Documentation
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Index ¶
- Constants
- Variables
- func AddFreeLicense(session SteamCommunitySession, licenseId string) *status.Exception
- func AddPhoneNumber(session SteamCommunitySession, phoneNumber string) *status.Exception
- func ChangePassword(session SteamCommunitySession, auth Authenticator, ...) (bool, *status.Exception)
- func CheckEmailConfirmation(session SteamCommunitySession, repeat bool) *status.Exception
- func CheckSMSCode(session SteamCommunitySession, smsCode string) *status.Exception
- func ConfirmByTradeOfferIdFromMobile(session SteamCommunitySession, auth Authenticator, tradeOfferId int64) (bool, *status.Exception)
- func ConfirmFromMobile(session SteamCommunitySession, auth Authenticator, ...) (bool, *status.Exception)
- func DeauthorizeAllDevices(session SteamCommunitySession) *status.Exception
- func FinalizeAuthenticator(request FinalizeAuthenticatorRequest) (ok bool, err *status.Exception)
- func GetAccountId(session SteamCommunitySession) (accountId string, err *status.Exception)
- func GetCurrentSteamChunk() (int64, *status.Exception)
- func GetSteamTime() (t int64, err *status.Exception)
- func GetTwoFactor(sharedSecret string) (tfa string, err *status.Exception)
- func IsNeedParentalLock(session SteamCommunitySession) (bool, *status.Exception)
- func RedeemWalletCode(session *SteamCommunitySession, code string) (bool, *status.Exception)
- func RegisterCDKey(session SteamCommunitySession, cdKey string) (bool, *status.Exception)
- func RemoveAuthenticator(request RemoveAuthenticatorRequest) (ok bool, err *status.Exception)
- func ResendSMSCode(session SteamCommunitySession) *status.Exception
- func UnlockParentalLock(session *SteamCommunitySession, code string) (bool, *status.Exception)
- func ValidatePhoneNumber(session SteamCommunitySession, phoneNumber string) *status.Exception
- type AddAuthenticatorRequest
- type Authenticator
- type BeginLoginRequest
- type BeginLoginResponse
- type ChangePasswordResponse
- type ConfirmLoginRequest
- type ConfirmLoginResponse
- type ConfirmResponse
- type EncryptedPasswordData
- type FinalizeAuthenticatorRequest
- type FinalizeLoginCommunityRequest
- type FinalizeLoginCommunityResponse
- type GuardCheckResponse
- type LoginCommunityRequest
- type LoginCommunityResponse
- type MobileConfirmation
- type MobileConfirmationsResponse
- type PasswordChangeParams
- type PollAccountRecoveryConfirmation
- type RecoveryPasswordResponse
- type RemoveAuthenticatorRequest
- type RsaKeyResponse
- type SendAccountRecoveryCodeResponse
- type SteamCommunitySession
- type TimeQuery
- type UserData
- type VerifyAccountRecoveryCodeResponse
Constants ¶
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const ( STEAM_AUTH_REQUEST_ERROR = iota + 100000 ENCRYPT_RSA_ERROR GET_RSA_PUBLIC_KEY_ERROR BEGIN_AUTH_SESSION_VIA_CREDENTIALS_ERROR AUTH_INVALID_CREDENTIALS_ERROR UPDATE_AUTH_SESSION_WITH_STEAM_GUARD_CODE_ERROR POLL_AUTH_SESSION_ERROR CONFIRM_AUTH_SESSION_FAIL REQUEST_LOGIN_FROM_MOBILE_ERROR STEAM_COMMUNITY_DO_LOGIN_ERROR STEAM_COMMUNITY_FINALIZE_LOGIN_ERROR STEAM_COMMUNITY_FINALIZE_LOGIN_FAIL )
