Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Animation ¶
func NewAnimation ¶
func NewAnimation() *Animation
type Collision ¶
type Collision struct {
// contains filtered or unexported fields
}
func NewCollision ¶
func NewCollision() *Collision
type Connection ¶
type Connection struct{}
func NewConnection ¶
func NewConnection() *Connection
func (*Connection) Update ¶
func (c *Connection) Update(w engine.World)
type Gravity ¶
func NewGravity ¶
func NewGravity() *Gravity
type Rendering ¶
type Rendering struct {
// contains filtered or unexported fields
}
func NewRendering ¶
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