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Types ¶
type Map32 ¶
type Map32 interface { // Destroy destroy current map. Destroy() // Range visits all items. Range(fn func(uint32, interface{}) bool) // Load loads the value of key. Load(key uint32) (v interface{}, ok bool) // Store stores the key and value. Store(key uint32, value interface{}) // Delete deletes the key. Delete(key uint32) }
Map32 is a safe map for uint32 key.
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