Documentation ¶
Overview ¶
Package goobj implements reading of Go object files and archives.
TODO(rsc): Decide where this package should live. (golang.org/issue/6932) TODO(rsc): Decide the appropriate integer types for various fields. TODO(rsc): Write tests. (File format still up in the air a little.)
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Data ¶
A Data is a reference to data stored in an object file. It records the offset and size of the data, so that a client can read the data only if necessary.
type Func ¶
type Func struct { Args int // size in bytes of of argument frame: inputs and outputs Frame int // size in bytes of local variable frame Var []Var // detail about local variables PCSP Data // PC → SP offset map PCFile Data // PC → file number map (index into File) PCLine Data // PC → line number map PCData []Data // PC → runtime support data map FuncData []FuncData // non-PC-specific runtime support data File []string // paths indexed by PCFile }
Func contains additional per-symbol information specific to functions.
type FuncData ¶
type FuncData struct { Sym SymID // symbol holding data Offset int64 // offset into symbol for funcdata pointer }
A FuncData is a single function-specific data value.
type Package ¶
type Package struct { ImportPath string // import path denoting this package Imports []string // packages imported by this package Syms []*Sym // symbols defined by this package MaxVersion int // maximum Version in any SymID in Syms }
A Package is a parsed Go object file or archive defining a Go package.
type Reloc ¶
type Reloc struct { // The bytes at [Offset, Offset+Size) within the memory image // should be updated to refer to the address Add bytes after the start // of the symbol Sym. Offset int Size int Sym SymID Add int // The Type records the form of address expected in the bytes // described by the previous fields: absolute, PC-relative, and so on. // TODO(rsc): The interpretation of Type is not exposed by this package. Type int }
A Reloc describes a relocation applied to a memory image to refer to an address within a particular symbol.
type Sym ¶
type Sym struct { SymID // symbol identifier (name and version) Kind SymKind // kind of symbol DupOK bool // are duplicate definitions okay? Size int // size of corresponding data Type SymID // symbol for Go type information Data Data // memory image of symbol Reloc []Reloc // relocations to apply to Data Func *Func // additional data for functions }
A Sym is a named symbol in an object file.
type SymID ¶
type SymID struct { // Name is the name of a symbol. Name string // Version is zero for symbols with global visibility. // Symbols with only file visibility (such as file-level static // declarations in C) have a non-zero version distinguising // a symbol in one file from a symbol of the same name // in another file Version int }
A SymID - the combination of Name and Version - uniquely identifies a symbol within a package.
type SymKind ¶
type SymKind int
A SymKind describes the kind of memory represented by a symbol.
const ( // readonly, executable STEXT SymKind SELFRXSECT // readonly, non-executable STYPE SSTRING SGOSTRING SGOFUNC SRODATA SFUNCTAB STYPELINK SSYMTAB // TODO: move to unmapped section SPCLNTAB SELFROSECT // writable, non-executable SMACHOPLT SELFSECT SMACHO // Mach-O __nl_symbol_ptr SMACHOGOT SNOPTRDATA SINITARR SDATA SWINDOWS SBSS SNOPTRBSS STLSBSS // not mapped SXREF SMACHOSYMSTR SMACHOSYMTAB SMACHOINDIRECTPLT SMACHOINDIRECTGOT SFILE SFILEPATH SCONST SDYNIMPORT SHOSTOBJ )
Defined SymKind values. TODO(rsc): Give idiomatic Go names. TODO(rsc): Reduce the number of symbol types in the object files.
type Var ¶
type Var struct { // The combination of Name, Kind, and Offset uniquely // identifies a variable in a function stack frame. // Using fewer of these - in particular, using only Name - does not. Name string // Name of variable. Kind int // TODO(rsc): Define meaning. Offset int // Frame offset. TODO(rsc): Define meaning. Type SymID // Go type for variable. }
A Var describes a variable in a function stack frame: a declared local variable, an input argument, or an output result.