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const ( STEAM_COMMUNITY_LOGIN_URL = STEAM_COMMUNITY_WEB_BASE + "/login?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client" STEAM_COMMUNITY_MOBILE_REQUEST_REFER = STEAM_COMMUNITY_LOGIN_URL + "/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client" STEAM_COMMUNITY_LOGIN_GET_RSAKEY = STEAM_COMMUNITY_WEB_BASE + "/login/getrsakey" STEAM_COMMUNITY_DO_LOGIN = STEAM_COMMUNITY_WEB_BASE + "/login/dologin" )
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const ( STEAM_API_WEB_BASE = "https://api.steampowered.com" STEAM_COMMUNITY_WEB_BASE = "https://steamcommunity.com" STEAM_STORE_WEB_BASE = "https://store.steampowered.com" STEAM_LOGIN_WEB_BASE = "https://login.steampowered.com" STEAM_HELP_WEB_BASE = "https://help.steampowered.com" STEAM_MOBILE_REQUEST_REFER = STEAM_COMMUNITY_WEB_BASE + "/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client" )
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const ( STEAM_REQUEST_OK = iota STEAM_REQUEST_FAIL STEAM_REQUEST_ERROR STEAM_REQUEST_RETRY STEAM_REQUEST_FREQ STEAM_REQUEST_INCOMP )
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const ( STEAM_PHONE_GUARD_WEBAPI = STEAM_COMMUNITY_WEB_BASE + "/steamguard/phoneajax" STEAM_PHONE_VALIDATION_WEBAPI = STEAM_STORE_WEB_BASE + "/phone/validate" STEAM_PHONE_ADD_WEBAPI = STEAM_STORE_WEB_BASE + "/phone/add_ajaxop" )
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const ( STEAM_GUARD_REQUEST_ERROR = iota + 200000 STEAM_GUARD_VALIDATE_PHONE_NUMBER_FAIL STEAM_GUARD_NO_PHONE_ATTACHED STEAM_GUARD_CHECK_SMS_CODE_FAIL STEAM_GUARD_RESEND_SMS_CODE_FAIL STEAM_GUARD_EMAIL_CONFIRMATION_FAIL STEAM_GUARD_ADD_PHONE_FAIL )
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const ( STEAM_HELP_CHANGE_PASSWORD = STEAM_HELP_WEB_BASE + "/wizard/HelpChangePassword?redir=store/account" STEAM_HELP_WITH_LOGIN_INFO_ENTER_CODE = STEAM_HELP_WEB_BASE + "/wizard/HelpWithLoginInfoEnterCode" STEAM_SEND_ACCOUNT_RECOVERY_CODE = STEAM_HELP_WEB_BASE + "/wizard/AjaxSendAccountRecoveryCode" STEAM_POLL_ACCOUNT_RECOVERY_CONFIRMATION = STEAM_HELP_WEB_BASE + "/wizard/AjaxPollAccountRecoveryConfirmation" STEAM_VERIFY_ACCOUNT_RECOVERY_CODE = STEAM_HELP_WEB_BASE + "/wizard/AjaxVerifyAccountRecoveryCode" STEAM_ACCOUNT_RECOVERY_GET_NEXT_STEP = STEAM_HELP_WEB_BASE + "/wizard/AjaxAccountRecoveryGetNextStep" STEAM_ACCOUNT_RECOVERY_VERIFY_PASSWORD = STEAM_HELP_WEB_BASE + "/wizard/AjaxAccountRecoveryVerifyPassword" STEAM_CHECK_PASSWORD_AVAILABLE = STEAM_HELP_WEB_BASE + "/wizard/AjaxCheckPasswordAvailable" STEAM_ACCOUNT_RECOVERY_CHANGE_PASSWORD = STEAM_HELP_WEB_BASE + "/wizard/AjaxAccountRecoveryChangePassword" )
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const ( STEAM_HELP_REQUEST_ERROR = iota + 200000 RECEIVE_PASSWORD_CHANGE_PARAMS_ERROR LOGIN_INFO_ENTER_CODE_ERROR SEND_ACCOUNT_RECOVERY_CODE_ERROR POLL_ACCOUNT_RECOVERY_CONFIRMATION_ERROR VERIFY_ACCOUNT_RECOVERY_CODE_ERROR RECOVER_VERIFY_PASSWORD_ERROR GET_NEXT_STEP_FOR_ACCOUNT_RECOVERY_ERROR CHECK_PASSWORD_AVAILABLE_ERROR CHANGE_PASSWORD_REQUEST_ERROR CHANGE_PASSWORD_REQUEST_FAIL )
