Documentation ¶
Index ¶
Constants ¶
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const (
StateMachineNameKey = "stateMachineName"
)
Variables ¶
This section is empty.
Functions ¶
func GetStateMachine ¶
Types ¶
type StateClient ¶
type StateClient struct { }
func Client ¶
func Client(ctx context.Context) *StateClient
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