Documentation ¶
Overview ¶
Example (XOutOfY) ¶
bar := NewOptions(100, OptionSetPredictTime(true)) for i := 0; i < 100; i++ { bar.Add(1) time.Sleep(1 * time.Millisecond) }
Output:
Index ¶
- Variables
- func Bprintf(pb *ProgressBar, format string, a ...interface{}) (int, error)
- func Bprintln(pb *ProgressBar, a ...interface{}) (int, error)
- type Option
- func OptionClearOnFinish() Option
- func OptionEnableColorCodes(colorCodes bool) Option
- func OptionFullWidth() Option
- func OptionOnCompletion(cmpl func()) Option
- func OptionSetDescription(description string) Option
- func OptionSetElapsedTime(elapsedTime bool) Option
- func OptionSetItsString(iterationString string) Option
- func OptionSetMaxDetailRow(row int) Option
- func OptionSetPredictTime(predictTime bool) Option
- func OptionSetRenderBlankState(r bool) Option
- func OptionSetSpinnerChangeInterval(interval time.Duration) Option
- func OptionSetTheme(t Theme) Option
- func OptionSetVisibility(visibility bool) Option
- func OptionSetWidth(s int) Option
- func OptionSetWriter(w io.Writer) Option
- func OptionShowBytes(val bool) Option
- func OptionShowCount() Option
- func OptionShowDescriptionAtLineEnd() Option
- func OptionShowElapsedTimeOnFinish() Option
- func OptionShowIts() Option
- func OptionSpinnerCustom(spinner []string) Option
- func OptionSpinnerType(spinnerType int) Option
- func OptionThrottle(duration time.Duration) Option
- func OptionUseANSICodes(val bool) Option
- func OptionUseIECUnits(val bool) Option
- type ProgressBar
- func Default(max int64, description ...string) *ProgressBar
- func DefaultBytes(maxBytes int64, description ...string) *ProgressBar
- func DefaultBytesSilent(maxBytes int64, description ...string) *ProgressBar
- func DefaultSilent(max int64, description ...string) *ProgressBar
- func New(max int) *ProgressBar
- func New64(max int64) *ProgressBar
- func NewOptions(max int, options ...Option) *ProgressBar
- func NewOptions64(max int64, options ...Option) *ProgressBar
- func (p *ProgressBar) Add(num int) error
- func (p *ProgressBar) Add64(num int64) error
- func (p *ProgressBar) AddDetail(detail string) error
- func (p *ProgressBar) ChangeMax(newMax int)
- func (p *ProgressBar) ChangeMax64(newMax int64)
- func (p *ProgressBar) Clear() error
- func (p *ProgressBar) Close() (err error)
- func (p *ProgressBar) Describe(description string)
- func (p *ProgressBar) Exit() error
- func (p *ProgressBar) Finish() error
- func (p *ProgressBar) GetMax() int
- func (p *ProgressBar) GetMax64() int64
- func (p *ProgressBar) IsFinished() bool
- func (p *ProgressBar) IsStarted() bool
- func (p *ProgressBar) Read(b []byte) (n int, err error)
- func (p *ProgressBar) RenderBlank() error
- func (p *ProgressBar) Reset()
- func (p *ProgressBar) Set(num int) error
- func (p *ProgressBar) Set64(num int64) error
- func (p *ProgressBar) StartWithoutRender()
- func (p *ProgressBar) State() State
- func (p *ProgressBar) String() string
- func (p *ProgressBar) Write(b []byte) (n int, err error)
- type Reader
- type State
- type Theme
Examples ¶
- Package (XOutOfY)
- Default
- OptionClearOnFinish
- OptionSetPredictTime
- OptionSetRenderBlankState
- OptionShowBytes (Spinner)
- OptionShowCount (Minuscule)
- OptionShowDescriptionAtLineEnd
- OptionShowDescriptionAtLineEnd (Spinner)
- OptionShowIts
- OptionShowIts (Count)
- OptionShowIts (Spinner)
- OptionThrottle
- ProgressBar
- ProgressBar (Basic)
- ProgressBar (Invisible)
- ProgressBar.ChangeMax
- ProgressBar.Finish
- ProgressBar.Set
- ProgressBar.Set64
Constants ¶
This section is empty.
