auth

package
v0.9.2 Latest Latest
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Published: Aug 5, 2019 License: MIT Imports: 20 Imported by: 36

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RequestMinecraftChain

func RequestMinecraftChain(token *XSTSToken, key *ecdsa.PrivateKey) (string, error)

RequestMinecraftChain requests a fully processed Minecraft JWT chain using the XSTS token passed, and the ECDSA private key of the client. This key will later be used to initialise encryption, and must be saved for when packets need to be decrypted/encrypted.

Types

type DeviceToken added in v0.1.0

type DeviceToken struct {
	IssueInstant  string
	NotAfter      string
	Token         string
	DisplayClaims struct {
		XDI struct {
			DID string `json:"did"`
		} `json:"xdi"`
	}
}

DeviceToken is the token obtained by requesting a device token by posting to xblDeviceAuthURL. Its Token field may be used in a request to obtain the XSTS token.

type TitleToken added in v0.1.0

type TitleToken struct {
	IssueInstant  string
	NotAfter      string
	Token         string
	DisplayClaims struct {
		XTI struct {
			TID string `json:"tid"`
		} `json:"xti"`
	}
}

TitleToken is the token obtained by requesting a title token by posting to xblTitleAuthURL. Its Token field may be used in a request to obtain the XSTS token.

type TokenPair added in v0.1.0

type TokenPair struct {
	// contains filtered or unexported fields
}

TokenPair holds a pair of an access token and a refresh token, which may be used to refresh the access token. It also holds an expiry time to keep track of the time at which a new access token must be requested.

func NewTokenPair added in v0.1.0

func NewTokenPair(access, refresh string, expiryTime time.Duration) *TokenPair

NewTokenPair returns a new token pair using an access and refresh token, and their expiry time.

func RequestLiveToken

func RequestLiveToken(login, password string) (*TokenPair, error)

RequestLiveToken does a login request for Microsoft Live using the login and password passed. If successful, a token containing the access token, refresh token, expiry and user ID is returned.

func (*TokenPair) AccessToken added in v0.1.0

func (token *TokenPair) AccessToken() string

AccessToken returns the access token of the token pair.

func (*TokenPair) Refresh added in v0.1.0

func (token *TokenPair) Refresh() error

Refresh refreshes the access token of the pair, using the refresh token to refresh it. The access token is refreshed when calling this, regardless of the expiry time. If successful, the token pair's access and refresh tokens are updated.

func (*TokenPair) RefreshToken added in v0.1.0

func (token *TokenPair) RefreshToken() string

RefreshToken returns the refresh token of the token pair.

func (*TokenPair) Valid added in v0.1.0

func (token *TokenPair) Valid() bool

Valid checks if the access token is currently valid, meaning the expiry time has not yet passed.

func (*TokenPair) ValidOrRefresh added in v0.1.0

func (token *TokenPair) ValidOrRefresh() error

ValidOrRefresh checks if the token pair is currently valid, and if it isn't, refreshes it. It is equivalent to calling TokenPair.Valid() and TokenPair.Refresh() if it isn't.

type UserToken added in v0.1.0

type UserToken struct {
	IssueInstant  string
	NotAfter      string
	Token         string
	DisplayClaims struct {
		XUI []struct {
			UHS string `json:"uhs"`
		} `json:"xui"`
	}
}

UserToken is the token obtained by requesting a user token by posting to xblUserAuthURL. Its Token field must be used in a request to the XSTS token.

type XSTSToken added in v0.1.0

type XSTSToken struct {
	IssueInstant  string
	NotAfter      string
	Token         string
	DisplayClaims struct {
		XUI []struct {
			AgeGroup   string `json:"agg"`
			GamerTag   string `json:"gtg"`
			Privileges string `json:"prv"`
			XUID       string `json:"xid"`
			UserHash   string `json:"uhs"`
		} `json:"xui"`
	}
}

XSTSToken is the token obtained by requesting an XSTS token from xblAuthorizeURL. It may be obtained using any of the tokens above, and is required for authenticating with Minecraft. Its Token and UserHash field in particular are used.

func RequestXSTSToken added in v0.1.0

func RequestXSTSToken(liveToken *TokenPair) (*XSTSToken, error)

RequestXSTSToken requests an XSTS token using the passed Live token pair. The token pair must be valid when passed in. RequestXSTSToken will not attempt to refresh the token pair if it not valid. RequestXSTSToken obtains the XSTS token by using the UserToken, DeviceToken and TitleToken. It appears only one of these tokens is actually required to produce an XSTS token valid to authenticate with Minecraft.

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