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const ( STEAM_USER_DATA_WEBAPI = STEAM_STORE_WEB_BASE + "/dynamicstore/userdata" STEAM_REGISTER_CDKEY_WEBAPI = STEAM_STORE_WEB_BASE + "/account/ajaxregisterkey" STEAM_REDEEM_WALLET_CODE_WEBAPI = STEAM_STORE_WEB_BASE + "/account/ajaxredeemwalletcode" STEAM_DEAUTHORIZE_ALL_DEVICES_WEBAPI = STEAM_STORE_WEB_BASE + "/twofactor/manage_action" STEAM_ADD_FREE_LICENSE_WEBAPI = "https://checkout.steampowered.com/checkout/addfreelicense" )
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const ( STEAM_STORE_REQUEST_ERROR = iota + 300000 REGISTER_CDKEY_ERROR REGISTER_CDKEY_INCOMPATIBLE_ERROR REGISTER_CDKEY_ALREADY_ACTIVATED_IN_THIS_ACCOUNT REGISTER_CDKEY_ALREADY_ACTIVATED_IN_OTHER_ACCOUNT REGISTER_CDKEY_INVALID_KEY REGISTER_CDKEY_ACCOUNT_REGION_INCONSISTENT REGISTER_CDKEY_ACCOUNT_NEED_MAIN_GAME REGISTER_CDKEY_ACCOUNT_TOO_MANY_REQUEST )
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const ( STEAM_CONFIRM_FROM_MOBILE_WEBAPI = STEAM_COMMUNITY_WEB_BASE + "/mobileconf/ajaxop" STEAM_GET_CONFIRMATIONS_FROM_MOBILE_WEBAPI = STEAM_COMMUNITY_WEB_BASE + "/mobileconf/getlist" )
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const ( STEAM_TRADE_REQUEST_ERROR = iota + 400000 CONFIRM_FROM_MOBILE_ERROR GET_CONFIRMATIONS_FROM_MOBILE_ERROR )
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const ( STEAM_TWOFACTOR_REQUEST_ERROR = iota + 500000 STEAM_INVALID_SMS_CODE STEAM_UNABLE_TO_GENERATE_CORRECT_CODE )
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const ( STEAM_ADD_AUTHENTICATOR_WEBAPI_V1 = STEAM_API_WEB_BASE + "/ITwoFactorService/AddAuthenticator/v0001" STEAM_FINALIZE_AUTHENTICATOR_WEBAPI_V1 = STEAM_API_WEB_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001" STEAM_REMOVE_AUTHENTICATOR_WEBAPI_V1 = STEAM_API_WEB_BASE + "/ITwoFactorService/RemoveAuthenticator/v0001" STEAM_QUERY_TIME_WEBAPI_V1 = STEAM_API_WEB_BASE + "/ITwoFactorService/QueryTime/v0001?steamid=0" )
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const STEAM_BEGIN_AUTHSESSION_VIA_CREDENTIALS_WEBAPI_V1 = STEAM_API_WEB_BASE + "/IAuthenticationService/BeginAuthSessionViaCredentials/v1"
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const STEAM_GET_PASSWORD_RSAPUBLICKEY_WEBAPI_V1 = STEAM_API_WEB_BASE + "/IAuthenticationService/GetPasswordRSAPublicKey/v1"
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const (
STEAM_LOGIN_FINALIZE_LOGIN = STEAM_LOGIN_WEB_BASE + "/jwt/finalizelogin"
)
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const (
STEAM_PARENTAL_REQUEST_ERROR = iota + 600000
)
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const (
STEAM_PARENTAL_UNLOCK_WEBAPI = STEAM_COMMUNITY_WEB_BASE + "/parental/ajaxunlock"
)
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const STEAM_POLL_AUTHSESSION_STATUS_WEBAPI_V1 = STEAM_API_WEB_BASE + "/IAuthenticationService/PollAuthSessionStatus/v1"
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const STEAM_UPDATE_AUTHSESSION_WITH_STEAM_GUARD_CODE_WEBAPI_V1 = STEAM_API_WEB_BASE + "/IAuthenticationService/UpdateAuthSessionWithSteamGuardCode/v1"
Variables ¶
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var ( TWO_FACTOR_BASE = STEAM_API_WEB_BASE + "/ITwoFactorService/%s/v0001" TWO_FACTOR_TIME_QUERY = strings.ReplaceAll(TWO_FACTOR_BASE, "%s", "QueryTime") )
Functions ¶
func AddFreeLicense ¶ added in v0.0.5
func AddFreeLicense(session SteamCommunitySession, licenseId string) *status.Exception