Variables ¶
var ( // ThemeDefault is given by default (if not changed with OptionSetTheme), and it looks like "|████ |". ThemeDefault = Theme{Saucer: "█", SaucerPadding: " ", BarStart: "|", BarEnd: "|"} // ThemeASCII is a predefined Theme that uses ASCII symbols. It looks like "[===>...]". // Configure it with OptionSetTheme(ThemeASCII). ThemeASCII = Theme{ Saucer: "=", SaucerHead: ">", SaucerPadding: ".", BarStart: "[", BarEnd: "]", } // ThemeUnicode is a predefined Theme that uses Unicode characters, displaying a graphic bar. // It looks like "" (rendering will depend on font being used). // It requires special symbols usually found in "nerd fonts" [2], or in Fira Code [1], and other sources. // Configure it with OptionSetTheme(ThemeUnicode). // // [1] https://github.com/tonsky/FiraCode // [2] https://www.nerdfonts.com/ ThemeUnicode = Theme{ Saucer: "\uEE04", SaucerHead: "\uEE04", SaucerPadding: "\uEE01", BarStart: "\uEE00", BarStartFilled: "\uEE03", BarEnd: "\uEE02", BarEndFilled: "\uEE05", } )
Functions ¶
func Bprintf ¶ added in v3.14.6
func Bprintf(pb *ProgressBar, format string, a ...interface{}) (int, error)
func Bprintln ¶ added in v3.14.6
func Bprintln(pb *ProgressBar, a ...interface{}) (int, error)
Types ¶
type Option ¶
type Option func(p *ProgressBar)
Option is the type all options need to adhere to
func OptionClearOnFinish ¶
func OptionClearOnFinish() Option
OptionClearOnFinish will clear the bar once its finished.
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionClearOnFinish()) bar.Reset() bar.Finish() fmt.Println("Finished")
Output: Finished
func OptionEnableColorCodes ¶
OptionEnableColorCodes enables or disables support for color codes using mitchellh/colorstring
func OptionFullWidth ¶ added in v3.3.0
func OptionFullWidth() Option
OptionFullWidth sets the bar to be full width
func OptionOnCompletion ¶
func OptionOnCompletion(cmpl func()) Option
OptionOnCompletion will invoke cmpl function once its finished
func OptionSetDescription ¶
OptionSetDescription sets the description of the bar to render in front of it
func OptionSetElapsedTime ¶ added in v3.9.0
OptionSetElapsedTime will enable elapsed time. Always enabled if OptionSetPredictTime is true.
func OptionSetItsString ¶ added in v3.4.0
OptionSetItsString sets what's displayed for iterations a second. The default is "it" which would display: "it/s"
func OptionSetMaxDetailRow ¶ added in v3.15.0
OptionSetMaxDetailRow sets the max row of details the row count should be less than the terminal height, otherwise it will not give you the output you want
func OptionSetPredictTime ¶
OptionSetPredictTime will also attempt to predict the time remaining.
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionSetPredictTime(false)) _ = bar.Add(10)
Output: 10% |█ |
func OptionSetRenderBlankState ¶
OptionSetRenderBlankState sets whether or not to render a 0% bar on construction
Example ¶
NewOptions(10, OptionSetWidth(10), OptionSetRenderBlankState(true))
Output: 0% | | [0s:0s]
func OptionSetSpinnerChangeInterval ¶ added in v3.16.0
OptionSetSpinnerChangeInterval sets the spinner change interval the spinner will change according to this value. By default, this value is 100 * time.Millisecond If you don't want to let this progressbar update by specified time interval you can set this value to zero, then the spinner will change each time rendered, such as when Add() or Describe() was called
func OptionSetTheme ¶
OptionSetTheme sets the elements the bar is constructed with. There are two pre-defined themes you can use: ThemeASCII and ThemeUnicode.
func OptionSetVisibility ¶ added in v3.5.0
OptionSetVisibility sets the visibility
func OptionSetWriter ¶
OptionSetWriter sets the output writer (defaults to os.StdOut)
func OptionShowBytes ¶
OptionShowBytes will update the progress bar configuration settings to display/hide kBytes/Sec
Example (Spinner) ¶
/* Spinner test with iterations and count */ buf := strings.Builder{} bar := NewOptions(-1, OptionSetWidth(10), OptionShowBytes(true), OptionSetWriter(&buf), ) bar.Reset() time.Sleep(1 * time.Second) // since 10 is the width and we don't know the max bytes // it will do a infinite scrolling. bar.Add(11) bar.lock.Lock() result, _ := virtualterm.Process(buf.String()) bar.lock.Unlock() fmt.Print(result)
Output: - (11 B/s) [1s]
func OptionShowCount ¶
func OptionShowCount() Option
OptionShowCount will also print current count out of total
Example (Minuscule) ¶
bar := NewOptions(10000, OptionSetWidth(10), OptionShowCount(), OptionSetPredictTime(false)) bar.Add(1)
Output: 0% | | (1/10000)
func OptionShowDescriptionAtLineEnd ¶ added in v3.11.0
func OptionShowDescriptionAtLineEnd() Option
OptionShowDescriptionAtLineEnd defines whether description should be written at line end instead of line start
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionShowDescriptionAtLineEnd(), OptionSetDescription("hello")) _ = bar.Add(10)
Output: 10% |█ | [0s:0s] hello
Example (Spinner) ¶
bar := NewOptions(-1, OptionSetWidth(10), OptionShowDescriptionAtLineEnd(), OptionSetDescription("hello")) _ = bar.Add(1)
Output: | [0s] hello
func OptionShowElapsedTimeOnFinish ¶ added in v3.10.0
func OptionShowElapsedTimeOnFinish() Option
OptionShowElapsedTimeOnFinish will keep the display of elapsed time on finish.
