state

package
v1.9.2 Latest Latest
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Published: Oct 8, 2024 License: Apache-2.0 Imports: 10 Imported by: 0

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Constants

This section is empty.

Variables

This section is empty.

Functions

func ContainsProfile added in v0.19.3

func ContainsProfile(allProfiles, profile string) bool

Returns whether profile is contained in the profile label value.

Types

type ApplyResult added in v1.0.0

type ApplyResult struct {
	Next        NodeStateLabel     `json:"next"`
	Transitions []TransitionResult `json:"transitions"`
	Error       string             `json:"error"`
}

func Apply

func Apply(state NodeState, node *v1.Node, data *DataV2, params plugin.Parameters) (ApplyResult, error)

Calls all Notification Plugins, checks for a transition and invokes all trigger plugins if a transitions happens. Returns the next node state. In case of an error state.Label() is retuned alongside with the error.

type Data

type Data struct {
	LastTransition time.Time
	// Maps a notification instance name to the last time it was triggered.
	LastNotificationTimes map[string]time.Time
	// Current states of assigned profiles
	ProfileStates map[string]NodeStateLabel
	// States of profiles of the previous reconciliation
	PreviousStates map[string]NodeStateLabel
}

Data represents global state which is saved with a node annotation.

func ParseData

func ParseData(dataStr string) (Data, error)

type DataV2 added in v1.2.0

type DataV2 struct {
	Profiles map[string]*ProfileData
	// Maps a notification instance name to the last time it was triggered.
	Notifications map[string]time.Time
}

func ParseDataV2 added in v1.2.0

func ParseDataV2(dataStr string) (DataV2, error)

func ParseMigrateDataV2 added in v1.2.0

func ParseMigrateDataV2(dataStr string, log logr.Logger) (DataV2, error)

func (*DataV2) GetProfilesWithState added in v1.2.0

func (d *DataV2) GetProfilesWithState(profilesStr string, availableProfiles map[string]Profile) []ProfileState

Returns a Profile instance with its corresponding state for each profile named in profileStr. If profileStr is an empty string, falls back to the default profile. Call MaintainProfileStates before.

func (*DataV2) MaintainProfileStates added in v1.2.0

func (d *DataV2) MaintainProfileStates(profilesStr string, availableProfiles map[string]Profile)

Removes state data for removed profile and initializes it for added profiles.

type NodeInfo added in v1.0.0

type NodeInfo struct {
	Node     string            `json:"node"`
	Profiles []ProfileResult   `json:"profiles"`
	Labels   map[string]string `json:"labels"`
	Updated  time.Time         `json:"updated"`
}

type NodeState

type NodeState interface {
	// Label is the Label associated with the state
	Label() NodeStateLabel
	// Enter is executed when a node enters a new state.
	// Its not executed when a profile gets freshly attached.
	Enter(params plugin.Parameters, data *DataV2) error
	// Notify executes the notification chain if required
	Notify(params plugin.Parameters, data *DataV2) error
	// Trigger executes the trigger chain
	Trigger(params plugin.Parameters, next NodeStateLabel, data *DataV2) error
	// Trigger executes the check chain and determines, which state should be the next one.
	// If an error is returned the NodeStateLabel must match the current state.
	Transition(params plugin.Parameters, data *DataV2) (TransitionsResult, error)
}

NodeState represents the state a node can be in.

func FromLabel

func FromLabel(label NodeStateLabel, chains PluginChains) (NodeState, error)

FromLabel creates a new NodeState instance identified by the label with given chains and notification interval.

type NodeStateLabel

type NodeStateLabel string

NodeStateLabel reprensents labels which nodes a marked with.

const InMaintenance NodeStateLabel = "in-maintenance"

InMaintenance is a label that marks a node which is currently in maintenance.

const Operational NodeStateLabel = "operational"

Operational is a label that marks a node which is operational.

const Required NodeStateLabel = "maintenance-required"

Required is a label that marks a node which needs to be maintenaned.

func ValidateLabel

func ValidateLabel(s string) (NodeStateLabel, error)

Returns whether s as NodeStateLabel if it is valid.

type PluginChains

type PluginChains struct {
	Enter        plugin.TriggerChain
	Notification plugin.NotificationChain
	Transitions  []Transition
}

PluginChains is a struct containing a plugin chain of each plugin type.

type Profile

type Profile struct {
	Name   string
	Chains map[NodeStateLabel]PluginChains
}

Profile contains its name and attached plugin chains.

type ProfileData added in v1.2.0

type ProfileData struct {
	Transition time.Time
	Current    NodeStateLabel
	Previous   NodeStateLabel
}

type ProfileResult added in v1.0.0

type ProfileResult struct {
	Applied ApplyResult    `json:"applied"`
	Name    string         `json:"name"`
	State   NodeStateLabel `json:"state"`
}

type ProfileSelector

type ProfileSelector struct {
	NodeState         NodeStateLabel
	NodeProfiles      string
	AvailableProfiles map[string]Profile
	Data              Data
}

type ProfileState added in v0.16.0

type ProfileState struct {
	Profile Profile
	State   NodeStateLabel
}

type Transition

type Transition struct {
	Check   plugin.CheckChain
	Trigger plugin.TriggerChain
	Next    NodeStateLabel
}

func (*Transition) Execute added in v1.0.0

func (t *Transition) Execute(params plugin.Parameters) (TransitionResult, error)

type TransitionResult added in v1.0.0

type TransitionResult struct {
	Passed bool                    `json:"passed"`
	Target NodeStateLabel          `json:"target"`
	Chain  plugin.CheckChainResult `json:"chain"`
	Error  string                  `json:"error"`
}

type TransitionsResult added in v1.0.0

type TransitionsResult struct {
	Next  NodeStateLabel     `json:"next"`
	Infos []TransitionResult `json:"infos"`
}

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