Documentation ¶
Overview ¶
go-import Performs auto import of non go files. Given the directory to be imported go-import will create gokeep.go Go source files and a new self-contained goimport.go Go source file. The gokeep.go file is created in the same package and directory as the cwd package. The goimport.go file is created in the package and directory under directories to be imported, It has helpful defaults designed for use with go generate.
For example, given this snippet,
package painkiller
running this command
go-import /dirs_to_be_force_imported
in the same directory will create the file goimport.go, and in /dirs_to_be_force_imported will create the file gokeep.go
Typically, this process would be run using go generate, like this:
//go:generate go-import
With no arguments, it processes the package in the current directory. Otherwise, the arguments must name a single directory holding a Go package or a set of Go source files that represent a single Go package.
The -tag flag accepts a build tag string.
Code generated for package main by go-bindata DO NOT EDIT. (@generated) sources: tmpl/import.tmpl
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Main()
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func Usage()
- type Generator
- type Import
- type ImportTemplateInfo
- type Package
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Generator ¶
type Generator struct {
// contains filtered or unexported fields
}
Generator holds the state of the analysis. Primarily used to buffer the goimportName for format.Source.