func OptionShowIts ¶
func OptionShowIts() Option
OptionShowIts will also print the iterations/second
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionShowIts(), OptionSetPredictTime(false)) bar.Reset() time.Sleep(1 * time.Second) bar.Add(10)
Output: 10% |█ | (10 it/s)
Example (Count) ¶
bar := NewOptions(100, OptionSetWidth(10), OptionShowIts(), OptionShowCount()) bar.Reset() time.Sleep(1 * time.Second) bar.Add(10)
Output: 10% |█ | (10/100, 10 it/s) [1s:9s]
Example (Spinner) ¶
/* Spinner test with iteration count and iteration rate */ vt := virtualterm.NewDefault() bar := NewOptions(-1, OptionSetWidth(10), OptionShowIts(), OptionShowCount(), OptionSetWriter(&vt), ) bar.Reset() time.Sleep(1 * time.Second) bar.Add(5) bar.lock.Lock() s, err := vt.String() bar.lock.Unlock() if err != nil { log.Fatal(err) } fmt.Print(s)
Output: - (5/-, 5 it/s) [1s]
func OptionSpinnerCustom ¶ added in v3.13.0
OptionSpinnerCustom sets the spinner used for indeterminate bars to the passed slice of string
func OptionSpinnerType ¶ added in v3.2.0
OptionSpinnerType sets the type of spinner used for indeterminate bars
func OptionThrottle ¶
OptionThrottle will wait the specified duration before updating again. The default duration is 0 seconds.
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionThrottle(100*time.Millisecond)) bar.Reset() bar.Add(5) time.Sleep(150 * time.Millisecond) bar.Add(5) bar.Add(10)
Output: 10% |█ | [0s:1s]
func OptionUseANSICodes ¶ added in v3.7.0
OptionUseANSICodes will use more optimized terminal i/o.
Only useful in environments with support for ANSI escape sequences.
func OptionUseIECUnits ¶ added in v3.14.0
OptionUseIECUnits will enable IEC units (e.g. MiB) instead of the default SI units (e.g. MB).
type ProgressBar ¶
type ProgressBar struct {
// contains filtered or unexported fields
}
ProgressBar is a thread-safe, simple progress bar
Example ¶
bar := New(100) bar.Add(10)
Output: 10% |████ | [0s:0s]
Example (Basic) ¶
bar := NewOptions(100, OptionSetWidth(10)) bar.Reset() time.Sleep(1 * time.Second) bar.Add(10)
Output: 10% |█ | [1s:9s]
Example (Invisible) ¶
bar := NewOptions(100, OptionSetWidth(10), OptionSetRenderBlankState(true), OptionSetVisibility(false)) bar.Reset() fmt.Println("hello, world") time.Sleep(1 * time.Second) bar.Add(10)
Output: hello, world
func Default ¶ added in v3.3.0
func Default(max int64, description ...string) *ProgressBar
Default provides a progressbar with recommended defaults. Set max to -1 to use as a spinner.
Example ¶
bar := Default(100) for i := 0; i < 50; i++ { bar.Add(1) time.Sleep(10 * time.Millisecond) }
Output:
func DefaultBytes ¶ added in v3.3.0
func DefaultBytes(maxBytes int64, description ...string) *ProgressBar
DefaultBytes provides a progressbar to measure byte throughput with recommended defaults. Set maxBytes to -1 to use as a spinner.
func DefaultBytesSilent ¶ added in v3.8.0
func DefaultBytesSilent(maxBytes int64, description ...string) *ProgressBar
DefaultBytesSilent is the same as DefaultBytes, but does not output anywhere. String() can be used to get the output instead.
func DefaultSilent ¶ added in v3.8.0
func DefaultSilent(max int64, description ...string) *ProgressBar
DefaultSilent is the same as Default, but does not output anywhere. String() can be used to get the output instead.
