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Constants ¶
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Variables ¶
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var Funcs = func(codecs runtimeserializer.CodecFactory) []interface{} { return []interface{}{ func(j *batch.JobSpec, c fuzz.Continue) { c.FuzzNoCustom(j) completions := int32(c.Rand.Int31()) parallelism := int32(c.Rand.Int31()) j.Completions = &completions j.Parallelism = ¶llelism if c.Rand.Int31()%2 == 0 { j.ManualSelector = newBool(true) } else { j.ManualSelector = nil } }, func(sj *batch.CronJobSpec, c fuzz.Continue) { c.FuzzNoCustom(sj) suspend := c.RandBool() sj.Suspend = &suspend sds := int64(c.RandUint64()) sj.StartingDeadlineSeconds = &sds sj.Schedule = c.RandString() if hasSuccessLimit := c.RandBool(); hasSuccessLimit { successfulJobsHistoryLimit := int32(c.Rand.Int31()) sj.SuccessfulJobsHistoryLimit = &successfulJobsHistoryLimit } if hasFailedLimit := c.RandBool(); hasFailedLimit { failedJobsHistoryLimit := int32(c.Rand.Int31()) sj.FailedJobsHistoryLimit = &failedJobsHistoryLimit } }, func(cp *batch.ConcurrencyPolicy, c fuzz.Continue) { policies := []batch.ConcurrencyPolicy{batch.AllowConcurrent, batch.ForbidConcurrent, batch.ReplaceConcurrent} *cp = policies[c.Rand.Intn(len(policies))] }, } }
Funcs returns the fuzzer functions for the batch api group.
Functions ¶
This section is empty.
Types ¶
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