func AddPhoneNumber ¶
func AddPhoneNumber(session SteamCommunitySession, phoneNumber string) *status.Exception
func ChangePassword ¶
func ChangePassword(session SteamCommunitySession, auth Authenticator, username, password, newPassword string) (bool, *status.Exception)
func CheckEmailConfirmation ¶
func CheckEmailConfirmation(session SteamCommunitySession, repeat bool) *status.Exception
func CheckSMSCode ¶
func CheckSMSCode(session SteamCommunitySession, smsCode string) *status.Exception
func ConfirmByTradeOfferIdFromMobile ¶
func ConfirmByTradeOfferIdFromMobile(session SteamCommunitySession, auth Authenticator, tradeOfferId int64) (bool, *status.Exception)
func ConfirmFromMobile ¶
func ConfirmFromMobile(session SteamCommunitySession, auth Authenticator, confirmation MobileConfirmation) (bool, *status.Exception)
func DeauthorizeAllDevices ¶ added in v0.0.3
func DeauthorizeAllDevices(session SteamCommunitySession) *status.Exception
func FinalizeAuthenticator ¶
func FinalizeAuthenticator(request FinalizeAuthenticatorRequest) (ok bool, err *status.Exception)
func GetAccountId ¶ added in v0.0.10
func GetAccountId(session SteamCommunitySession) (accountId string, err *status.Exception)
func GetCurrentSteamChunk ¶
func GetSteamTime ¶
func IsNeedParentalLock ¶
func IsNeedParentalLock(session SteamCommunitySession) (bool, *status.Exception)
func RedeemWalletCode ¶
func RedeemWalletCode(session *SteamCommunitySession, code string) (bool, *status.Exception)
func RegisterCDKey ¶
func RegisterCDKey(session SteamCommunitySession, cdKey string) (bool, *status.Exception)
func RemoveAuthenticator ¶
func RemoveAuthenticator(request RemoveAuthenticatorRequest) (ok bool, err *status.Exception)
func ResendSMSCode ¶
func ResendSMSCode(session SteamCommunitySession) *status.Exception
func UnlockParentalLock ¶
func UnlockParentalLock(session *SteamCommunitySession, code string) (bool, *status.Exception)
func ValidatePhoneNumber ¶
func ValidatePhoneNumber(session SteamCommunitySession, phoneNumber string) *status.Exception
Types ¶
type AddAuthenticatorRequest ¶
type Authenticator ¶
type Authenticator struct { SerialNumber string `json:"serial_number"` RevocationCode string `json:"revocation_code"` Uri string `json:"uri"` ServerTime string `json:"server_time"` AccountName string `json:"account_name"` TokenGid string `json:"token_gid"` IdentitySecret string `json:"identity_secret"` Secret1 string `json:"secret_1"` Status int `json:"status"` DeviceId string `json:"device_id"` SteamId string `json:"steam_id"` FullyEnrolled bool `json:"fully_enrolled"` }
func AddAuthenticator ¶
func AddAuthenticator(request AddAuthenticatorRequest) (auth Authenticator, err *status.Exception)
type BeginLoginRequest ¶
type BeginLoginResponse ¶
type BeginLoginResponse struct { Success bool LoginComplete bool SteamId uint64 ClientId uint64 RequestId []byte EmailCodeNeeded bool EmailConfirmation bool TwoFactorNeeded bool DeviceConfirmation bool WeakToken string }
func LoginFromMobile ¶
func LoginFromMobile(request BeginLoginRequest) (response BeginLoginResponse, err *status.Exception)
type ChangePasswordResponse ¶
type ConfirmLoginRequest ¶
type ConfirmLoginResponse ¶