func New64 ¶
func New64(max int64) *ProgressBar
New64 returns a new ProgressBar with the specified maximum
func NewOptions ¶
func NewOptions(max int, options ...Option) *ProgressBar
NewOptions constructs a new instance of ProgressBar, with any options you specify
func NewOptions64 ¶
func NewOptions64(max int64, options ...Option) *ProgressBar
NewOptions64 constructs a new instance of ProgressBar, with any options you specify
func (*ProgressBar) Add ¶
func (p *ProgressBar) Add(num int) error
Add will add the specified amount to the progressbar
func (*ProgressBar) Add64 ¶
func (p *ProgressBar) Add64(num int64) error
Add64 will add the specified amount to the progressbar
func (*ProgressBar) AddDetail ¶ added in v3.15.0
func (p *ProgressBar) AddDetail(detail string) error
AddDetail adds a detail to the progress bar. Only used when maxDetailRow is set to a value greater than 0
func (*ProgressBar) ChangeMax ¶ added in v3.1.0
func (p *ProgressBar) ChangeMax(newMax int)
ChangeMax takes in a int and changes the max value of the progress bar
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionSetPredictTime(false)) bar.ChangeMax(50) bar.Add(50)
Output: 100% |██████████|
func (*ProgressBar) ChangeMax64 ¶ added in v3.1.0
func (p *ProgressBar) ChangeMax64(newMax int64)
ChangeMax64 is basically the same as ChangeMax, but takes in a int64 to avoid casting
func (*ProgressBar) Clear ¶
func (p *ProgressBar) Clear() error
Clear erases the progress bar from the current line
func (*ProgressBar) Close ¶ added in v3.8.0
func (p *ProgressBar) Close() (err error)
func (*ProgressBar) Describe ¶
func (p *ProgressBar) Describe(description string)
Describe will change the description shown before the progress, which can be changed on the fly (as for a slow running process).
func (*ProgressBar) Exit ¶ added in v3.12.0
func (p *ProgressBar) Exit() error
Exit will exit the bar to keep current state
func (*ProgressBar) Finish ¶
func (p *ProgressBar) Finish() error
Finish will fill the bar to full
Example ¶
bar := NewOptions(100, OptionSetWidth(10), OptionShowCount(), OptionShowBytes(true), OptionShowIts()) bar.Reset() time.Sleep(1 * time.Second) bar.Finish()
Output: 100% |██████████| (100/100 B, 100 B/s, 100 it/s)
func (*ProgressBar) GetMax64 ¶
func (p *ProgressBar) GetMax64() int64
GetMax64 returns the current max
func (*ProgressBar) IsFinished ¶ added in v3.6.0
func (p *ProgressBar) IsFinished() bool
IsFinished returns true if progress bar is completed
func (*ProgressBar) IsStarted ¶ added in v3.15.0
func (p *ProgressBar) IsStarted() bool
IsStarted returns true if progress bar is started
func (*ProgressBar) Read ¶
func (p *ProgressBar) Read(b []byte) (n int, err error)
Read implement io.Reader
func (*ProgressBar) RenderBlank ¶
func (p *ProgressBar) RenderBlank() error
RenderBlank renders the current bar state, you can use this to render a 0% state
func (*ProgressBar) Reset ¶
func (p *ProgressBar) Reset()
Reset will reset the clock that is used to calculate current time and the time left.
func (*ProgressBar) Set ¶
func (p *ProgressBar) Set(num int) error
Set will set the bar to a current number
Example ¶
bar := New(100) bar.Set(10)
Output: 10% |████ | [0s:0s]
func (*ProgressBar) Set64 ¶
func (p *ProgressBar) Set64(num int64) error
Set64 will set the bar to a current number
Example ¶
bar := New(100) bar.Set64(10)
Output: 10% |████ | [0s:0s]
func (*ProgressBar) StartWithoutRender ¶ added in v3.15.0
func (p *ProgressBar) StartWithoutRender()
StartWithoutRender will start the progress bar without rendering it this method is created for the use case where you want to start the progress but don't want to render it immediately. If you want to start the progress and render it immediately, use RenderBlank instead, or maybe you can use Add to start it automatically, but it will make the time calculation less precise.
func (*ProgressBar) String ¶ added in v3.8.0
func (p *ProgressBar) String() string
String returns the current rendered version of the progress bar. It will never return an empty string while the progress bar is running.
type Reader ¶
Reader is the progressbar io.Reader struct
func NewReader ¶ added in v3.6.2
func NewReader(r io.Reader, bar *ProgressBar) Reader
NewReader return a new Reader with a given progress bar.
type State ¶
type State struct { Max int64 CurrentNum int64 CurrentPercent float64 CurrentBytes float64 SecondsSince float64 SecondsLeft float64 KBsPerSecond float64 Description string }
State is the basic properties of the bar
type Theme ¶
type Theme struct { Saucer string AltSaucerHead string SaucerHead string SaucerPadding string BarStart string BarEnd string // BarStartFilled is used after the Bar starts filling, if set. Otherwise, it defaults to BarStart. BarStartFilled string // BarEndFilled is used once the Bar finishes, if set. Otherwise, it defaults to BarEnd. BarEndFilled string }
Theme defines the elements of the bar