Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var DefaultPalette = Palette{ KeyColor: color.New(color.FgGreen), ValColor: color.New(color.FgHiWhite), TimeColor: color.New(color.FgWhite), CallerColor: color.New(color.FgBlue), MsgLightBgColor: color.New(color.FgBlack), MsgAbsentLightBgColor: color.New(color.FgHiBlack), MsgDarkBgColor: color.New(color.FgHiWhite), MsgAbsentDarkBgColor: color.New(color.FgWhite), DebugLevelColor: color.New(color.FgMagenta), InfoLevelColor: color.New(color.FgCyan), WarnLevelColor: color.New(color.FgYellow), ErrorLevelColor: color.New(color.FgRed), PanicLevelColor: color.New(color.BgRed), FatalLevelColor: color.New(color.BgHiRed, color.FgHiWhite), UnknownLevelColor: color.New(color.FgMagenta), }
Functions ¶
func TryHandleJson ¶
func TryHandleJson(d []byte, out *Structured) bool
Types ¶
type Event ¶
type Event struct { Structured *Structured Raw string }
type Palette ¶
type Palette struct { KeyColor *color.Color ValColor *color.Color TimeColor *color.Color CallerColor *color.Color MsgLightBgColor *color.Color MsgAbsentLightBgColor *color.Color MsgDarkBgColor *color.Color MsgAbsentDarkBgColor *color.Color DebugLevelColor *color.Color InfoLevelColor *color.Color WarnLevelColor *color.Color ErrorLevelColor *color.Color PanicLevelColor *color.Color FatalLevelColor *color.Color UnknownLevelColor *color.Color }
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