, ...request.Option) (*gamelift.RegisterGameServerOutput, error) RegisterGameServerRequest(*gamelift.RegisterGameServerInput) (*request.Request, *gamelift.RegisterGameServerOutput) RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error) RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error) RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput) ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error) ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error) ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput) ResumeGameServerGroup(*gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error) ResumeGameServerGroupWithContext(aws.Context, *gamelift.ResumeGameServerGroupInput, ...request.Option) (*gamelift.ResumeGameServerGroupOutput, error) ResumeGameServerGroupRequest(*gamelift.ResumeGameServerGroupInput) (*request.Request, *gamelift.ResumeGameServerGroupOutput) SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error) SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error) SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput) SearchGameSessionsPages(*gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool) error SearchGameSessionsPagesWithContext(aws.Context, *gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool, ...request.Option) error StartFleetActions(*gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error) StartFleetActionsWithContext(aws.Context, *gamelift.StartFleetActionsInput, ...request.Option) (*gamelift.StartFleetActionsOutput, error) StartFleetActionsRequest(*gamelift.StartFleetActionsInput) (*request.Request, *gamelift.StartFleetActionsOutput) StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error) StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error) StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput) StartMatchBackfill(*gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error) StartMatchBackfillWithContext(aws.Context, *gamelift.StartMatchBackfillInput, ...request.Option) (*gamelift.StartMatchBackfillOutput, error) StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) (*request.Request, *gamelift.StartMatchBackfillOutput) StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error) StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error) StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput) StopFleetActions(*gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error) StopFleetActionsWithContext(aws.Context, *gamelift.StopFleetActionsInput, ...request.Option) (*gamelift.StopFleetActionsOutput, error) StopFleetActionsRequest(*gamelift.StopFleetActionsInput) (*request.Request, *gamelift.StopFleetActionsOutput) StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error) StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error) StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput) StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error) StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error) StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput) SuspendGameServerGroup(*gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error) SuspendGameServerGroupWithContext(aws.Context, *gamelift.SuspendGameServerGroupInput, ...request.Option) (*gamelift.SuspendGameServerGroupOutput, error) SuspendGameServerGroupRequest(*gamelift.SuspendGameServerGroupInput) (*request.Request, *gamelift.SuspendGameServerGroupOutput) TagResource(*gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error) TagResourceWithContext(aws.Context, *gamelift.TagResourceInput, ...request.Option) (*gamelift.TagResourceOutput, error) TagResourceRequest(*gamelift.TagResourceInput) (*request.Request, *gamelift.TagResourceOutput) UntagResource(*gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error) UntagResourceWithContext(aws.Context, *gamelift.UntagResourceInput, ...request.Option) (*gamelift.UntagResourceOutput, error) UntagResourceRequest(*gamelift.UntagResourceInput) (*request.Request, *gamelift.UntagResourceOutput) UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error) UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error) UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput) UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error) UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error) UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput) UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error) UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error) UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput) UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error) UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error) UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput) UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error) UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error) UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput) UpdateGameServer(*gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error) UpdateGameServerWithContext(aws.Context, *gamelift.UpdateGameServerInput, ...request.Option) (*gamelift.UpdateGameServerOutput, error) UpdateGameServerRequest(*gamelift.UpdateGameServerInput) (*request.Request, *gamelift.UpdateGameServerOutput) UpdateGameServerGroup(*gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error) UpdateGameServerGroupWithContext(aws.Context, *gamelift.UpdateGameServerGroupInput, ...request.Option) (*gamelift.UpdateGameServerGroupOutput, error) UpdateGameServerGroupRequest(*gamelift.UpdateGameServerGroupInput) (*request.Request, *gamelift.UpdateGameServerGroupOutput) UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error) UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error) UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput) UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error) UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error) UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput) UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error) UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error) UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput) UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error) UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error) UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput) UpdateScript(*gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error) UpdateScriptWithContext(aws.Context, *gamelift.UpdateScriptInput, ...request.Option) (*gamelift.UpdateScriptOutput, error) UpdateScriptRequest(*gamelift.UpdateScriptInput) (*request.Request, *gamelift.UpdateScriptOutput) ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error) ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error) ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput) }
GameLiftAPI provides an interface to enable mocking the gamelift.GameLift service client's API operation, paginators, and waiters. This make unit testing your code that calls out to the SDK's service client's calls easier.
The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.
// myFunc uses an SDK service client to make a request to // Amazon GameLift. func myFunc(svc gameliftiface.GameLiftAPI) bool { // Make svc.AcceptMatch request } func main() { sess := session.New() svc := gamelift.New(sess) myFunc(svc) }
In your _test.go file:
// Define a mock struct to be used in your unit tests of myFunc. type mockGameLiftClient struct { gameliftiface.GameLiftAPI } func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) { // mock response/functionality } func TestMyFunc(t *testing.T) { // Setup Test mockSvc := &mockGameLiftClient{} myfunc(mockSvc) // Verify myFunc's functionality }
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.