type ConfirmLoginResponse struct { Success bool SessionId string SteamId uint64 ClientId uint64 AccessToken string RefreshToken string }
func ConfirmLogin ¶
func ConfirmLogin(request ConfirmLoginRequest) (response ConfirmLoginResponse, err *status.Exception)
type ConfirmResponse ¶
type ConfirmResponse struct {
Success bool `json:"success"`
}
type EncryptedPasswordData ¶
type EncryptedPasswordData struct { Username string Password string EncryptPassword string Timestamp uint64 }
func EncryptPasswordWithRSA ¶
func EncryptPasswordWithRSA(username, password string) (data EncryptedPasswordData, err *status.Exception)
type FinalizeLoginCommunityResponse ¶
func FinalizeLoginCommunity ¶ added in v0.0.12
func FinalizeLoginCommunity(request FinalizeLoginCommunityRequest) (response FinalizeLoginCommunityResponse, err *status.Exception)
func FinalizeLoginCommunityFromMobile ¶
func FinalizeLoginCommunityFromMobile(request FinalizeLoginCommunityRequest) (response FinalizeLoginCommunityResponse, err *status.Exception)
type GuardCheckResponse ¶
type GuardCheckResponse struct {
Success bool `json:"success"`
}
type LoginCommunityRequest ¶
type LoginCommunityResponse ¶
type LoginCommunityResponse struct { SessionId string `json:"sessionId"` Success bool `json:"success"` LoginComplete bool `json:"login_complete"` TransferParams transferParameters `json:"transfer_parameters"` CaptchaNeeded bool `json:"captcha_needed"` EmailSteamId string `json:"emailsteamid"` EmailAuthNeeded bool `json:"emailauth_needed"` RequiresTwoFactor bool `json:"requires_twofactor"` ClearPasswordField bool `json:"clear_password_field"` Message string `json:"message"` Session SteamCommunitySession }
func LoginCommunityFromMobile ¶
func LoginCommunityFromMobile(request LoginCommunityRequest) (result LoginCommunityResponse, err *status.Exception)
type MobileConfirmation ¶
type MobileConfirmation struct { Id string `json:"id"` Type int `json:"type"` CreatorId string `json:"creator_id"` Nonce string `json:"nonce"` }
func GetMobileConfirmations ¶
func GetMobileConfirmations(session SteamCommunitySession, auth Authenticator) ([]MobileConfirmation, *status.Exception)
type MobileConfirmationsResponse ¶
type MobileConfirmationsResponse struct { Success bool `json:"success"` Conf []MobileConfirmation `json:"conf"` }
type PasswordChangeParams ¶
type RsaKeyResponse ¶
type SendAccountRecoveryCodeResponse ¶
type SendAccountRecoveryCodeResponse struct {
Success bool `json:"success"`
}
type SteamCommunitySession ¶
type TimeQuery ¶
type TimeQuery struct { Response struct { ServerTime string `json:"server_time"` SkewToleranceSeconds string `json:"skew_tolerance_seconds"` LargeTimeJink string `json:"large_time_jink"` ProbeFrequencySeconds int `json:"probe_frequency_seconds"` AdjustedTimeProbeFrequencySeconds int `json:"adjusted_time_probe_frequency_seconds"` HintProbeFrequencySeconds int `json:"hint_probe_frequency_seconds"` SyncTimeout int `json:"sync_timeout"` TryAgainSeconds int `json:"try_again_seconds"` MaxAttempts int `json:"max_attempts"` } `json:"response"` }
type UserData ¶
type UserData struct {
OwnedApps []int `json:"rgOwnedApps"`
}
func GetUserData ¶
func GetUserData(session SteamCommunitySession) (useData UserData, err *status.Exception)
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