buffer

package
v0.12.3 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Dec 7, 2023 License: BSD-3-Clause Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	ErrBufferFull  = errors.New("cannot write event: buffer is full")
	ErrBufferEmpty = errors.New("cannot read event: buffer is empty")
)

Functions

This section is empty.

Types

type Buffer

type Buffer interface {
	// Write pushes an event to the back of the queue. Write may block until the buffer
	// has room for the event; use the context to specify timeouts if needed. If the
	// buffer is full or for some reason cannot push the event onto the queue it should
	// return an error, including a timeout error if necessary.
	Write(context.Context, *api.EventWrapper) error

	// Read pops an event off the top of the queue and returns it. Note that the event
	// returned is released from the buffer after it is read and cannot be read again.
	Read(context.Context) (*api.EventWrapper, error)
}

Buffers are chunks of memory that are used to store events while they are being processed. For example a publisher buffer may hold events while they are being committed, written to disk, and copied to a dispatcher buffer. A dispatcher buffer is used to retrieve events from disk or from the publisher buffer and cache them while the event is being streamed to the subscriber. Buffers are intended to help Ensign manage the memory utilization of a single node.

There are two basic operations for the buffer: writing and reading events. Buffers act as FIFO queues: a write pushes the event to the back of the queue and a Read pops the event off of the front of the queue. Buffers are intended for use by only a single go routine (otherwise you should just use channels) and are not thread safe.

TODO: Should the interface use generics or should it be type specific for events? TODO: Should buffers hold values or pointers, how do we balance memory and performance?

type Channel

type Channel chan *api.EventWrapper

A channel buffer is just what it says on the tin, it's a channel that you can send and receive events on. The reason for this type alias is to implement the Buffer interface so that outside callers can use it as an event buffer.

To create this buffer use make as you would a channel, e.g. make(buffer.Channel, 1) will create a channel with a buffer size of 1.

func (Channel) Read

func (Channel) Write

func (c Channel) Write(_ context.Context, event *api.EventWrapper) error

type LockingRing

type LockingRing struct {
	Ring
	sync.Mutex
}

A thread-safe ring buffer with a mutex guarding reads and writes.

func NewLockingRing

func NewLockingRing(size int) *LockingRing

func (*LockingRing) Read

func (b *LockingRing) Read(ctx context.Context) (e *api.EventWrapper, err error)

func (*LockingRing) Write

func (b *LockingRing) Write(ctx context.Context, event *api.EventWrapper) (err error)

type Ring

type Ring struct {
	// contains filtered or unexported fields
}

func NewRing

func NewRing(size int) *Ring

func (*Ring) Read

func (b *Ring) Read(ctx context.Context) (e *api.EventWrapper, _ error)

func (*Ring) Write

func (b *Ring) Write(ctx context.Context, event *api.EventWrapper) error

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL